- 1x Academy Ruins
- 1x Adarkar Wastes
- 1x Ancient Den
- 1x Ancient Tomb
- 1x City of Traitors
- 1x Command Tower
- 1x Crystal Vein
- 1x Flagstones of Trokair
- 1x Flooded Strand
- 1x Glimmervoid
- 1x Hallowed Fountain
- 1x Inkmoth Nexus
- 1x Inventors' Fair
- 1x Irrigated Farmland
- 1x Island
- 1x Mana Confluence
- 1x Marsh Flats
- 1x Mishra's Factory
- 1x Mishra's Workshop
- 2x Plains
- 1x Scalding Tarn
- 1x Seachrome Coast
- 1x Seat of the Synod
- 1x Skycloud Expanse
- 1x Spire of Industry
- 1x Strip Mine
- 1x Tolaria West
- 1x Tundra
- 1x Wasteland
- 1x Mana Vortex
- 1x Pendrell Mists
- 1x Smokestack
- 1x Tangle Wire
- 1x The Tabernacle at Pendrell Vale
- 1x World Queller
- 1x Azorius Signet
- 1x Chromatic Lantern
- 1x Chrome Mox
- 1x Coalition Relic
- 1x Grim Monolith
- 1x Lotus Petal
- 1x Mana Crypt
- 1x Mana Drain
- 1x Mana Vault
- 1x Metalworker
- 1x Mind Stone
- 1x Mox Diamond
- 1x Mox Opal
- 1x Sapphire Medallion
- 1x Sol Ring
- 1x Talisman of Progress
- 1x Voltaic Key
- 1x Armageddon
- 1x Cataclysm
- 1x Cursed Totem
- 1x Cyclonic Rift
- 1x Grafdigger's Cage
- 1x Humility
- 1x Karn Liberated
- 1x Land Equilibrium
- 1x Mana Breach
- 1x Overburden
- 1x Pithing Needle
- 1x Ravages of War
- 1x Spellskite
- 1x Torpor Orb
- 1x Umezawa's Jitte
- 1x AEther Barrier
- 1x Aura of Silence
- 1x Lodestone Golem
- 1x Sphere of Resistance
- 1x Thorn of Amethyst
- 1x Trinisphere
- 1x Academy Rector
- 1x Enlightened Tutor
- 1x Intuition
- 1x Tezzeret the Seeker
- 1x Transmute Artifact
- 1x Trinket Mage
Comments View Archive
I LOVE this kind of trategy. Sundial of the Infinite goes great with Mana Vortex and Smokestack, just for consideration. Also, I find that Muddle the Mixture is a great card as it tutors for those important 2-drop combo pieces, and is a counter spell that hits a good chunk of spells in the format. My 2 cents, rad deck.
October 8, 2016 10:33 p.m.
Thanks for your comment OnlyOnTuesdays!
Sundial of the Infinite does pretty much the same as Chronatog, it let's you skip your turn so you won't have to sacrifice for your own upkeep effects. With Sundial you get to untap, Chronatog lets you use the ability in any other player's turn to make him a solid blocker and he can go attacking with Jitte or Elspeth...
I'd like to keep Chronatog, also because I've made a shirt design with him: http://www.redbubble.com/de/people/gardenofgrief/works/22906440-stax-player
I don't know if a second card with that function is needed, because I haven't found another use for it, except with Mana Vortex and Smokestack.
I'm already cutting cards that aren't strong if drawn individually, for example I have recently removed Mana Web in favour of Mana Drain, because it's only useful with cards that make you pay mana in the upkeep and maybe with Winter Orb or Crystal Shard, but actually my strategy aims less at tapping out the opponent but rather to create a lock with Land Equilibrium or Ward of Bones. It's too often a dead card, and the "combos" with it don't necessarily have a huge enough impact. With Chronatog it's the same, but I keep it in the deck as a fun way to win and because it's so weird that it will be ignored by most players until it's too late.
Muddle the Mixture is great, I just don't know what to cut for it...any suggestions? And if I want another tutor, isn't Transmute Artifact a better option? I don't really need the extra counter, because I usually don't have time to leave mana open for a counter...Mana Drain is an exception because it speeds me up in the next turn.
October 9, 2016 9:13 a.m.
I'm trying out Sundial of the Infinite instead of Chronatog now...it might have some impact against EOT actions that other players want to pull off. Fetching EOT - nope. Brainstorm EOT - nope.
October 14, 2016 7:32 p.m.
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN!!!!!!!!!! this list is mean AF!! now, I'm primarily an om-wrath player. my list is fairly competitive, but I feel like the first 5 turns are THE most crucial in a 4 player FFA.
with a modified version of this list ( http://tappedout.net/mtg-decks/om_rath/#c2835281 ) (I'm missing the most expensive land, and the newest updates) how often would you say you'd have total board control (nominally and on average) that could lead to a lock-out/stall in this kind of match-up
October 15, 2016 5:48 a.m.
feyn_do_alduin thanks for your comment :)
My deck is usually really fast in the early game, because I run many cheap and fast mana artifacts (since the last update I have even removed Thran Dynamo for being too slow and expensive) and it's possible to cast Augustin on turn ONE. You don't even need to have an impossibly lucky draw - Mana Crypt, any Mox or Lotus Petal and one coloured land will be enough. Augustin on turn TWO happens frequently.
I've played some first turns with your deck using the playtest here and I think it depends much on how quickly something else can be played on my side after the first slowing actions. What gives me more time against your deck is that you play basically no disruption that could really shut down my play. Recurring artifact/enchantment destruction is something that can bring me down quickly, unless I am able to stop these actions. + would be such an afwul situation for example. As you can't establish similar situations in your deck I would say it's a good matchup for me in general. Cheap cards (for example Kaalia of the Vast) that bring huge creatures directly into play are also a problem for me (unless I can disable them with Moat or Ensnaring Bridge.
I have many cards against land based ramp (Land Equilibrium, Ward of Bones, Mana Breach, Armagedon, Winter Orb,...) and as you don't run any mana artifacts besides Sol Ring it's pretty much over if one of these hits the board in combination with tax or sac cards. Especially Land Equilibrium is a game winner, as it also prevents you from putting land into play by spells and abilities. Landfall would still trigger, but you won't easily be able to cast your commander in the first place...
Have you tried some playtests with my deck here? I have tried some with both our decks opened in two windows and I feel yours is just a bit too slow in comparison, without all the 0 mana artifacts and 2 mana lands. If you replace the worst/most expensive land searching spells with Moxes and stuff you might win this speed race - not sure if this makes your landfall plan too insecure then, I haven't seen your deck in action, you know...
October 15, 2016 11 a.m.
Winterblast the FASTEST omnath can be played is T3 with a perfect hand, T2 with donations from other players (target player land search).
October 15, 2016 3:57 p.m.
Yeah, that's what I thought, but that requires not being disturbed until turn 3 or so while you don't slow down the opponents either during these turns. Control loves these matchups, even a simple counterspell will be fine...in my deck it's not counters though (except for mana drain) but proactive control. I lose when I am not faster and in addition can't handle the first threats within a few turns. Letting me play undisturbed in the beginning is no trick because that's when I try to keep everyone from getting started.
I think a bit more artifact/enchatment hate would be great in your deck. Depends on your meta too, I'm just talking from my experience and I think about what hurts most of my decks. Combo pieces are often artifacts or enchantments and the worst control elements are too.
October 15, 2016 4:52 p.m.
true, however due to the overwhelming board presence I can summon just by playing lands, in my meta I feel like I need to take a handicap like having no more than one way to react to non-burnable threats.
for this I use World Breaker, it's recurrable to!!
October 15, 2016 8:56 p.m.
World Breaker is nice, but it costs 7 mana, which means it's definitely no early game disruption. You asked me what I think of our matchup and that's basically the answer - little to no disruption means that you won't be able to establish a useful board position at all in most games.
It's not only Augustin that may be played on turn 1 but also (and even easier) Lodestone Golem because it can be cast with Mishra's Workshop, or Sphere of Resistance or Thorn of Amethyst because 2 or 3 mana on turn 1 are very common. Something like Ancient Grudge or Shattering Spree would be great to have then because anything more expensive won't help.Reclamation Sage is also fine because it's cheap enough. If a deck doesn't have any of these (or similar stuff in other colours) it will have a very very hard time.
October 16, 2016 5:15 a.m.
the sad thing is that once you add the minimum 4-5 recurrable artifact/enchantment removal effects, it more or less slows the deck down by ATLEAST 2 turns therefore removing it's early game lethality and its competitive status IF you're already lacking the most expensive legacy and modern cards.
I'm between jobs atm. While I have the money to acquire them, It doesn't make sense to do that right now. So in the interim i'm shelving all projects including this one.
THAT said, prices aside, what one do you suggest i add?
October 16, 2016 6:53 p.m.
It depends on what you usually lose against and why that happens. It doesn't make much sense to tune your deck against mine, when nobody around your plays something similar AND manages to win against you frequently. Stax is expensive to play, because you don't need speed by chance, you need it consistently and that means you can't settle for cheaper options (money-wise) for the same effects if they have higher casting costs or downsides that more expensive cards don't have. I guess your toughest matchup will therefore be a control deck with counterspells as it's unrealistic that you run into Stax-like builds very often. And if you do, well, that's bad luck then. Think about how to tune your deck after someone showed up with such a deck...
A great card that won't slow you down would be Leyline of Lifeforce. I use that in one of my other decks, which is also full of creature based combos. Also Dosan the Falling Leaf, Seedtime or Vexing Shusher could help to prevent you from running into counters when you actually wanted to go big with Omnath. Having your commander countered by Mana Drain is the worst that can happen because it could possibly enable a hardcasted Blightsteel Colossus or nasty Eldrazi, while you simultaneously lose your means to defend yourself. Surviving control is surely more important than being able to cast the commander one or two turns earlier. If you have other combo decks around you might consider specific cards that prevent their tricks while letting you play as usual. Grafdigger's Cage, Relic of Progenitus, Null Rod,...just have a look at what hurts the other decks most.
October 17, 2016 3:39 a.m.
feyn_do_alduin do you have an idea what I could improve in my deck?
I have thought about Words of Wind, because it is a potential win option...or something to protect my cards from removal (see maybeboard). I need to reduce the number of coloured cards though, so I have to look for stuff that has not a huge impact and replace it with uglier cards.
October 18, 2016 4:40 a.m.
Wrt Brago, I was going to point out that he can enable you to re-assign Paradox Haze to different players, but then I realized it isn't in the deck anymore. Brago would also give you some versatility to the only other aura you have, Power Artifact. That is, if you decide to keep Power Artifact (unfortunately on that one I can give little opinion).
If you want something different to try, have you considered the + hard lock? Teferi alone would prevent your opponents from getting in your way at instant speed.
For protection in your maybeboard, maybe Padeem, Consul of Innovation would be worth trying? The two decks are very different from each other, but when my Daretti, Scrap Savant deck needed its graveyard protected I started using Orbs of Warding to give myself hexproof. That would be an inclusion dependent on your metagame. Also from your maybeboard I think Inventors' Fair could find a nice home here. Its lifegain can help offset those incidentals you mention, and it is also a potent tutor with all the artifacts in you deck. Crucible of Worlds making it reusable is all the better for it.
October 18, 2016 1:16 p.m.
Meekstone is an all star in my edh experience and I include it in any deck with Trinket mage as part of his toolkit. I'd say it hits a vast majority of creatures played in commander except tokens. Blind Obedience will help you keep yourself from being pinged to death by lands and the cost is pretty efficient for what you get.
P.s. If you start missing chronatog you should consider Chronatog Totem imo it's been more useful for me.
October 18, 2016 4:26 p.m.
dlamars thx for the suggestions! Unfortunately blind obedience isn't an option because it has in the text.
Meekstone sounds good, only affects sun titan and spelltithe enforcer (which is already among my "maybe not" cards) in my deck and creatures equipped with sword of fire and ice (actually I've noticed that sword is often not cool with ensnaring bridge as well - might be replaced).
Chronatog totem is imo even worse than Chronatog because while it makes mana, you can't keep up a constant lock as it is is possible with Chronatog or Sundial of the Infinite. You have to pay to make it a creature, then won't get to untap when the turn is skipped and eventually run out of mana and you have to take a turn now and then. I've explained in the deck description why I will probably play sundial over all other options
RicketyEng I guess I can play Padeem, also because he potentially draws cards. 3U is also a nice cost, easier to play than anything with WW for example. I don't think I need anything to give myself hexproof though...I rarely get targeted with anything.
Teferi is pretty much unplayable with UUU, I'm happy if I can play a card with UU when I draw it. The lock is cool though, maybe I put it in another deck, where Teferi is already included!
Inventors Fair will most likely replace Mishra's factory tomorrow. Inkmoth and blinkmoth are much better anyway and probably enough manlands...what do you think?
October 18, 2016 5 p.m.
well, seeing on how well your deck can potentially shut down a game, for non-competitive games you should incorperate effects and abilities that add an element of chance or something that can randomize how certain plays end.
for example in blue (the name of the card escapes me) there's an effect where if one person were to play an instant or sorcery in a clockwise order every player is given the opportunity to copy that spell and cast it for free.
Hard control decks like this often suck the fun out of a game, so maybe you could use unpredictable effects like this to make things random while still maintaining a degree of control to make things fun again
October 18, 2016 5:31 p.m.
Reminder text doesn't count towards color identity since technically it doesn't exist as far as the rules are concerned. So Blind Obedience or any extort card is usable in mono white or black.
You're right about Chronatog Totem I suppose, I use it more as a back up than an infinite lock in esper. Creatures die so quickly in my meta I take what I can get.
October 18, 2016 5:40 p.m.
Oh, that's nice, I didn't know that the symbol in the extortion text doesn't count. Not so sure though, if that card is really better than any other already in the deck...
Just realised that Sun Titan has vigilance so I think Meekstone will be included.
feyn_do_alduin, putting cards in a control deck, from which everyone benefits is neither fun nor does it make any sense imo. Playing this deck mostly results in a situation in which I play against 3 or 4 other people and it's hard enough to win, because I'm the only one who has to find solutions to ALL players' threats while the others pretty much ignore each other. This often results in a win for the player with the most blatant and impossible strategy, just because no one focuses on him. Every card I play has to have a huge impact on the game to have a chance of winning against the whole table and each "fun" piece isn't really fun to play because it only makes myself lose faster. Stax is only fun when it is strong and actually this deck creates the most laughs on the table (well, mostly from people who are not actually in the game, but the spectators find it very funny every time).
October 19, 2016 3:35 a.m.
these kinds of plays are strictly speaking a handicap, but I always have ATLEAST one card in each of my decks which can be used politically or used to create chaos. I find games to be more fun where there's a greater element of chance as opposed to the super grindy ones where each move is heavily weighed and measured.
The use of chaotic effects can also break tension in the room allowing for more relaxed opponents (which i find to ALWAYS be a greater benefit)
October 19, 2016 4:35 a.m.
Actually I really hate chaos plays and from my experience it often ends with all players being pissed off. It's the same with very obvious misplays, when everyone already pointed out that some action is not a good choice and a player still pulls it off...that's when people get angry and carry their mischief into the next round as well. It surely depends on the players and if that works for you it's fine. I would say that chaos plays always end up in favour of someone, who really didn't deserve to win in a game with 3, 4 or even 5 players and leaves everyone frustrated who put much time, effort and also money in a well thought out deck. The more experienced players have no problem with losing if it was earned. If you lose because someone got lucky in a chaotic situation or profited by chance from severe misplays of others, that just sucks.
October 19, 2016 4:59 a.m.
There's a tournament on Wednesday and I'm looking forward to the experience. Commander tournaments are quite rare and I will need to tune the deck a bit for 2 player games...probably using Pithing Needle again and maybe Forcefield and Sword of Fire and Ice too. Another planeswalker (jace) might be added but there's not much time left to prepare or test. Unfortunately Ravages of War and Sunder won't arrive before tomorrow so I will have to rely on what I already have.
Still waiting on details to be revealed but it is surely a torunament with the original banlist, not the French one, meaning Augustin is going to hit fully powered as given above. I will write a short report in the updates then, if I can remember enough of what happened in the games!
October 25, 2016 4:31 a.m.
Id cut city of Brass for Skycloud Expanse. No damage, plus it can filter colorless mana.
October 25, 2016 11:45 a.m.
October 25, 2016 11:48 a.m.
They will probably be added but won't replace another colour producing land, rather one that makes only colorless...the problem with skycloud expanse is that it only works if there is already other mana available, just as it is with the signet. I've already taken out reflecting pool because it often didn't work and I'm not sure if that's also the case with skycloud expanse. More colour is always good so I will test it.
Thalakos lowland works well in the deck because I'm often bouncing most of my lands anyway and then the doesn't untap side effect isn't relevant. Maybe you have mistaken it for the old fetchlands that came into play tapped?
Flooded strand could replace a basic land or another uncoloured land...I haven't used fetchlands at all because I don't really want to reduce the already low amount of lands while playing. Being able to shuffle is great though, so I might include one fetchland.
October 25, 2016 12:03 p.m.
My problem was not with lowlands downside. I personally think the fetch has essentially no downside, so its just a strict upgrade. It does not thin in commander, the percentage change is negligible. As for Skycloud Expanse, keep in mind it can filter colorless mana.
October 25, 2016 12:11 p.m.
I'd still rather remove a land that produces no colour at all instead, because colour is the main problem, even though there are not many coloured spells in the deck. Kor Haven, Mishra's factory or Blinkmoth Well are on my cut list anyway.
Maybe I can find skycloud expanse at the shop tomorrow, if not I can only go with flooded strand
October 25, 2016 12:20 p.m.
I've put in a random Bribery for the tournament tomorrow (instead of cyclonic rift). Most people will have at least one ugly eldrazi basher in the deck and if that potentially hits turn 2, it's pretty much over. Even later, with a softlock in place it's probably game winning...it's absolutely random but it's a trump card.
October 25, 2016 7:06 p.m.
October 26, 2016 4:05 p.m.
K00lDudE1 I'll comment on each of these cards...
Dovin Baan: looked great when I first saw him because he protects himself with the first ability and the ultimate is a Static Orb only for opponents. BUT I believe you can't play a planeswalker because of his ultimate (as you probably won't get to pull it off anyway unless you already control the whole table) and his 2nd ability isn't worth removing counters from him. Canceling creatures' activated abilities is done best by Cursed Totem, also Pithing Needle or Phyrexian Revoker if I want to have more similar effects, because they are all artifacts and can be cast easier, faster and also with Mishra's Workshop.
Narset Transcendent: tested in the very beginning of the deck - 2nd ability is useless here, first ability isn't a reliable card draw either...not playing her for the ultimate alone (besides, Jace, Unraveler of Secrets is much better imo, so he would be the first choice if I included another planeswalker)
Torrential Gearhulk: no targets in this deck
Cataclysmic Gearhulk: doesn't attack the lands and doesn't remove planeswalkers, so I rather go with the original Cataclysm. By reducing artifacts and enchantments to one I hurt myself much and if I don't take the lands with the same action I lose more than I win.
Tamiyo, the Moon Sage: to be considered for my 1 vs 1 tournament version of this deck (Augustin's $t4ks (tournament version)) because she can tap out mana artifacts (happened to me yesterday, it's pretty effective). Costs 5 mana and doesn't have a global effect, tapping one permanent is not often essential with more people on the table...2nd ability could potentially draw some cards but is it worth ? When enough tapped creatures are on the board from which Tamiyo could get cards, she will surely be killed in the next turn...not enough impact for multiplayer imo.
From these cards I would consider Dovin Baan for multiplayer and Grand Abolisher for one on one. Dovin Baan might indeed survive long enough with his first ability to get to the ultimate and then it's devastating. Grand Abolisher might improve the matchup against other control decks in 2 player games, but something without double white would be great...
October 27, 2016 5:47 p.m.
really great beautiful deck, its so good would love to play against this one. :)
November 22, 2016 10:22 a.m.
Thank you Shane.Allen! I see you have some powerful commander decks too...any ideas on how to further improve mine?
It's pretty much solved and sometimes it wins on turn 2 with Land Equilibrium but if that doesn't happen and the game takes really long I often find myself unable to regain control again. What do you think of Mystical Tutor to search for a specific reset button? Any cards that could be replaced with better ones?
November 23, 2016 3:31 a.m.
Winterblast I like Mystical Tutor, its best used after the lock when you need to grab a finisher. I'm not the biggest fan of Padeem, Consul of Innovation I much better like Blind Obedience and Dramatic reversal are really much better cards for the price. Windfall is also a great card if you need to refill your hand. It's really a great looking deck.
November 23, 2016 12:51 p.m.
Padeem is for protection, he usually does a great job. There's nothing better that gives artifacts hexproof at the moment...
November 23, 2016 5:45 p.m.
Crazy awesome deck. I don't know much about playing stax, but this looks oppressive. My concern looking at it would be that with a lot of cheap spells and a commander who makes them cheaper, wouldn't you want more card draw to keep you rolling through the deck?
May 12, 2017 5:53 p.m.
Thanks HOPMONSTER, card draw is indeed not too much in here...there's scroll rack, divining top, windfall. I've thought about Pull from Tomorrow, because it draws X and can turn the late game (if it gets so far).
Ivory mask is too expensive for that effect.
Karmic justice has been moved in and out of the deck several times, it mistly did next to nothing...at best someone lost one permanent to it, at worst the opponents played around it anyway, for example by exiling everything important with Consulate Crackdown. Padeem is better protection imo, because he also draws cards, maybe Hanna's Custody would be an option too
Open the vaults is too expensive for a two sided effect, I think Sun Titan is a much better recovery tool
Linvala...good, but there is Cursed Totem which is an artifact (and I'd like to use artifacts over coloured spells here to avoid mana problems and to be able to cast as much as possible with workshop, tomb and city and the mana artifacts), it costs only 2 and I don't need the one sided effect of Linvala because I play no creature with an activated ability myself ;)
What I might remove is Strionic Resonator because it is too situational. Pointing out the little card draw will probably make me cut this card.
May 12, 2017 6:49 p.m.
youngfischer too little blue in the deck and it is really bad with all the taxing spheres and stuff because it's card disadvantage and not free either.
May 21, 2017 9:28 a.m.
Hey just curious if you tried out Ward of Bones and what you think of it? I'm trying it in my mostly creatureless Teferi, Temporal Archmage deck since it can come out turn one or two, I kind of like it more than Land Equilibrium but I'm not sure about it yet
May 21, 2017 11:58 a.m.
That makes sense. I actually have this deck build. Play-testing it now. However, I think I am going to add Inkmoth Nexus for your blinkmoth nexus as it has infect. I also have most the ETB effects. Though I suppose it makes more sense since you are playing humility.
May 21, 2017 12:02 p.m.
dlamars I had it in the deck in the beginning, before I owned a Land Equilibrium, then I played them both and then I cut ward of bones. One problem is that it allows the opponents to have one more of every type than you have, while land equilibrium doesn't. If I have 0 lands with land equilibrium, no one can play a land until I do (the great part is, that according to the ruling you can't play the land and use the mana before sacrificing it). Another problem is that I usually have more of every other permanent type than everyone else, so apart from limiting the land supply the effects of ward of bones have often been completely useless.
I've just bought Ugin, the Spirit Dragon and I probably put him in the deck as soon as the order arrives. Not sure what to cut for it though...maybe Cataclysm because ugin is a great mass removal too, or Words of Wind (although this helps a lot with removing certain pieces that might prevent my own plays while slowing down the opponents, for example bouncing a Cursed Totem or Ensnaring Bridge for one action then playing it again), or Sapphire Medallion because I have already reduced the coloured spells very much.
May 21, 2017 1:36 p.m.
I forgot to mention that ward of bones only prevents playing the cards from one's hand, land equilibrium prevents the lands from being put into play, no matter how they came into play...with ward you can still use search stuff like solemn, wood elves and with land equilibrium these won't be able to cheat extra lands into play!
May 21, 2017 2:13 p.m.
It is funny that you mention cataclysm because that card is actually another card I thought about replacing. I also have a Ulamog, the ceaseless hunger deck and I would have no problem with that card. There are a few other aggro decks as well that could care less about it. With our meta that we have anyway. One problem that you actually mention with this deck is that you just have to be patient with it with larger groups. Because if you play your big cards too soon, you get targeted quick.
May 21, 2017 5:48 p.m.
Cataclysm is awesome if you manage to get a constellation of various card types which results in a lock when everyone sacrifices. It also kills all planeswalkers (which no other spell in the deck can do). It was better in the build which included the cards of the maybe list, but it's still a reset button for when I'm not fast enough in the early game.
Cutting words of wind is an option because it's also not as good as it was with the cards on the maybe list but it's still a possible turn 2 win: for example turn 1 mana crypt, trinisphere; turn 2 words of wind...and then skip every draw and no one can play anything until all opponents have drawn their whole deck. It's also possible to do the same when cataclysm reduces the board to words of wind and some taxing sphere and/or augustin, so that's another reason for keeping both cards.
At the moment I think it will be the medallion that gives way for Ugin because it only helps in casting coloured spells and only of one colour. I might put it in my Jhoira deck instead
May 21, 2017 6:28 p.m.
Please login to comment
|Date added||8 months|
|Last updated||1 day|
This deck is Commander / EDH legal.
|Tokens||1/1 Soldier, Elspeth|
|Folders||Great Decks, EDH Stax, Good Ideas, Others', EDH, sigarda, STAX Commander, Yo, Control|