|Commander / EDH||Legal|
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|Archenemy: Nicol Bolas (E01)||Mythic Rare|
|Magic 2015 (M15)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Nissa
+1: Target land you control becomes a 4/4 elemental creature with trample. It's still a land.
-1: Untap up to four target forests.
-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 elemental creatures with trample. They're still lands.
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Nissa, Worldwaker Discussion
1 day ago
Updated to use more casual planeswalkers while adding some fun recursion and combos.
1 week ago
since we have a land theme goin on here these would be helpful. Keep in mind that the abilities that do not say until end of turn, are permanent so you would have additional creatures on the field from your land.
1 week ago
NOTE: The Cards at the front of each suggestion are the cards you should put in, not take out.
You should probably switch out Gruul Turf for Stomping Ground. Gruul Turf sets you a turn or two behind, which is not good for an aggro deck. Why are you running 4 Azusas when she is legendary? The most I'd run is three, as you can only have one out a time. How are you going to get creatures in the grave for Ghoultree? Also, have you considered the Arbor Elf and Utopia Sprawl combo? The best manabase I think for this deck would look this this:
I think that this manabase, esp. with Azuza, is very good, allowing you to get your big guys out quickly. However, I think you could change your creatures as well. There are two ways you can do this, you could either go wide (lots of creatures) or the grow big (a few huge creatures). I have provided cards for both of them
I put the Nissas in here because her Elemental making ability can come in handy while trying to cast Ghalta or for extra mana (untapping the land with Sprawl)
So, not much change, but that little change makes a lot of difference. Also, Lightning Bolt needs to change. You need something that can kill something, no matter the size. Good Luck!
1 week ago
Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.
1 week ago
I would try to use Scapeshift its a nice spell to generate a lot of elementals and if you combo with Sylvan Awakening you can make a lot of damage out of nowhere and Purphoros, God of the Forge it's not a bad addition either. I would remove Nissa, Worldwaker,Rubblehulkand Stalking Vengeance.
2 weeks ago
It seems to me you're trying to take two very different directions here - Arbor Elf, Voyaging Satyr, and Utopia Sprawl are all great ramp cards but they do so without putting any lands on the field, meaning your Sylvan Awakening is less powerful. You could consider Search for Tomorrow instead of one of the one drops and Farseek (+ Breeding Pool of course) instead of the Satyr. You could also consider 1-2 Nissa, Worldwaker or Nissa, Vital Force as an extra way to close out the game in case you can't land the Awakening for some reason.
Whatever you decide to do, good luck and have fun!
1 month ago
Commander / EDH*
SCORE: 12 | 3 COMMENTS | 324 VIEWS | IN 3 FOLDERS
Finally managed to concoct a Windgrace deck blending together most of the other lands-matter legendaries. This is a land sacrifice, recursion, discard, bounce, and animation engine with lots of ways to get infinite landfall, like Sporemound with Life and Limb, Drownyard Temple with Stone-Seeder Hierophant, Mirrorpool with Titania and Amulet of Vigor, Nim Deathmantle to sacrifice animated lands, or Cloudstone Curio to keep replaying and reusing Lord Windgrace and Nissa, Worldwaker. Of course, the classic Dakmor Salvage infinite discards with Gitrog is included, with Borborygmos Enraged as a discard outlet for infinite damage. It's also an all permanents version for Vaevictis Asmadi, the Dire and Primal Surge.
1 month ago
I would start by cutting Woodweaver's Puzzleknot as your deck has no energy synergies. If gaining 3 to 6 life is your concern I would look to Feed the Clan or Life Goes On, but only one of these in the SB.
Ezuri, Renegade Leader is better than Managorger Hydra in an elf deck.
Thornbow Archer is a nice Janky card.
Elvish Archdruid is way better than Elvish Champion
Nissa, Worldwaker gives you a way to capitalize on the budget land list.
Dwynen, Gilt-Leaf Daen looks good as a one of.
4 copies of Fatal Push is unnecessary in Jund as there are SOOOO many removal cards in those colors. Even on a budget, Putrefy, Abrupt Decay, Lightning Bolt, Fatal Push, Cast Down, Dismember, Terminate.... The list goes on and on. Having a playset of any is generally wrong unless it's Bolt because it beats face.