Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Common

Combos Browse all


Snow Creature — Slug

(Snow): Thermopod gains haste until end of turn. ((Snow) can be paid with one mana from a snow permanent.)

Sacrifice a creature: Add (Red) to your mana pool.

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Thermopod Discussion

Hissp on Godo Combo

2 days ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

sonnet666 on Wort Hermit Storm

1 week ago

As for what to do if Past in Flames gets countered, I'd say just run Krosan Reclamation, put Riftsweeper on top, and try to win next turn.

Krosan Reclamation is a pretty standard for HD moments where you're like, "Oh shit, my library's in my graveyard. How do I not die?"

(Or maybe there's a way to win off of Krosan Reclamation without getting back Past in Flames? I can't think of one at this moment.)

If HD is Pithing Needled or otherwise removed, this chain can win:

  1. Protean Hulk + sac outlet, into Dryad Arbor + Hellraiser Goblin + Feldon of the Third Path.
  2. Copy Protean Hulk (requires ) and sac again, into 3 1CMC mana dorks and Combat Celebrant.
  3. Go to combat and exert Combat Celebrant. (Remember that everything not tapped will need to attack, and Hellraiser Goblin needs to survive combat, so 1 opponent has to be open.)
  4. Use your dorks and Feldon to copy Combat Celebrant, go to next combat and exert.
  5. Repeat until you have a lot of Combat Celebrant's. Note that once you have more than two, activating Feldon is unnecessary for infinite combats, so you can reanimate Protean Hulk again to get creatures that will clear away any blockers your opponents might have.

This line is nice because it only requires 2 cards we're not currently using, Feldon of the Third Path and Combat Celebrant, and there's even room to copy Protean Hulk a third time if all of your opponent's have blockers. (It will also generate a ton of extra mana if Thermopod is the sac outlet you grabbed with Eldritch Evolution.)

(And for the record, I wasn't saying Surrak, the Hunt Caller > Hellraiser Goblin, just that him and HD can still win off a conspired Natural Order, and Natural Order seems too go not to include here. I would run both.)

ChrisKrow on Wort Storm Brew

2 weeks ago

Oops, didn't see the reply then. I agree, the Thermopod could work. I have a rough list on my profile, but its not much. In addition, I think Recycle should be considered since having each cantrips draw us 3 cards is good stuff in storm.

sonnet666 on Wort Storm Brew

2 weeks ago

Nah, the sacrifice is part of the cost and happens on cast. Both copies of EE will be using the same creature. Same with Natural Order. A bit disappointing, but it's still do-able.

You're better off just using the second tutor ti grab a creature that acts as a sac-outlet. Unfortunately Gruul colors are a bit lacking in that department. Your best options are Starved Rusalka, Scorched Rusalka, and Thermopod.

You could also use a creature with an entrance effect that kills Hulk, like Devour, Fight, or direct damage, but that would give your opponents a chance to respond by removing Hulk.

ScrOuch on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 weeks ago

Nice to hear something from you,VexenX! Hope you're doing well?

Here are my thoughts on your possible changes:

First, let's compare Rishkar's Expertise to Shamanic Revelation to chose which to include in the deck: As soon as you have Omnath on the battlefield it's automatically "draw 5 cards" for 6 Mana + another 5 Mana spell. That's a lot value. You need at least 5 creatures to do the same with Revelation for one less mana. That can totally speed up your game plan in earlier rounds! The downside is that you'll rarely draw more than 5 cards 'cause most creatures aren't much bigger so Revealtions seems better in the late game. The question is, do you still need a lot of card draw when you already have 5+ elementals or is it most of the time win more in that situation? It's a difficult question, I would at least try Expertise in place of Revelation but not play both tbh.

Second, I personally LOVE Growing Rites of Itlimoc  Flip! It's made for this kind of decks! I'd even play this in place of another land (mainly basic land) 'cause most of the time it's exactly that: a land.

Third, I also put Field of Ruin in the Strip Mine slot 'cause it generates so much value, especially with CoW!

Path of Discovery looks really interesting! Draws lands, strengthens your creatures, can pseudoscry... that does a lot! Maybe swap it with Parallel Lives? I found that double token generator most of the time being a win more card since I'd rather wanted to play another card than this.

The main advantage of World Shaper is that you can tutor it. However, to use it's Reclamation ability it needs to die which sometimes isn't that easy to accomplish even with that many sac outlets. Maybe think about a creature card like Thermopod to increase your probabilities?

Hope those thoughts help!

TARDIS_Lover on boonweaver the anima

5 months ago

Shouldn't all your basics be Snow-Covered so you can activate Thermopod? Fringe case, but noteworthy none the less.

Flagellum on Mono-Red Infinite Combos with our ...

10 months ago

For the above to work for infinite I.e. Phyrexian Altar and Thermopod would have to be used in conjunction with Ashnod's Altar

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