|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
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At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
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The Abyss Discussion
1 month ago
OK, lets ponder those responses a bit:
"The advantages that Mono-green has over the splashes is the fact that I CAN in fact play with the special lands and I don't have to break the bank juggling fetch lands and shock lands and dual lands, etc." - sure, you usually get budget savings by having a non-fetch manabase. However, I am still pretty sure that having 1/3 of your lands produce colorless is a mistake. Additionally, fetches in a low-land count deck have an impact on the chance to draw lands. I do not think you have games where you want a fourth land, so having fetches reduces that chance ever so slightly. Fetches also power up Become Immense, which you are curiously not playing.
"With Noble Hierarch I effectively have 18 green mana sources and I generally do just fine with two or three on the board" - one of green sources can and should be used as a pump spell. The 4 hierarchs are vulnerable to every removal ever printed, so they are not reliable. You have 13.5 green sources and they are not enough. You cannot afford to run that few. Infect is a combo deck - you want to cast 2 spells every turn, starting on turn 2, until the opponent is dead. You cannot do it with so few colored sources.
"reduced dependency on colored mana granted by my weird creatures (which I like a lot, by the way)" - neither of them are very good. Necropede is 1/1 for 2 with infect. It does not have flying like the black one or unblockable as the blue one. Ichorclaw myr is medium at best - its ability achives not much without trample, so it is entirely reliant on Rancor. In mono green, Blight Mamba is probably your best choice, since it can blank any non-path to exile removal. But with your current mana, you cannot support it.
"Exalted has been a real boon for me and Cathedral has often been the difference between 9 and 10 poison counters in games." - pendelhaven does the same and still gives you green. Exalted without trample is probably not very good, so you are making your deck overreliant on Rancor.
"As far as Canopy Cover goes, the most common response I get from opponents when it hits the table is 'what does that card do again? oh s#!t...' as all their targeted removal suddenly goes 'poof' in their hands" - if I was your opponent, I would say "In response..." and 2-for-1 you.
"Ditto the effect that Spider Umbra has had on players who rely on board clearers." - In response.., sac effects, exile effects still work wonders though. At least this one grants some power, but 1 power for 1 mana is not where you want to be.
"I will be the first to admit that this configuration is just a hair slower than some Infect decks - though I still get plenty of turn three wins - but I've found it to be far, far more consistent than any version I've played in the past." - Infect has even t2 kills, but that is outside the realm of the feasible. I have to say - how is it more consistent than UG infect, that has access to serum visions and opt to filter its draws? Or more consistent than GB that can back up its creatures with hand disruption and has more evasive creatures? Sure, with the splash you run higher on getting color screwed, but the benefits outweigh the negatives.
"From my perspective, giving an infect creature both hexproof and evasion IS a buff, often times making up the timing difference by getting around blockers " - ok, so losing a turn to get around potential blockers is not OK. Losing a turn in a deck that cannot afford to be slower than the opponent. Additionally, unless faced with Young Pyromancer, no ground creature can ever be a problem for an infect creature. Usually, an infect creature vs ground creatures is The Abyss. But in mono green, you cannot afford that since you run the risk of running out of steam.
You have no backup plan in infect, which is good. You are a finely sharpened rapier that strikes a single point hard. But is also easily stopped. Taking a turn off to cast Canopy Cover dulls your blade and makes your opponents stronger.
Other decks are also turn 4 decks - bogles, burn; humans and Company decks (to a lesser extent, but the chumpers are endless); BR Hollow one is even t3, UW/Jeskai control can start casting cryptics on turn 4, affinity is t3/t4 deck, colorless tron has balista on turn 2 or a powerful eldrazi on turn 3. Mardu Pyromancer is probably your worst matchup as they can strip your hand and board by turn 3 and/or simply cast Lingering Souls.
All in all, mono green can work as a budget option for infect, but not for a competitive environment. By playing mono-green, you sacrifice your backup plans, your creatures are worse and you lack sideboard options, you are overreliant on Rancor, all things very detrimental in a competitive environment. I am all for innovation, but this is a step back in terms of competitiveness. If you do not plan to play this at tournament - do anything you want at FNM; but I would not play this version in a tournament.
2 months ago
lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!
I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).
As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.
Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.
If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.
If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.
All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.
Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).
You have the Lich's Mastery which seems funny.
I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!
2 months ago
Alright lets see if we can resurrect this
Thoughts of Ruin ados lands
Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature
Purify destory all artifacts and enchantments for 5 count me in
Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!
Outmaneuver here let me give my dudes or your dudes super trample for the attack
Harmonic Convergence enchantments to top which is hate love it
you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage
Death Match token and creatures 3 toughness or lower hate coming at ya
Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after
Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol
AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much
Tranquil Grove a infinite use enchantment nuke wonderful
AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P
Sudden Death nice try breya
Yixlid Jailer goodbye graveyard evil
to be continued......
2 months ago
lol I read your post on Advertise your commander too fast it seems, all I read was Primal Surge
Buried Alive also seems like a must.
Sorry for the mix up :)
2 months ago
wow I did not know Academy Rector existed, that card is sweet! So many janky combos can be made from that (involving Isochron Scepter, Paradox Engine, and Pull from Eternity) but that's a whole different thing. With the addition of Green, a whole new door is opened: Enchantress!. This could be made into an enchantment based control deck that tries to make sure that opponents can't do anything profitable with the mana that they do have. Cut the +1/+1 schtick and replace it with cards like The Abyss and Root Maze, and Sterling Grove. Is there a way to make Enchantments indestructible? I'm guessing not since Pernicious Deed would have a new best friend.
Support that with Enchantress cards and you're in business.
3 months ago
Commander / EDH
SCORE: 1 | 105 VIEWS | IN 1 FOLDER
This deck had really emptied out my wallet as I worked on it overtime lol. Although it only says 5k on tapped out, when it was at the version it was now (including foils), it was about 6k. When I first made this deck however back when dinosaurs roamed the earth...It was less than $400 with some cheap rares and few ways to win. Then I got better cards (and more expensive) such as Mikaeus, the Unhallowed and Skithiryx, the Blight Dragon. and then I got the realllly expensive ones such as Mana Crypt, The Abyss (I got a screaming deal at $270 btw shout out to ebay lol), and The Tabernacle at Pendrell Vale. At this point it was a little above 3k. But I decided it wasn't flashy enough for the amount of wins it got me. So I dropped even more money to get all the foils you see on it. leaving me at around 6k total. All in all, I think I spent more than 9k on this deck (if you wanna include past versions and non foils)
BUT IT WAS WORTH EVERY PENNY!!!!!!!!
3 months ago
There are a few ways to do this. Either speed up your mana accelerants, or slow down the rest of the table. Black has a lot of good access to both, but especially the second.
The Abyss and Magus of the Abyss will slow their board presence, but leave those bigger monsters for you to pick off with Kalitas. Creeping Dread, Cunning Lethemancer, and Mindslicer (if you're feeling mean) will give you hand advantage and slow their tempos.
If you're set on playing this card, it could be a good addition to a Chainer, Dementia Master deck, as you wouldn't have to really cast it at all.
3 months ago
Thank you dsgrave for your comment.
All other stax staples can be found in my stax list.
How is your deck performing lately?