Steel Sabotage

Steel Sabotage

Instant

Choose one — Counter target artifact spell; or return target artifact to its owner's hand.

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Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Steel Sabotage Discussion

ZendikariWol on Card creation challenge

3 days ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

ZendikariWol on Card creation challenge

3 days ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

Hiotoko on Alela, fly like a butterfly sting like a bee

3 months ago

Talisman of Progress ? Tienes más blanco que negro.

Into thin air me parece innecesario. Existe Steel Sabotage

Narset's Reversal parece una buena inclusión (me encanta) tanto para negar/aprovechar recursos oponentes como para copiar, por ejemplo, tu turno extra si es que aún no llegas al punto de que solo tienes esas cartas en la biblioteca.

También, en vez de x2 de cada básica, podías incluir nevadas (1 c/u) para incluir Tainted Pact , puede ser útil para encontrar de una tu turno extra o lo que te sea necesario en caso de urgencias (de a poco me he ido enamorando de esa carta)

Para tener comentarios nomás acabados es importante señalar el meta para el cual se diseña el deck.

Por lo demás, está rebueno el deck con kindred discovery, se ve una buena sinergia ahí. Para robar también jugaría Paradoxical Outcome en vez de Reduce to dreams.

SynergyBuild on Tezzeret/Thoughtcast Affinity

7 months ago

Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .

BTW, did you mean Underground Sea when you typed Underground River ? In which case I'd add Underground River over Underground Sea anyway.

For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.

Spellskite is harder, for this Lightning Greaves would be my pick, but Swiftfoot Boots additionally works for budgetary reasons.

Arcbound Ravager is the hardest. Any other artifact based finisher you'd like can work, but Mirrodin Besieged is my favorite.

Coke_Can64 on

11 months ago

This seems impressively risky. Do you have a contingency for if the Knowledge Pool'd cards end up being trash (aside from up to two more casts, of course)?

Perhaps consider Steel Sabotage or Into Thin Air or similar to safeguard against a bad Imprint? Of course, there is the risk of these being pulled by Knowledge Pool, but the worst case is that you get your Pool back in hand.

Retract is perfect (the wording prevents an opponent affecting you with it through Knowledge Pool), but is very expensive versus the rest of this deck.

SentientRhombus on Secret Agent Jodah

11 months ago

This is frickin' hilarious and I'm jealous I didn't think of it first.

My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:

I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.

Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:

Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.

As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.

Since like half of your name-abusing bomb cards are sorcery speed, stuff like Quicken and/or Alchemist's Refuge could really help with flexibility.

Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.

Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!

Soren841 on Chain Hulk - Vannifar Flash Hulk

1 year ago

Inkmoth_ It's definitely never far from consideration, I've just opted for things like Steel Sabotage because what hurts us more than counterspells/removal? Torpor Orb and Cursed Totem .

Soren841 on Commanders by Power Level [EDH Tier List]

1 year ago

That's why we've got that spicy Steel Sabotage lol

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