Grim Discovery

Grim Discovery

Sorcery

Choose one or both —

  • Return target creature card from your graveyard to your hand.
  • Return target land card from your graveyard to your hand.
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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Grim Discovery Discussion

Uhva on Mirko Graveyard Shenanigans

3 months ago

bobpuluchi I have sort of the same deck. Try adding Grim Discovery , it combos with Archaeomancer and Memorial to Folly . Also I like Rise from the Grave , Rescue from the Underworld and Extract from Darkness for some triggers. +1 really liked the deck.

Cheerful_Zucchini on The Rock, Pauper, Scissors (RPS)

3 months ago

Wow, cool deck my friend! May I suggest Grim Discovery so you can bring back your treefolk and harvest more lands?

SP3CTR3_chelts on Are you delirious

5 months ago

erm at the moment you can't trigger delirium as you do not have 4 card types in the deck! Add some sorcery cards and some artifacts to help.

Traveler's Amulet is a nice self sacing artifact

Grim Discovery or Return from Extinction are both nice budget options for sorcery card advantage

I would recomend Nameless Inversion over some of your other instants as it is removal/ pump spell but tribal is one of the card types that can trigger delirium.

Cheerful_Zucchini on $10 Treefolk Trouble

5 months ago

Thanks for the suggestions. I like that Winding Way allows for bringing in multiple creatures, but the advantages that Grisly Salvage has I believe outweigh Winding Way . Putting a variety of cards in the graveyard is important since I want to maximize the effect of Tilling Treefolk and Grim Discovery .

squadcarxmar on Phage Voltron

6 months ago

If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like Dash Hopes and Thrull Wizard . Your Withering Boon would also compliment this.

Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!

TypicalTimmy on Card creation challenge

7 months ago

Ithikslor, City Dweller

Legendary Creature - Insect (Beetle)

Defender, Trample

Sacrifice three lands: Ithikslor, City Dweller loses Defender until end of turn.

Whenever Ithikslor, City Dweller attacks, destroy up to four non-creature permanents.

7/6


EDIT: He was sac 3x lands to blow up 5x permanents, but that felt unbalanced. If I traded 3x for 3x that didn't feel like value. So it's 3x lands for 4x non-creature permanents of your choice. That feels better.

So you lose a ton of lands, but he is a gigantic answer on a stick for some of the worst things on the battlefield.

You're in Jund. Windgrace / Wrenn your lands back. There is also Ramunap Excavator , Crucible of Worlds , Cartographer , Grapple with the Past , Grim Discovery and more. Just literally get them back. Or shuffle your graveyard into your library; That works, too.

Make another Commander that explores an unexplored area. This is self-land destruction; Something that doesn't exist just yet.

KongMing on Sidisi's Gang of Unruly Zombies

10 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

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