|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
Combos Browse all
- Does olivia voldaren's first ability trigger deathtouch and lifelink?
- How would "Conspiracy" work with effects that change my creatures types?
- Olivia voldaren deals 1 damage to dark confidant with stromkirk captain on battlefield, will Dark Confidant live?
- necrotic ooze + olivia Voldaren
Legendary Creature — Vampire
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a vampire in addition to its other types. Put a +1/+1 counter on Olivia Valdaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
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Olivia Voldaren Discussion
2 weeks ago
Move: Rakdos into the 99
2 weeks ago
We just built my son a tribal vampire commander waiting for some cards to fill in for mana. Vampires have a lot that stacks with Sanguine Bond add in Drana's Emissary, Cliffhaven Vampire, Gifted Aetherborn and a ton more with lifelink, Sanctum Seeker which with the token spam can get crazy add in Sorin, Lord of Innistrad and Bloodline Keeper Flip and Olivia Voldaren to steal creatures as vampire and attack them with their own creature. That is not even counting Vampire Envoy
All that will help stack with that combo you can have some crazy fun with Vampire tribal
3 weeks ago
Tested in the wild at the store and had the combo multiple times but could not execute as Creatures were summoning sick. I am putting in more haste enablers
- Entomb replacing Vitalize
- Lightning Greaves replacing Isochron Scepter
- Fires of Yavimaya replacing Instill Energy
Also the following changes:
1 month ago
Nathanaiel - exactly, the other two options are not the best, and if I am to increase the number of manlands, I'd probably just advocate for the third Tar Pit. However, too many taplands is very much a concern in this list, so for now, I'm sticking to two. Hopefully, with Search for Azcanta Flip, Jace, the Mind Sculptor and Pull from Tomorrow, flood won't be an issue.
You definitely can't kill Tron before they start playing out their threats. That is not the plan, however; the plan is to deal with their threats with some combination of countermagic and discard to buy enough time to then enable one of your own threats to end the game. That said, Olivia Voldaren and Kalitas, Traitor of Ghet both do match up very well against Wurmcoil Engine.
Now, regarding the many 1 of's and 2 of's - the traditional deckbuilding strategy is to have as many 3 and 4 of's as possible in order to maximise the chances of seeing those cards over the course of a game. To what end? The idea is, if you see the same cards every game, then you will know what the deck does, and it will do so consistently. However, there is another way for a deck to be consistent, and this is seen, for instance, in EDH decks - you have a bunch of cards that perform a similar role, and so even though they are different cards, they carry out the same function, and therefore behave much like the same card in certain situations.
For instance, against a turn 2 Tarmogoyf, Terminate, Dreadbore and Fatal Push are eight cards that all do exactly the same thing - so instead of seeing the cards as 3 Terminate and 1 Dreadbore, you can treat the lot as four removal spells. Similarly, at the four drop slot, Kalitas, Traitor of Ghet, Olivia Voldaren, Jace, the Mind Sculptor and Nicol Bolas, the Ravager Flip are all powerful threats that must be answered. Yes, it's 3, 1, 1, 1 - or, it's 6 powerful four drops.
Packages like this mean you can fill your deck with a lot of versatile and powerful cards so that you can in any given situation make use of that flexibility to concoct a game plan. Understanding the precise role and niche each card in the deck occupies means you can have a bunch of one-ofs that will do something in each situation, and then combined with the effects of the other cards drawn alongside those one or two of's, you can craft a cohesive strategy.
For instance, against dredge - you draw Kalitas, plus a bunch of removal spells. The plan? Play Kalitas, start exiling stuff, stabilise that way. But instead, say you draw Olivia. Then the plan is to use Olivia to recurringly kill their guys, then win the game quickly off burn and her giant flying attacks before they can dump their yard on the board again. Again, say against dredge, post board, the four drop you have is Damnation. Then combined with Extirpate you should be able to stabilise.
Again, against Jund - they have a Liliana of the Veil in play they just plused. If you have Sedraxis Specter, then you discard that, and finish Lili off in conjunction with any other threat or burn. If you have Dreadbore, just kill her straight up. If you instead just have four drop threats, use them and Snapcaster Mage or Kolaghan's Command to overload LoTV's minus.
Against tokens, you might draw Olivia Voldaren, Engineered Explosives, Izzet Staticaster, or Damnation. These are all 1 or 2 ofs, but they are all cards that will get you out against an army of Lingering Souls. Against zoo, you might draw Engineered Explosives, Damnation, or Fatal Push, and they'll all help you get through zoo's early aggression.
In none of these situations do you have exactly the same cards, yet with the cards you do have, you should be able to find a way out. That's because the cards in question are powerful and flexible, allowing you to craft different strategies according to the situation, meaning overall, you don't really mind which 1 or 2 specific cards you draw over the course of a game; even though you can't expect to see the exact 1 or 2 of every game, you can expect to see some number of cards which will together help you find a winning line.
1 month ago
My EDH cube has a +1/+1 counters theme running through it. Below are a list of the legends I use in it to push the cube in different directions.
It’s obviously supported with on-theme filler and not all the colors are represented here. White and green are probably the best places to get counters, and are slightly underrepresented in this list, but Voltron obviously fits into the +1/+1 counter theme well. Anyway, do what you will with this, and let me know if you have any questions.
1 month ago
2 months ago
Awesome! Ive been playing a similar deck for a while now, I love it. If you can get to the end game its such a satisfying victory. I originally played Rakdos, but after realizing most of what goes into the graveyard serves no purpose after, I splashed white for Lingering Souls & some more efficient removal.
2 months ago
If indeed it is the case that you got mana and life for every +1/+1 counter placed on your creatures, and 3 of your creatures got +1/+1 counters for every one of theirs that died their infinite combo benefits you more than them. However, like Neotrup, I can't think of or find any effects that do either of those things without a specially engineered board state.
Crystalline Crawler could provide the mana, but it's not a vampire. The only thing I see that converts +1/+1 counters to life is Spike Feeder, that's 2 life and is also not a vampire. It's possible to make them vampires with something like Conspiracy or Olivia Voldaren but beyond that I'm not sure the effects you controlled worked as you're describing.
And yeah, as mentioned above, regeneration shields will not protect from having a toughness less than 1. Retribution of the Ancients doesn't destroy its target, it reduces (or at least can reduce) its toughness to 0 or less, which causes it to be moved to the graveyard by a state-based action.