Stonehoof Chieftain

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until the end of turn.

Price & Acquistion Set Price Alerts

C16

Ebay

Recent Decks

Stonehoof Chieftain Discussion

ChrisKB on Beep Beep, I'm Coming Thru (Xenagos EDH)

1 week ago

Hey man, really like your take on Xenagos, God of Revels, especially some of your land choices!

My suggestions from the deck I run that I think could help add some extra meat to your creatures are Blood Mist for that double strike goodness each turn and Blackblade Reforged to beef your main player up before Xenagos, God of Revels triggers each turn. If you don't mind a slightly cheap win con (I feel dirty using this card as a head's up) Grafted Exoskeleton will instantly scare your opponents! Quicksilver Amulet will be so useful to cheat out your creatures on the cheap and at instant speed (just don't expect it to stick around long). Finally Mwonvuli Beast Tracker is another tutor super useful in this deck, I 9 times out of 10 use it to search for Stonehoof Chieftain.

Hope these help and If you fancy checking out my version it's here Xenagos Smash

Thumb's up to your deck man! +1

TheCrimsonKing101 on The Hordes of Keld

1 month ago

Mana dumps that come to mind: Ant Queen, Hydras like Hydra Broodmaster, Kamahl, Fist of Krosa, Moonveil Dragon, Commune with Lava, Wurmcalling ,Sprout Swarm

Other potential adds: Champion of Lambholt, Dragon Mage (You should be able to dump your hand with all the mana), Fierce Empath (to grab hellkite charger), Pyreheart Wolf, Vigor, Disrupt Decorum , Dolmen Gate, Growing Rites of Itlimoc , Arachnogenesis, Artifact Mutation

Safe attacking. Sometimes you want to attack, but they got too much stuffs Winds of Qal Sisma, Soul of New Phyrexia//Stonehoof Chieftain

"Out of combat" wincons. Assuming you can go infinite with Aggravated Assault there is still a chance they have they can block you and not die. So add some of those safe attacking cards plus creatures like Hellrider

K34 on $500 Sevala Brostorm v2

3 months ago

It seems like Chrome Mox and Mox Diamond are wasted in a mono color deck, especially a green one. There are a few dorks that could easily fill that slot for less that 5 bucks. You could go full elf tribal and ramp way faster with this, and it seems like a 5/5 shouldn't be where you run outta gas. Green has Stonehoof Chieftain and Siege Behemoth, and other better finishers.

golgariizzet on Vorel: An Engorgement of Krasis

3 months ago

Inspiring Call, Eldrazi Monument, Heroic Intervention, Stonehoof Chieftain, Soul of New Phyrexia, That Which Was Taken these cards will help your permanents survive things like nevinral's disk

TheNightWolfRS on Mayael the Chubby Chaser

3 months ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

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