Sailor of Means

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Ixalan (XLN) Common

Combos Browse all

Tokens

Sailor of Means

Creature — Human Pirate

When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Recent Decks

Sailor of Means Discussion

Boza on Gospodar's Blue-White-Artifact Project

5 days ago

OK, lets do this then! We have to get through a lot:

1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.

2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.

3/ The deck:

4 The Antiquities War - main win con!

3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map  Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!

3 Spell Swindle - generate a lot of artifact tokens!
3 Hornswoggle - artifact token and a counterspell!
2 Icy Manipulator - removal and an artifact!
2 Ixalan's Binding - some extra removal!

Add 23 lands with as many lands that produce both your colors as possible.

The final 6 cards can be your choice of (in any combination) - Powerstone Shard, Diamond Mare, Meteor Golem, Transmogrifying Wand, Cancel, Baffling End, Syncopate, Seal Away, Divination...

I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.

Chasedrk1 on UB Revel Control

3 months ago

Deadeye Plunderers still looks weak here. Without evasion, it’s just a 3/3 treasure producer for 5.

I honestly can think of a deck it would shine against. Zahid has flying, scarab god is scarab god and still plays well in control, Prosperous Pirates will Net you treasures and is a good body- as is Sailor of Means. Twilight Prophet is a good card draw/ drain life that can help push the mid game to late game victory. Gifted Aetherborn are a cheap body for attack deterants against small aggro.

Just all of those options would fit into the plunderers spot with better value for your game plan, but I would consider Zahid to answer a turn 3 Heart of Kiran or turn 5 Lyra Dawnbringer that will often hit the board.

stensiagamekeeper on Naru Meha, Combomaster

4 months ago

There are probably combos with Naru that are easier to set up. Naru meha + Diligent Excavator + Release to the Wind requires one less combo piece and one less manna on the turn you are going off. Baral's Expertise works like a Release to the Wind but is also a good card for surviving to the late game. Illusionist's Stratagem + Naru + Sailor of Means is as many cards and treasures as there are cards in your deck which is a guaranteed win if there is at least one Marionette Master in your deck. Illusionist's Stratagem + Naru + any etb creature goes infinite in fact (e.g.Homarid Explorer or Experimental Aviator).

stensiagamekeeper on Help with RU Jaya Ballard ...

5 months ago

*

Naru Meha, Master Wizard + Siren's Ruse + Naban, Dean of Iteration + Sailor of Means = win

Naru Meha + Sirens ruse + naban + etb creature = infinite etbs

Naru Meha + Sirens ruse + naban + Wizard's Lightning = infinite damage

Naru Meha + Saheeli's Artistry = infinite copies of any creature

Naru Meha + Illusionist's Stratagem + sailor of means = win

Naru Meha + Illusionist's strategem = infinite draw

Naru Meha + Illusionist's stratagem + etb creature = infinite etb and draw

Naru Meha + Illusionist stratagem + naban + wizard's lightning = infinite damage

Naru Meha + Release to the Wind + naban + etb creature = infinite etbs

Naru Meha + Release to the wind + naban + wizards lightning = infinite damage

Naru Meha + Release to the wind + Diligent Excavator = infinite mill

Naru Meha + Baral's Expertise = River's Rebuke

Naru Meha + Barals expertise + dilligent excavator = infinite mill

Naru Meha + Barals expertise + naban + etb creature= infinite etbs

Burger_1987 on Naru Infinite Storm

5 months ago

stensiagamekeeper thanks for the feedback :)

Saheeli's Artistry definitely is cool and I agree it'll put on quite the show. I've been looking at some other brawl decks and majority of them do seem quite aggro. SO to make Saheeli's Artistry good I need to find other ways to slow down the game until I have the mana I need. Sailor of Means and Prosperous Pirates may help with the ramp and take a hit to the chin to help Saheeli's Artistry succeed.

I dig your recommendation with Expel from Orazca, and you make quite the Compelling Argument of including Compelling Argument.

I'm open for suggestions, I'm gonna play test as much suggestions as I can :)

magicsheep on Semi-Flying Pirates

5 months ago

Great deck, but I do feel that the red is forced in. Because Wandering Fumerole isn't standard legal, you would need to find a different land base which would make this deck more inconsistent. I think a better approach would be to add a small treasure theme with 4 Sailor of Means to give red to Admiral Beckett Brass.

ShinnTheHuman on Dimir(U/B) Pirate Beginner v1.1

6 months ago

I suggest that you concentrate your deck on more of a midrange deck instead of adding the mill plan with Fleet Swallower and Navigator's Ruin. This would allow you to add more strong pirate creatures such as more Hostage Taker and Dreamcaller Siren. I also think that Sailor of Means isn't as strong as other pirates in the deck and could be removed for more copies of other pirates.

eragon795 on Treasure Production Control (POST ROTATION READY)

6 months ago

Why are you playing Captain Lannery Storm? I may have missed that somewhere in these archives, but it seems to me that as a control player you would prefer to have a more defensive treasure production, for example another copy each of Gleaming Barrier and Sailor of Means, maybe even another Hornswoggle or the like.

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