Spawning Grounds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2013 (C13) Rare

Combos Browse all

Tokens

Spawning Grounds

Enchantment — Aura

Enchant land

Enchanted land has ": Create a 5/5 green Beast creature token with trample."

Spawning Grounds Discussion

Saljen on Tuvasa the Enchanted

11 months ago

I'd start by looking at these creatures: Archon of Valor's Reach, Celestial Ancient, Daxos of Meletis, Elderwood Scion, Emeria Shepherd, Hydra Omnivore, Loyal Drake, Loyal Guardian, Nylea's Colossus.

Then I'd look at your auras, you probably don't need a ton to get a lot of value from your commander: Empyrial Storm, Phyrexian Rebirth, Angelic Chorus, Epic Proportions, Ground Seal, Myth Unbound, Octopus Umbra, Spawning Grounds, Vow of Flight.

DrukenReaps on Enchanted Evenings With Estrid...

1 year ago

Is there a reason you can't include all of those win cons in the deck?

2-3 eldrazi, 1 thing to make enchants/lands into dudes, 3-4 slots for a game winning combo. Unless you really focus into supporting one over the others you have 63ish spots after lands. 46ish if you include all your listed cards.

Just putting in The Chain Veil nets you infinite mana with estrid and some number of enchanted lands. Using Spawning Grounds or Squirrel Nest in there adds infinite tokens.

DrkNinja on Enchanted Evenings With Estrid...

1 year ago

So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.

The idea is simple, enchant all your lands and ramp into oblivion...

So far here are all the cards that I'm including to enchant lands...

Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?

Help?

IwishIwasgoodatMtG on Infinite combo challenge

1 year ago

Estrid, the Masked+The Chain Veil+Wastes+Overgrowth+Fertile Ground+Utopia Sprawl+Spawning Grounds minus estrid to enchant chain veil then tap 4 and tap another land to make a 5/5 then activate estrids plus and repeat now use Gideon, Ally of Zendikar

sanddeviljack on Trostani Populate

1 year ago

I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.

I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.

Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.

Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.

Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D

A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.

Finally, Garruk's Packleader and Elemental Bond draw you cards for every 3+ power creature that ETBs for you. You can't go wrong with card draw. If you do nothing else, add card draw.

Best of luck!

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Spawning Grounds occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%