Vessel of Endless Rest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2018 (C18) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Related Questions

Vessel of Endless Rest

Artifact

When Vessel of Endless Rest enters the battlefield, put target card in a graveyard on the bottom of its owner's library.

: Gain one mana of any colour.

Price & Acquistion Set Price Alerts

UMA

C18

AVR

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Vessel of Endless Rest Discussion

eyes2sky on New to Pauper: The Complete ...

2 weeks ago

14 NEW Cards to add to our Pauper decks...looks a few decent ones!
Foil
Moan of the Unhallowed
Offalsnout
Slum Reaper
Arena Athlete
Molten Birth
Reckless Wurm
Sparkspitter
Groundskeeper
Miming Slime
Canker Abomination
Dimir Guildmage
Fire / Ice
Vessel of Endless Rest

I'm looking forward to using Miming Slime, Reckless Wurm, Foil and Moan of the Unhallowed (not many Pauper cards that can make 2/2 Zombies!). Do you think any of these downshifted cards will improve your decks? or inspire new ones?

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

4 weeks ago

Thanks a lot for this fast reply! Oh now I get what you wanted to Tell me that Breya is your Combo.

Okay if you don't have any copies left then Manalith is okay. But I really recommend Chromatic Lantern Darksteel Ingot Vessel of Endless Rest since they do the same as Manalith and something in addition. Indestructible/Land Fixing/Semi Recursion. If you can get your hands on one of them, put it in :)

Then what do you spend your Infinite Mana on if you don't have acces to Breya (because Imprisoned in the Moon or similar) They are played very much in my meta.

Gemstone Array if I noticed correctly combo 4 and 5 make colorless mana so this card would make it into colored to cast Breya and could make another wincon straight out the command zone with a sac outlet

I tried some games with this deck (not 1:1 same but very similar) and sometimes I just miss a color to get Breya out :D

Any tipps what hands to keep and what to Mulligan?

Deadeye and Peregrin I'm not sure if I take them out for an artifcat combo Whir of Invention another good one but triple blue is hard.

Tutor for pieces if you have parts already. But what to tutor if you don't have any pieces ? Isochron reversal or something Else?

Thanks a Lot for all the help!

Greetings Farycane

Kholek on

3 months ago

PATRICK!!! I see what your doing here. but your missing something. you have that Tunnel Vision and Hinder. to throw some extra "Jank" how about Vessel of Endless Rest. another way to get that mill.

Rider1860 on Brago, King Eternal - Complete Guide

6 months ago

The section on mana ramp is spot on. I would add a not about the new Mox Amber but it isn't as good as other options. Both Vessel of Endless Rest and Commander's Sphere are searchable with Trophy Mage which can be an extra point in their favor.

Under card draw you have Induced Amnesia twice.

I would mention Tower Geist as an option. The card draw can be good and it gets better with graveyard recursion. Can be searched with Recruiter of the Guard.

Skyblinder Staff makes Brago hit more often. I added this after Elesh Norn, Grand Cenobite started to see more play in my local meta.

Cloudform and Lightform I can never sing the prais to highly on these in Brago. Manifesting the top of the library then returning it face up later if it's a permanent is amazing value. Of the two Cloudform is better but they are both good.

Illusionist's Stratagem, Peregrine Drake, and Archeomancer give near infinite draws and mana. though I don't suggest it unless you have a lot of creatures. Ghostly Flicker is better I think.

Champion of Wits is a great way to cycle through your deck and can come back as a 4/4 token if it is in the grave.

Unesh, Criosphinx Sovereign can make sphinx tribal work.

Fall of the Thran is the best Armageddon we have ever had in my mind. Every turn we can destroy all lands and during ours we get two back. I might change my mind after more testing but it has helped me win every fnm I took it too since it's release.

Suns_Champion on KEsskeetit

10 months ago

You'll definitely want Bloodchief Ascension and Altar of the Brood.

May want to try Tunnel Vision + fateseal effects like: Hinder, Spin into Myth, Ransack, Vessel of Endless Rest.

Traumatize goes perfect with Keening Stone.

Fraying Sanity is almost a copy of Keening Stone.

Hope some of these help!

MagmaArmor0 on

11 months ago

Hooray for a Teysa deck that actually feels Orzhov-y! Too many Teysa (especially the other Teysa) end up feeling like some strange Izzet contraption. This deck feels like an Orzhov deck should, and I like that about it.

However, my biggest complaint against the deck is how mana-hungry it is. With an average CMC of over 4 and a commander that costs a whopping 7, I'd really consider running more ramp/lands. Beckon Apparition, for example, can be cut for something like Vessel of Endless Rest, which will still annoy your reanimator opponents, while generating mana for you to use.

Revenant Patriarch should probably be a Kami of False Hope, which is cheaper and easier to recur, since it puts itself into the graveyard for you.

Souls of the Faultless looks like it would be good, but seems like it will get ignored without flying or reach.

Personally, the fact that Sin Collector and Vizkopa Confessor only target one opponent makes me usually want to cut them, because in a typical 4 player game, your average opponent has lost 1/3 of a card, and you've used 1. But if your playgroup is typically on the smaller side, or you know you have problems with a specific combo deck, then they can be used, but Sadistic Sacrament is probably better at that effect.

Lastly, I'll give a shout-out to one of my favorite cards, Martyr's Bond. It's Grave Pact, but for nonland permanents!

greatdevourer on Charge of the Light Brigade

1 year ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

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