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Soren841 I need to add a description here. Saheeli's 2nd ability will be most used, the servos are mostly for blocking and smokestack/portal fodder...it's not a creature heavy deck so tabernacle will mostly affect opponents, especially with winter orb for example.
I'll play Bazaar here because Uba mask plays a big role in the deck and looting effects will be just plain draw then. Thx for the suggestion, didn't think about that archive yet...might be too expensive though and maybe has too few cards to work with. I'll have a look,it's still just a draft and hasn't been tested yet more thsn goldfishing
August 12, 2018 4:39 a.m.
Soren841 I have 5 now...also, this deck doesn't exist in paper anymore. My paper decks are Augustin's $t4ks (Primer), Najeela's Hulk Pod Project, Master the Infinite!, Brain Fart Stax, Sisay's Eldrazi Paradoxon and Der Urhunger - walking tall
August 12, 2018 4:31 a.m.
Soren841 inquiry is another wheel for waste not/thief and disruption, Mizzix's Mastery is a late game one card win or for cheaper mind's desire/ad nauseam/Doomsday or doubled mind's desire. Bonus round is a possibility but it feels like a win more card. I've tried a few times
August 11, 2018 5:21 p.m.
It's a maybe...in goldfishing there wasn't often a situation in which I wanted to drop it upon drawing, especially when there's the bazaar/mask engine. But I guess I could play candelabra for b2b and winter orb and multiple bazaar/workshop uses. Testing in real life soon
August 10, 2018 8:24 a.m.
Daedronus ForsakenxEDHx you can find Najeela as the example deck for Ramos in the list above...unfortunately the list hasn't been updated since. I would also say she should move up a bit because if Ramos was fine in 2 with that build, then the deck with Najeela is definitely better because she really provides a strong plan B now and also helps a lot with the main plan. This is the build that is still listed under Ramos at the moment:
Commander / EDH
SCORE: 85 | 66 COMMENTS | 14244 VIEWS | IN 36 FOLDERS
BTW, I'm currently working on the new Saheeli as a classic Stax deck...probably going to build this in paper as well because I always wanted a 2nd Ux stax besides GAAIV. Here's the list:
Commander / EDH*
12 VIEWS | IN 1 FOLDER
August 10, 2018 6:22 a.m.
UR2L8 have you seen that pod can only be activated at sorcery speed? Untapping it at eot with the voltaic servant wouldn't help because you can't activate pod in the end step and you would be stuck with it until the next turn.
The commander being cmc 3 makes it rather easy to start the pod line and if I don't have 3 mana to kill in the same turn or don't want to sac Najeela, it will be a search from 1 to 2 that gets for example a gilded drake or leonin as disruption or from 2 to 3 that gets manglehorn (which hurts one player immediately and everyone else permanently) or Derevi ...in such a situation it's better to make a value play than beginning the pod combo and get stuck in the middle.
Tl;dr the voltaic servant doesn't work. And it requires a lot of otherwise dead slots
August 4, 2018 3:11 a.m.
Nietzsky it wasn't exactly a m19 update since I haven't considered any m19 cards...do you think the effect of isolate is good enough? How many relevant cmc 1 PERMANENTS are there that wouldn't just be killed by a simple Disenchant if I felt I needed another removal?
August 3, 2018 10:19 a.m.
Blood artist is better because it triggers when any creatures die and players getting hexproof/shroud is basically never happening in cEDH. The main purpose of that slot is to have an instant speed or post-combat hulk line and when I cast blood artist outside of that purpose it's either to set up a Leonin loop manually or to have at least a source of dmg to hit an ad nauseam player...and artist can target exactly that player and it has a higher chance of dealing dmg than zulaport. However, I play zulaport online because it requires no target selection and that means it can be skipped on the stack without a mouseclick. That's basically the only upside there ;)
August 2, 2018 12:44 a.m.
Spell pierce counters mana rocks, which is basically what the counterspells are most often used for - early game resource denial. Sometimes it's for protection but mostly the counters are going along with the taxes and hit ramp.
July 30, 2018 6:32 p.m.
n0bunga I've made a list myself, it's more stax:
Commander / EDH*
1 VIEW | IN 1 FOLDER
July 30, 2018 9:46 a.m.
As for Yuriko, I think we have to set aside the "dmg doesn't matter anyway" thought because we all know that there are cEDH decks that frequently kill with damage. Also, Yuriko makes all opponents lose life equally, so she can kill multiple opponents at once with her ability...ad nauseam and necropotence users aren't happy to lose large chunks of life fast either.
So, what I see here isn't a worse Doomsday commander than others but rather an option for a stax deck that actually wants to kill with her ability. Well, it can even use Doomsday I guess...how many cheap Ninjas do we have? Maybe Arcane Adaptation and stack shit in DD (3 triggers with cmc 12+ stuff?) or with Brainstorm or Scroll rack? In a stax shell it should be possible and probably better than just letting that commander front a genreric UB Doomsday build.
July 30, 2018 4:42 a.m.
n0bunga it's not easy to suggest another win con that isn't what I personally think is the best way to go...but one way would be to go full into the commander combo and focus on that. Obviously not as warrior tribal but still with the infinite combat as the plan A, with stax and stuff. This would put the deck back at least 2 turns in speed though because on average the commander kills happen on t4 and hulk accelerates the possible kills to t2.
I have considered Jeskai Ascendancy too at some point but I wanted to play it as a looting engine and to trigger the combat combo. Eventually I found that it's not reasonable for that purpose...playing it as the main plan of the deck didn't even occur to me because it felt too spell based
July 29, 2018 4:05 a.m.
Boardwipes are obviously not cool because creatures are rather important here, but as hulk basically works either from the graveyard (with necromancy) or from the hand without any board presence, I will then try to find these cards then. Same thing when it's the other way round...when pod or hulk fail, the commander makes the pressure and there's still two different cards in the deck that go infinite with Najeela - Derevi and Druids' repository.
I had all 3 wheels in the deck when I still played Ramos but since I can use stuff like Edric now the one wheel that draws always 7 and also acts as a discard is probably the best. Timetwister doesn't get me stuff to the gy and it also doesn't leave my gy intact, so it will be hard to win off it right afterwards. It's a complete reset but actually I don't need that anymore. I've got enough draw off which opponents don't profit and with wheel of fortune I have a good chance at winning with what I discarded and what has already been in the gy before.
I'd put it in the adaptive combo folder but it's leaning towards fast, simply because hulk can kill t2 surprisingly frequently. Mostly it's t3/4 though but then it has a setup that provides great value when the game drags on. Most interaction and disruption is on hatebears like mindcensor, manglehorn or suited for removing stax pieces that prevent me from winning...that's for example meltdown, aura shards, cyclonic rift, fire covenant...that's because the hatebears are fodder and targets for pod and the deck is going so fast that I'm not wasting too much time on actively stopping other people. If I can drop a hatebear on curve in the early game it's cool, but first of all I'm trying to be the threat at the table. Cards like meltdown a d fire covenant can be reactive too, when someone else is starting too fast, but mostly the removal should deal with stuff like torpor orb or cursed totem. I've thought about playing flusterstorm, maybe instead of swan song because it is often an uncounterable counter but I'm pretty sure that the 3 or 4 free and cmc 1 counters are the most I'd like to have there...it's great to have these as protection, also for Razaketh, but in testing even mana drain felt too clunky.
July 28, 2018 8:34 a.m.
n0bunga I guess my comment got list in the pointless discussion above but maybe you have sone time for a constructive argument instead...
July 28, 2018 6:04 a.m.
n0bunga I've had a chance to look at your Najeela build and I have some questions, most of which come from my own experience with the commander and how I came to use the strategy I currently have.
First of all, did you build a jeskai ascendancy deck with Najeela because you thought that she would be the best commander for such a deck or because you thought there wasn't any reasonable build going round for her and this felt like a competitive approach? I can see that she is an outlet for mana generating combos but it seems like you don't get much value from her if you are behind or unable to get the Ascendancy online. I tried to implement a win con that has overlapping pieces that combo with Najeela alone (Derevi) so that the commander is an actually valid plan B without wasting slots in the deck.
Is protean hulk dying actually winning without further setup or is it just a value hulk that needs a haste enabler in play and then further spells to win? Can you get rector and sac it for ascendancy? Are there other ways to use hulk besides flash? Do you have instant speed kills with hulk? Overall, is hulk worth being played in that build at all then?
How do you feel about the commander having a rather cheap cost and not really contributing anything to the setup or to the late game grinding ability of the deck? When I switched from Ramos to Najeela I first thought that I would just have a better deck without changing anything in the 99, but I quickly saw that the commander being castable in the early game can actually have a huge impact on how the deck goes off or generates card advantage. Eventually it influenced my card choices for carddraw and interaction (Edric, Tymna, mindblade render, azra oddsmaker, aura shards...) that I had exactly this commander available. It might not be better to do that in your build, because you need a critical mass of instants and sorceries, which brings up the question again if you really think an Ascendancy combo is suitable for that commander as the build you would suggest to someone else.
We know that the casual approach would be to focus on the combat combo but if you build her competitively you should be able to actually get the most value out of her while having a better and faster plan A than a commander centric beatdown. You found a fast and probably decent win con for 5c but I don't think that the commander actually helps a lot with the way you have to build that.
July 27, 2018 6:20 p.m.
rgwenceslao gamble isn't good enough, considering that I've got all colors to choose from.
Safekeeper and Abolisher are possible but in practice I haven't ever felt the need for post-hulk protection and outside of the hulk lines Abolisher is too hard to cast and both have a too limited use for me to be played. I could see safekeeper being fetched after body double/seer, but getting the 2nd sac outlet has a similar effect (it's pretty hard to interfere with targeted removal after that) and safekeeper wouldn't prevent instant graveyard hate anyway. using abolisher would even force me into the spellseeker line, which isn't the way I'd like to take primarily. I see most attempts at stopping the deck pre-hulk, by countering stuff or dropping static hate pieces like cursed totem, torpor orb, grafdigger's cage...it also has to be considered that if I go into a hulk line with razaketh as an enabler, there's the instant speed protection by fetching a pact, misstep or swan song.
Natural order is rather expensive and wouldn't outright win unless there's already a sac outlet in play, which would require further setup. The focus of the deck also isn't on forcing everything into the direction of hulk but to assemble the kiki-jiki combo. Everything is directed at that, buried alive, pod, letting a hulk die...therefore I don't play the weaker or riskier "hulk-only" tutors.
Same for the lands you mentioned. They would only serve the purpose of letting a hulk die when it's already in play, but otherwise they are a colorless source. I've already cut ancient tomb because colored mana is far too important with 30 cmc 1 spells of various colors and even the 2 colorless were frequently not worth missing a color producing land drop.
What's interesting is the wheel because I had cut it a while ago along with the other two and notion thief (see updates). Actually, wheel if fortune is a wheel I'd still like because it is both discard and draw, as you said, and it draws a lot. Most of the draw is currently on stuff like Edric, mindblade render, tymna...combat based draw because that's what the commander gets ridiculous with. Having another hand refill that's nit on a creature is definitely a good idea. My cut will be dark ritual since I've been unimpressed by the onne time BBB a bit too often. I'm not going to make any t1 entomb/reaninates because I'm not on Jin and I don't frequently need it in Razaketh lines because I have LED, I can't use it well to cast the commander, it's worse for pod acceleration than LED, there's little need for multiple black in one turn even though black is a frequently needed color...overall it's probably not missing at all in the deck.
July 27, 2018 8:47 a.m.
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SCORE: 85 | 66 COMMENTS | 14476 VIEWS | IN 36 FOLDERS
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|Playing since||Classic Sixth Edition|
|Avg. deck rating||19.44|
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|Favorite formats||Legacy, Commander / EDH|
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|Last activity||2 days|