Olivia Voldaren

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Olivia Voldaren

Legendary Creature — Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a vampire in addition to its other types. Put a +1/+1 counter on Olivia Valdaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

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Olivia Voldaren Discussion

hejtmane on Edgar: are there any (no ...

2 weeks ago

We just built my son a tribal vampire commander waiting for some cards to fill in for mana. Vampires have a lot that stacks with Sanguine Bond add in Drana's Emissary, Cliffhaven Vampire, Gifted Aetherborn and a ton more with lifelink, Sanctum Seeker which with the token spam can get crazy add in Sorin, Lord of Innistrad and Bloodline Keeper  Flip and Olivia Voldaren to steal creatures as vampire and attack them with their own creature. That is not even counting Vampire Envoy

All that will help stack with that combo you can have some crazy fun with Vampire tribal

shagreel on Jund Golberg Mill Machine

3 weeks ago

Tested in the wild at the store and had the combo multiple times but could not execute as Creatures were summoning sick. I am putting in more haste enablers

  1. Entomb replacing Vitalize
  2. Lightning Greaves replacing Isochron Scepter
  3. Fires of Yavimaya replacing Instill Energy

Also the following changes:

  1. Olivia Voldaren replacing Blasphemous Act
  2. Tranquil Domain replacing Lifecrafter's Bestiary
  3. Swift Warkite replacing Hellkite Charger

RingweMakil on Ravaging Command

1 month ago

Nathanaiel - exactly, the other two options are not the best, and if I am to increase the number of manlands, I'd probably just advocate for the third Tar Pit. However, too many taplands is very much a concern in this list, so for now, I'm sticking to two. Hopefully, with Search for Azcanta  Flip, Jace, the Mind Sculptor and Pull from Tomorrow, flood won't be an issue.

You definitely can't kill Tron before they start playing out their threats. That is not the plan, however; the plan is to deal with their threats with some combination of countermagic and discard to buy enough time to then enable one of your own threats to end the game. That said, Olivia Voldaren and Kalitas, Traitor of Ghet both do match up very well against Wurmcoil Engine.

Now, regarding the many 1 of's and 2 of's - the traditional deckbuilding strategy is to have as many 3 and 4 of's as possible in order to maximise the chances of seeing those cards over the course of a game. To what end? The idea is, if you see the same cards every game, then you will know what the deck does, and it will do so consistently. However, there is another way for a deck to be consistent, and this is seen, for instance, in EDH decks - you have a bunch of cards that perform a similar role, and so even though they are different cards, they carry out the same function, and therefore behave much like the same card in certain situations.

For instance, against a turn 2 Tarmogoyf, Terminate, Dreadbore and Fatal Push are eight cards that all do exactly the same thing - so instead of seeing the cards as 3 Terminate and 1 Dreadbore, you can treat the lot as four removal spells. Similarly, at the four drop slot, Kalitas, Traitor of Ghet, Olivia Voldaren, Jace, the Mind Sculptor and Nicol Bolas, the Ravager  Flip are all powerful threats that must be answered. Yes, it's 3, 1, 1, 1 - or, it's 6 powerful four drops.

Packages like this mean you can fill your deck with a lot of versatile and powerful cards so that you can in any given situation make use of that flexibility to concoct a game plan. Understanding the precise role and niche each card in the deck occupies means you can have a bunch of one-ofs that will do something in each situation, and then combined with the effects of the other cards drawn alongside those one or two of's, you can craft a cohesive strategy.

For instance, against dredge - you draw Kalitas, plus a bunch of removal spells. The plan? Play Kalitas, start exiling stuff, stabilise that way. But instead, say you draw Olivia. Then the plan is to use Olivia to recurringly kill their guys, then win the game quickly off burn and her giant flying attacks before they can dump their yard on the board again. Again, say against dredge, post board, the four drop you have is Damnation. Then combined with Extirpate you should be able to stabilise.

Again, against Jund - they have a Liliana of the Veil in play they just plused. If you have Sedraxis Specter, then you discard that, and finish Lili off in conjunction with any other threat or burn. If you have Dreadbore, just kill her straight up. If you instead just have four drop threats, use them and Snapcaster Mage or Kolaghan's Command to overload LoTV's minus.

Against tokens, you might draw Olivia Voldaren, Engineered Explosives, Izzet Staticaster, or Damnation. These are all 1 or 2 ofs, but they are all cards that will get you out against an army of Lingering Souls. Against zoo, you might draw Engineered Explosives, Damnation, or Fatal Push, and they'll all help you get through zoo's early aggression.

In none of these situations do you have exactly the same cards, yet with the cards you do have, you should be able to find a way out. That's because the cards in question are powerful and flexible, allowing you to craft different strategies according to the situation, meaning overall, you don't really mind which 1 or 2 specific cards you draw over the course of a game; even though you can't expect to see the exact 1 or 2 of every game, you can expect to see some number of cards which will together help you find a winning line.

MindAblaze on EDH +1/+1 Counter Deck Help

1 month ago

My EDH cube has a +1/+1 counters theme running through it. Below are a list of the legends I use in it to push the cube in different directions.

Animar, Soul of Elements,

Marchesa, the Black Rose,

Ghave, Guru of Spores,

Kresh the Bloodbraided,

Edgar Markov,

The Mimeoplasm,

Jenara, Asura of War,

Reyhan, Last of the Abzan,

Mazirek, Kraul Death Priest,

Thromok the Insatiable,

Olivia Voldaren,

Olivia, Mobilized for War,

Exava, Rakdos Blood Witch,

Elenda, the Dusk Rose, and

Vorel of the Hull Clade

It’s obviously supported with on-theme filler and not all the colors are represented here. White and green are probably the best places to get counters, and are slightly underrepresented in this list, but Voltron obviously fits into the +1/+1 counter theme well. Anyway, do what you will with this, and let me know if you have any questions.

greyninja on EDH +1/+1 Counter Deck Help

1 month ago

I'd at minimum suggest /x for Hardened Scales, Doubling Season, maybe Vigor

Marath, Will of the Wild, Ghave, Guru of Spores, Ezuri, Claw of Progress and Prime Speaker Zegana are all powerful. Vampires like Olivia Voldaren are often +1/+1 themed. So many to choose from

jaylawlerrr on LILIANA'S REVENGE (Mardu Demigod Control)

2 months ago

Awesome! Ive been playing a similar deck for a while now, I love it. If you can get to the end game its such a satisfying victory. I originally played Rakdos, but after realizing most of what goes into the graveyard serves no purpose after, I splashed white for Lingering Souls & some more efficient removal.

I also originally played a set of Young Pyromancer with Olivia Voldaren as a pseudo-board wipe finisher- It was REALLY fun!

FancyTuesday on A dilemma with priority.

2 months ago

If indeed it is the case that you got mana and life for every +1/+1 counter placed on your creatures, and 3 of your creatures got +1/+1 counters for every one of theirs that died their infinite combo benefits you more than them. However, like Neotrup, I can't think of or find any effects that do either of those things without a specially engineered board state.

Crystalline Crawler could provide the mana, but it's not a vampire. The only thing I see that converts +1/+1 counters to life is Spike Feeder, that's 2 life and is also not a vampire. It's possible to make them vampires with something like Conspiracy or Olivia Voldaren but beyond that I'm not sure the effects you controlled worked as you're describing.

And yeah, as mentioned above, regeneration shields will not protect from having a toughness less than 1. Retribution of the Ancients doesn't destroy its target, it reduces (or at least can reduce) its toughness to 0 or less, which causes it to be moved to the graveyard by a state-based action.

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