Legacy's Allure

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

thenewlollipopjam on Azami, Lady of Scrolls cEDH

3 years ago

Have you considered trying Steal Enchantment over Legacy's Allure?

Tsal on Nissa's Story

3 years ago

If there's room, here are some goofy and fun counter ideas:

Sagas use lore counters

Level up cards - kind of underpowered but might be neat

Iceberg

Myth Realized

Gemstone Mine

Private Research

Malefic Scythe

Grimoire of the Dead

Legacy's Allure

Mercadian Lift

Wishclaw Talisman

Archery Training

Ertai's Meddling

RNR_Gaming on Muldrotha Dredge/Self Mill Budget Commander

3 years ago

He always makes it hard to follow up with the suggestion! Guess I'll have to tell you about some secret tech. Dance of Many, Ashiok, Dream Render, Narset, Parter of Veils, Aether Spellbomb, Soul-Guide Lantern and Legacy's Allure

RNR_Gaming on

3 years ago

Mystic Remora, Trail of Evidence and Legacy's Allure would be excellent includes.

Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.

Mana Drain, Force of Will, Force of Negation and Delay are all ridiculous counter spells. On the more budget end of things Miscast and Spell Pierce can make do in a pinch

Preordain, Brainstorm, and Opt may not look like much but they all drastically increase consistency without breaking the bank.

Now, personally I love Narset, Parter of Veils with Windfall but that's too oppressive for some play groups - play at your own risk

Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)

Winter Orb, Static Orb and Storage Matrix are very dumb with urza and I advise you only play this if your friends are cool with this type of degenerate stuff.

Anyways, hope that helped some :)

SynergyBuild on Oko in cEDH settings

3 years ago

DeinoStinkus Seems accurate, though Drake also is just as bad, and Legacy's Allure is the proven best commander, right jaymc1130?

SynergyBuild on Oko in cEDH settings

3 years ago

Tbh Legacy's Allure is pretty bad, let's all admit that.

dingusdingo on Oko in cEDH settings

3 years ago

DeinoStinkus

Take a closer reading of my response. I don't deride jaymc for playing in paper, the only reason I bring it up is because the metas are actually different in paper than online by deck % share of the total, due to real life cost in assembling decks. It isn't elitism for paper or claiming to be a high overlord, it is a tangible thing to consider when playing cedh. I'm going to need you to read for clarity and context before posting any further replies.

Also, come on, just call me a prick if you're upset. No need to talk around it "Oh you're acting like a prick but not saying you are :-) " Own your words coward.

jaymc1130

Its neat you can talk about your top-8 friends and your 2000 games, but its the internet and we have literally no way to verify this. It is quite literally useless information that doesn't change your position or give you further credibility. Instead of getting offended when someone points out that you have given yourself accolades to buff up your opinion, how about you just give a good opinion on something? Its the same thing with your poker shenanigans. We have absolutely 0 way to verify if you have won any money playing poker, but based on your complete lack of connecting anything even tangentially poker related skill wise to magic, we are only left with the assumption its an ego brag. Stop wasting my time with your egoism and discuss the cards, you don't have to give yourself a high five first.

As far as your meta? Yeah its extremely inbred and a closed circuit. Look at your opinions on Rhystic Study as an example. Rhystic Study costs mana and either taxes or draws a card. This means it goes positive on 4 spells after it resolves, taxing either or drawing 4 or some mix in the middle, and it also means Rhystic breaks even on 3 casts. Even if players aren't giving you draws, it is still a massive slowdown on their tempo, and the fact you can't recognize this is why you're discounting it. The fastest winning combos are 2 card combos, which is 2/3 of the way to paying it back right away. You also need to consider how the tax or draw impacts play lines of opponents, and it can potentially buy you extra turns when the consult player doesn't want to give 2 draws but also can't make the jump from to mana that turn. By your own admission the meta has shifted to longer games which favor Rhystic. Any game in which you think you will get 4+ casts after Rhystic resolves, it becomes a positive expected value play either in tempo slow or card advantage gain. The fact it has a negative winning correlation in your meta is due to the closed circuit nature of your meta, which preys too heavily on value cards rather than actually trying to winning.

Go ahead and discount me because I'm not sugarcoating my replies, but that doesn't impact the validity of anything I've posted. I'm not trolling, I legitimately think this community worships the labmaniacs and it is exhausting to see their shitty cards like Legacy's Allure in threads and decks. How about you respond to the points I'm making, or you explain how levels of thinking or lines of play giving information translate to magic?

dingusdingo on Oko in cEDH settings

3 years ago

Lots to touch on in this thread

  1. The reason Oko isn't run is almost strictly CMC and other relative options. He builds presence on the board and builds advantage, but there are tons of cards for 1-2 CMC that build board advantage, and better cards at 3 CMC that build board advantage. Gilded Drake does everything you could want Oko to do, except faster and better. The tempo swing from stealing the opposing card 1 CMC sooner as opposed to elk'ing the card is why the Drake sees play and Oko doesn't. Oko is also a board black hole, and you will be focused until Oko is gone. You correctly identify that walkers on the board changes play patterns, but walkers will overwhelmingly be obliterated from every opponent swinging at it until dead, rather than causing stalemates due to creature combat advantage. Oko's +2 and -5 are both also pretty much useless in the context of cedh, the +2 isn't relevant except metalcraft for something like Mox Opal and the life truly doesn't matter, and the -5 is just a limited Gilded Drake except it takes you even longer to use it. Oko as a deterrent on turn 2 doesn't work either, as your opponents will put out threats faster than you can elk and once again the imaginary stalemate this card causes doesn't happen in real games of 1v1v1v1. Oko's CMC of 3 also has another problem; it makes it extremely awkward to choose when to cast Oko, as it competes with many value engines that will outperform it (Rhystic Study comes to mind) and lots of commanders, especially partner commanders.

  2. Legacy's Allure is a dogshit card for cedh, always has been, and the community has been blinded by their belief that the labmaniacs walk on water and speak for all of cedh. It requires multiple turns to turn on properly, is visible on the table the entire time, and forces you to give up opportunity cost in playing it and slotting it. When you talk about the cedh meta being slow to adjust, this is the card I think of. This is a nice litmus test for me to see if a deck is just another labmaniac copycat or someone put some actual brainpower into building something of value.

  3. I can guarantee you with almost 100% certainty that no one cares about your qualifications, professional play, or your 2000 games with your inbred meta. Talk about the cards and give justifications for the choices, or bring actual cold hard statistics from a reputable and verifiable source. If your logic for an inclusion or removal of a card from a deck can't stand on its own, showing me all the accolades you've given yourself isn't going to help.

  4. I agree that jaymc thinks his anecdotal experience with his tight knit playgroup applies to all competitive games and scenarios. I think jaymc also vastly underestimates how easy it is to assemble and protect a win, especially with cards like Silence at your disposal. While jaymc is correct that turn 2 and 3 wins are phasing out of the meta for decks with consistent back up plans and interchangeable pieces, I also firmly believe that jaymc doesn't play paper in shops or against strangers. You're going to see the Godo Helm deck go for the turn 2 win because its only like ~$400 to build and it works. You will see pods of Godo + Sidisi + a jank Grenzo deck, and you will realize just how insular your meta is. The 4-5 color valuepiles that have dominated the 60 card formats and now dominate cedh aren't going to be seen in paper with the 90% adherence you see online due to the actual raw cost of building the decks. To put it more bluntly: Jaymc builds decks to prey on midgame value builds because his meta is exclusively mid game value builds. The Labmaniac meta also suffers from this problem. When you sit down at a table that isn't 3+ players on midrange, this style of deck will struggle. It works because it assumes the other players act in their assumed best interest; getting fast mana, playing value engines, and holding counterspells. This assumption that every deck must pack value engines and counterspells has been detrimental to brewing and development and we can look almost exclusively to the labmaniacs for making this so popular.

  5. Steal Enchantment is another symptom of the overall meta adjusting to prey on midrange decks. Against the aforementioned Godo + Sidisi + Grenzo table, this is almost always a dead draw. Is stealing a Smothering Tithe or Necropotence or Carpet of Flowers great? Sure, but once again expecting every deck to be a BUG+ value pile is a mistake from a building perspective and leaves your deck with angles to be exploited by savvy meta metagame brewers.

  6. If you mention poker and cedh but don't mention the words "levels of thinking" why do you even bring it up? Statistical analysis is helpful for deck construction, but really understanding levels of thinking is the most useful and transferable skill poker can give magic players. Even talking about poker in the context of "lines of play tell a story and give information" is a skill that can be used in magic.

  7. I firmly believe the only labmaniac worth his salt is Shaper. I despise how they ignore direct questions and tags, and I have been blocked by a few for asking them repeatedly to justify their deckbuilding choices. Use their decks for ideas and brews, but please stop kissing their feet every time they take a step, the hero worship is getting tiring.

Load more