Open Into Wonder


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Open Into Wonder


X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Have (4) frederiklw , Atroxreaper , TThors , timmyb
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Open Into Wonder Discussion

Kittus on Voice of T͢hu͘n͞de͜r [BANTCOMBO 2.0]

4 days ago

Hi Dr_Jay. I think the deck is sweet and looks really fun to play, just created my proxies to start playtesting it a bit with friends :p

I am also taking into consideration the deck that Dev, from Strictly Better Mtg (the youtube channel), has shown. If you haven't seen the video yet I would recommend you to do it.

Anyway I would like to ask you some questions.

How does the deck handle fliers? (I'm obviously thinking about Glorybringer) It looks really difficult to stop a deck with lots of fliers or just a Aggro red deck with Glorybringer at the end of the curve.

How do u see Hour of Eternity or Open Into Wonder in the deck? (X) cost cards are really good with Inspiring Statuary and Growing Rites of Itlimoc . For example, I think that Walking Ballista would be a great addition as it can be either an early blocker or a win-con in late game if the Rites are fliped.

And finally I aggre with RagingBuddha, I am often in the situation where I have couples of Statuary or Angel of Inventions in opening hands, which is pretty bad. However, playing more Trophy Mage would slow the thing down... It's a difficult choice.

Thank you for sharing the deck and keep us updated with news and the playtest :D

multimedia on Temur Prowess Tempo

2 weeks ago

Hey, consider more instant speed one drop spells that can give you an advantage as well as ways to protect Champion? Without Champion this deck doesn't do much and he's a huge target for removal. Being able to play him turn three and leave up a protection spell is good. Forcing your opponent to have two removal spells to take care of Champion. I suggest Blossoming Defense and Dive Down.

Opt should be here as a way to dig for Champion and it's a one drop spell which can then grow Champion while also drawing a card.

Consider cutting Cathartic Reunion and Open Into Wonder for 4x Opt? Also cutting Invigorated Rampage and Magma Spray for 4x Blossoming Defense.

SereneTsunami on Folk Mer

2 weeks ago

I think Tishana is unplayable without ramp, and then only maybe. I think Deeproot Champion is a 4 play, it's about the best merfolk, especially with all those instants. Find a way to have 4 Essence Scatter cause you can't deal with big creatures or all the gods out there. Open Into Wonder is your finisher. River Heralds' Boon can go to make room for it.

Pieguy396 on Need Blue Cards that Give ...

3 weeks ago

It's mana-intensive, but Open Into Wonder does ahem wonders. Magmatic Chasm is also a card that exists.

GoldenDiggle on Pirates

3 weeks ago

Since you're going for unblockability, I would suggest the classic Bident of Thassa, Open Into Wonder, Rogue's Gloves, Ongoing Investigation, and of course, Coastal Piracy.

Tapping your opponents creatures is a great way to ensure you can steal stuff. Cryptic Command, Deluge, Ensnare, and Sleep will help you go wide easily.

CamogaFly on Sultai Merfolk

1 month ago

Brewing something very similar myself. There's a lot of 'accessory' cards that will need testing in practice but I'm looking forward to trying out Driven / Despair - two triggers for Champion, Blossoming Defense, River Heralds' Boon, Verdant Rebirth, Open Into Wonder and Growing Rites of Itlimoc. Some of them probably SB material - Shaper's Sanctuary.

backinajiffy on Merfolk tribe

1 month ago

borre99 Actually taking a deeper look at your deck and how ultra-aggro it is I think Chart a Course might be more something a tempo deck should do. On second glance, it looks pretty well put together outside of a finisher card. Something that makes it so you can swing in with everything and one shot them like 1 copy of Open Into Wonder or River's Rebuke .

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