Oni of Wild Places

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning Uncommon
MTG: Commander Uncommon
Saviors of Kamigawa Uncommon

Combos Browse all

Oni of Wild Places

Creature — Demon Spirit

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.02 Foil

Ebay

Have (1) maR2307
Want (0)

Recent Decks

Load more

Oni of Wild Places Discussion

Spirits on INFERNO - Kaalia of the Vast

4 months ago

Hey nice build, fellow Kaalia of the Vast player, Kaalia, the Purifier

I'm not sure Dragon Egg fits in, no way I'd drop that with Kaalia of the Vast then wait for it to hatch into a 2/2?

Rupture Spire is also bad, get that out!

Like the defensive feel of Journey to Nowhere, Oblivion Ring and Pacifism

Where is the Sol Ring is this a Duel Commander build?

A Sacred Foundry, Godless Shrine and Blood Crypt will be a nice land boost, but they are expensive lands (as many are).

I think you're really going to miss Angel of Despair for the control, and Demonic Tutor for pulling that Master of Cruelties or Lightning Greaves

Not sure Angelic Page is going to change a game either, must be a stronger alternative.

I bet Oni of Wild Places would love a Rakdos the Defiler to play outside with!

I know it gives life but I'd much rather have the exile of a Swords to Plowshares over a Doom Blade in almost any circumstance.

You definitely make it tough for creatures to get at you. +1.

Spirits on Oh no, it's Kaalia!

4 months ago

Who knew a Tier 2 commander could draw such attention! Fellow Kaalia of the Vast player Kaalia, the Purifier. Same as how I feel when I sit down and see Prossh, Skyraider of Kher staring me down.

Oni of Wild Places + Rakdos the Defiler is one serious nasty piece of business.

I would run a Rune-Scarred Demon, he replaces himself in your hand, and depending on board position finds a solution or a Master of Cruelties

Path to Exile or a Swords to Plowshares feel more modular and useful than a Hero's Demise

Once upon a time Tariel, Reckoner of Souls lived in my deck, but he's burned me so many times with his randomness, he forever lives in my trade binder (Actually I think I ended up trading him, so long loser).

Bet everyone loves when you play your Sorin Markov eh.

Rise of the Dark Realms seems like it would be insane with how much board removal you run (which might be why you don't like Path to Exile)

Nice build. +1.

burferking on Red

6 months ago

With Glitterfang and Oni of Wild Places, you need to return creatures to your hand. Why would you do that? You have no ETB (enter the battlefield) effect. I'd also remove all the artifact creatures, except maybe Crumbling Colossus who can be useful only if sacrificed with Fling. I don't like Hanabi Blast because you have to discard. I'd remove Shinka, the Bloodsoaked Keep and keep it for a deck that has more than 2-3 legendary creatures. Steel Overseer is made for a deck consisting of almost exclusively artifacts. You don't have much flying creatures, so you have to hit hard and fast in order to win against decks with many flyers.

ghalsk on Angels Demons Dragons 2016 Kaalia, of the vast

1 year ago

Cards I do not like that are currently in the deck and why:

Orzhov Guildmage - This does not cheat in creatures which is the theme of the deck, also 3 mana to have each person lose just 1 life? Thats weak, you do not need the 1 life gain, you can deal more damage through creatures than spending the 5 mana to do that.

Avatar of Slaughter - Although this card looks awesome at first, it is not an angel demon or dragon card and cannot synergize with your commander, also it is super costly for mana if you cannot cheat it in.

Oni of Wild Places - Why would you ever return a red creature to your hand? This is not an enter the battlefield deck.

Malfegor - A strong flier, buuuut, he has no other effects besides discarding your hand and causing opponents to sacrifice creatures, which in a deck that struggles with card advantage I would be nervous to play since often you will only cast him and maybe have 1 other card in hand.

Reiver Demon - For two reasons, this card will kill many of your own creatures and gives advantage to other mono black and artifact heavy decks. Second when will you cast this from your hand? If you have this kind of mana you should be casting your commander, attacking, then cheating in a demon.

Death by Dragons, Vow of Duty, Vow etc - All of these cards give your opponents blockers to your fliers and do not deal damage to the choosen opponent. These cards focus on a deck that makes players kill each other and forces combat phases which always have value. Your deck cheats in fatties.

The original deck is trying hard to play three roles, cheat in creatures, control the game through removal, and cause battle cause (meaning get opponents to kill each other and increase the speed at which it happens), I feel like that is too many roles for a commander deck to fulfill.