Winterblast Deckling

Please login to comment

volcanic this is from my update on October 10th:

"I'm currently testing Eldritch Evolution instead of Druids' Repository. It could get Derevi from a dork, also Loyal Retainers, Edric, Tymna, Manglehorn, Mindcensor, Oddsmaker...from a cmc 3 creature it would get reanimation in the form of Karmic Guide/Body Double or Felidar/Kiki if that's a better choice. It would mostly get the backup combo, gas or reanimation, which is why I will try swapping it in for the standalone backup combo piece . The background for the choice is that I can't remember having won a game with repository so far."

So, the answer is that it can get a few different effects from basically every lower cmc creature. It turned out to be good in testing, more effective than repository and leading to faster wins in more difficult situations.

December 6, 2018 7:55 a.m.

Nietzsky sry for the late reply. Statuary has helped me a lot indeed, enables paying for the global taxes as well as generally more expensive stuff. I wouldn't play more cards to have payoff for big mana but I'm rather looking at how to prevent bricking on mediocre threats after having established a first lock. Some of the cmc 1 and 2 spells might also need a 2nd look but to be honest I haven't played with the deck as much recently as I had when writing the primer. Karn, Scion of Urza (also castable with Statuary) might be a great planeswalker for this deck and Narset Transcendent might go in again too. Basically everything that draws constantly in the mid game is rather good. The early game can focus completely on ramp and preventing ramp then.

December 3, 2018 6:12 a.m.

DexztrO I have altered fbb REBs and in general I like that artwork better than any pyroblast printing so far. In this deck it's definitely irrelevant and in similarly rare niche cases it could just as well be an upside...for example target changing effects might have a problem with redirecting REB if there aren't any other blue cards in play or on the stack. I think it makes absolutely no difference for me besides the look.

November 30, 2018 7:55 a.m.

The funny aspect of such "discussions" is that the people who always have all answers in theory will most likely never have them in actual games because they build decks like "card X is a solution to Y, card A a solution to B..." making the whole pile completely random and they never have what is really needed.

Arvail I don't think anyone needs to build decks with intentional weaknesses because there is no deck without any weakness anyway. You can build a deck perfectly and it will still have effects that it doesn't want to see. It's upon the opponents to choose their disruption in order to have a good chance against what they think is most dangerous for their own gameplan.

November 27, 2018 4:32 a.m.

That depends on what the hand and board is. For example if you have flash in hand, a winning pile would be hulk/body double/necromancy. With Najeela in play it could be Derevi and two reanimator spells...there's a lot of options including bluffing piles

November 24, 2018 3:22 a.m.

9hundred if there's 3 other people who want such stax pieces gone, it's realistic that someone will remove them eventually. On the other hand, if there are more stax decks at a table, the effectivenes of anti-storm cards is getting lower because more of everyone's opponents don't care about them. This is why stax decks also need a rather fast way to win and can't rely on just preventing everything forever. Having an effective win con will always be a reason for decks to be at the top in multiplayer, compared to everything that primarily wants to act as control deck.

Having the correct answer is also something that is a bit random. Let's say you keep that crypt, land, rule of law opening and use it. If you don't go first, one or more players might already have played multiple spells. And if you go first, you might get fucked by a t2/3 flash because you thought rule of law was a perfect start and instead you would have needed a grafdigger's cage. That's the risk of not playing something aggressive in a singleton format...opening hands might or might not have what is needed to answer early game kills.

November 23, 2018 6:41 a.m.

Barbola I would say just win faster or try to destroy the ramp Narset needs to be cast that early t1/2 seems pretty unrealistic, at least not consistently. Meltdown can ruin a fast start pretty easily because the used rocks must all be cmc 0-1 so you just spend 2 mana and destroy all the acceleration. Mental Misstep is also important against such decks and Manglehorn is also strong, if cast early enough (t2 with a dork or maybe even with mana crypt on t1). Another option is to counter the most important spell(s) Narset reveals because then the whole table gains more time. usually it's in everyone's interest to prevent Narset from casting big stuff for free, so you shouldn't be alone there. This deck can exploit such a situation easily and force the opponents to deal with the visible threat while you collect the cards in hand that win the game for you.

As for Zur, Gilded Drake is very useful. The high number of Ux commanders in my meta made me add Red Elemental Blast instead of dedicated creature removal.

November 22, 2018 11 a.m.

Said on Commander Mill...


You might want to have a look at Ghoulcaller's Bell, Codex Shredder, Pyxis of Pandemonium, Lantern of Insight, Isochron Scepter and Dramatic Reversal. Also Mnemonic Betrayal (Yawgmoth's Will for your opponents' cards) is really good when you mill. I would reconsider the mana rocks you have, especially since you are missing the cheap (money-wise) but good ones such as Fellwar Stone, Talisman of Dominance, Dimir Signet. Dark Ritual is a must play.

Notion thief will want Windfall, Timetwister, Whispering Madness, Time Spiral...whatever your budget allows.

November 22, 2018 6:10 a.m.

Thanks for that Barbola! I had Skullclamp in the deck once and it's ok. Not like Edric, Spymaster of Trest but you can turn tokens into some cards. However, I found it is useful only when I have creatures that could just attack as well and for these situations Mindblade Render, Azra Oddsmaker and Tymna the Weaver provide more long-term value without having to sac your whole board. It's more problematic to get cards when you have no board, which is why I have added Wheel of Fortune again. I would probably use Skullclamp when it's not sure your creatures go unblocked frequently. My meta is very low on creatures, so there's much more value in keeping creatures and getting draws off combat based abilities. It's also not often happening that a creature is destroyed or killed by dmg (most often it's counters/bounce here because everyone is heavy on blue), so Skullclamp would only be used to kill off tokens and dorks and they help more when they are still alive. Manual beatdown is indeed a realistic option sometimes so I rather keep my warrior tokens.

Dryad arbor feels unnecessary because it's just a land that can't be used immediately and only produces one colour. Because of that, Razaketh kills won't get faster with a t1 Dryad arbor, especially since you can't calculate with "1 creature, 2 lands, 1 green mana" when one creature is also a land. Having creatures for Razaketh is usually not a problem at all and maximising the chances of getting opening hands with the correct colours on lands is really important.

November 22, 2018 3:33 a.m.

I tried to make a budget version of the deck myself now. Sorted the cards according to price provided by tappedout and tried to replace the most expensive ones of each category. Maybe if you compare the lists we can find out what the cheapest and most useful cards are. My first impression is that the lands are probably where you want to put the money before other stuff.

Najeela's Hulk Pod Project (budget version)

Commander / EDH* Winterblast


November 22, 2018 2:35 a.m.

As for Circu, we are working on a primer in the respective discord to cover the core cards and the possible ways to play him. This is for example my build:

Brain Fart Stax

Commander / EDH Winterblast


Don't get carried away by the deck name, it's not stax but first of all a scepter combo deck. my alternative win con besides dramatic scepter is paradox engine because it wins with any instant and scepter or the deck can be drawn and looped (timetwister/codex shredder) with top/key while Circu exiles the libraries in the process. Praetor's grasp can be used to find a win con too. The deck can threaten a kill pretty fast and sometimes it feels like playing storm but if it doesn't win early the control plan kicks in.

Another possible way is to use Doomsday as an alternative way to win (also to assemble the scepter combo in the pile), like Bad_Dog does in this build, which is more on the storm side: Circu Storm 1

The Circu deck that was listed all the time here before it was deleted was this one: Assuming Direct Control

Personally I think that lab man wins are not really overlapping well with the scepter combo, but paradox engine and other "draw your deck" options are. Eventually you can always win with Circu if you can loop your deck.

November 21, 2018 4:28 a.m.

Said on Brain Fart Stax...


Daedalus19876 I rather have not too many tutors that don't give the cards directly in hand here. With Chains and Uba Mask as key cards of the deck it's sometimes not possible to just get the card from a to-top-tutor in the same turn and then these cards slow you down more than you want. What I have added more of are cards that provide more card advantage, such as Manifold Insights. That's always a gain and at worst you just get mana rocks and best, people give you stuff to hurt each other or they are forced to give you combo pieces.

November 21, 2018 4:10 a.m.


Najeela's Hulk Pod Project (cEDH Primer)

Commander / EDH Winterblast

SCORE: 130 | 106 COMMENTS | 21607 VIEWS | IN 57 FOLDERS

Brain Fart Stax

Commander / EDH Winterblast


Augustin's $t4ks (Primer)

Commander / EDH Winterblast

SCORE: 136 | 167 COMMENTS | 22446 VIEWS | IN 48 FOLDERS

Sisay's Eldrazi Paradoxon

Commander / EDH Winterblast


Master the Infinite!

Commander / EDH Winterblast


Machine & Moustache MAN

Commander / EDH Winterblast


Workshop Party

Commander / EDH Winterblast


Exalted Stax

Modern* Winterblast


Finished Decks 41
Prototype Decks 22
Drafts 0
Playing since Classic Sixth Edition
Points 1300
Avg. deck rating 20.58
T/O Rank 66
Helper Rank 19
Favorite formats Legacy, Commander / EDH
Good Card Suggestions 411
Last activity 4 days
Joined 2 years