|Commander / EDH||Legal|
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|Betrayers of Kamigawa||Rare|
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Shizuko, Caller of Autumn
Legendary Creature — Snake Shaman
At the beginning of each player's upkeep, that player adds (Green)(Green)(Green) to his or her mana pool. This mana doesn't cause mana burn (which no longer exists). Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
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Shizuko, Caller of Autumn Discussion
1 day ago
I'm trying to build a deck around Boldwyr Heavyweights and Shizuko, Caller of Autumn that is basically a friendship deck - I played against someone whom played a deck that had those two specifically and want to recreate that deck.
I prefer 60-card modern but if I have to go either Legacy, Vintage, or Casual, that'll be fine and if it could be made into an EDH/Commander deck as well as 60-card, even better. But I mainly want to recreate the 60-card deck first.
3 days ago
1 week ago
Deck looks cool!
Champion of Lambholt should we good with the mana/creatures you're pumping out.Drumhunter is more cheap draw considering what you're putting out.Asceticism's regen isn't important for Kruphix but the hexproof sure is nifty.
Might I suggest with all your mana Kamahl, Fist of Krosa? He's not expensive money wise and gives you a late-game money sink.
1 month ago
The Fist of Suns ability is what breaks it: just wait to play it on turn 6, tap out to annihilate the opponents with an eldrazi. That you can use its second ability to spend Hall of the Bandit Lord mana to help pay the alternative cost, so it will have haste is just icing.
I'm going to offer a redesign of this card: I know you're looking for a 5-color symmetric effect that's going to make an interesting game. What about this?
Thoboes, the Mana Flow
When Thoboes, the Mana Flow enters the battlefield, sacrifice it unless you pay .
At the beginning of each player's upkeep, that player adds to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
This idea is modeled after Shizuko, Caller of Autumn and Rupture Spire. The payment drawback is supposed to make this card more fair because powerful effects shouldn't be free. I imagine on turn 5, it'd be only slightly less insane than Heartbeat of Spring hitting play, and bumping everyone from 5 to 10 mana. Then, it'll benefit all of your opponents before you, so you'd need a little bit of deckbuilding strategy to make it work, with probably an insane payoff when it does work.
The land intentionally does not have a for mana ability, effectively making it a total of 5 mana on the turn you play it, in return for 5 mana every turn for the rest of the game.
I'm assuming the current commander rule applies, that you need to pay an extra for every time it's been played from the command zone after the first.
Finally, I'm assuming if you're improving commander with house rules, we don't need to specify that it can be your commander, or that it can be played from the command zone. Just house rule that, too. This gives us much less wall of text, and actually a kind of an elegant looking card.
3 months ago
Shizuko, Caller of Autumn has honestly only rarely backfired in my experience. She's usually huggy enough that no one will use up removal just to deny the table mana. The major threats I've had in Seshiro are fliers, running out of gas, and overextending.
3 months ago
the_earl_0f_grey holy, Thanks so much, now I need to relook at everything haha, I have been really worried about cards like Shizuko, Caller of Autumn & Gauntlet of Power Giving out mana. but I was also running mana dry in the early stages because the snake shamans arnt the lowest of costs.
4 months ago
Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:
Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and
(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)
whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).
Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.
Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?
Just some food for thought. ;D
8 months ago
Shizuko, Caller of Autumn? It'l make your friends like you more. I don't know what to take out tho.