Winterblast Deckling

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Said on No response...

#1

I would include something (or rather quite a few cards) against enchantments and artifacts because there's enough in blue that is NOT counterspells that can completely ruin a midrange aggro deck. Land Equilibrium, Overburden, Mana Breach, Pendrell Mists, Propaganda, Sunder...and don't forget about Ensnaring Bridge!

January 16, 2017 10:54 a.m.

Said on Baral, Who Says ......

#2

hoardofnotions the counterspell scepter is absolutely devastating and it makes good use of colourless mana sources. I'd play much more artifacts and also Ancient Tomb for the sake of speed though. Just think of it: turn 1 land, Mox Diamond (or another 0 mana artifact), Merchant Scroll for Mana Drain. turn 2 Ancient Tomb and Isochron Scepter with Mana Drain imprinted...and 2 spare mana to activate it.

And with more tutors and more mana artifacts you have a good chance of actually playing it that fast if you happen to get scepter on the starting hand. Transmute Artifact does a great job too, as you can get a scepter for any mana rock if you have a counterspell left in your hand.

The big question is alway how you want to win in the end. Including a combo takes up a few slots and searching for combo pieces can also take some more slots you might need for something else. Planeswalkers als alternative win options are also fine, for example if you are able to protect a Jace, the Mind Sculptor long enough it's also game over and h is powerful on his own. Simply beating your opponent with whatever tokens you produce looks good but it might not be enough...you should think about how you really want to win and then you know how to build around the counter stuff your commander encourages.

January 16, 2017 10:43 a.m.

I'd rather play Sliver Queen as the commander and use tutors for getting the combo enchantments...it's a bit more straightforward than having the sliver tutor as commander.

Leyline of Lifeforce might be interesting

January 16, 2017 9:52 a.m.

Said on Baral, Who Says ......

#4

Looks great already but I think this commander has more potential if you replaced some cards with better (not necessarily more expensive) ones or if you had more synergies in the deck. I would say if you plan on playing blue for a longer time you can't go without some staples though and you should probably invest some more money, also because these cards won't get any cheaper anymore and you can surely sell them for the same or more after a few years.

I would play more free counters, if you can afford them: Force of Will, Pact of Negation, Daze, Foil, Thwart and maybe Misdirection and Commandeer. I personally like Twincast very much, because you can mess around with your opponents's spells for only UU. Disallow from aether revolt is also great, because you can choose between spells and abilities and it's only 1UU. Of course Stifle should be considered as well, but it depends on how often you will probably need it against your opponents.

Isochron Scepter is awesome with any hardcounter for 2 mana, the worst of them being Mana Drain (but a normal Counterspell imprinted in the szepter is also hard to play around in commander, especially in the late game).

More tutors would be cool: Mystical Tutor, Personal Tutor, Merchant Scroll, Intuitionand you could replace some of the worse draw spells with better ones, for example Dig Through Time, Gush, Windfall...

Riptide Laboratory for protecting your wizards and for re-using ETB effects. Very powerful with Venser, Shaper Savant.

January 16, 2017 9:32 a.m.

I mean that you come up with a new format to play exclusively big spells and it seems you want to do this because you feel it isn't possible to play these spells effectively in other formats. But if you have a look at commander for example, you can play spells with cmc 4 much faster than in your new format, even on turn 1 if you draw well.

January 15, 2017 2:03 p.m.

I don't really see the point of making a high mana cost gameplay by starting off with two more mana in the beginning. It doesn't make the format more powerful or explosive as for example normal commander is. In fact it guarantees that no one plays anything before turn two and if you want to play well, high mana cost spells with alternative casting costs become extremely interesting. Force of Will and Foil could counter on turn one, Commandeer, Misdirection and Thwart are also great in that format and probably necessary to deal with other big spells that can be cast for free.

January 13, 2017 5 p.m.

Nonblue Stax is not as easy as it seems, at least in commander...I usually come back to blue again after trying something else. Even more interesting though is white imo, as it provides us with Armageddon, Ravages of War, Cataclysm and more reset buttons and other really nasty effects.

I've tried to build another Stax without blue, but mine is instead:


Fortress of the Monarch

Commander / EDH* Winterblast

SCORE: 2 | 2 COMMENTS | 247 VIEWS | IN 4 FOLDERS


Still needs to be tested though because at the moment I'm playing an aggressive 4 colour list without green. Great to read something new about EDH Stax here, there are so many ideas and approaches to that play style in the format :)

January 10, 2017 11 a.m.

Said on Workshop Party...

#8

I plan on playing that one in other stax lists but here it has a bit too few really useful targets, only tangle wire, crucible and like 2 or 3 mana artifacts. For staff of domination I'd like to play Power Artifact Basalt Monolith and Rings of Brighthearth too, and this package is too much for this deck.

January 9, 2017 12:49 a.m.

Said on Workshop Party...

#9

I plan on playing that one in other stax lists but here it has a bit too few really useful targets, only tangle wire, crucible and like 2 or 3 mana artifacts. For staff of domination I'd like to play Power Artifact Basalt Monolith and Rings of Brighthearth too, and this package is too much for this deck.

January 9, 2017 12:49 a.m.

Said on Workshop Party...

#10

KroggandMohawk nomoreeightbit I've updated the list now to how the deck is in reality. Probably exchanging deepglow skate with wheel of fortune or intuition.

January 8, 2017 3:59 p.m.

Said on Workshop Party...

#11

Because it destroys all lands with mycosynth lattice.

I think I will cut it for key to the city though and I'll add cephalid constable from the maybe list because it's just too devastating in this deck. Deepglow skate is probably going to be removed and put into a different stax list based on more stuff with counters. Also cultivators caravan and viashino heretic are going out of the deck. Need to update the list again after next week

January 7, 2017 6:34 p.m.

Said on How To Give ......

#12

Barjack521 creating chaos is the death of any control deck, it's not even funny to play then because you simply fuck up very quickly and that's it.

January 1, 2017 8:11 p.m.

Said on None...

#13

I'd have a look at eBay, with some time and luck you can save a lot of money.

January 1, 2017 6:42 p.m.

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Finished Decks 14
Prototype Decks 6
Drafts 0
Playing since Classic Sixth Edition
Avg. deck rating 4.60
T/O Rank 75
Helper Rank 44
Favorite formats Legacy, Commander / EDH
Good Card Suggestions 66
Last activity 4 days
Joined 4 months