Oni of Wild Places
Creature — Demon Spirit
At the beginning of your upkeep, return a red creature you control to its owner's hand.
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Oni of Wild Places Discussion
1 week ago
Bathe in Light, Cleansing Beam, Congregate, Master Warcraft, Wrecking Ball, Death by Dragons, Syphon Flesh, Pyrohemia, Righteous Cause, Vow of Malice, Vow of Lightning, Anger, Avatar of Slaughter, Bladewing the Risen, Dread Cacodemon, Duergar Hedge-Mage, Fallen Angel, Gwyllion Hedge-Mage, Oni of Wild Places, Razorjaw Oni, Reiver Demon, Mortuary Mire, Orzhov Basilica, Boros Garrison, Rakdos Carnarium, Zoetic Cavern
4 months ago
Rupture Spire is also bad, get that out!
Not sure Angelic Page is going to change a game either, must be a stronger alternative.
You definitely make it tough for creatures to get at you. +1.
4 months ago
Once upon a time Tariel, Reckoner of Souls lived in my deck, but he's burned me so many times with his randomness, he forever lives in my trade binder (Actually I think I ended up trading him, so long loser).
Bet everyone loves when you play your Sorin Markov eh.
Nice build. +1.
burferking on Red
6 months ago
With Glitterfang and Oni of Wild Places, you need to return creatures to your hand. Why would you do that? You have no ETB (enter the battlefield) effect. I'd also remove all the artifact creatures, except maybe Crumbling Colossus who can be useful only if sacrificed with Fling. I don't like Hanabi Blast because you have to discard. I'd remove Shinka, the Bloodsoaked Keep and keep it for a deck that has more than 2-3 legendary creatures. Steel Overseer is made for a deck consisting of almost exclusively artifacts. You don't have much flying creatures, so you have to hit hard and fast in order to win against decks with many flyers.
1 year ago
Cards I do not like that are currently in the deck and why:
Orzhov Guildmage - This does not cheat in creatures which is the theme of the deck, also 3 mana to have each person lose just 1 life? Thats weak, you do not need the 1 life gain, you can deal more damage through creatures than spending the 5 mana to do that.
Avatar of Slaughter - Although this card looks awesome at first, it is not an angel demon or dragon card and cannot synergize with your commander, also it is super costly for mana if you cannot cheat it in.
Oni of Wild Places - Why would you ever return a red creature to your hand? This is not an enter the battlefield deck.
Malfegor - A strong flier, buuuut, he has no other effects besides discarding your hand and causing opponents to sacrifice creatures, which in a deck that struggles with card advantage I would be nervous to play since often you will only cast him and maybe have 1 other card in hand.
Reiver Demon - For two reasons, this card will kill many of your own creatures and gives advantage to other mono black and artifact heavy decks. Second when will you cast this from your hand? If you have this kind of mana you should be casting your commander, attacking, then cheating in a demon.
Death by Dragons, Vow of Duty, Vow etc - All of these cards give your opponents blockers to your fliers and do not deal damage to the choosen opponent. These cards focus on a deck that makes players kill each other and forces combat phases which always have value. Your deck cheats in fatties.
The original deck is trying hard to play three roles, cheat in creatures, control the game through removal, and cause battle cause (meaning get opponents to kill each other and increase the speed at which it happens), I feel like that is too many roles for a commander deck to fulfill.