Nissa, Worldwaker


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) Mythic Rare
Magic 2015 (M15) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Nissa, Worldwaker

Planeswalker — Nissa

+1: Target land you control becomes a 4/4 elemental creature with trample. It's still a land.

-1: Untap up to four target forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 elemental creatures with trample. They're still lands.

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Nissa, Worldwaker Discussion

DrK4ZE on Thallid Paradox

4 weeks ago

Id recommend running Breeding Pool instead of the Basic islands. I would also consider some of the green walkers Nissa, Worldwaker and Garruk Wildspeaker for mana among other things, and Nissa, Voice of Zendikar and Garruk, Caller of Beasts for draw.

Despite_Myself on Sigarda's Humans and Angels

4 weeks ago

Nissa, Worldwaker seems bad here. She only untaps forests and her other abilities risk getting blown out. Given how high your curve is maybe drop her? Card draw is also another annoying thing is G/W EDH, you can use Lifecrafter's Bestiary. Also, human tribal, makes sense to use Gallows at Willow Hill

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

1 month ago

Haven't gotten to test that garruk before! In the past it has proven quite difficult to protect a planeswalker to the point where they are useful unless they do something for me the turn they hit the board. My meta has an excessive amount of nonland permanent removal.

In this case, he fills a 6 drop slot (which is already shared by 8 cards).

His + is pretty handy, but I forsee me shipping a lot of control cards I would have much preferred keeping.

His - only hits around 16 creatures (many of which are timing dependent, meaning I usually play them at instant on opponents turns) and a lot of the time I would have much preferred playing them with the 6 mana I had to invest in playing him. Since I can play any card in deck with 5 mana sources because of Kruphix's ability, id likely rather store that 6 mana or play the creature that turn. Even if he can repeatedly do the ability the subsequent turns, I don't see having enough relevant green creatures to justify the - and it would force me to play off tempo quite often.

His ult is certainly impressive, but I don't think I could protect him until he ulted.

The only walkers in deck currently are Nissa, Steward of Elements because she is an extremely useful hand fixer early game, with scry effects / Vizier of the Menagerie / Oracle of Mul Daya I can effectively use her neg, and her ult is repeatable in this deck when I play her for 20 mana. there is also Nissa, Vastwood Seer  Flip that literally acts as a Wood Elves that has card advantage late game.

I've tested quite a few over the years, but there is always an issue if they cannot protect themselves efficaciously:

Nissa, Worldwaker People kept instant speed wiping when I used her ult, her other abilities were trace useful but I got tired of losing lands.

Garruk, Primal Hunter was in the original brew of this deck, essentially got taken out because he didn't affect the board overmuch and was a terrible topdeck if I couldn't massive draw the turn I played him.

Garruk Wildspeaker was pretty consistent, but didn't do enough except ramping me a little early game.

Tamiyo, the Moon Sage did a fair amount, but the ult takes forever to hit.

Kiora, the Crashing Wave actually pushed me forward, protected itself, and could ult reliably...but Panharmonicon recently replaced her.

vashstampede97 on Angelic Wrath Mk2 (Suggestions Welcome)

1 month ago

I thought about putting Nissa, Worldwaker in but if all of my lands are creatures couldn't I lose them to a board wipe?

JoeBob21 on Angelic Wrath Mk2 (Suggestions Welcome)

1 month ago

Maybe a Nissa, Worldwaker for mana ramp but other than that i can't think of much!

sylvannos on Mono-Green Superfriends

1 month ago

@SwooceAlmighty: card is too win-more and I need the slots. I'd rather have another Harmonize or another 4-drop planeswalker.

@volcanicdoom: Ajani Vengeant is coming in. He only wasn't in here to begin with because of how good Ajani, Mentor of Heroes is for this deck. I'm probably going to add Garruk, Apex Predator and Garruk Relentless if I can find the room. After that, I'm not sure if I'll have any more room to fit anything else.

As far as win conditions: the planeswalkers themselves! Most of the wins come from making a bunch of tokens and setting off a few ultimates. Because this deck can dump out a turn 3 Nicol Bolas, Planeswalker off of Nissa, Worldwaker and Garruk Wildspeaker, you get so far ahead early on your opponent can't deal with the amount of value being generated.

Plasmarocket on

1 month ago

I'm really not sure where most of these cards in this deck relate to the rest of the deck. I made a deck like this recently and pretty much every card had either a landfall ability or a way to play more land. I'd recommend adding more synergy to the deck. I'd like to see cards like Exploration or Nissa, Worldwaker for the land playing aspect and possibly Rampaging Baloths or Dragonmaster Outcast if you really want the aggro aspect. I'm sorry if there's a theme I'm just not seeing, but those are my suggestions.

rudedog on Nissa Revane (Archenemy Bolas)

1 month ago

I considered it. My Chandra deck runs a different version of the planeswalker than what came in the box. However, I felt that Nissa, Worldwaker was a bit stronger overall and the gatewatch couldn't afford to lose that haymaker. Nicol Bolas, God-Pharaoh was simply too expensive for inclusion and Nicol Bolas, the Deceiver couldn't deal with enchantments (which is the bolas deck's achilles heel). Maybe once he rotates.

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