Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until the end of turn.

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Stonehoof Chieftain occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%

Stonehoof Chieftain Discussion

Girafferage on Omnath Elves copy

3 months ago

Omnath as main damage outlet (Go Tall)

Elf synergy as secondary source of damage (Go Wide)

Protection for both commander and high value Elves

Win Condition enablers

Squirrel_of_War on Rayami craves souls, not blood!

3 months ago

Stonehoof Chieftain seems like a good inclusion.

TypicalTimmy on Atla’s Perfect Scrambled Eggs

7 months ago

My only concern is that you have too few bombs. When your Eggs (Changelings / tokens) die, you may end up revealing another small Changling, which isn't advancing your boardstate very much.

I'd suggest removing the Changelings for large creatures with huge threat levels. In my deck that I am building, I run Avenger of Zendikar as well as Chancellor of the Forge since they create vast swaths of tokens. I also have other large and immediate threats, too such as Avacyn, Angel of Hope and Aurelia, the Warleader . You want creatures who can stand on their own, without reliance on others. This means no Craterhoof Behemoth because if you get him out and you only have 3x other creatures, he is a dud. However, if you get out Stonehoof Chieftain , he is always going to be a strong asset, even if left alone. The same holds true for creatures such as Utvara Hellkite . Even if he is your only creature, he threatens everyone by self-fulfilling his own desire to span massive amounts of Dragons. Meanwhile, Scourge of Valkas is relatively weak because if he is the only Dragon you get out, he only deals 1 damage.

Look for giant threats who stand on their own, but also who don't have immense CMCs. You'd want to be able to play these creatures on curve if need be, or even a little ahead with ramp. This means no giant Eldrazi as they are just too large and if you draw into them, they are duds in your hand.

Fallerup on Jacob's Ludevic & Ikra l Game Knights #24

1 year ago

this is great, I'm so gonna make one of these, just with more clones and less of other stuff, so you are literally playing their deck with your cards, ecept for Stonehoof Chieftain which is a game ender once you have copied some huge creatures. by the way, this deck needs Alchemist's Refuge , you can replace a basic mountain for it, since the deck needs very little red. Alchemist's Refuge is a budget Vedalken Orrery which lets you cast Rite of Replication on the player's endstep right before your turn on your Biovisionary , winning you the game right there.

Enral on Xenaroid™: FDA Approved

1 year ago

imSandstorm: It depends on the situation. If I have one fatty I know I could take someone out like Blightsteel Colossus in hand I'll use TnN to cheat it out. If I have nothing going on I will entwine it for the following combinations depending on the situation:

There's more combination that I've used but those above are the common ones. As far as Rhythm of the Wild goes, I'm not convinced that it is good in this deck because Xenagos already provides haste and is hard to remove. Also this deck doesn't really care if creatures get countered since I run a redundant amount of fatties.

vdiddy1 on I hope this will be good.

1 year ago

"Other" Section Observations:

Burgeoning good card, but you have alot of multiple lands per turn cards

Constant Mists solid

Crop Rotation Unnecessary imo

Life / Death Can only use one spell, can prob find something that is more impactful to the deck

Sensei's Divining Top Yes

Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures

Sylvan Library V good card, excels if you maintain lifegain sub-strategy

Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy

Traverse the Outlands fantastic, can this be turned into a win condition?

Volcanic Offering fun af, but probably better options for the card slot

Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this

Wildfire Abso-freakin-lutely

Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies


Additional Observations:

World Breaker kinda sucks for 7 mana

Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta

Nissa, Vastwood Seer  Flip her -2 will trigger the legendary rule

Exsanguinate Love it.


Final Comment:

Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.

Some good creatures for this deck:

Liege of the Tangle

Oran-Rief Hydra

Charnelhoard Wurm

Blightsteel Colossus

Ghalta, Primal Hunger

Molimo, Maro-Sorcerer

Phantom Nishoba

Stonehoof Chieftain

Worldspine Wurm

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