Portcullis

Portcullis

Artifact

Whenever a creature enters the battlefield, if there are two or more other creatures in play, remove that creature from the game.

When Portcullis leaves the battlefield, return to play under their owners' control all creatures removed from the game with Portcullis.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Portcullis Discussion

DuTogira on What is your favorite combo …

4 months ago

Y’all ready for this hot take?
Cataclysmic Gearhulk + Portcullis

You play Portcullis to soft-lock future creatures. You play Cataclysmic Gearhulk to get everyone down to 1 creature. Because you likely play the gearhulk into a less than empty board, Portcullis triggers and you now have a gearhulk inside the portcullis. So whenever Portcullis gets removed, any and all creatures stored inside it will get insta-wiped by Cataclysmic Gearhulk. It’s a wrath + insurance policy.

Told’ja it’d be spicy.

SteelSentry on What are your favorite underused, …

4 months ago

+1 on Portcullis, I have seen it used to great effect in Superfriends decks or any of the gods that aren't creature based decks like Keranos, God of Storms.

DuTogira on What are your favorite underused, …

4 months ago

Portcullis
It caps the board as a whole at 2 creatures.
Run some removal, make sure you own one of the two creatures left standing, and it’s incredible just how hard this thing soft-locks for 1$

carpecanum on Burn them all...

6 months ago

Portcullis maybe? Barbed Wire, Tainted Remedy

Vampiric Link on a creature is good cheap life gain. On Heartless Hidetsugu its a wincon.

Ditch the Vivid lands for a Rakdos Guildgate and damn near any other red/black land.

Possibility Storm won't hurt you much because almost all your cards do similar things but it REALLY screws over a lot of decks.

Jay3401 on Doesn't Play Well With Others (Creatureless Red)

10 months ago

Portcullis ? I've always wanted to play that card and I feel this deck could be a good home for it.

C-4567 on j0shsmith24

10 months ago

Oh hey, I thought the Eldrazi deck was pretty cool. If you ask me, Kozilek is really the only viable colorless Commander out there.

I'd try to include Silent Arbiter , Portcullis , Crawlspace or something along those lines to keep creature decks from going wide and overrunning you when you're in hard-ramp mode and can't defend yourself in the mid-game (or when Kozilek is really your only blocker in the end-game).

Also, Ur-Golem's Eye , Blinkmoth Urn , Everflowing Chalice , and Astral Cornucopia can all do some serious work in ramp-hard decks. Probably better than a few of the rocks you already have in the deck.

Other than that, cool stuff

xyorrk on Oloro, the Creatureless Ascetic

1 year ago

BreastPlate, thanks!

I'll admit this is not exactly a "budget friendly" build, but it wasn't always that way. There are definite easy swaps and removing 3-4 cards should save thousands of $.

The Tabernacle at Pendrell Vale - Its honestly worth the money, but replaceable. While it being a land is why its an amazing play, there is Pendrell Mists to replace the effect. Yes Tabernacle doesn't usually tap for mana but I often times have Urborg out to make it produce black, so be prepared to up the land count as well.

Invoke Prejudice - It is really good and often times people have never played against it so it catching people off guard makes a big shift in play. But the (the only card in the game with that mana cost BTW) is really rough to cast without a really solid mana base (Proper fecthes/duals and moxen are $$$$) BUT... there is a great alternative with Ward of Bones . The colorless helps make up for the fact that it costs one more mana but it also means they can't play more lands than you making up for another expensive card, Land Equilibrium .

All three cards are Legends Rares, of which there are only about 17k making them more rare than any one of the power nine by comparison so another justification for the high price-tag. However, Legends was reprinted later in Italian and with a higher print run so sometimes you can find HP Italian at 1/3 the price if that helps. But also, with solid Enchantment/artifact creature hate, Copy Enchantment and Copy Artifact means for $10 you can have TWO of something! Works great on Greater Auramancy as well.

Another part of the big budget can be fixed by running cheaper versions. This also has Alpha/Beta Sol ring, Demonic Tutor, and Counterspell; Masterpiece Urborg, Stifle, and Scroll Rack etc. Cheaper versions should easily save a lot. Also, Timetwister can be replaced obviously. The only place I'd say NOT to skimp is the mana base. it runs a very low land count but also has all the best mana rocks. So be prepared to add more lands or alternative ramp.

As far as Counter spells? Yeah, too many are bad IMO. Especially on Isochron Scepter. Your counter spells should be just to make sure you win or someone else doesn't ruin you. Saving a GOOD counter spell for someones Cyclonic Rift, or having one to make sure your win con resolves is more important.. and honestly, more fun to play both with and against. Instead of more "No!" in the deck that you'll just be holding in hand... Play more effects that work WITH your deck. Instead of playing Humility and holding onto a Counterspell , play another card like Torpor Orb or Portcullis and make THEM have more to play around! Let them destroy it and then bring back with Replenish or Brought Back instead. Brought back is a nice way to bring back two lands after playing lotus vale or cracking two fetches, grabbing duals, then bringing back the fetches to play. THAT kind of flexibility makes your deck BETTER and still serves as a proper response.

Let me know if you put a decklist together, I'd love to see how you run it.

carpecanum on Card creation challenge

1 year ago

Based on Portcullis

The Gatekeeper - (5)

Legendary Artifact Creature - Spirit

Whenever a creature would enter the battlefield, if there are two or more other creatures on the battlefield exile that creature. If The Gatekeeper leaves the battlefield put into play all creatures exiled by The Gatekeeper.

Make a non-blue Cephalid

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