Boros Guildmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Boros Guildmage

Creature — Human Wizard

( can be paid with either or .)

: Target creature gains haste until end of turn.

: Target creature gains first strike until end of turn.

Browse Alters

Boros Guildmage Discussion

Dicebag on Basandra- Angelic Pillows

7 months ago

Norn's Annex has been performing very well for me. I had a couple games where it made me unassailable for huge armys of small creatures, Animar playing Morphs springs to mind, or just made me an unattractive target because they would be so low on health they would die from the other opponents after finishing me off.

Akroma's Memorial is an awesome card I wish I had room for still but it never performed all that well and in Boros I sadly have to really decide if a card is worth it, or if my determination is high enough if it isn´t, to run. Cutting Boros Guildmage for the awesome Smothering Tithe for example is a good tactical choice but hurt a bit cause I really like the girl.

Avacyn, Angel of Hope is just an instance of my self restriction with deckbuilding. I pulled an Archangel Avacyn  Flip from my Shadows over Innistrad Prerelease prize packs where I went 5:0 with a friend in 2-Headed, so I really wanted to use her and cut Avacyn for angry Avacyn. Akroma being the exception here cause Akroma, Angel of Fury being from an alternate reality in Planar Chaos.

Boza on The Guildmage Cycle

11 months ago

Additionally, the OG ravnica guildmages were weak as hell and/or more useful because of their mechanics and interactions with other guilds:

Selesnya Guildmage vs Conclave Guildmage - they both have comparative token making abilities, since the token on the one is bigger. Trample for 1 mana vs +1/+1 for 4 mana - trample is way weaker, but not in the context of GRN. The payoff for the selesnya guild in OG Ravnica is a wide board - convoke on Scatter the Seeds vs GRN's payoff of Rosemane Centaur. GRN Selesnya is tall, compared to RAV's wide Selesnya.

Izzet Guildmage vs League Guildmage - League guildmage's copy ability is better than izzet mages. There are likely no turns where you can use Izzet's ability twice, since paying 6 mana on top of another 4 mana for decent spells is a lot. Getting to copy any spell, not just 2 CMC or less is a big plus in League's favor. When you do not cast a spell, Izzet guildmage is a bear. League can at least draw you into spells to copy.

Golgari Guildmage vs Swarm Guildmage - Golgari's abilities cost entirely too much - paying 5 mana for a counter or a worse Raise Dead is not really a worthy investment. Swarm has two relevant abilities and both put you further ahead in the game that shore up what the guild lacks.

Dimir Guildmage vs House Guildmage - is 4 mana draw a card vs 3 mana surveil 2 comparable? Yes, in GRN, the House guildmage has better abilities. The tap ability is rarely useful, but potent when the opportunity arises, but instant speed surveiling is very powerful. Dimir guildmages's abilities are both sorcery speed, which limit their uses significantly.

Boros Guildmage vs Legion Guildmage - Boros' abilities are a bit overprised, especially the haste ability for 2 mana is rarely useful. The first strike ability is very powerful though and makes for tough combat math, but has very limited cases in which it allows you to actually win combats, because it is open information compared to a combat trick. Legion on the hand is much better at pushing damage with its (overpriced) 3 mana tap ability, which actively changes combat whether you are attacking or not. The 6 mana ability is a game ender and mana sink for a guild made up of low-cost aggressive cards. Legion guildmage is more versatile than its RAV counterpart.

I would say all of the new guildmages are better than all of the oldest ones. However, none of them are better than Ravnica 2's guildmages.

TLDR: Powerlevel of guildmages goes Ravnica 2 -> Ravnica 3 -> Ravnica 1

DaWubber on Exemplar of +1/+1 counters

1 year ago

The card I would cut, despite the obvious flavor win, would be Boros Guildmage. Its abilities are too Mana intensive for the earlier game, when you want to be developing your board, and aren't impactful enough in the late game. And if you don't use it's abilities, it's just a vanilla 2/2, while Runaway Steam-Kin will grow itself over time simply from casting your spells.

Kitsune_18 on Iroas , God Of Victory

1 year ago

Another suggestion regarding your 1 and 2 cmc creatures. Keep in mind that many of those creatures will be outclassed very quickly in a multiplayer game. Some of them, such as Grand Abolisher, Imposing Sovereign, and even Boros Guildmage have great effects that scale well into the later stages of the game, but cards like Loyal Pegasus, Bomber Corps, and the like become dead draws after the first turn or two. You might consider cards like Mother of Runes or Selfless Spirit as early creatures that scale well into the late game. The same can be said about many of your 3 cmc creatures as well, though you're a bit more solid there.

Argy on Unfinished Kaalia needs HELP

2 years ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

Metachemist on Charge of the Light Brigade

2 years ago

Hmmmm, let's address some of these ideas.

What about replacing the Gilded Lotus with a Dreamstone Hedron instead? Sure it's a touch more costly but it also gives us a card draw action as well which could be damn useful.

I've actually been wanting to replace the Traitorous Blood it'll probably get swapped out with a True Conviction the manticore is pretty cute but i'll pass on it since he doesn't have haste.

Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.

greatdevourer on Charge of the Light Brigade

2 years ago

OK, So here are some of my initial reactions:
Consider replacing the Gilded Lotus with a Worn Powerstone.
Also, the Traitorous Blood is kinda cute if Brion Stoutarm is in play, but you don't have enough other 'borrow' or sacrifice effects to really make it effective. Maybe replace that with a Conquering Manticore instead. The 5/5 body doesn't suck.

However that leads me to one of bigger problems. Your mana curve is pretty high. You don't really start hitting until you get to the 4-5 mana range. I know this is EDH, but still, might want to bring that down a bit. Let consider some helper cards.
Consider the following: Weathered Wayfarer, Figure of Destiny, Slumbering Dragon, Dragon Hunter, Mother of Runes are all fetchable with a Ranger of Eos.
Boros Guildmage, Victory's Herald, and Hellrider seem a bit weak in this deck.

Let me know what you think.

Spirits on Kaalia's Flying Circus

2 years ago

Hi Venom_Pistachio, thanks for the comments on Kaalia, Mirror Breaker EDH

Here are some potential cuts:

Grim Discovery | Return to the battlefield is better, skips the Kaalia of the Vast requirement

Ruthless Ripper | He's too small, and not going to do much for you

Skyblinder Staff | Not necessary

Vessel of Endless Rest | Planning to infinite combo this?

Congregate | Rarely going to be too valuable / too situational

Boros Guildmage | Use a Dragon Tempest or something, creatures too easy to remove, and mana sponges

One or a couple of these should get you Kiki-Jiki, Mirror Breaker in there.

Some other suggestions:

Angel of Despair destroys a permanent for about $3, good with Panharmonicon as well.

Swiftfoot Boots better way to get haste (and hexproof) for equip 1, better than Boros Guildmage

Anguished Unmaking is a great permanent exile, think Purphoros, God of the Forge or along that lines

Bloodgift Demon gives you an extra draw each turn for under $1

Zealous Conscripts can go infinite with Kiki-Jiki, Mirror Breaker (same as Restoration Angel), for about 50 cents

Hope that helps!

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