Stonehoof Chieftain

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until the end of turn.

Set Price Alerts

Have (22) Supremespeed , corys , damo_rox , Shiromakuro , FriendshipistheOnlyPower , dplerner , cklise , Nightdragon779 , beatdown36 , geazykagar , LegacyHunter , KIngWiggins , Azdranax , ZombieFood , Kvothe1115 , Ocheyo , Nemesis , mentor6 , awalloftext , fireborne1986 , Justinaut , silvereh
Want (93) Niroh , Giggidy45 , dansface , zgriffin1989 , Gypsyhatten , Killer_Tofu , Wizidross , Approximos , MTGskrub , TotalSundae , HKLives , Second_Strike , RegenaldJes , Pogo0o , Melmo , jamiefosternz , Fairseas , kingness701 , iamdead173 , Myllyes314 , hardstyleginja , Royal_Windsor , Arthurallgood , Wegaveourlives , McGotto , Deathlazer , ChrisH , kunito , VengefulLobster , SacredKittay , AzureOctive , Elementalism , egge28 , tazartheyoot , mils , heyo225 , StevenCross , mango_channel , frands24 , titaniumturtlex , Watasumi , CrustyCraig , bryanmochi , 101arg101 , LtCmdCB , Torchess , cirot88 , Ronith , olivebagel , ServerWizard , SenpaiPolish , NightRaven2487 , jsdk70 , Nissa_Is_Best , Sternguard , 420togosyoloswag , Lagoner , zephyrmoth , BioTutorBrian , instantBuddha , dackodack , Ace_Kavu , Xijko , TheMightyOak , MrFeronius , relyks2300 , Archmage_Aramil , MITTEN , imapuncha , mattlovet , aessen , Gabbelini , Red_Feathers , buildingadeck , binarysecond , Xavus , UncleJoe421 , drubacka , Furyofwaaagh , InfamousSpyder51 , 99LandOTK , vaerth , plazma7 , netdragonarchfiend32 , kyranightly21 , Bouncytube , Hootiequack , Ariumlegion , rooroothepirate , EnderA , the99nd , Aceleron , kirasu

Stonehoof Chieftain Discussion

mrdehring on Home Alone

1 day ago

I always find that my Thantis, the Warweaver deck ran into issue of not being able to play defense and my creature getting killed in combat so I did a few things to fix that. I like all the walls as a way to keep you from attacking but when you do have to attack there are a few cards that help you survive. Akroma's Memorial is amazing. Bow of Nylea usually means they don't get blocked by the bigger creatures. Dolmen Gate and Stonehoof Chieftain make them survive combat anyway. Sight of the Scalelords may also work to make your creatures stay back on defense.

As for fun cards to add, I really enjoy my Assault Suit in this deck and Vaevictis Asmadi, the Dire is great removal and a fun political card.

I know you want to get attacked so you can play "traps" to stay on flavor so Nemesis Trap , Slingbow Trap , and Stone Idol Trap seem to fit. You may also think about Baloth Cage Trap , Cobra Trap and Needlebite Trap .

As an additional comment I will mention that if you need to stop getting attacked No Mercy and Dread keep people away.

Whiskey-Magic on Radha - Tokens to Infinite Smash

1 week ago

I actually don't know if I prefer Dolmen Gate or Stonehoof Chieftain but in my experience this is a very fast deck so Dolmen gate is probably better. Definitely worth an include if you're going for a creature-heavy build.

Natalbee on The Old Fashioned Way

2 weeks ago

Gotcha. When you said "from bulk" I thought maybe that meant cards you had laying around haha

Having 0 interaction or protection outside of creatures, you should def put in that Prowling Serpopard and Spellbreaker Behemoth . Soul of New Phyrexia protects all your creatures from a board wipe. Ruric Thar, the Unbowed punishes control players. Duskwatch Recruiter  Flip is a fantastic mana sink (as is Genesis Hydra ). Treasure Keeper and Woodland Bellower could be interesting? And Conduit of Ruin makes everything cheaper while tutoring for Decimator of the Provinces , Mockery of Nature , Nullstone Gargoyle , etc. Spearbreaker Behemoth and Stonehoof Chieftain also give some protection.

Unlife on I have too much mana, ...

4 weeks ago

Mistcutter Hydra , Craterhoof Behemoth if you have a decent amount of creatures, eldrazi titans like Ulamog, the Infinite Gyre , Kozilek, the Great Distortion , etc. Omnath, Locus of Mana will hold the mana as you swing, Eldrazi Conscription for a massive pump, Primordial Hydra , Stonehoof Chieftain , Tooth and Nail to tutor with.

CavemanlyMan on Rhys and the Weenies

1 month ago

Perhaps instead of Stonehoof Chieftain you should consider Loyal Unicorn The main difference is vigilance instead of trample, but it costs 4 less mana to cast

multimedia on Collective Soul

2 months ago

Hey, the 13+ cards to consider cutting:

  • Camaraderie
  • Collective Blessing
  • True Conviction
  • Hornet Queen
  • Trostani's Summoner
  • Bow of Nylea
  • Loxodon Warhammer
  • Fracturing Gust
  • Druid's Deliverance
  • Dawn of Hope
  • Boon Reflection
  • Increasing Devotion
  • Intangible Virtue
  • Martial Coup
  • Panharmonicon
  • March of the Multitudes
  • Trostani Discordant
  • Sigarda, Host of Herons
  • Growing Rites of Itlimoc
  • Cryptolith Rite

In my opinion I think big 3/3-5/5+ tokens are better with Trostani than little 1/1 tokens especially since there's a life gaining theme here. Consider cutting the little token strategy and anthems that help little tokens? You don't need the five and six drop anthems with big tokens/creatures instead play more big creatures who have more interaction with Trostani. Anthems that aren't creatures are less good with Trostani, anthems that are creatures (Thunderfoot, Stonehoof, Elesh, etc.) at least gain you life when they ETB, they are more valuable.

The other high mana cost creatures I suggest playing are ones that make big tokens when they ETB, when they die or can be a repeatable source of big token creation (Armada, Wurmcoil, Baloths, Thragtusk, Processor, Convergence, etc.). Processor is especially nasty with Trostani; making a huge token every turn, gaining a lot of life and populating the huge token. Consider more ramp to make it easier to cast big creatures, more impactful big creatures and draw that has interaction with big tokens/creatures?

Cards to consider adding:

Good luck with your deck.


Kaleb_H99 on Meren Death Means Nothing to Me

3 months ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

Kaleb_H99 on Meren Death Means Nothing to Me

3 months ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

Load more

Stonehoof Chieftain occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.11%

Gruul: 0.11%