Platinum Emperion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Platinum Emperion

Artifact Creature — Golem

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

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Platinum Emperion Discussion

Rhadamanthus on Can Platinum Emperion prevent Life ...

5 days ago

Most of the answers to your question are in Platinum Emperion's reminder text: "You can't gain or lose life. You can't pay any amount of life except 0."

You don't gain life from the abilities on Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, or Dragonlord Dromoka. You don't lose life when you're dealt damage by Mana Vault or Ruric Thar, the Unbowed. You're not allowed to pay life to activate fetch lands, to let a shockland enter untapped, or to keep extra cards from Sylvan Library.

BMHKain on Can Platinum Emperion prevent Life ...

5 days ago

Platinum Emperion

I'm currently working on a Mayael the Anima Deck. Some cards manipulate life in some way. Such things include Shocklands, Fetchlands, Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, Dragonlord Dromoka, Sylvan Library, Mana Vault, & Ruric Thar, the Unbowed. Based on these Rulings...

1/1/2011 The ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. Notably, if a creature with infect deals damage to you, you’ll get that many poison counters.

1/1/2011 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.

1/1/2011 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.

1/1/2011 You can’t pay a cost that includes the payment of any amount of life other than 0 life.

How would each aforementioned card work? From there, I'll decide what stays in the deck...

Thanks, just in case one answers this huge wall...

SynergyBuild on Sek'Kuar combo

3 weeks ago

Are you asking if you have no cards in your library? Nothing occurs, you don't lose or anything, but since you have no cards to look at, sacrificing the creature doesn't do anything. It is like you can still damage a player with Platinum Emperion on the field, it just doesn't affect their life total.

elgosu1337 on

3 weeks ago

You could swap out the instants and sorceries so Vaevictis has a higher success rate.

Engulfing Slagwurm is great to block any troublesome creature, or attack with it and force opponents to block. Flameblade Angel burns opponents when they attack or block you. Hornet Nest can give you lots of deadly tokens when opponents attack you. Dinosaurs with enrage like Polyraptor, Ripjaw Raptor, and Silverclad Ferocidons could be helpful.

Similarly, Phyrexian Obliterator, Vengeful Pharaoh, Mikaeus, the Unhallowed, and Dread, with the Pharaoh being great to sacrifice to Vaevictis since it comes back, and Mikaeus bringing almost all your creatures back again. Vigor just protects all your creatures from combat damage and makes them even bigger.

Living Plane and Nature's Revolt forces opponents to tap their lands or else attack with them. Massacre Wurm hurts opponents when their creatures die.

Kothophed, Soul Hoarder will draw you a ridiculous amount of cards, but could kill you if your life is low. Platinum Emperion could be helpful for that, and also making attacks against you pointless.

Savage Ventmaw and Druids' Repository give you mana when you attack, and can give infinite combats with Aggravated Assault.

Tyrant-Thanatos on Masterful Ninja and Ninjutsu

3 weeks ago

Sorry, sergiodelrio, but Gidgetimer has it right here.

For the same reason that Platinum Emperion stops you from activating Necropotence, Masterful Ninja's effect stops you from being able to ninjutsu.

This: "Just because "paying the cost" in this case translates to basically "do nothing", you are still able to pay it" is precisely incorrect.

601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

pokepower116 on Xantcha, Woke Agent

4 weeks ago

Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!

Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!

acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.

Jimmy_Chinchila on Xantcha, Woke Agent

4 weeks ago

It just hit me: Lich's Mastery so you don’t lose despite hurting yourself! Maybe also Platinum Emperion and Platinum Angel for that matter...maybe that would help make the build more competitive

hungry000 on Mardu Rites

1 month ago

Some other cards that you can use to dump things in the gy are Tormenting Voice and Cathartic Reunion. I think you should go down on the Wall of Omens since you mostly want to reanimate big things and Mardu is the best color combination for removal, which lets you focus on disrupting with removal spells until turn 4 when you can reanimate something big; if you wanted to keep them for the grindy value that might be ok though. I'd also take out the Bedlam Revelers, they're better in lower cmc spell based decks. You could play Shriekmaw in one of those slots.

Another thing you can do with this deck is add in Madcap Experiment and Platinum Emperion; that way you have a potentially game-ending lock against aggro decks, letting you focus more of your slots towards the unfair matchups (as in play more discard). You wouldn't be able to play any other artifacts though, unless you just board out the Madcap Experiments if you need to bring in Damping Spheres or something.

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