|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
Combos Browse all
Choose one or both —
- Return target creature card from your graveyard to your hand.
- Return target land card from your graveyard to your hand.
Grim Discovery Discussion
2 days ago
Thanks for the suggestions. I like that Winding Way allows for bringing in multiple creatures, but the advantages that Grisly Salvage has I believe outweigh Winding Way . Putting a variety of cards in the graveyard is important since I want to maximize the effect of Tilling Treefolk and Grim Discovery .
3 weeks ago
If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like
would also compliment this.
Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!
1 month ago
Ithikslor, City Dweller
Legendary Creature - Insect (Beetle)
Sacrifice three lands: Ithikslor, City Dweller loses Defender until end of turn.
Whenever Ithikslor, City Dweller attacks, destroy up to four non-creature permanents.
EDIT: He was sac 3x lands to blow up 5x permanents, but that felt unbalanced. If I traded 3x for 3x that didn't feel like value. So it's 3x lands for 4x non-creature permanents of your choice. That feels better.
So you lose a ton of lands, but he is a gigantic answer on a stick for some of the worst things on the battlefield.
You're in Jund. Windgrace / Wrenn your lands back. There is also Ramunap Excavator , Crucible of Worlds , Cartographer , Grapple with the Past , Grim Discovery and more. Just literally get them back. Or shuffle your graveyard into your library; That works, too.
Make another Commander that explores an unexplored area. This is self-land destruction; Something that doesn't exist just yet.
5 months ago
Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.
Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.
Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.
Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.
Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.
11 months ago
Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)
Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield
But in the complex the creatures part is really positive
Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red
I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch
Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast
1 year ago
Those are some great suggestions, Profet93, thanks.
The majority of wins that this deck produces, are off of cards like Exsanguinate, Torment of Hailfire, or the basic combos. Stall with creature hate, then hit heavy. It was meta-born, so it didn’t really run into the artifact/ enchantment issue. But the more I play it, I’m sure I will encounter those issues.
Having said that, you gave me some good cards to play around with:
Soul Conduit seems like it should find a way into the deck.
And, All Is Dust seems like some gold that I kept overlooking.
I don’t think that Oversold Cemetery is gonna find a place in the deck. I really don’t have enough creatures to allow this card to work, on a consistent basis. And, Grim Discovery is kind of a meta-based card, it’s there for land-hate I run into.
1 year ago
How are do you deal with artifacts and enchantments, or do you just try to play under/race whatever you are facing? I feel in a race you would lose to any real dedicated combo deck whose pieces are more interactive with the rest of their deck.
If you're into BS, since you have Urborg, you can run Kormus Bell to make everyone's lands swamps. Then play massacre worm to destroy their lands, make them lose life and then swing for the win.
No data for this card yet.