Eladamri's Vineyard


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Eladamri's Vineyard


At the beginning of each player's precombat main phase, add (Green)(Green) to that player's mana pool.

Price & Acquistion Set Price Alerts



Have (2) Psycheretic , dplerner
Want (1) KIngWiggins

Recent Decks

Eladamri's Vineyard Discussion

x12721 on

3 weeks ago

I would do Elemental Bond instead of Lifecrafter's Bestiary. Unless the scry is important, the other one should give you a draw every time an elf enters the battlefield, due to the buffs they should receive. Also, Birthing Pod might be worth looking into, as well as Green Sun's Zenith. I'd remove Eladamri's Vineyard and Whisperwood Elemental. The first card helps your opponents too much imo, and the Elemental can trap some of your important enchantments as 2/2 creatures. Also, From Beyond is far too slow, and you can't even benefit from the last effect. I'd put Arcane Adaptation over it so all your creatures can be elves.

KIngWiggins on W: Super Long Updated List ...

1 month ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

JA14732 on Phelddagrif Group Hug for all

1 year ago

Interesting decklist, but it really doesn't seem too group-huggy - I'll bet things like Upwelling, Heartbeat of Spring, Temple Bell, Font of Mythos, Eladamri's Vineyard, Magus of the Vineyard, Heartwood Storyteller, Kami of the Crescent Moon etc. to ensure people are on your side, alongside Collective Voyage and Tempt with Discovery to give yourself a little payment on top. Might I also consider investing into a few combo win conditions so that you can win from out of the blue after making everyone trust you?

Things like:

Deadeye Navigator + Palinchron + Prosperity , Forced Fruition included (Forced Fruition makes opponents have fewer cards in their library, so when you Prosperity, you deck them without decking yourself) P.S: you can substitute Great Whale, Peregrine Drake or even Cloud of Faeries for Palichron.

Mind Over Matter + Temple Bell (yet again, deck your opponents)

Kiora's Follower + Pemmin's Aura (infinite mana, plus you can give your dude shroud in a pinch)

Knowledge Pool + Teferi, Mage of Zhalfir (if this resolves, the game ends with your opponents hardlocked while you can still cast spells)

Or, if you go the "Holy craploads of mana" route, you can just try and float 101 with Upwelling and just try to resolve a Helix Pinnacle.

I'm a little nervous about Managorger: all it does is paint a target on your back. And you don't really have any way of protecting yourself once that target is locked.

Good luck!

Daedalus19876 on the best EDH deck ever (turn 1 win)

1 year ago

FLATSO99: Eladamri's Vineyard cannot allow a T1 victory - it only gives each player GG at the beginning of their first PREcombat main phase, and you're not able to cast it before your first precombat main. It can enable a T2 victory in theory, though.

I feel that the first step to improving the deck is understanding your cards and your combos. The only combos that work in the deck, as I understand it, are the ones around Power Artifact (which produce infinite colorless), and the ones that involve a creature tapping to untap TWO lands (which produce infinite mana of any color). You can't get infinite mana out of Arbor Elf, for example, unless you're untapping Dimir Aqueduct or something.

Also, punctuation is your friend :)

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