|Commander / EDH||Legal|
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|Scars of Mirrodin||Mythic Rare|
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Artifact Creature — Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
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Platinum Emperion Discussion
3 days ago
I love mardu decks, so +1 from me. But I definitely have some suggestions.
This deck seems to currently have a very confused model, on the one hand, you have Young Pyromancer and Monastery Mentor, two cards which can be very powerful given the correct deck, and deck strategies. You also hae cards like Kalitas, and Archangel, which do well in the more top-down model version of this type of deck. However, a blend of these types of decks doesn't really work, as one of them wants to be a ground pounding midrange deck which could run the Platinum Emperion combo with Madcap Experiment as has been done with cards like Nahiri, the Harbinger, and Emrakul, the Aeons Torn. You really should decide on one model or the other, and if you'd like further help with that feel free to ask.
You do not run enough discard spells. Inquisition of Kozilek AND Thoughtseize are needed for decks that do not run blue in order to have a chance to beat combo decks, since you have no real combos yourself at the moment.
More fetchlands. Whoever said in the comments you can only look for basic lands does not understand how fetchlands work, as you can search for any land matching the land type designated, regardless if it's a basic or not. For decks that want to play 3 or more colors consistently, you need to increase the number of fetch and shocklands available in your deck, checklands are very popular and go with these shocks to make the manabase less painful. (Dragonskull Summit is a good example of a checkland.)
Card Choices. Why is archangel even in this deck? Youdont have nearly enough effect for the card to be useful and do not play an infinite combo with it such as SpikeFeeder I'd suggest Baneslayer Angel or simply moving Gideon to the mainboard.
If you want anymore suggestions, be sure to tag me in a comment!
3 days ago
Without counter spells, how long does Platinum Emperion stay on the field? You really don't have much that your opponents are going to waste their kill spells on, so I don't see Emperion staying alive very long. How do you benefit from Liliana's +1?
1 week ago
1 week ago
2 weeks ago
2 weeks ago
I see 5 instances of deal X damage to a player, and then a 6th in Fall of the Titans. I don't like it, it feels too mana intensive even for you, and not that much bang for your buck.
Walking Ballista smacks of win more. Only really great once you've gotten going, little value outside of your commander already doing work. And then it doesn't even win that hard for you, it'll take preposterous mana to confirm a kill. It's not terrible, but I think you want things with more versatility that "good if everything is going exactly to plan".
I dunno if Slagstorm will consistently do enough.
Your graveyard recursion is weak enough to make Gamble a real gamble.
2 weeks ago
The short story though: I originally passed on Big Robot for budget reasons, and then I've been pleased enough with my current list that I just haven't been in a big rush to try it out.
That said, while I don't have a ton of Eldrazi Tron in my meta, I know it's a HUGE part of the competitive scene and I've certainly struggled against the deck. If I can't figure out a way to deal with it within the current framework, I'll definitely give Emperion a closer look!
3 weeks ago
I've been playing a couple different versions of reanimator for the past few months and seen good success.
Your list looks like a fun and budget-minded take on the concept. Nice work. Isn't it fun to see the look on people's faces when you refurbish a combustible gearhulk?? Never gets old.
I would suggest the following tweaks:
Rise from the Grave can easily be in this list.
Madcap Experiment is pretty sketchy to me. It works fine in modern with Platinum Emperion, but here it's pretty risky for me. The cost is much more restrictive and you need the mana to support it but Indomitable Creation is pretty fun to play and obviously doesn't run the risk of killing you.
I know it's been said but Nahiri, the Harbinger is busted in this deck. She's so good. And you can get away with playing just 1 or 2 of.
If you can get your hands on Inspiring Vantage you'll want that too. I also prefer Aether Hub even though there isn't much energy production of any at all. The reason is I can play anything at least once with it. It's sometimes enough just to Reunion and get the ball rolling.
I personally like the 4x cathartic reunion and 2 or 3x tormenting voice split. Feels a little more aggressive on looting.
Consider Collective Defiance. It has done work for me. Fixes totally upside down hands where you draw all hulks and no reanimation or loot spells, etc. I have come to really love the card.
Nice work. Always glad to see more reanimator. +1