In the Eye of Chaos

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Legends (LEG) Rare

Combos Browse all

In the Eye of Chaos

World Enchantment

Whenever a player plays an instant spell, counter it unless that player pays , where X is its converted mana cost.

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In the Eye of Chaos Discussion

cdkime on The Third (Fun) Party

2 months ago

There were a couple of cards I thought might be fun, and I also ran a brief search for "whenever a player", and included some notable ones as well:

  • Storm Cauldron--while normally this is super annoying, it can enable landfall shenanigans.

  • Hive Mind--if you want chaos, this is a great card to add. Suddenly there are a 5 copies of Counterspell flying around at one another? Sounds like fun.

  • Dovescape - No clue if this card would be worth the high mana cost, but it seems like it would fit with this deck.

  • Eye of the Storm sounds like it could grow out of control extremely rapidly.

  • In the Eye of Chaos - Giving players security against instants seems like a pretty strong enabler.

  • Overburden is a particularly powerful card against aggro, and can slow down players who might otherwise steamroll the competition in the early game.

There were some more potential additions using that search, and similar searches could be run by replacing the word "player" with "creature" or a different card type.

Another thing to consider: Perhaps an enchantment adding lifelink to Karona. Then other players are encouraged to attack with her, as she gains them life.

As an aside, +1 for using Karona as your general. She is one of the more interesting cards Magic has ever printed, and I love to play her as my commander (personally, I use her as a voltron commander, in an attempt to quickly rack up 21 commander damage through attacking on each player's turn).

Mclovin8617 on Zur YT

6 months ago

Consider stax effects like Energy Flux, Lunar Force, Mana Vortex, Reparations, Rule of Law, In the Eye of Chaos? Also what's with the cycle/discard theme? Seems out of place.

BTW love your videos! Keep it up!

sonnet666 on rocky azorius horror picture show

6 months ago

In the Eye of Chaos is very clever, but keep in mind that if someone removes Taigam before your next upkeep, you'll have to pay the X for each of your rebounded instants. Same concept for Chalice of the Void.

Some ideas:

Things you could cut:

  • Scroll Rack, It's good, but you have a ton of draw already, and it doesn't interact with much else here.

  • Silence, Maybe. Your stuff is uncounterable anyway.

  • Treasure Cruise and Dig Through Time, These two might be more difficult to cast the turn you want to, since all your other spells are going into exile for a turn.

dan98mg on Santa Zudru

10 months ago

I have really been picking the deck up over the last couple months, plus had some more money/time to test.

Stranglehold, Academy Rector, In the Eye of Chaos, Kismet, Land Tax, plus Enchanted Evening/Aura Thief. OK now that I look at it there are quite a few cards I want to test. I don't know what your meta is like, but with mine Delaying Shield works wonders, As well as Overburden. As well there are quite a few decks that Containment Priest stops from working, so I'm giving her a try.

Winterblast on Enchanting Esper Tax

10 months ago

You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).

You should have a look at these cards:
TAX: Sphere of Resistance, Thorn of Amethyst, Trinisphere, Nether Void, AEther Barrier, In the Eye of Chaos, Thalia, Guardian of Thraben, Spelltithe Enforcer

UPKEEP: Smokestack, Tangle Wire, World Queller, Pendrell Mists (if you don't already have The Tabernacle at Pendrell Vale), Mana Vortex, The Abyss

MASS REMOVAL: Armageddon, Ravages of War, Cataclysm, Sunder, Wrath of God, Damnation, Toxic Deluge

SLOWDOWN: Land Equilibrium, Ward of Bones, Overburden, Mana Breach, Ghostly Prison, Propaganda, Humility, Words of Wind, Thalia, Heretic Cathar

...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.

HezTheGod on Teferi, Mage of Stax enchantment control

11 months ago

Any reason to have thassa over Teferi, Mage of Zhalfir (for hard locks with Knowledge Pool, Invoke Prejudice or In the Eye of Chaos), Teferi, Temporal Archmage (for manipulation of stax effects) or even Jin-Gitaxias, Core Augur for power other than budget or pure flavor?

I'd consider replacing Sands of Time unless there's something im missing about it, it seems pretty bad.

Winterblast on here let me help you

1 year ago

I would play stuff with global effects that don't depend on who controls them, rather than more of the cards, which are very bad if you don't give them away immediately...The Tabernacle at Pendrell Vale, Pendrell Mists, Sphere of Resistance, Thorn of Amethyst, Trinisphere, In the Eye of Chaos, maybe Squeeze and Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare. You can slow down the game very much, no matter if you or your opponent controls these cards, while taking advantage of the life gain and card draw from your commander.

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