Open Into Wonder

Open Into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Set Rarity
Amonkhet (AKH) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Open Into Wonder occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Open Into Wonder Discussion

Forkbeard on Zaxara, the Exemplary: Hydra Infestation

1 month ago

Good call on Pull from Tomorrow over Mind Spring, I'll make that swap.

I really went back and forth as to whether to include both Green Sun's Zenith and Finale of Devastation due to the X cost factor you mentioned, but I ended up adding 3 powerful non-X cost hydras to take that into account. That said, as my options are so limited there I think replacing them is the right call. I want to keep the X spells count up so I may try Open Into Wonder and The Crowd Goes Wild for a couple of hefty surprises.

I wasn't drawn to the Doubling Season effect cards for 1 simple reason - the double tokens produced by Zaxara will enter as 0/0's and will fizzle. That said, they may be worth running for the additional +1/+1's, we'll see how well Hardened Scales performs and if I feel as though I want redundancy for that effect I'll look to add them.

Lastly, mana doublers. Yeah, probably a good idea for maximizing those X casts. I'm leaning toward Mana Reflection and Zendikar Resurgent.

Great ideas Manley1994, thank you - I'll be incorporating a few of these for sure.

Kogarashi on Battlefield Thaumaturge interaction with X ...

2 months ago

You do not need to target additional creatures.

The ability of Battlefield Thaumaturge is a cost reducer that affects only the generic portion of the mana cost of a spell.

When casting Open Into Wonder, as part of the order of casting the spell, you will choose your targets (four creatures), and then determine the total cost of the spell. In this case, it starts at for four targets, then gets a discount of due to the two Thaumaturges. Since it only affects the generic portion, and a cost can't be reduced to less than , this leaves you with a spell cost of . The additional discounts are effectively "wasted" (though honestly casting a 6-mana spell for 2 mana is good).

The discounts do not require you to choose additional targets for the spell, any more than a Mana Flare affecting your mana production wouldn't require you to choose more just to spend the mana.

AgileFlame on Battlefield Thaumaturge interaction with X ...

2 months ago

If i have two Battlefield Thaumaturge's on the battlefield with 2 other creatures and then cast an Open Into Wonder, can i just target the 4 creatures i control or do i need to target more due to the double cost reduction from both Battlefield Thaumaturge's?

carpecanum on Piratas OH!

9 months ago

Open Into Wonder maybe? Warkite Marauder , Hostage Taker and Cloud Pirates for sure.

Coastal Piracy for flavor. Bedlam for fun.

Grip of Phyresis at the right moment can steal Swiftfoot Boots or some other annoying artifact right before you choose what permanent to steal.

Hexaflexagon on The Flying Turn Generator

1 year ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

Toun25 on

1 year ago

I would remove Open Into Wonder and Valor in Akros . Both require too much mana to do very little.

hkhssweiss on

1 year ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

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