Platinum Emperion

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Platinum Emperion

Artifact Creature — Golem

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

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Platinum Emperion Discussion

Xica on Blood Angel's Pact

3 days ago

Wombatz
Before anything thanks for taking time to post a reply!

This deck is not built to be played as a Blood Moon list with Madcap Experiment - if that was the goal, i would ditch Platinum Angel without a second thought, to play Platinum Emperion.
The deck is a combo/prison deck built to abuse Platinum Angel
So lets take pros, and cons compared to the emperion:
- if the creature leaves the battlefield there is a big chance of game loss on the spot.
- it dies to Dismember
- deals less damage when it gets in
+ has flying to prevent getting chumped
+ prevents game loss to infect counters (that is relevant due to Inkmoth Nexus)
+ can win by "milling", after the enemy gained infinite life
+ Pact of Negation becomes a free counter
+ Glorious End - "the jank" - becomes Time Walk / exile the stack if i have angel in play by next end step.
+ Earthquake becomes Bonfire of the Damned when the angel is in play

Otherwise Earthquake is just a boardwipe, that costs me life, and one that can be redirected to planeswalkers, but i would not call it bad due the combination of being able to cripple decks that go all out on the board early, and being a late game win condition.

I agree that Abrade looks as questionable as a card can get - if we are talking about modern.
However its a must have for me to have ways to deal with Grafdigger's Cage & Aether Vial. The problems caused by the former are pretty obvious, the latter creates enormous problem by putting in play stuff like Flickerwisp or Harbinger of the Tides.
I play abrade because its the cheapest creature removal that doubles as artifact destruction in colors of the deck.
There may be an argument to replace some of them with Kolaghan's Command - but i fail to see how Lightning Bolt could fill the same role.



I am also really curious what is behind your judgement regarding Pieces of the Puzzle - in my opinion its one of the best cards that have been printed lately. And its exactly what i want to do on turn 3.
Drawing my counterspells, or madcap experiments, to cast when i get to 4 mana on the next turn. And it can be recast with our good old friend Snapcaster Mage for 5 mana.


So Glorious End...
Time Walk, or countering Emrakul, the Aeons Torn, Supreme Verdict, or all copies of Grapeshot from the stack, or the Liliana of the Veil's -6 when the opponent cashes in, is not something i would call "jank", or unplayable.
Of course that is only my humble opinion.

Wombatz on Blood Angel's Pact

3 days ago

I can not emphisize this enough, Platinum Emperion over angel. i know you cant do janky things with Glorious End, BUT you will lose a signifigant amount of games to going to negative life then having your angel get killed, Platinum Emperion doesnt have that problem since it is already out when you start to lose life. Abrade is simply inferior to other cards in modern. frankly this deck seriously needs to be looked at. Pieces of the Puzzle is not what this deck wants. cut the Earthquakes. add 2 bolts.

pettigrew23 on Dark Experiment

4 days ago

I..LOVE..Reanimator. And with reanimate I run the same concept with Platinum Emperion and Reanimate, so I appreciate this deck idea. Took me a bit to see it, but I smiled when I saw it.

SynergyBuild on Nicol Bolas Wannabe

1 week ago

I'd suggest getting this to become a grixis control deck, in which removal, board wipes, and a bit of prison if possible, things like discard outlets (Call the Bloodline) into Ensnaring Bridge could be fun, or whatever floats you boat (Moat).

Some good pillow fort for grixis:

Fortune Thief

Circle of Flame

Kazuul, Tyrant of the Cliffs

Dissipation Field

Jace, Architect of Thought (It is cheap because of the Duel Deck!)

Ogre Slumlord

Shipwreck Singer

Godhead of Awe (5 blue is harsh, but technically...)

Haunter of Nightveil

Kulrath Knight

Thunderstaff

Silent Arbiter

Platinum Angel

Platinum Emperion

Orbs of Warding

Ensnaring Bridge

Crawlspace

I will make some new comments for the removal and board wipes later.

dlamars on Breaking Necropotence

2 weeks ago

Tyrant-Thanatos is correct, goblinguiderevealpls. You are confusing the rule classification of losing life(ex:Exsanguinate) and damage(ex:Comet Storm). The classification exist to differentiate between preventing loss of life(ex:Platinum Emperion) and damage(ex:Solitary Confinement). Any negative movement of a players life total is considered life loss and children will allow the player to regain it.

Xica on Lethal Experiment

3 weeks ago

I am also building a very similar deck


Blood Angel's Pact

Modern Xica

SCORE: 2 | 897 VIEWS | IN 2 FOLDERS


It would be nice to have someone to brainstorm the deck with, so here are my two cents:

Flinging the Death's Shadow (or even including it in the deck) is a mistake.
Death's Shadow will not be bigger than 13/13, even if you have negative life total since the recent rules change

The problem is that once you play Madcap Experiment the game changes, the opponent wins on the spot if they are able to bounce, exile, or kill Platinum Angel so you have to hope they don't have more counters + relevant removal (like Path to Exile) than you have counters.
Remand is not a counterspell in this context, it only delays game loss a single turn.
Thoughtseize, like any other discard, is only good early game, late - mid game removal topdeck will slip by it and cause a game loss. (It gets worse the more cards the opponent draw, Dark Confidant can make it pretty much useless)

Pyretic Ritual's & Simian Spirit Guides are a recipe for disaster. Playing Madcap Experiment early, without counter back up is as bad as it gets.


In the end you have to decide. If you wan't to run a tempo list go with Platinum Emperion (maybe some Blood Moons), in rakdos, or izzet.
If you want to play Platinum Angel, you need to play control to do it effectively.
Of course it brings a whole bag of goodies with it Pact of Negation, Glorious End & Earthquake.
(It seems you don't realize the true potential of Glorious End it exiles the stack, meaning stuff like Supreme Verdict doesn't resolve, including abilities (so why Trickbind?), or when up against some crazy fast tunnel vision matchup like infect, it can be a Time Walk).

So in my experience Platinum Angel mandates a good counterspell package (preferrably hard counters), ways to prevent or deal with problematic permanents that can kill the angel once its on the field like:
Liliana of the Veil; Chandra, Torch of Defiance; Karn Liberated; Oblivion Stone
Against which Spell Pierce & Logic Knot do wonders.
Grafdigger's Cage and the combo of Aether Vial + Harbinger of the Tides/Flickerwisp
mandates some artifact removal
While Qasali Pridemage asks for creature removal
Abrade can play both role - but i have no plan for Seal of Primordium outside getting lucky by drawing one of my 3 Spell Pierces, however its not the most common hate.

The other bogey man of the deck is the draw-go control matchup since they can always win counter wars by having more removal + counterspells, than what this deck will ever be able to match (due having to devote spots for the angel and a way to put it in play).
The solution is to bait out some of the removal or counterspells then Extirpate it.
As an added benefit it also works on stuff that can be recurred from the grave like second casts of Ancient Grudge.

Blood Moon is good in this version too since it prevent stuff like Valakut, the Molten Pinnacle killing the angel, beside being a big hindrance to most deck in the format.

atomic_moose on Most underrated commander of all time

3 weeks ago

Ah see in my games anyone who plays Platinum Emperion attracts hate for the reason you listed not playing vorinclex. I only suggest Vorinclex because he fits the theme of big stompy, ramps, and closes that game quickly with his interaction on opponents lands.

Liege of the Tangle is more just for fun, and I wouldn't make ALL my lands creatures, just a couple. He was more or less a target other than your commander that says "shoot me not him!!!"

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