Stoneshaker Shaman

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stoneshaker Shaman

Creature — Human Shaman

At the end of each player's turn, that player sacrifices an untapped land.

Last_Laugh on Pain Lands 2.0

7 months ago

Geode Rager could be pretty good here and it does make your lands painful... for others lol. This is especially good against decks with a lot of smaller utility creatures.

Stoneshaker Shaman could be really good if you see a lot of instants in your meta. I'm thinking of it kinda like Price of Glory/Defense Grid.

DBCooper on Destroy your Lands and your Enemy!

2 years ago

Also, check out Stoneshaker Shaman and Boom , I think that they will serve a dual purpose of sacrificing lands and limiting opponents access to lands, which will serve to slow them down substantially in early game play.

Profet93 on Ruric Thar Primal Stax

2 years ago

+1 Good work

Survival of the Fittest - Synergy with genesis, gets rid of late game dorks

Cavern of Souls > The land that can make ur commander indestructible. It seems like your deck is very anti-blue, having a land that can tap for a color and stop your commander from getting countered without anything else on board seems like a good payoff. I get the need for actual physical protection but I think this swap should be considered depending on your meta

Stoneshaker Shaman - Just seems weak for what it does. I know there is a red enchantment (can look up if needed) that does something similar for a similar cost. It would be a better fit than this card, surprised to see it. It seems like it's main purpose is anti-blue and interaction. But most non green players ramp with rocks and green ramps with dorks, so unless you get collect ouphe out with it simultaneously, I don't see how impactful this really is. How has your experience been with it? Are you choosing the creature version simply because of your commander?

Gratuitous Violence - Seems expensive for what it does, you already have various forms of redundancy. Is this needed? I could easily see Skullclamp in it's place to help you draw, get payoffs off of dorks, and deter your commmander's death or at the very least, give you some benefit from it.

NoSoyYucateco on Catch-22: Damned if You Tap, Damned if You Don't

3 years ago

Have you considered Stoneshaker Shaman? It can really put the screws to people for not tapping lands.

gavriel1136 on Mana Burn 2.7

3 years ago

War's Toll, Mana Cache, Monsoon, Stoneshaker Shaman, Tectonic Instability, Price of Glory, Pretender's Claim,Burning Earth.

I would consider swapping out most of your Ramp for "Enchant Land" ramp, such as Fertile Ground, Overgrowth, and Wolfwillow Haven. You can use this as regular ramp for yourself, but late game these can debilitate your opponents. If they aren't running green, they can't even use the mana provided.

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