Koth of the Hammer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Koth of the Hammer

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemelntal creature until end of turn. It's still a land.

-2: Add to your mana pool for each Mountain you control.

-5: You get an emblem with "Mountains you control have 'Tap: This land deals 1 damage to target creature or player.'"

Koth of the Hammer Discussion

sergiodelrio on Sideboard Strategy Advice Needed for ...

2 days ago

Realistically, I'll only see 3-4 out of the 15 sided cards, so they all kinda need the potential to deal 4+ damage on their own.

Prowess might do the job and I've thought about it... still considering it.

The Goblin token on the other hand would allow me to use Goblin Grenade :D

Also looking at Vexing Devil , Koth of the Hammer and Boros Charm ...

What other cards could have the potential to deal 4+ damage on their own in this deck?

discipleofgary73 on Come On Baby Light My Fire

3 weeks ago

Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you: Gratuitous Violence , Fireblast , Curse of Bloodletting , Seething Song , Mordant Dragon (I think this would stack), Claws of Valakut , Jaws of Stone , Breath of Darigaaz , Cosmotronic Wave , Ashling the Pilgrim , Embercleave , Heartless Hidetsugu , Koth of the Hammer .
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.

heckproof on Flavor of the Month

1 month ago

Skred Red has been pretty fun because it’s a red deck that doesn’t play like a red deck, and nobody ever knows how to play against it. Plus, there’s just tons of sneaky good synergy. Exiling Eternal Scourge to Chandra, Torch of Defiance ’s +1 to get the 2 damage and then casting it, using Koth of the Hammer ’s +1 as a ramp spell, tapping out for Mind Stone turn 2 and then using Dismember when your opponent lets his guard down and slams his best dude...I could just go on and on!

(Also, the new Chandra, Acolyte of Flame is stupid good in Skred Red as a 1-of and you should play it if you play Skred.)

Frd123 on [M20 UPDATED] Rowan Kenrith Mono-Red Superfriends

3 months ago

Very nice deck. Have you considered running a Jokulhaups or Obliterate package? They work really nice with planeswalkers, even if they are not good in making friends.

If you like planeswalker combos, you can use Cloudstone Curio . It combos with the new Planebound Accomplice and Chandra, Bold Pyromancer or Chandra, Torch of Defiance . And it also combos with Koth of the Hammer if you have enough mountains.

I am trying to build a similar deck to yours using Chandra, Fire of Kaladesh  Flip at the helm, but I am focusing more on global destruction at the same time that she transforms. I will use a lot of suggestions of your build. Thank you!

TypicalTimmy on Card creation challenge

5 months ago

rdean14 WHAT IS THAT -10 EVEN?!

As a Timmy, I'm going to need you to get a job at Wizard's of the Coast, become head of R&D and start the printing presses.


Well, I only have one Commander EDH deck. It's Lord Windgrace and the current version is not listed on here as I have been restructuring it to become a little like Superfriends. I'm using the ones that care specifically about the lands you have: Garruk, Primal Hunter , Liliana of the Dark Realms , Koth of the Hammer and the new Wrenn and Six .

So, since I am leaning a tad bit into Superfriends that have land-matters abilities, here's a Lord Windgrace that helps push that narrative a little bit harder.


Windgrace, Monarch of Territory

Legendary Planeswalker - Windgrace

+1 Destroy target land. If the land you destroyed was one you controlled, search your library for a land card and put it onto the battlefield. Shuffle your library and add an additional loyalty counter on Windgrace, Monarch of Territory.

-4 Search your library for three lands and reveal them. Put one on the battlefield, one in your hand, and one in your graveyard. Shuffle your library.

-10 Reveal all lands from your hand, library and graveyard and put them onto the battlefield. Shuffle your library. They gain indestructible and hexproof.

{Windgrace, Monarch of Territory can be your Commander.}

4


+1 Sinkhole ? The actual benefit here might be a little under the radar. We know blowing up a single land on your turn when you are against 3 opponents might not seem like much value, but that's where you might be thinking at it only on face value. If they have enchanted lands, specialty lands, shocks they decided to not pay the life for, a fetch they are waiting to crack on an endstep, a Ghost Quarter or something similar, if they are sitting on Urza lands, if they have Westvale Abbey  Flip, Cabal Coffers , etc. Heck, you can even start the political engine and trade favors for not targeting them. Similarly, the ability doesn't need to target a tapped land. So, you can tap for mana, blow it up, search for a better land and use that one instead. Then, if you have Crucible of Worlds or Ramunap Excavator you'll literally just get that land back. Not to mention he works great with Wrenn and Six . It also rewards you - not for blowing up your own - but for not targeting your opponent ;)

-4 Literally a one-sided version of his +1. All of the benefits and then some because if you've already played a land this turn, now you get a second. And if you have Exploration or anything similar, now you get three. Landfall triggers will sing for you this turn! An added benefit here is that if you missed your land drop for this turn, he makes up for it by putting a fresh one in your hand.

-10 Originally I wanted to set it at 11, but I felt 10 was fine. Still the same number of turns to get it through and now he won't blow himself up when you use it (Going off of assumption you've been using the +1 to target yourself and gain the additional loyalty counter, making it a +2 instead). Basically this is not really a win condition in of itself. Rather, it allows you to win by playing out the largest spells your deck has to offer in rapid succession. It also nails off all of your Landfall triggers, rewards you for blowing up your own stuff this entire game, prevents any players from messing with your lands, and sets you up to use the Superfriends I listed above if wanted.

4 I decided to set him at 4 instead of 5 because if you have Doubling Season out as well, that felt a little cheap. T3 DS, T4 Windgrace + all lands? Jund is supposed to be fast but damn. This also means you can use his -4 the turn he is played. Suppose it's T6 or T7 and you just now finally got him out because you've missed two turns of land drops. He now catches you up. It's not an ideal play, but it's also not another turn of doing nothing.

Welp, since we are remaking Commandwalkers, let's go with a new Estrid.

Icbrgr on Is this combo good enough ...

5 months ago

Granted I never played competitively but; I think that looks like a really "nice" combo that can fit into a skred red shell.

3x Blood Moon 4x Koth of the Hammer 4x Skred

4x Shenanigans 4x Liquimetal Coating 2x Molten Rain 4x Abrade

With Snow-Covered Mountain and Scrying Sheets Leaving enough room to put in however much more sweepers like Anger of the Gods / Pyroclasm and burn you see fit?

BMHKain on Balance requires a choice... (Choices ...

5 months ago

@GhostChieftain: Late response after all is set in stone. Thanks for the words of encouragement. But just imagine what would happen if Hell in the Multiverse, Incarnate happens (Yep, it's a Core Set 2020 Chandra that is just incredible.)… Well, w/ that, I definitely have my hands full. But, yeah. This is my fate I'm etching here; & even if impossible, Koth of the Hammer said this himself: "If there ca be no victory, I will fight forever." ( Source Cited .)

Boza on Early look at Core 2020

5 months ago

I think none of these are good enough - the 4 mana one does very little for the cost, the 6 mana one does too little for the cost and the 3 mana one... you guessed it, actually quite decent.

The only interesting chandra out of those is actually the 3 mana one and it is solely for the first ability.

Adding loyalty directly to walkers was something reserved for Ajani, but now red has it. And planeswalkers like Koth of the Hammer are really looking for that.

I envision her in a Medium Red (legally distinct from Big Red) deck with a number of Chandra planeswalkers.

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Koth of the Hammer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.31%