|Commander / EDH||Legal|
Printings View all
Combos Browse all
Snow Creature — Slug
(Snow): Thermopod gains haste until end of turn. ((Snow) can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add (Red) to your mana pool.
Price & Acquistion Set Price Alerts
1 day ago
2 months ago
Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!
6 months ago
Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step
Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers
Spiritual Asylum let's buy some time to get ready for battle shall we
Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!
Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm
Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.
Hammer Mage a driver for the street sweeper of artifact cards in play
Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing
Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.
Soulquake a board sweep and group hug at the same time sweet
Sages of the Anima and this isn't a Animar staple because?
Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player
Balancing Act is that what I... IT IS!!!
A LOOP HOLE OF PLAYING Balance!!!
Teferi's Protection your board then they have to sacrifice all the permanents
Well hope you like my stuff might have more in the future
8 months ago
sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:
Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.
Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.
Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.
Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.
I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.
Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.
Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.
Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.
Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.
Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.
I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.
I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.
Magus of the Moon has been in the deck since inception, you must have missed it.
9 months ago
Krosan Reclamation is a pretty standard for HD moments where you're like, "Oh shit, my library's in my graveyard. How do I not die?"
If HD is Pithing Needled or otherwise removed, this chain can win:
- Protean Hulk + sac outlet, into Dryad Arbor + Hellraiser Goblin + Feldon of the Third Path.
- Copy Protean Hulk (requires ) and sac again, into 3 1CMC mana dorks and Combat Celebrant.
- Go to combat and exert Combat Celebrant. (Remember that everything not tapped will need to attack, and Hellraiser Goblin needs to survive combat, so 1 opponent has to be open.)
- Use your dorks and Feldon to copy Combat Celebrant, go to next combat and exert.
- Repeat until you have a lot of Combat Celebrant's. Note that once you have more than two, activating Feldon is unnecessary for infinite combats, so you can reanimate Protean Hulk again to get creatures that will clear away any blockers your opponents might have.
This line is nice because it only requires 2 cards we're not currently using, Feldon of the Third Path and Combat Celebrant, and there's even room to copy Protean Hulk a third time if all of your opponent's have blockers. (It will also generate a ton of extra mana if Thermopod is the sac outlet you grabbed with Eldritch Evolution.)
(And for the record, I wasn't saying Surrak, the Hunt Caller > Hellraiser Goblin, just that him and HD can still win off a conspired Natural Order, and Natural Order seems too go not to include here. I would run both.)
9 months ago
Oops, didn't see the reply then. I agree, the Thermopod could work. I have a rough list on my profile, but its not much. In addition, I think Recycle should be considered since having each cantrips draw us 3 cards is good stuff in storm.
9 months ago
Nah, the sacrifice is part of the cost and happens on cast. Both copies of EE will be using the same creature. Same with Natural Order. A bit disappointing, but it's still do-able.
You're better off just using the second tutor ti grab a creature that acts as a sac-outlet. Unfortunately Gruul colors are a bit lacking in that department. Your best options are Starved Rusalka, Scorched Rusalka, and Thermopod.
You could also use a creature with an entrance effect that kills Hulk, like Devour, Fight, or direct damage, but that would give your opponents a chance to respond by removing Hulk.
9 months ago
Nice to hear something from you,VexenX! Hope you're doing well?
Here are my thoughts on your possible changes:
First, let's compare Rishkar's Expertise to Shamanic Revelation to chose which to include in the deck: As soon as you have Omnath on the battlefield it's automatically "draw 5 cards" for 6 Mana + another 5 Mana spell. That's a lot value. You need at least 5 creatures to do the same with Revelation for one less mana. That can totally speed up your game plan in earlier rounds! The downside is that you'll rarely draw more than 5 cards 'cause most creatures aren't much bigger so Revealtions seems better in the late game. The question is, do you still need a lot of card draw when you already have 5+ elementals or is it most of the time win more in that situation? It's a difficult question, I would at least try Expertise in place of Revelation but not play both tbh.
Second, I personally LOVE Growing Rites of Itlimoc Flip! It's made for this kind of decks! I'd even play this in place of another land (mainly basic land) 'cause most of the time it's exactly that: a land.
Third, I also put Field of Ruin in the Strip Mine slot 'cause it generates so much value, especially with CoW!
Path of Discovery looks really interesting! Draws lands, strengthens your creatures, can pseudoscry... that does a lot! Maybe swap it with Parallel Lives? I found that double token generator most of the time being a win more card since I'd rather wanted to play another card than this.
The main advantage of World Shaper is that you can tutor it. However, to use it's Reclamation ability it needs to die which sometimes isn't that easy to accomplish even with that many sac outlets. Maybe think about a creature card like Thermopod to increase your probabilities?
Hope those thoughts help!