Open Into Wonder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Open Into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Open Into Wonder Discussion

sg_86 on blue black - ninja

1 month ago

Open Into Wonder is great to get unblockable damage in

Pieguy396 on Stormy Horizons

1 month ago

Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.

In any case, good luck! Feel free to let me know if you want some more suggestions!

jaylawlerrr on Tier 1 Merfolk? (XLN)

2 months ago

Vidar91 - Yes, the spells I have been tweaking around a bit. Uncage works well but its not very important. As more of a filler at the time, it is going to be cut. I originally had open into wonder as more of a finisher, but with Herald of Secret Streams already making everything unblockable,(thats what the goal is anyhow, clearly) the card draw is the only plus there atm. I also considered Pull from Tomorrow as a sink...giving me a Monster Tishana and a bunch of cards. Open Into Wonder does fit perfectly into a build like this one, as would Durable Handicraft. Thank you for your feedback!

Vidar91 on Tier 1 Merfolk? (XLN)

2 months ago

I think you got the right merfolks in the deck and i like the tishana and Luxa sinergy. However, i think you may need some mana sink for the huge amount of mana of Itlimoc and Luxa. May i suggest cutting the Uncage the Menagerie and the Deeproot Waters and putting in at least 2 copies of Open Into Wonder ?

dthoreson813 on Amonkhet God Series - Kefnet the Mindful

2 months ago

Open Into Wonder

Must add.

I'm also in protest of there being no River Hoopoe.

Kittus on [RIX READY] Voice of T͢hu͘n͞de͜r [BANTCOMBO 3.0]

2 months ago

Hi Dr_Jay. I think the deck is sweet and looks really fun to play, just created my proxies to start playtesting it a bit with friends :p

I am also taking into consideration the deck that Dev, from Strictly Better Mtg (the youtube channel), has shown. If you haven't seen the video yet I would recommend you to do it.

Anyway I would like to ask you some questions.

How does the deck handle fliers? (I'm obviously thinking about Glorybringer) It looks really difficult to stop a deck with lots of fliers or just a Aggro red deck with Glorybringer at the end of the curve.

How do u see Hour of Eternity or Open Into Wonder in the deck? (X) cost cards are really good with Inspiring Statuary and Growing Rites of Itlimoc . For example, I think that Walking Ballista would be a great addition as it can be either an early blocker or a win-con in late game if the Rites are fliped.

And finally I aggre with RagingBuddha, I am often in the situation where I have couples of Statuary or Angel of Inventions in opening hands, which is pretty bad. However, playing more Trophy Mage would slow the thing down... It's a difficult choice.

Thank you for sharing the deck and keep us updated with news and the playtest :D

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