Magus of the Vineyard

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander Rare
Future Sight Rare

Combos Browse all

Magus of the Vineyard

Creature — Human Wizard

At the beginning of each player's precombat main phase, add GG to that player's mana pool.

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Magus of the Vineyard Discussion

Snacrifice on Kruphix Tron

2 weeks ago

Deck looks cool!

Sakiko, Mother of Summer and Shizuko, Caller of Autumn would help ramp some more too(as would Magus of the Vineyard

Champion of Lambholt should we good with the mana/creatures you're pumping out.Drumhunter is more cheap draw considering what you're putting out.Asceticism's regen isn't important for Kruphix but the hexproof sure is nifty.

Might I suggest with all your mana Kamahl, Fist of Krosa? He's not expensive money wise and gives you a late-game money sink.

LittleBlueHero on How many new legends do ...

2 weeks ago

dbpunk Magus of the Vineyard, Magus of the Library, Magus of the Candelabra, Magus of the Disk, Magus of the Tabernacle, Magus of the Moat, Magus of the Bazaar, Magus of the Jar and Magus of the Future would like a word with you :)

That being said there was already Magus of the Moon, Magus of the Arena, Magus of the Scroll, Magus of the Coffers, Magus of the Abyss and Magus of the Mirror before they made Magus of the Will and Magus of the Wheel.

So the current magus breakdown is: White 3, Blue 3, Black 4, Red 4, Green 3. So You could be in luck with them evening out the total number of magus!

ibstudent2200 on Omnath, Locus of Disappointment

3 weeks ago

Llanowar Elves, Arbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Wild Growth, Utopia Sprawl, Magus of the Vineyard: All of these cards let you play Omnath on T2. I haven't tested the Magus, but the others are definitely worthwhile.

Gaea's Embrace, Rancor: Good when you want to turn Omnath sideways.

Frontier Siege, Selvala, Heart of the Wilds, Doubling Cube: Cards that produce way too much mana.

Cards that I dislike:

Untamed Wilds: Too slow. Wood Elves is a staple because graveyard recursion and blink effects are all over the place.

Silverglade Elemental: You aren't running Temur Sabertooth, so this card is worse than a LOT of other cards I could list. If you're trying to run obscure cards that ramp you, Ondu Giant is another option.

Drove of Elves: In your best case scenario, it's giant creature that gets chumped incredibly easily.

Thorn Elemental: I feel like a cheap way to give Omnath trample would deal more damage than this guy.

Nessian Wilds Ravager: If you need more removal, Song of the Dryads and Prey Upon, and Clear Shot are probably better choices. If you're running this as a big dude, it's pretty terrible.

Viridian Emissary: Worse than Sakura-Tribe Elder and Rampant Growth.

Enlarge, Revenge of the Hunted: Enlarge doesn't even give Omnath much of a bonus, and forcing blocks is counterproductive if you're trying to kill an opponent. If you want to kill a lot of creatures, Ezuri's Predation is more effective.

Scion_of_Darkness on Altar of the Broodmother

3 weeks ago

Ah! Good catch. I also considered Magus of the Vineyard. Its not for competitive play, but my decks are "mostly" Modern.

lagotripha on Complete Manifesto

4 months ago

I can see where this is going, and I like it, but there are two major hurdles to cross. One is that your curve drops a lot of creatures on to the battlefield a little late, and they don't have the immediate board presence to offset this loss- this isn't Gatekeeper of Malakir stuff- eternal witness is a great card but its just a bear the turn you play it, and that is unlikely to be enough to survive in this fast-paced metagame.

The second issue is unreliable mana- your lands are entering untapped which is essential for creature based aggro, but are not providing multiple colours, effectively leaving multiple cards in your hand blank.

I'd reccomend adding the following, and cutting the number of cards that don't have an immediate impact on the game.

Budget - Avacyn's Pilgrim Honored Hierarch Magus of the Vineyard Wild Cantor Bloodlust Inciter Boros Elite Doomed Traveler Ulvenwald Tracker Experiment One Knight of the White Orchid etc.

Less budget -Karplusan Forest Rootbound Crag Sunpetal Grove Clifftop Retreat Cryptolith Rite Inspiring Vantage.

Don't talk about the price - Noble Hierarch Knight of the Reliquary+fetches Horizon Canopy Blood Moon etc. Just look at tournament lists at this point. All lists including this type of card have been largely explored and optimised, so its not much worth mucking around with.

I'd reccomend cryptolith over prismatic, because you need the added acceleration if you're sacrificing a turn to play it in a deck that wants to be attacking and casting bigger stuff. That said, you could just play token spells in those slots or some more lands. It doesn't look as flashy, but it keeps the deck running smoothly without 'loosing' a turn.

You can make the deck a lot, lot more stable by leaving a colour to later in the game, only including a single basic and alternative ways of producing the mana, allowing you to reliably cast creatures turns 1-2-3. You aren't pumping out hoardes of goblin or elemental tokens or abusing flicker for impact tremors to be super effective, so leaving the only red spells as Kessig Malcontents as a finishing blow in an otherwise green/white list will be a lot more reliable. Swap kytheon and twin bolt main to sideboard- you might want to keep the impact tremors there if you face a lot of Fog effects.

Borderland ranger is too expensive mana wise for what it does- Harrow is an instant and leaves two lands untapped and better creatures are out there to fix mana. There are better cards for that slot.

All told, playtest, look at what other people are doing and most of all, have fun!

n0bunga on Meren's Reign

5 months ago

Yeah I'd totally cut Crop Rotation out. If this were something like The Gitrog Monster, then Crop is a must, but you really aren't gaining too much from it in here.

How often does Magus of the Vineyard aide others in your meta? Is it in strictly because your typical opponents don't run green or do you just not mind them getting 2 mana?

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