Platinum Emperion

Platinum Emperion

Artifact Creature — Golem

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

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Trade

Have (2) metalmagic , Azdranax
Want (2) Cactusman , macapp

Printings View all

Set Rarity
Ultimate Masters (UMA) Mythic Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal
Modern Legal

Platinum Emperion Discussion

DeinoStinkus on Avacyn's bombs

1 week ago

Soulscour seems like a good option. Platinum Angel and Platinum Emperion should be in here as well.

Balaam__ on Modern - Agromperion

3 weeks ago

Interesting concept, I like the idea of this build revolving around Madcap Experiment. A thought: instead of relying solely on Platinum Emperion, I’d slot into the main board a number of potent artifact threats like perhaps Blightsteel Colossus, Darksteel Colossus and maybe Sundering Titan.

Then seeing as how there is a potential drawback to using Madcap Experiment in the form of substantial life loss, I’d add some life gain cards. Green has endless life gain possibilities; choose a few you like as a contingency to offset whatever is lost. Yes; Platinum Emperion creates a static life count, but he can be removed without much difficulty and it’s wise to have a backup plan.

Alas, playing Modern will severely restrict your access to the few ‘tutor’ type cards Red or Green can offer. I’d suggest 4 copies of Burning Wish in the mainboard and transferring a lone copy of Madcap Experiment to your sideboard as even more likelihood of access to that priority card, but unfortunately Burning Wish or even Gamble are not Modern legal.

TriusMalarky on How is Elder Gargaroth Remotely ...

1 month ago

Lel Akroma and Sphinx are 8 mana 6/6s. The only reason they're not unplayable is because they have that word soup, and even then they're just bad. The only one of those I could see being played is Sphinx, because there are a lot of artifact synergies that mean that it's gonna be easier to use than an Eldrazi in an artifact-central strategy. Even then, the two COllossi(Blightsteel and Darksteel) are vastly better, and should be played in that sort of strategy. And then you have Platinum Emperion and Platinum Angel which are even better.

Gargaroth is playable. He's a good threat that can run away with the game really quickly, given your opponent doesn't have removal on that turn, or if they don't have creatures to swing with, on their turn as well. At worst he eats a removal spell, at best he's a '5' mana 'I win'. However, outside Standard there are a lot of instant speed removal spells that make him fairly obsolete. Even in Modern I'd much rather have Glorybringer in my stompy list because Glory both deals damage and helps stabilize immediately. And in Pioneer he's just a better card than Verdurous Gearhulk, which isn't amazing anyways. It was the least powerful card in my deck after I took out Combustible.

Merjan1 on Karn, Scrap Lord

2 months ago

Yarok Tks a lot for the help. Well, the main strategy of the deck is to assemble a combo to win the game. The combos in the deck right now are: - Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = wipe opponent's board

That's all I could thought, achieving this slowly and trying not to cause to much atention.

SennepSild on Mwonvuli Takeover

2 months ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

wallisface on Artifact shit show

2 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

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