Open Into Wonder
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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|Commander / EDH||Legal|
Open Into Wonder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Open Into Wonder Discussion
1 month ago
I really went back and forth as to whether to include both Green Sun's Zenith and Finale of Devastation due to the X cost factor you mentioned, but I ended up adding 3 powerful non-X cost hydras to take that into account. That said, as my options are so limited there I think replacing them is the right call. I want to keep the X spells count up so I may try Open Into Wonder and The Crowd Goes Wild for a couple of hefty surprises.
I wasn't drawn to the Doubling Season effect cards for 1 simple reason - the double tokens produced by Zaxara will enter as 0/0's and will fizzle. That said, they may be worth running for the additional +1/+1's, we'll see how well Hardened Scales performs and if I feel as though I want redundancy for that effect I'll look to add them.
Great ideas Manley1994, thank you - I'll be incorporating a few of these for sure.
2 months ago
You do not need to target additional creatures.
The ability of Battlefield Thaumaturge is a cost reducer that affects only the generic portion of the mana cost of a spell.
When casting Open Into Wonder, as part of the order of casting the spell, you will choose your targets (four creatures), and then determine the total cost of the spell. In this case, it starts at for four targets, then gets a discount of due to the two Thaumaturges. Since it only affects the generic portion, and a cost can't be reduced to less than , this leaves you with a spell cost of . The additional discounts are effectively "wasted" (though honestly casting a 6-mana spell for 2 mana is good).
The discounts do not require you to choose additional targets for the spell, any more than a Mana Flare affecting your mana production wouldn't require you to choose more just to spend the mana.
2 months ago
If i have two Battlefield Thaumaturge's on the battlefield with 2 other creatures and then cast an Open Into Wonder, can i just target the 4 creatures i control or do i need to target more due to the double cost reduction from both Battlefield Thaumaturge's?
3 months ago
9 months ago
1 year ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
1 year ago
1 year ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!