Drana, Kalastria Bloodchief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Drana, Kalastria Bloodchief

Legendary Creature — Vampire Shaman

Flying

: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Price & Acquistion Set Price Alerts

C17

C14

ROE

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Drana, Kalastria Bloodchief Discussion

Admiral_swiggins on Olivia, Mobilized for War (new to commander)

1 week ago

I'll check it out! Olivia does seem to have a lot of synergy with graveyard retrieval so I'll probably add more synergy with her ability for sure.

I'm also heavily considering adding the wombo combo of: Sanguine Bond and Exquisite Blood for the quad kill possibilities. I'll take a closer look at your deck when I get off of work, definitely rethinking decent amounts of my decks structure.

Cards definitely getting thrown in no matter what are: Olivia Voldaren (who thinking about it also makes creatures vampires lol)

Cards possibly going in: Aggravated Assault, Anger, Anowon, the Ruin Sage, Crypt Ghast, Dark Ritual, Diabolic Tutor, Demonic Tutor, Drana, Kalastria Bloodchief, Nirkana Revenant, Rakdos Charm, Shred Memory, Sol Ring, Squee, Goblin Nabob, Insurrection

Funkydiscogod on Belltower Lurker

1 month ago

"woken up to be very dangerous" seems to imply an ability that causes it to be a good blocker when blocking and a good attacker when attacking. Valakut Fireboar seems to have the perfect kind of ability for this: as long as it's not "woken up to be very dangerous", it's not much of a threat.

There are a few cards in black that increase power at the cost of toughness, like Nameless Inversion or Carrion Howler. You could make it a 2/5, that gets +3/-3 when it attacks, and keep the "5 toughness when its calm, 5 power when its angry" ability that I think you were going for.

If you want the "bloodsucking vampire bat" flavor, an ability like Drana, Kalastria Bloodchief might work.

Heliogabale on Hyper Markov

3 months ago

Came here from your comment on The Partnership.

I really like Patriarch's Bidding in here! I may actually add that to my version.

You are missing one of the best vampires, Falkenrath Noble. It is also a sacrifice outlet and indestructible as long as you generate tokens, like Yahenni. I would alson include Drana, Kalastria Bloodchief in place of one lesser vampire.

You have not included any Planewalker; Sorin, Solemn Visitor and Sorin, Lord of Innistrad would both work great with your creature-focused theme.

How have you fared so far off only 31 lands? I know your curve is low, but that seems risky to me; I would bring that to at least.

Unless you are mainly playing duels, you don't really need a Sol ring in there; it could be a dead card mid game. Legion's landing has not been great for me, I think I may cut it for my update.

Hope this helps!

Guilty on Uncle Eddie

4 months ago

JoeNathan37 on

5 months ago

Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.

Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.

A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.

A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.

Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).

Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.

As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.

Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.

enpc on Bigger, Blacker, & Scary-er!

5 months ago

You mentioned that the deck was having trouble because it was too slow, eh. Part of that is that you're trying to play demon tribal, but the other part of it is that your curve inflection is at 5 CMC. If you can get that curve even down to flexing at 3, it will make a huge improvement.

You need more low end ramp which will help increase the speed of the deck. A good example would be my old Drana, Kalastria Bloodchief deck: In the Black. It's not perfect, but the deck tries to run a large amount of 2 and 3 CMC mana rocks to ehlp ramp throug the early game. This is crucial with higher costed decks - you need to be hitting 8-9 mana when your opponents are hitting 5-6. The problem with relying mainly on mana doublers is that most of them are in the 4-6 mana range, meaning that they don't do anything until turn 5 minimum. I would also cut cards like Black Market for more reliable ramp. I tried running it and it is way too slow.

I would also recommend cutting No Mercy - you should have some of the biggest creatures on the battlefield so defense should be no problem. As for your removal suite, I would highly recommend Go for the Throat. Ashes to Ashes is also interesting.

ShreddedByCrows on Black Devotion

6 months ago

lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!

I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).

As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.

Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.

If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.

If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.

All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.

Grim Tutor and Increasing Ambition are another good tutor options.

Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).

Painful Quandary is an insanly powerful card in Control decks. For other cruel cards as this one, you have Lethal Vapors, Oppression, Death Cloud or Capital Punishment.

Waste Not could fit if you add some mass discards effects (like Bottomless Pit (not the best example as you also discard AT RANDOM, meh...), Vindictive Lich, etc.).

You have the Lich's Mastery which seems funny.

I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!

Grisbane on Edgar Tribal Go-Wide

6 months ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

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