|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Drana, Kalastria Bloodchief
Legendary Creature — Vampire Shaman
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
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Drana, Kalastria Bloodchief Discussion
2 days ago
Hey welcome to T/O arcrayne!
So if your struggling with early game being way too slow than yes your curve is way too high already. Since Markov makes tokens for you real quick, you want to use cards that are low CMC as well as give you a bunch of effects to make it worth. Here are some example cards that you don't have that can be considered using.
- Vicious Conquistador - 1 CMC as well you will be swinging.
- Twilight Prophet - Card Advantage (CA) as well as a vampire, and ascend won't be a problem for you.
- Metallic Mimic - Not a vampire but he makes your army stronger and 2 cmc.
- Bloodcrazed Paladin - In case of boardwipe, you'll have a huge vampire.
- Champion of Dusk - CA as well as a good creature with evasion.
Those are some examples of well costed creatures that are low to drop but does things as well. Cards that aren't useful are like these one below.
- Blood Baron of Vizkopa - Very rarely you will trigger his ability, too high cost.
- Butcher of Malakir - Too high cost and a down grade from a Grave Pact or Dictate of Erebos .
- Drana, Kalastria Bloodchief - As much as I love her (I have her as a commander of my deck), she is too mana intensive to use in a aggro build.
- Patron of the Vein - Too high cost for a weak ability.
- Sangromancer - For 4 CMC, it's ability is meh and a waste of a card slot.
Hope that kind of explains why these cards are not too great in this build. Also some tech card is Faith's Reward , absolute life saver when it comes to saving your guys from a board wipe!
Hope that helps and feel free to ask for any advice!
1 month ago
2 months ago
I'll check it out! Olivia does seem to have a lot of synergy with graveyard retrieval so I'll probably add more synergy with her ability for sure.
I'm also heavily considering adding the wombo combo of: Sanguine Bond and Exquisite Blood for the quad kill possibilities. I'll take a closer look at your deck when I get off of work, definitely rethinking decent amounts of my decks structure.
Cards definitely getting thrown in no matter what are: Olivia Voldaren (who thinking about it also makes creatures vampires lol)
Cards possibly going in: Aggravated Assault, Anger, Anowon, the Ruin Sage, Crypt Ghast, Dark Ritual, Diabolic Tutor, Demonic Tutor, Drana, Kalastria Bloodchief, Nirkana Revenant, Rakdos Charm, Shred Memory, Sol Ring, Squee, Goblin Nabob, Insurrection
3 months ago
"woken up to be very dangerous" seems to imply an ability that causes it to be a good blocker when blocking and a good attacker when attacking. Valakut Fireboar seems to have the perfect kind of ability for this: as long as it's not "woken up to be very dangerous", it's not much of a threat.
There are a few cards in black that increase power at the cost of toughness, like Nameless Inversion or Carrion Howler. You could make it a 2/5, that gets +3/-3 when it attacks, and keep the "5 toughness when its calm, 5 power when its angry" ability that I think you were going for.
If you want the "bloodsucking vampire bat" flavor, an ability like Drana, Kalastria Bloodchief might work.
4 months ago
Came here from your comment on The Partnership.
I really like Patriarch's Bidding in here! I may actually add that to my version.
You are missing one of the best vampires, Falkenrath Noble. It is also a sacrifice outlet and indestructible as long as you generate tokens, like Yahenni. I would alson include Drana, Kalastria Bloodchief in place of one lesser vampire.
How have you fared so far off only 31 lands? I know your curve is low, but that seems risky to me; I would bring that to at least.
Unless you are mainly playing duels, you don't really need a Sol ring in there; it could be a dead card mid game. Legion's landing has not been great for me, I think I may cut it for my update.
Hope this helps!
6 months ago
7 months ago
Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.
Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.
A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.
A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.
Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).
Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.
As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.
Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.
7 months ago
You mentioned that the deck was having trouble because it was too slow, eh. Part of that is that you're trying to play demon tribal, but the other part of it is that your curve inflection is at 5 CMC. If you can get that curve even down to flexing at 3, it will make a huge improvement.
You need more low end ramp which will help increase the speed of the deck. A good example would be my old Drana, Kalastria Bloodchief deck: In the Black. It's not perfect, but the deck tries to run a large amount of 2 and 3 CMC mana rocks to ehlp ramp throug the early game. This is crucial with higher costed decks - you need to be hitting 8-9 mana when your opponents are hitting 5-6. The problem with relying mainly on mana doublers is that most of them are in the 4-6 mana range, meaning that they don't do anything until turn 5 minimum. I would also cut cards like Black Market for more reliable ramp. I tried running it and it is way too slow.
I would also recommend cutting No Mercy - you should have some of the biggest creatures on the battlefield so defense should be no problem. As for your removal suite, I would highly recommend Go for the Throat. Ashes to Ashes is also interesting.