Magus of the Vineyard

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Rare
Future Sight Rare

Combos Browse all

Magus of the Vineyard

Creature — Human Wizard

At the beginning of each player's precombat main phase, add GG to that player's mana pool.

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Magus of the Vineyard Discussion

lagotripha on Complete Manifesto

2 months ago

I can see where this is going, and I like it, but there are two major hurdles to cross. One is that your curve drops a lot of creatures on to the battlefield a little late, and they don't have the immediate board presence to offset this loss- this isn't Gatekeeper of Malakir stuff- eternal witness is a great card but its just a bear the turn you play it, and that is unlikely to be enough to survive in this fast-paced metagame.

The second issue is unreliable mana- your lands are entering untapped which is essential for creature based aggro, but are not providing multiple colours, effectively leaving multiple cards in your hand blank.

I'd reccomend adding the following, and cutting the number of cards that don't have an immediate impact on the game.

Budget - Avacyn's Pilgrim Honored Hierarch Magus of the Vineyard Wild Cantor Bloodlust Inciter Boros Elite Doomed Traveler Ulvenwald Tracker Experiment One Knight of the White Orchid etc.

Less budget -Karplusan Forest Rootbound Crag Sunpetal Grove Clifftop Retreat Cryptolith Rite Inspiring Vantage.

Don't talk about the price - Noble Hierarch Knight of the Reliquary+fetches Horizon Canopy Blood Moon etc. Just look at tournament lists at this point. All lists including this type of card have been largely explored and optimised, so its not much worth mucking around with.

I'd reccomend cryptolith over prismatic, because you need the added acceleration if you're sacrificing a turn to play it in a deck that wants to be attacking and casting bigger stuff. That said, you could just play token spells in those slots or some more lands. It doesn't look as flashy, but it keeps the deck running smoothly without 'loosing' a turn.

You can make the deck a lot, lot more stable by leaving a colour to later in the game, only including a single basic and alternative ways of producing the mana, allowing you to reliably cast creatures turns 1-2-3. You aren't pumping out hoardes of goblin or elemental tokens or abusing flicker for impact tremors to be super effective, so leaving the only red spells as Kessig Malcontents as a finishing blow in an otherwise green/white list will be a lot more reliable. Swap kytheon and twin bolt main to sideboard- you might want to keep the impact tremors there if you face a lot of Fog effects.

Borderland ranger is too expensive mana wise for what it does- Harrow is an instant and leaves two lands untapped and better creatures are out there to fix mana. There are better cards for that slot.

All told, playtest, look at what other people are doing and most of all, have fun!

n0bunga on Meren's Reign

3 months ago

Yeah I'd totally cut Crop Rotation out. If this were something like The Gitrog Monster, then Crop is a must, but you really aren't gaining too much from it in here.

How often does Magus of the Vineyard aide others in your meta? Is it in strictly because your typical opponents don't run green or do you just not mind them getting 2 mana?

laxap on How salty can you get

5 months ago

This should all be Highlander Legal

  • Engines / Power Cards:

Yawgmoth's Will & Magus of the Will

Past in Flames

Glimpse of Nature (With all the free creatures you have atm)

Carnival of Souls (Also very nice with Free Creatures)

Ashnod's Altar (Same Reason)

Bridge from Below

Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)

  • Mana:

Songs of the Damned

Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)

Dryad Arbor (Also a creature for Dread Return)

Magus of the Vineyard (You already have the Enchantment, so why not)

Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)

Nature's Lore

Lotus Bloom

Mox Opal

Infernal Plunge

Energy Tap (Looks a little silly, but could do some work)

Metamorphosis (Similar to Energy Tap)

Sacrifice (Also Similar)

Rite of Flame

Orcish Lumberjack

  • Tutoring:

Gamble

Enlightened Tutor

Entomb

Traverse the Ulvenwald (Maybe too Fancy)

Infernal Tutor (Needs more of discard outlets to work)

Demonic Tutor

Diabolic Intent (Works well with 0 Mana Creatures)

  • Graveyard Enabling / Discarding:

Dredge Cards like Golgari Grave-Troll Stinkweed Imp Golgari Thug

Breakthrough

Phantasmagorian

Tolarian Winds

  • Nice Fillers / Free Stuff:

Call to the Netherworld

Skyshroud Cutter

  • Protection:

Cabal Therapy

Pyrokinesis

Unmask

Sunscour

Leyline of Sanctity

  • Reanimation / Self-Reanimating Stuff for Dread Return:

Reanimate

Unearth (Propably too narrow)

Ichorid

Bloodghast

  • Wheels:

Wheel of Fortune

Timetwister (Good with fast mana, bad with gy stuff)

Day's Undoing (Same as Timetwister)

aholder7 on The Pillowest Fort Possible

6 months ago

to be fair their are several ways to get around the lands not being able to tap for mana clause. if Black Market or Altar of Shadows is out, its possible to suspend Living End which has been mentioned as a counter to this deck. Magus of the Vineyard, Elvish Spirit Guide and Simian Spirit Guide can also help produce mana for the sake of casting LE.

we were told we could craft our side of the field to whatever we desired, we just needed to have it be able to beat the other deck once every piece was in place.

this deck can be cracked. it just requires odd setups or specific situations. also legendofa im not sure if you wanted to list the cards above as ways of making mana through the lock, since it does limit the type of ways people can cast cards through lock. there are other cards like Braid of Fire but those add their own timing restrictions.

Burgdawg on The Power of Friendship Conquers All

6 months ago

Idk if my previous comment went through, but you already implemented some suggestions I was going to give. I'd go down to 36 lands if I were you, unless you feel that amount is really necessary. Idk what Minamo, School at Water's Edge in particular does for you, and Dust Bowl isn't very huggy, may as well throw in something that gives you color instead. Another thing is since you're drawing people additional cards and are using things such as Magus of the Vineyard and Kruphix, 39 lands isn't necessary. You took out Sphere of Safety I see, but as long as you're running over 10 enchantments I'd put that sucker back in. Oblation and Terminus are more examples of removal that won't totally irk people. If you're aggro is going to consist of mostly fliers as it does now, I'd consider Magus of the Moat and Moat as well, at the very least it'll make people burn removal. I remember that Gwafa Hazid, Profiteer was in your maybe list earlier. I like him because he lets you control the melee and prevents one person from getting OP.

Carniva on Winter Maze! [Deck/Primer]

7 months ago

Have you thought about a Magus of the Vineyard? He allows for a turn two Natural Order on his own.

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