Headstrong Brute

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Headstrong Brute

Creature — Orc Pirate

Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Price & Acquistion Set Price Alerts

XLN

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Recent Decks

Headstrong Brute Discussion

Skinken on Let's Start a Band!

7 months ago

Gorfin You are correct, banding on it's own is pretty straight forward, and honestly on the weak side. What makes it complex is combining banding with other mechanics. There are a bunch of stuff i still dont get.

Say your opponent is attacking with Headstrong Brute along with Kari Zev, Skyship Raider.

You, on the defence, have a Youthful Knight, an Icatian Phalanx and Trueheart Duelist and a cat token with vigilance.

You make a band between Icatian Phalanx and Trueheart Duelist. They block both the Kari Zev, Skyship Raider and the Headstrong Brute, because of Trueheart Duelist's ability. But wait, can they do that? They are technically two creatures, so I assume yes. The Youthful Knight joins the battle against Headstrong Brute and your cat token blocks Ragavan. Excellent, full block, but now i get confused...

You choose in what order Headstrong Brute hits your band. But your opponent gets to decide if he hits the Youthful Knight before the band. Correct? I believe so, what I don't understand is, who declares first? The order of the band, or the order of Youthful Knight and the band. It might affect the choice and gamestate a ton. Secondly someone gets to decide if the band blocks Headstrong Brute or Kari Zev, Skyship Raider first. When is this choice made?

This is a case with a total of 6 creatures on the board, only 1 with banding. No combat tricks or additional confusion with enchantments. Imagine a boardstate with 6 creatures with banding, redirect damage spells, combat tricks, equipmnents, auras, evasion and 23 creatures, everything split among 3 players. Each combat step would take about 10 min. When someone then plays Breath of Fury i'd probably just scoop... I don't really want combat to last 20-45 min.

That's why banding is hated. It's a nightmare from a rules perspective