Choose one or both —
- Return target creature card from your graveyard to your hand.
- Return target land card from your graveyard to your hand.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Grim Discovery Discussion
3 months ago
bobpuluchi I have sort of the same deck. Try adding Grim Discovery , it combos with Archaeomancer and Memorial to Folly . Also I like Rise from the Grave , Rescue from the Underworld and Extract from Darkness for some triggers. +1 really liked the deck.
3 months ago
Wow, cool deck my friend! May I suggest Grim Discovery so you can bring back your treefolk and harvest more lands?
4 months ago
5 months ago
erm at the moment you can't trigger delirium as you do not have 4 card types in the deck! Add some sorcery cards and some artifacts to help.
Traveler's Amulet is a nice self sacing artifact
I would recomend Nameless Inversion over some of your other instants as it is removal/ pump spell but tribal is one of the card types that can trigger delirium.
5 months ago
Thanks for the suggestions. I like that Winding Way allows for bringing in multiple creatures, but the advantages that Grisly Salvage has I believe outweigh Winding Way . Putting a variety of cards in the graveyard is important since I want to maximize the effect of Tilling Treefolk and Grim Discovery .
6 months ago
If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like
would also compliment this.
Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!
7 months ago
Ithikslor, City Dweller
Legendary Creature - Insect (Beetle)
Sacrifice three lands: Ithikslor, City Dweller loses Defender until end of turn.
Whenever Ithikslor, City Dweller attacks, destroy up to four non-creature permanents.
EDIT: He was sac 3x lands to blow up 5x permanents, but that felt unbalanced. If I traded 3x for 3x that didn't feel like value. So it's 3x lands for 4x non-creature permanents of your choice. That feels better.
So you lose a ton of lands, but he is a gigantic answer on a stick for some of the worst things on the battlefield.
You're in Jund. Windgrace / Wrenn your lands back. There is also Ramunap Excavator , Crucible of Worlds , Cartographer , Grapple with the Past , Grim Discovery and more. Just literally get them back. Or shuffle your graveyard into your library; That works, too.
Make another Commander that explores an unexplored area. This is self-land destruction; Something that doesn't exist just yet.
10 months ago
Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.
Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.
Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.
Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.
Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.