|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Choose one Counter target artifact spell; or return target artifact to its owner's hand.
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Steel Sabotage Discussion
1 week ago
Xica yeah you make a good point, I will look at that. Very interesting.
shaistyone I don't think Steel Sabotage is too special. For countering I would just use Ceremonious Rejection. I already run several counterspells, and Hurkyl's Recall I think does the bouncing job fine.
1 week ago
8 months ago
I did say it was a ton:
Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux
That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).
Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.
Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.
Hope to hear from you.
10 months ago
Thanks for the advice Pyranem!
So I did some testing with your suggestions, and here's what I discovered:
Manamorphose helps storm, but doesn't do anything with Paradoxical Outcome, so it's not quite as good as I wanted it to be. I kept thinking I've seen it be better, but then remembered that's when Pyromancer Ascension is online.
Finally, I really wanted to like Riddlesmith since it would simplify my manabase, but compared to Contraband Kingpin it leads to me losing card advantage. I'll explain. In testing, pitching a card to Riddlesmith allowed me to churn through my deck and find answers, while also allowing me to actually have the answer in hand when I needed it. But, it has the downside of needing a card to pitch. The land scenario you mentioned is really uncommon, since the combo frequently goes off T4 - so I end up having to pitch other cards. With Contraband Kingpin I still have a body in play and the cards in hand while I search, so I can keep the scry train rolling. A small difference perhaps, but noticeable.
Anyway, thanks for the input I really do appreciate it.
10 months ago
Contraband Kingpin has a great body, but if you wanted to go more all-in on the strategy, then Riddlesmith is almost always better, since it helps you exchange the lands in your hand for more artifacts. The only problem is that it can't block for you during the early game, so it's really a matter of preference. Mirran Spy could work in conjunction with Paradise Mantle, but that's iffy. You should probably run something to kill an opponent's Chalice of the Void in the sideboard, like Steel Sabotage (which can also be fetched with Merchant Scroll, so that your deck doesn't get shut down. Have you considered running Manamorphose? You already have 8 possible green/red mana sources, and it's pretty much one of the best cards for any sort of storm deck, regardless that it's not an artifact. Anyways, I really like the deck!.
11 months ago
Polluted Delta - In colour fetch land, why would you not?
Elves of Deep Shadow - Replace one of the other elves. Helps cast leovold on 2.
Arcane Denial - One of the best counterspells in edh just gets better with leo in play.
Spell Pierce - Fantastic counterspell
Steel Sabotage - Very debatable, can be used as a ritual with vault or crypt, has targets against almost every deck.
Mental Misstep is surprisingly great
Dismember - 1 mana, kills everything.
Ad Nauseam - The best card in EDH
Carpet of Flowers - is actually nuts
Force of Will - cEDH is very, very, combo heavy making force an important inclusion in pretty much any blue deck.
Gemstone Caverns seems really awful, yes sometimes you'll get to drop leovold a turn sooner off it but even then you end up down a card right off the bat, and then 93% of the time it will just make your mana worse. That's not even counting the times where you go first...
Voidslime is also miserable, it's pretty hard to cast costing 3 coloured mana and the versitility doesn't make up for how much worse it is than Counterspell, Squelch or Stifle. Also strictly worse than that new card in AER (Disallow)
Prosperity is bad, even if leovold is in play you're still giving your opponents a card for free without taking anything from them, meaning to actually make card advantage you'd have to cast it for 5+ (assuming 4 players). Otherwise you're just putting yourself way behind.
Blightsteel Colossus is quite frankly useless in cEDH since metas are so combo heavy and most removal exiles anyhow. For this to actually be good you have to spend your whole turn casting it, have it resolve, have it survive until your next turn and then it still only kills one player/turn.
Twincast: Why is this even here?
Tolaria West doesn't have enough good targets, coffers urborg doesn't even seem that insane in this deck. Certainly not good enough to warrant playing an etb tapped land.
Worldly Tutor: Maybe I missed something but Teferi is the only creature worth skipping a draw to tutor for (most of the time).
Lightning Greaves: Again I might have missed something, but Teferi is the only creature that you care about giving shroud. (I guess blightsteel, but that sucks anyways)
Swiftfoot Boots is a bad greaves.
1 year ago
I considered Steel Sabotage for a bit, but went with Annul because my meta is filled with enchantment-based removal... Aura Flux seems good there though, so I might test it. Echoing Truth seems great, maybe even in the mainboard? Piracy Charm seems extremely helpful on lots of occasions. I need a copy or two.
Thanks for the feedback, and for the suggestions!
1 year ago
I personally prefer running Steel Sabotage for Affinity and Aura Flux against Bogles. What about using Echoing Truth against tokens? Also I've seen that Piracy Charm can be a very versatile card for the sideboard against mirror pairings and UB-Teachings. I think they all deserve to be named in the list.
Good job making the primer, pauper needs more support and guides to help us make new decks and spread the format :)