Olivia Voldaren

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Olivia Voldaren

Legendary Creature — Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a vampire in addition to its other types. Put a +1/+1 counter on Olivia Valdaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

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Olivia Voldaren Discussion

DrukenReaps on Cards that activate to reanimate, ...

13 hours ago

There are tons of things that could fit any of that. I'll point you to my own deck Should I Pretend This Or That? and this website

https://edhrec.com/commanders/mairsil-the-pretender

I'll just name 3 that I like for the listed categories.

reanimate- The Scarab God, Cauldron of Souls, Chainer, Dementia Master

kill- Nevinyrral's Disk, Shauku, Endbringer, Avatar of Woe

mill- Mirror-Mad Phantasm (self), Geth, Lord of the Vault, Keening Stone

gain control- Memnarch, Empress Galina, Olivia Voldaren

ChaosClaws on Edgar Markov

1 week ago

FiendishElf, I really love Cabal Coffers as a card, and run it in all my mono black decks for obvious reasons. However, once you introduce a second or third color into a deck, the amount of basic swamps in your deck drops from 20ish to 1-5. Unless you have a consistent way to get Urborg, Tomb of Yawgmoth and the coffers at once, the chances of you actually getting value from it is slim to none. If you like mono black vamp generals, such as Kalitas, Bloodchief of Ghet, Anowon, the Ruin Sage, or either Drana, then I would heavily recommend it. Some casual, budget lists of Olivia Voldaren that have a lot of basic swamps can run it, but for the most part I would advise against it. Just run Urborg so you can get all the black mana you need, or even a Chromatic Lantern

DanowarElf on Markov

1 week ago

It's such a pain to play against. I love it. I hate it. Here are some ideas: Necropolis Regent is just sick. Bloodline Keeper  Flip is damn-near broken and still affordable. Champion of Dusk is such a good way to refill your hand. Kalitas, Traitor of Ghet is $$$, but extremely powerful. Malakir Bloodwitch can straight win games. And finally, Olivia Voldaren is probably my favorite vampire of all time. I think you might want more card draw in the form of Phyrexian Arenas and stuff to keep your gas going strong through the late-game. Keep kicking ass with us! :D

MooseTrainPie on I vant to suck your blaad

1 week ago

Hey Darmanimon -

Thanks for the comment! Let me address some of your points that you made.

I totally agree with the lands. I just picked up some of the better ones like Tainted Field and Unclaimed Territory last week. I am not into dumping just tons of money at one time into the deck so it may just take me a while to get those.

As for the ramp, I have gone back and forth on this point a few times. I used to run 3ish mana rocks but over time I have really drastically reduced the mana curve on the deck to become a really fast aggro deck. I get that some decks try to get out their general as fast as possible, but Edgar for me is more of a secondary win condition, maybe dropping later to pump an already flooded field. The playgroup I play with has a good amount of field wipes so rushing Edgar into a large field is risky of an early field wipe so I tend to wait and use him when I can really get good effect out of him. Depending on how this new version, ~1 week old, runs in the coming weeks I may swap out to more ramp/mana rocks.

Thirdly, Vish Kal, Blood Arbiter is definitely a great card and I had him in my last version. I took him out just for a little experiment to reduce the mana curve even further but hes quite possibly coming back. Necropolis Regent is great too. I just need to pick one up as I don't have one right now and will try to fit her in there at some point. You might have missed it but I do already have Olivia Voldaren in there, shes great! Anointed Procession is such a broken card I love it, Just haven't bit the bullet yet and bought one.

Thanks again for the suggestions and I have for sure thought about some of these over time. I am just going to have to play this deck a few times to figure out if it needs some changes. I reduced most of the tribal passive lifegain life loss, such as Blood Artist but that sounds fun to play in something like Licia, Sanguine Tribune!

Darmanimon on I vant to suck your blaad

2 weeks ago

Hello!

I noticed your deck was featured on the front page and I have a few card suggestions I wanted to send your way! Instead of running lands that give you one life when they enter, but enter tapped, have you considered running Temples? Temple of Silence, Temple of Triumph, and Temple of Malice may enter tapped, but they allow you to scry when they enter the battlefield, which is much more useful than gaining you one life. If you were running a commander like Karlov of the Ghost Council those lands would definitely have their benefits, or if you were running Exquisite Blood and Sanguine Bond they would be justifiable as well, but in this instance I don't see a benefit to them.

Secondly, your deck's only source of ramp is Sol Ring, which means you will most likely have to wait until turn 6 to play your commander,and will also likely be casting a single spell per turn. Cards like Commander's Sphere, Chromatic Lantern, and the 3 Signets in your colors would be a few ways to help you cast more spells per turn. Herald's Horn is a card that you already run in the deck, but cards similar to it like Cloud Key, Urza's Incubator, and The Immortal Sun could help you lessen the cost of your spells and cast more of them per turn.

Finally, there are a few creatures I would highly recommend adding to the deck in order to close out games. Vish Kal, Blood Arbiter would work very well in your deck, since you could sacrifice a lot of creature tokens to him in order to make him large enough to one shot an opponent, plus he combos very well with Elenda, the Dusk Rose since every creature you sac will give Elenda a counter, and if you end up saccing her as well you'll get back the same amount of creatures you sacrificed, effectively giving you twice the value per creature. Necropolis Regent is another great addition to the deck due to the fact that it will put even more +1/+1 counters on your creatures when they deal damage, effectively doubling their power and toughness whenever they hit a creature or an opponent. Another great addition the deck would be Olivia Voldaren, since she's an effective way to ping away at your opponent's smaller creatures so they cannot be used to block, plus whenever you ping a creature with her ability, she gets stronger. Olivia's ability to take an opposing Vampire is quite useful as well, since you could potentially ping your opponent's commander and then take it from them at a later point, or you could easily take your opponent's creatures if they're also running vampires. Although not a creature, Anointed Procession would also greatly benefit your deck since doubling the amount of tokens you produce will help you close out games much faster.

I hope these suggestion are of some use to you, I run a Mardu vampire deck as well I've yet to add to my account (it's a Licia, Sanguine Tribune tribal vampires deck themed around lifegain) so it's always nice to see people running similar archetypes!

YamishiTheWickedOne on Mardu Vampire Aggro

2 weeks ago

I would honestly side out the hand disruption or lose the vials. You need more removal, especially in a meta as creature-heavy as Modern. You have Bolt, Push, Terminate and Path at your disposal. Vial is so good in tribal decks like humans/merfolk because they're almost all the same CMC, vamps aren't. As of late I feel the need to remind a lot of people currently building vamps that one, you're not merfolk and two, you're a black deck, capitalize on that. Unlike pretty much any other tribal in modern, vamps are actually great at killing permanents and removing threats.

Now as for your actual creatures, I think you'll find yourself running low on hand size a lot in some matchups, Asylum Visitor would help you out a lot. She's also a great beater. 16 lords is really, really slow and clunky. You need some one-drops. I know non-black cards feels counterproductive but Stromkirk Noble was aleady the best 1 cmc vamp, now that human tribal is top tier he's hilariously good. Vampire Lacerator is another good quick beater; you're already guaranteed losing to burn game 1 anyway, that matchup is just awful for vamps. Gatekeeper of Malakir is imo the best vampire in magic. Triple black mana is fine, you're a rakdos deck with a white splash honestly and black really is your dominant color. The manabase I've been using since Rivals dropped is 3 Swamp 2 Blood Crypt 1 Godless Shrine 4 Blackcleave Cliffs 8 fetches 1 Urborg 1 Mutavault 2 Cavern of Souls. This is a functional 3-color manabase for Mardu vamps yet all but 1 land makes black mana.

And if you wanted to add a few slow but very powerful bosses don't forget you have access to two powerhouses in Olivia Voldaren and Kalitas, Traitor of Ghet. Like I said, 16 lords is too much. I'd lose Captivating to get some one drops for speed. Nighthawk is useful vs. Affinity and maybe Eldrazi, that's about it though.

I can tell you're either really new at siding or just haven't had time to put one together. I can help, or you can look up netdeck databases online. This comment's long enough as is, I'd have to get back to you on how to tackle common Modern threats, but siding is important.

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