Koth of the Hammer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Koth of the Hammer

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemelntal creature until end of turn. It's still a land.

-2: Add to your mana pool for each Mountain you control.

-5: You get an emblem with "Mountains you control have 'Tap: This land deals 1 damage to target creature or player.'"

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Koth of the Hammer Discussion

Xica on BR Dragons

2 weeks ago

xyr0s
How bad the "ritual-to-dragon" thing is, depends mainly on rituals, for example Chandra, Torch of Defiance, or Koth of the Hammer are both real fine rituals.

Hyperalgialysis
Dragons are not that bad.
I would argue that Stormbreath Dragon is one of (if not "THE") best beatstick in modern, because most decks have no way to remove it, it gets huge, and has good chance to sweep small creatures from the board.

And the are some less awesome but "ok" dragons like Thunderbreak Regent. (maybe Mirrorwing Dragon?????)

And more importantly there are really great cards that require you to have dragons, like Silumgar's Scorn - its a modern legal Counterspell (!!!), or a better Logic Knot, but that probably doesn't say much to most people, who don't play (draw-go) control.


The main problem with dragons is the sheer number of tempting cards that "were good in standard" Crucible of Fire, Dragonlord Kolaghan, Bogardan Hellkite to give some examples.

And that doing more viable things seems like giving up on the idea, since they are not named for dragons.

Still dragons are a perfectly good endgame plan for skred.
(And they could probably be fit into the hollow one shell as big payoffs, that would also be nice imho)

KIngWiggins on H: Final-ish List of Needed ...

2 weeks ago

After a bunch of trades from you great people, I have a lot less cards I need to pseudo-complete my commander decks (as I believe they are never truly complete). Nevertheless, here are cards I need to complete-ish the 3 decks:

Superfriends:
Gideon, Champion of Justice
Garruk, Apex Predator
Koth of the Hammer (prefer original art, will accept either)
Venser, the Sojourner (prefer original art, will accept either)
Silent Arbiter
Full Art Foil Amonkhet/Hour Island, Forest, Mountain, Swamp
(Also need random fetches)

Vamps
Yahenni, Undying Partisan
Anointed Procession
Vampire Nocturnus
Indulgent Aristocrat
Mer-Ek Nightblade
Skullclamp
Cathars' Crusade

Other:
Indentured Djinn
Hunted Wumpus
Charmed Griffin

I am also willing to look at binders for filler/other wants if I have anything you would like.

I have my Binder and unlisted stuff if need be.

PhotogenicParasympathetic on Planeswalkers in EDH

2 weeks ago

In general, I'd argue these are the top five general-use planeswalkers in EDH:

Ugin, the Spirit Dragon is quite powerful for his ability to sweep the board. Plus... that ult ain't messing around.

Elspeth, Sun's Champion is one of the more difficult walkers to attack, since she's constantly spitting out blockers, and she also comes equipped with sweeper in her minus ability.

Liliana of the Dark Realms is the best mono-black planeswalkers in EDH, no contest. A constant source of mana, deck thinning, spot removal, pumping up for a big swing, or granting you all the mana you'll ever need.

Freyalise, Llanowar's Fury is spot removal and ramp (and blockers!) and card draw. What more could you want?

Spot five is a difficult call, but I think I'm leaning towards Vraska, Relic Seeker at the moment. Her near-conditionless removal that also ramps you means even if you only get one shot, it'll count. She can make blockers for herself, and those blockers also have evasion to finish a player if you do get her ult off.


Honorable mentions:

Garruk Wildspeaker. If Vraska doesn't get spot five, he does. He most frequently just untaps lands (not just basics!), but he's capable of adding to your board too, and of course he's got Overrun for his ult.

Koth of the Hammer is great for his ramping abilities. Probably one of the best mono-red planeswalkers in EDH.

A handful of the Chandra's (most notably Chandra, Flamecaller and Chandra Ablaze, but to a lesser extent Chandra, Torch of Defiance and Chandra, Pyromaster) are playable in mono-red as card advantage, although if your deck has access to green black or blue there will be better options.

Jace Beleren doesn't typically draw hate, since he can help opponents too, but of course the drawback is... he's helping your opponents too.

Other than those... planeswalkers become VERY situational, and really depend on the deck. Those 11 are the only ones I'd consider staples. Other can be very powerful in EDH (I'm looking at you, Tamiyo, the Moon Sage), but I wouldn't just windmill slam them into a deck without being sure they were adding to my gameplan.

ThirdOf5 on

3 weeks ago

SufferFromEDHD I didn't think about that loop! I'll try throwing a Satyr Firedancer in for a few games and see how I like it!

And I've added Koth of the Hammer to the wishlist; I agree that he should be in here.

SufferFromEDHD on

3 weeks ago

Satyr Firedancer with Repercussion is a strong burn loop.

Koth of the Hammer is a great burn planeswalker.

Monomanamaniac on Assault to injury

1 month ago

I also have Planeswalker, Chandra Nalaar Koth of the Hammer Tibalt, the Fiend-Blooded and the origins flip version of Chandra as well. I have no idea which to add

DrukenReaps on The Goblin Engine

2 months ago

Just some thoughts to deal with pillow forts and the ganging up. Disrupt Decorum, Kindred Charge, Throne of the God-Pharaoh, Impact Tremors, Purphoros, God of the Forge, Coat of Arms, Grenzo, Havoc Raiser, Eldrazi Monument, Illusionist's Bracers, Koth of the Hammer

Plenty of other good cards on here https://edhrec.com/commanders/krenko-mob-boss

Ares666 on Endeavor, The Eternal

2 months ago

+1 for the Avatar Reference and use of beautiful Firebending Illustration. However, my comment would be why run fetch lands..? You have no special "mountain" cards that they can fetch for and if you replaced them with a regular mountain, it saves you losing 1 life. And money. Neheb doesnt get mana from you taking damage as well so Im really not sure there's any point in having them. Also, Koth of the Hammer would be a good choice since you only run mountains, you can ping for damage then get the mana after, essentially taking your lands for damage and mana.

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