|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Put target land card from a graveyard onto the battlefield under your control.
2 weeks ago
@NinjaKitty778 Realms Uncharted ! One of my all-time favorites! I used to have it in, swapped it out a while back, and totally forgot about it. The deck is caring more and more about what's in the graveyard, and I think it's high time to cycle it back in. It serves a similar role to Cultivate and Sylvan Scrying , so I'll be cutting both of those (and slotting in Restore too so I'm not down a ramp card). I think you're fine to run it in your build so long as you're already running 12+ mana accelerators. With the deck demanding so many high cost cards you really don't want to skimp on good ramp.
3 months ago
Venser, the Sojourner is another blink-on-a-stick effect you might want to look at.
7 months ago
Amazing ideas folks, keep em' comin'. The only thing I've managed to come up with my sleep deprived/baby addled brain is a nifty name "Carnival of SoulCats" (tm). Given we use all the elements in the OP... but we aren't done yet. More slots to fill and brilliant ideas to see.
To add to our quest though: once things are set up, how shall we keep it that way? Shirei, Shizo's Caretaker as a secret commander of sorts? Seeing as a majority of our creatures would be weenies essentially. Restore effects can get carnival back, though a way to go yard -> field would be better.
Something to think about, Caio for now. La la land awaits.
1 year ago
Hello there! So I would LOVE to help you out! Ok so as you have read the MOST and I mean ABSOLUTE MOST lands you can have is 40 and higher that is just not needed. In slivers or just making slivers form your sliver queen try getting cards like when a creature enters the battlefield and things like that and be careful of cards that so when you cast a creature spell instead of when a creature enters the battlefield. Artifacts - Keep Ashnod's Altar Chromatic Lantern Gilded Lotus Sol Ring Lands - Keep Canopy Vista Command Tower Dark Depths Flagstones of Trokair Gaea's Cradle Nykthos, Shrine to Nyx Pillar of the Paruns Thespian's Stage VesuvaInstants - Enlightened Tutor Vampiric TutorSorceries - Channel the Suns Commune with Nature Demonic Tutor Restore Sylvan Scrying Time of Need Vindicate Creatures - Auriok Champion Courser of Kruphix Essence Warden Hangarback Walker Joiner Adept Linvala, Keeper of Silence Soul's Attendant Soul Warden Urborg ElfEnchantments - Defense of the Heart Exquisite Blood gravepact Land Tax Sanguine Blood Tranquil Grove Ok so those are the cards that I would keep for starters. Cards like Azusa, Lost but Seeking Exploration and Explore will definitely help you out with your land. Plus cards like Authority of the Consuls Thalia, Heretic Cathar and Ghostly Prison help you out early game to get ahead of everybody. Also I know what I said about the whole creatures entering the battlefield and all that but actually Zendikar Resurgent will be a HUGE help for mana and card draw if you got creature which is my assumption. Also Protean Hulk Tishana, Voice of Thunder and Seal of the Guildpact just for extra support. And plus if you want some just plain fun do Sheoldred, Whispering One, Equilibrium, Rhystic Study, and Unexpected Results. Hope this helps!!!!!
1 year ago
thanks for the advice everyone. rockleemyhero, I took your advice and cut the Restore. Reanimate will replace Stitch Together whenever I get my hands on a copy, but as is, I don't mind waiting for the threshold till mid game when I can slip something in and peoples removal spells are already depleted.
1 year ago
Another potential cuts (because the deck looks like its pretty solid as it is) would be Aura Shards as you are light on creatures/tokens (hard to get a ton of mileage out of it when you have mostly fatties), Stitch Together (threshold makes it difficult to turn on early-mid game, but you should have as much reanimation as you can get so it should be replaced with Necromancy, Dance of the Dead, Reanimate, or Death.
All in all, your list is pretty well oiled and looks like a blast to play. Feel free to post on my wall whenever you need help with it! I used to run scion myself a few years back :)
1 year ago
Good thoughts. I understand.
How is Restore working for you? Are there enough fetches in your meta to make it usable?
I personally dislike the cards that also give opponents mana. Unless group hug is a theme it seems dangerous to give, I dunno, the Mono red or Boros players so much mana, shoring up their weaknesses. I'm a Boros/red player so someone dropping an early Collective Voyage seems like a dream come true haha! Just my opinion!
Good to have a better knowledge of the deck philosophy.
I'm sure you've considered them, but may I ask where Mercurial Pretender, Sakashima the Impostor, Vesuvan Shapeshifter, and Vizier of Many Faces are? They all seem better than Clone at the very least, able to bounce themselves(repeated ETB effects) or in the case of Vesuvan Shapeshifter, get out before the creature you want to copy, allowing you more utility and better timing.
Mirage Mirror will be great and was probably my best suggestion, looking back haha!
Etali, Primal Storm steals cards, not amazing but more of a "fun card" suggestion.
Now, I won't give suggestions on this quite yet, but your deck is seriously lacking some instant speed interaction. To really make this work in multiplayer(especially on Game Knights, where a lot of crazy stuff happens and there's a lot of interaction), you'll need some removal and/or counterspells I think. you'll have to sacrifice some theme for some consistency.
You might also like more recursion, as this is a creature based deck, you'll probably like to get them back from time to time.
1 year ago
Suns_Champion I spent some time to review the deck, and the ramp package (save one Kodama's Reach) is actually looking pretty decent. Here is my current ramp package featuring nine total cards: Restore, Rampant Growth, Chromatic Lantern, Collective Voyage, Tempt with Discovery, Sol Ring, Fellwar Stone, Commander's Sphere, and Zendikar Resurgent.
Unfortunately, Birds of Paradise is a no go with this build. Creatures have to meet one of three criterea to be in this deck. They have to Clone, steal cards (Gonti, Lord of Luxury), or buff (Thunderfoot Baloth). The only exception to this rule is Biovisionary. Remember I can also clone mana dorks and artifacts (or just steal them outright if I want), as my opponents' creatures are my creatures. I also keep a lot of red, as Ludevic, Necro-Alchemist needs to be out by turn three.
As for your other recommendations, Mirage Mirror definitely tops the list. I like the idea of that amount of flexibility on a card (not to mention the ability to hide it in the lands during a board wipe). I would like to add in the flash options, like Vedalken Orrery, but that will take cutting more cards. Mimic Vat feels like a trap card, as I don't want to exile too much from graveyards. I may proxy it and see how it plays before I splurge on it.
Faerie Artisans was in the initial build of the deck, and I HATED IT. I had no control over what I did, and if the player right before me played jank, I missed out on what I actually wanted. Nothing like having an Ulamog, the Ceaseless Hunger replaced by an Elvish Mystic.
I have made a LOT of changes since this build, but if this is the deck that I bring on the show, I'll update the deck-list then. Keep the suggestions coming!!
Restore occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%