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Platinum Emperion Discussion
BFG on Jeskai Gift
6 days ago
Love the idea but Madcap Experiment is a scary card with only 1 artifact NOT named Platinum Emperion :/ just think, assuming you are on the play, have no GPG in hand and you make your land drops until you hit the experiment....that's a 4 in 50 shot. How much life are you willing to lose for one?
1 week ago
IzzetFanatic. I do understand that Platinum Angel serves a purpose that Platinum Emperion cannot fill. For the few decks that still try to run the Hive Mind and Pact combo (Slaughter Pact, Pact of Negation, and Summoner's Pact) Platinum Angel can stop those decks. However, 99% of the time, we are using it to stay alive through some sort of damage or life loss, which Platinum Emperion literately stops their deck entirely. This may be a personal preference, but it is definitely the route I have decided to go.
As for the Supreme Will argument, I disagree that the first ability isn't relevant. Mana Leak is a staple counterspell in modern for a reason. Granted, two mana vs three absolutely is something that changes the value of the card, but we can still consider it a hard counter in modern. Then, if it is something we feel we don't need (losing and trying to desperately find something, we have a lot of other counters in hand, or counters just don't seem to matter against the deck) we can filter. It has the same CMC of Thirst for Knowledge so holding up the same amount of mana to counter something we don't like or couldn't deal with, or Anticipate for four cards is great utility. I haven't done the split as I am trying the deck without the Talisman of Dominance, but I haven't been able to playtest the Supreme Wills enough to guarantee the slot. I feel optimistic based on how it has played thus far though.
Spellskites have been a huge improvement to the deck. I have stalled many an aggressive deck until I got what I needed. I would highly recommend this in the meta that we are in right now. Granted, somewhat better with Thirst for Knowledge as it can be pitched if not needed in the deck, but still relevant. My favorite interaction with it so far was equipping a Batterskull onto it against a burn matchup. I looked at him and said, "Do you really want to continue?" He tried, but after the second attack he couldn't get anywhere haha.
So I did try Epiphany at the Drownyard, and just didn't care for it. Maybe it is the way I built the deck, but I hated to see it, rarely gave me what I needed, and I usually had to choose between holding up mana to cast it, or one of my big things. In most cases, the big things won due to the situation. If you've had success, I may try it again.
As for Trickbind over Squelch I took it because of the triggered ability part, and the fact of my opponent not being able to play anything else. Not sure you know about the Vizier of Remedies and Devoted Druid combo yet (forgot to mention it above), but they make infinite mana, filter their deck with Duskwatch Recruiter, then cast an infinite Walking Ballista to ping you to death. Trickbind can stop any piece of that combo. It also does stop the storm mechanic. Your opponent will get the original cast, but not any of the copys. Not to mention, split second seriously comes in handy. I would recommend you playtesting it over Squelch. I do not play on making the switch anytime soon, or at all most likely. I'm even looking to add a third copy into my deck because of the success I've had with it.
You seem to like Epiphany at the Drownyard, but looking at your list that would be the card to look at replacing for Endbringer if that is something you really wanted to try. Endbringer helps you draw which Epiphany at the Drownyard essentially does as well. Obviously creatures are easier to get rid of, but if it was something you truly wanted to playtest I'd say try that. As for Spellskite, maybe try replacing Spatial Contortion. I took them out of my version as it seemed that I was constantly holding them. Occasionally, I would use it on a Wurmcoil Engine to gain some extra life, but that is nothing more than a cute interaction. Also, have you seen Filigree Familiar? Is the draw more worth only gaining one life less than Bottle Gnomes? Being Bottle Gnomes is your interaction against burn, I thought I'd bring this to your attention.
1 week ago
@: you my friend are the best. Glad the community hear is still strong. Thank you for the update. Your description tends to be what I have observed from my few games on trice. As to your suggestions... Platinum Emperion, while a stronger overall card, dilutes Platinum Angels purpose as a card. Often times that angel needs to be cast without Tron on turn 7. It stalls and if they kill it has hopefully stalled them a bit. The Emperion tends to fill a different role as a actually win condition but. The angle can be awin con itself if you have sufficient permission available but it's main purpose is to help you stabilize in order to really run off with the game. I will however take into account what you've suggested and test with the Emperion variation.
As to Supreme Will vs thirst... I think that some split between the cards could be optimal but that being said I can see arguments for not splitting them. I think that thirst tends to be better if you have a bunch of expendable artifacts ie. Talisman of Dominance. It also synergizes well with ruins but that being said it isn't enough of a synergy to warrant using it over the supreme will. The first ability of supreme will is not very useful I don't think especially against aggro decks and it's draw ability in general isn't super powerful. That's just my two cents. Let me know what you think about what I said.
I definitely think that Cyclonic Rift is rly good in the main as it scales well into the end game but still has relevance in the early stages of the game.
I love the idea of Endbringer but don't know where it can fit into the deck...
I think 2 ugins could be good (maybe get rid of an ostone for the second one) but more than that I'd wasted I think.
I think epiphany is more personal preference than anything else. It is more midrangy but it can have value in the early stages too. It's rly good at finding pieces of the slaver lock.
Bottle Gnomes is severely underrated. A 1/3 on turn three that can chump block and then sack for life is really really good value Imo.
I would suggest you use squelch over trickbind as the card draw is so good. That being said if I'm over looking an ability that trick bind would counter instead counter (grapeshot?) Then let me know.
How is it going using the spellskites main board?. I love the idea but am scared to actually change the list around that much.
Chalice of the Void just always has value now I think and I've started changing the deck over to be a more chalice Tron version but still thinking it over. If you can get your hands on a pair I'd try them out. 2-4 is the best number i believe.
Mirrorpool just gives really good utility I think. It makes colorless which is fine but gives you the flexibility to play around your opponent in the mid to late game. It is personal choice tho. I like ghost quarter a lot as it can get rid of quick Tron. Inkmoth Nexus... Or is it blinkmoth. I forget. And mutavault if you ever play merfolk. It can also target one of your own lands of you desperate need an island and you can't get your hands on one...
I'll do my best to update the primer eventually. Peace out bro. Thanks for helping you're the best.
1 week ago
For the most part, the meta has come back around to be a little more aggressive. 5-color humans is now a thing if you want to look into that. If you were here for the Death's Shadow movement, that is still going on, just a little on the outside now because the meta has adapted to it. Also, it is looking like Death's Shadow may be going an esper route to include Orzhov Charm and Leyline of Sanctity mainboard as a way of preventing hand disruption and straight to the face burn spells game one that was crippling their decks.
As far as cards go, the only one I can think of that you may want to look into is Supreme Will. I am playtesting it over Thirst for Knowledge, but I have seen multiple lists run both. I may end up going that route as well. I am also playtesting Endbringer for more draw power as well since I took out my Thirst for Knowledges. Not sure how I feel about it, but time will tell.
Here's my list that I've tried to keep "updated" through the times. I am debating on adding in All Is Dust or Cyclonic Rift mainboard to deal with the pesky aggressive meta, or possibly just upping Ugin, the Spirit Dragon to increase the chance of getting him to wipe the board. Not sure which route I want to go yet.
Lastly, I have had some EXTREME success with Platinum Emperion over Platinum Angel. The fact that Platinum Emperion can live through Dismember, double Lightning Bolt, ect is a huge advantage. Not to mention the fact that with Platinum Angel, people just keep ticking your life total down until they draw an answer. I'm not sure if you have considered it, but if you haven't, I'd say it is definitely worth playtesting.
This is all I can think of at the moment. If anything else comes to mind I'll let you know.
1 week ago
How is bob an instant win against aggro or burn ? I presume you must have thought I was talking about Platinum Emperion, but that was not the case, I do not at all doubt the power of Platinum Emperion, especially with madcap experiment to cheat it into play, my previous comment was that bob does not go well with it or emrakul as is obvious, but neither with the amount of four drops in the deck, and I also figured it's one of the only viable removal targets so it does not sound good to me.
3 weeks ago
4x Glorious End
4x Sol Ring
4x Dark Ritual
3 weeks ago
No. A commander has to deal damage in order for it to count as commander damage. An important note is that the damage doesn't have to cause loss of life, so effects like Platinum Emperion, Worship, or Glistening Oil won't stop it from being commander damage, but things like Defang, Fog, or Spires of Orazca will.
1 month ago
Platinum Emperion is indeed superor, if the deck is a tempo deck, but its just not the same lock.
It still loses to infect, and being milled out - which can happen if the opponent draws less, and gained ~infinite life.
It also doesn't work with Pact of Negation or Glorious End (latter being able to exile the stack, thus countering stuff like Supreme Verdict, or any ability)
In the end all this deck, is an exploratory attempt, on seeing how far Platinum Angel can as a lock piece in modern.