|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
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In the Eye of Chaos
Whenever a player plays an instant spell, counter it unless that player pays , where X is its converted mana cost.
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In the Eye of Chaos Discussion
2 months ago
There were a couple of cards I thought might be fun, and I also ran a brief search for "whenever a player", and included some notable ones as well:
Storm Cauldron--while normally this is super annoying, it can enable landfall shenanigans.
Dovescape - No clue if this card would be worth the high mana cost, but it seems like it would fit with this deck.
Eye of the Storm sounds like it could grow out of control extremely rapidly.
In the Eye of Chaos - Giving players security against instants seems like a pretty strong enabler.
Overburden is a particularly powerful card against aggro, and can slow down players who might otherwise steamroll the competition in the early game.
There were some more potential additions using that search, and similar searches could be run by replacing the word "player" with "creature" or a different card type.
Another thing to consider: Perhaps an enchantment adding lifelink to Karona. Then other players are encouraged to attack with her, as she gains them life.
As an aside, +1 for using Karona as your general. She is one of the more interesting cards Magic has ever printed, and I love to play her as my commander (personally, I use her as a voltron commander, in an attempt to quickly rack up 21 commander damage through attacking on each player's turn).
6 months ago
BTW love your videos! Keep it up!
6 months ago
In the Eye of Chaos is very clever, but keep in mind that if someone removes Taigam before your next upkeep, you'll have to pay the X for each of your rebounded instants. Same concept for Chalice of the Void.
No Capture of Jingzhou? Why?
You're much more heavily into blue, and you already have Jace VP. Have you thought about adding Candelabra of Tawnos and High Tide? You'd need to shift the manabase a little but having two HT turns is pretty neat.
Time Spiral would be pretty great to rebound, as you'd get to throw out 6 mana worth of instants for free on your next upkeep.
Swap Pongify for Reality Shift. It gives you an extra wincon by putting it on Isochron Scepter w/ Paradox Engine in play. (Add in Copy Artifact or Sculpting Steel and you can do it with just Dramatic Scepter.)
Things you could cut:
Scroll Rack, It's good, but you have a ton of draw already, and it doesn't interact with much else here.
Silence, Maybe. Your stuff is uncounterable anyway.
8 months ago
10 months ago
I have really been picking the deck up over the last couple months, plus had some more money/time to test.
Stranglehold, Academy Rector, In the Eye of Chaos, Kismet, Land Tax, plus Enchanted Evening/Aura Thief. OK now that I look at it there are quite a few cards I want to test. I don't know what your meta is like, but with mine Delaying Shield works wonders, As well as Overburden. As well there are quite a few decks that Containment Priest stops from working, so I'm giving her a try.
10 months ago
You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).
...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.
11 months ago
Any reason to have thassa over Teferi, Mage of Zhalfir (for hard locks with Knowledge Pool, Invoke Prejudice or In the Eye of Chaos), Teferi, Temporal Archmage (for manipulation of stax effects) or even Jin-Gitaxias, Core Augur for power other than budget or pure flavor?
I'd consider replacing Sands of Time unless there's something im missing about it, it seems pretty bad.
1 year ago
I would play stuff with global effects that don't depend on who controls them, rather than more of the cards, which are very bad if you don't give them away immediately...The Tabernacle at Pendrell Vale, Pendrell Mists, Sphere of Resistance, Thorn of Amethyst, Trinisphere, In the Eye of Chaos, maybe Squeeze and Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare. You can slow down the game very much, no matter if you or your opponent controls these cards, while taking advantage of the life gain and card draw from your commander.