Mu Yanling


Not legal in any format

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Global Series: Jiang Yanggu & Mu Yanling (GS1) Mythic Rare

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Mu Yanling

Legendary Planeswalker — Yanling

+2: Target creature can't be blocked this turn.

-3: Draw two cards.

-10: Tap all creatures your opponents control. You take an extra turn after this one.

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Mu Yanling Discussion

BMHKain on

1 month ago

@DrkNinja: hmm... Well in any case, thanks for the suggestions for cuts, sir. I'll probably only cut some of that, & add in exchange Eternal Witness as recursion, and that one card that "sucks" for Planeswalker Tutoring even though he makes for a good repeatable tutor, & actually works for Ajani Steadfast's Emblem to force enemy creatures to die by No Mercy anyways; thus giving me another reason to block with Academy Rector. Here's a suggestion, though: since you suggested Prismatic Geoscope to hit the chopping block, why not Prismatic Omen either? Just curious... Counterspell seems generic anyway. I'll probably cut it for Counterflux; sorry about this decision, but at least it can't be countered by anything else. Mana Crypt is quite a card indeed, though I'm merely mildly perplexed as to why anyone would cut it. Very well, though... Silence is too damn good for me to remove, sadly. It pretty much is a better version of Render Silent, but as your usual instant, & a 1drop to boot.

Finally, Rowan Kenrith: It's Surprising to note her +2 can in fact be used in a loop alongside Mu Yanling, Venser, the Sojourner, Doubling Season, Oath of Teferi, Rings of Brighthearth, & Deepglow Skate. Situational, but it works. First, make sure Venser, Season, Rings, & Oath are already in play. Play Mu, her Loyalty Doubles to 10, Play Skate after, her Loyalty doubles (As well as whatever other cards of your choosing regarding Counters.). Activate Mu's Ultimate to Tap target opponent's creatures & Get an extra turn. +2 Venser and activate Rings to copy the ability, & blink Mu & Skate. Use Oath to allow Venser to use his -1 to make all your creatures unblockable, use whatever tokens you have, & swing with them all. End turn, Mu & Skate come back.

It's hard to pull off, but it at least proves Rowan isn't entirely useless. Plus, what if we add Vraska, Relic Seeker? Then it's GG after using her Ultimate on a third player after that. Even if we aren't using Emblems & Ultimates, Rowan can still burn for 6 given Rings, while Venser still does his thing.

Aside from all that, I like to give thanks to those who gotten used to my slander until now. I'll see what I can replace/Remove. You all rock. ^-^

cdkime on

1 month ago

Okay, running with the theme of tokens:

First, let's add some all-around good cards for token generating decks. Parallel Lives and Anointed Procession are worth considering for some incredible token generation. Cathars' Crusade also has nice synergy with tokens as well. Just for fun, let's say we used Elspeth, Sun's Champion's ability with all these effects in play: we would get twenty-four 49/49 soldiers.

Akroma's Memorial is fantastic (particularly if you can cast it for 5 mana), and works wonderfully with tokens.

It might be useful to have something else which generates flying on your tokens so you can more effectively use them to protect your walkers.

Woops. Looks like we've added some cards.

Now time for some cuts:

  1. Chandra, Torch of Defiance - great card, powerful abilities all-around; doesn't really have great synergy with this deck.

  2. Mu Yanling - quite mediocre and expensive to cast. Doesn't really fit well with your theme.

  3. Nahiri, the Harbinger - not really what your deck is trying to do.

  4. Ob Nixilis Reignited - again, does not fit with your deck's theme.

  5. Tamiyo, Field Researcher - fairly solid card, but you don't really need the defense it provides--that's what tokens are for.

  6. Insidious Will - really mediocre card. You generally will not want to leave 4 mana open anyway.

  7. Sensei's Divining Top - one of the best cards ever printed, but I don't think you need it in this deck.

This is just a start. You have a number of redundant walkers (i.e. a bunch of token generators--you don't need to run them all), but I don't know your meta and have not playtested this much, so don't know which to recommend cutting.

Regarding your Jace question: There is a reason Jace, the Mind Sculptor was banned in Modern for so long--he is arguably the best planeswalker ever printed. He lets you control your opponents' draws. He lets you cast the most commonly played card in Legacy (Brainstorm) for free each turn. He bounces problematic creatures for a really low loyalty cost. He obliterates an opponent's library, putting them on a countdown timer to death. Every single one of his abilities is fantastic.

BMHKain on

1 month ago

@DrkNinja: Well I now have 31 cuts to make; But I have 3 cases to make first...

  1. Rowan Kenrith Yep. Her. You stated her +2 is a literal Suicide thought. But did you know it can also apply to you? Since we're dealing with all of your creatures attacking, Venser, the Sojourner's -1 Will make your army of tokens (And actual creatures) fearsome. You also stated her -2 does nothing. Tell that to Mu Yanling, whose -10 would tapped all enemy creatures & grant you another turn. From there, you can use Tamiyo, the Moon Sage's -2 to further fillup gas. Bonus Points if Humility is in play. The Emblem needs no comment. Let's just say it works wonders with Rings of Brighthearth; Targeting each opponent on the board whenever you use a Loyalty Ability.


  1. Atraxa, Praetors' Voice This was better off in decks that have more use in counters in general than just Loyalty. It's good as a Commander, but some of the best Walkers have R in it, so a big problem right there...

Let's look at the least competitive way to kill Atraxa with a crap commander...

Zetalpa, Primal Dawn

This is Tier 5 as it's nothing but Keywords. Atraxa has Flying, Vigilance, Deathtouch, & Lifelink. This Pteranadon is a 4/8 with the Aforementioned first two keywords as Atraxa, as well as Double Strike, Indestructible, & Trample.

At least Muldrotha, the Gravetide has many uses as a one card recursion engine: It can bring back Doubling Season, Mana Rocks, even Enchantments that are extremely invaluable for this deck.

Finally, & you'd be surprised when I say it:

  1. Gideon, Champion of Justice Yep. I want to add him. By adding more Loyalty just by using the +1 ability, you could make him into a fragging BEAST with the 0 ability, transforming him into an X/X Human Soldier creature with Indestructible, still a planeswalker, & CAN'T be Damaged (X equals Gideon's Loyalty the first time this is used.).

But what I really want him in is... well, crazy; his -15 ability: Exile all otther Permanents. Previously, this was criticized as an ability; much like Apocalypse, Decree of Annihilation, even the Banned from EDH Worldfire. But I promise you, it still has use. Since Teferi's Protection's release, it at least makes for a one sided Wrath that can potentially win you the game.

Okay. All three cases set in stone. I hope this comment asn't too much of a problem for you sir. I have 2 cards to keep in this deck, & a 3rd potentially to add later. If you approve, at least tell me what 31 cards to cut please... Thank you for your time... Later.

BMHKain on

1 month ago

Deoplo: Actually, only on release, Mu Yanling will only be legal for Standard in China, & banned In Modern. So as of release, I can use it. Found that out on a WotC article.

Deoplo on

1 month ago

First of all, Mu Yanling isn't EDH legal.
I would cut Sandwurm Convergence. Too expensive.
I don't think counterspells fit in with this deck's strategy, but Mana Drain is very good. So that's 3 more cards cut.

Hope this helped!

BMHKain on 5 Color Planeswalker Control

1 month ago

Also, I reccomend Rowan Kenrith to force confrontation for an opponent, thus lots of card draw for Tamiyo #1's -2, and you can Rowan's -2 for burn or her -8 to copy all but your mana abilities. Double loyalty abilities for great value. I also recommend Mu Yanling to make a creature unblockabe via her +2. Her -3 allows card advantage via drawing 2 cards. Her -10 taps all opponents' creatures, and grants an extra turn. Finally there's Will Kenrith with a +2 that turns 2 target creatures into 0/3s with no abilities until your next turn. His -2 allows target player card advantage via drawing two cards, & allowing Instants, Sorceries, & Planeswalkers to be 2 colorless mana less. Finally, his -8 gives target player an Emblem with the ability to copy any instant or sorcery, allowing new targets.

I hope this helps for the future of this deck! ^-^

cadenzoid on The "(Arti)Facts of life"

2 months ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.