Creature — Human Berserker
SoulbondAs long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Mauler Discussion
1 month ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
2 months ago
So, Surrak, the Hunt Callerwould be a better haste enabler for HD than Hellraiser Goblin? It could be grabbed out of Natural Order at least, adding another line to the combo... and if we are grabbing it this way, it means we have enough power since the spells needs to be conspired...
The reason I was not including it at first was for the Hulk line... I mean, the pile would look like HD (2) + Dryad Arbor (0) + Mana Dork (1), so we still have 3 mana to play with... I needed the goblin (3) to give haste to everything since it would allow me to go off with no more mana than what is required to start the combo, but if we use one of the tutor to sacrifice Hulk, then we can afford to grab an additional creature, which could be Sylvan Safekeeper for protection.
Surrak would not allow me to start from anywhere, same thing for Lightning Mauler, and that was the reason they were not included... I will playtest without them, and then I will playtest them once we can "stabilize" this brew.
Does it sounds good sonnet666?
2 months ago
Sure AR costs 1 less than Dualcaster Mage + Twinflame, but AR has some problems in this deck. Mainly that conspired or copied spells don't count toward its total, and also that unlike Storm decks, we probably won't have cast more than 3 spells in for the turn before casting it. We don't want to have to load up on too many instants and sorceries to be sure to kill the table.
- , Activate HD.
- : Flashback Past in Flames.
- : Flashback Rite of Flame, +.
- : Flashback Desperate Ritual or Pyretic Ritual, +.
- : Flashback Seething Song, +.
- 2 Life: Flashback Noxious Revival: Return Dualcaster Mage to top of library.
- : Flashback Manamorphose: Add , draw Dualcaster Mage.
- : Flashback Twinflame targeting HD (or anything, really).
- : Cast Dualcaster Mage in response, copy Twinflame with ETB, copy of Twinflame copies Dualcaster Mage, repeat for infinite copies of Dualcaster Mage with haste.
- Attack for lethal
If you have additional creatures in play you can also sac HD to Infernal Plunge and save a step. You can also cast more rituals for extra mana to flashback Pyroblast, Red Elemental Blast, Autumn's Veil, or Guttural Response, or to flashback Seize the Day if you're doing this post-combat.
3 months ago
Here is my full haste list.
3 months ago
@LordMithos you are absolutely correct! I just didnt remember to write in the fact that you need the way to get haste. Usually when I play the deck and cast Buried Alive or Entomb, the first creature I grab is Anger. That is also one of the reasons Lightning Mauler is good in this deck above Crimson Mage for that combo.
Glad you like it!
3 months ago
Let me know if your deck is having Specific problems and I'll give you suggestions to fix them. you can also see my sidar and vial here The Meek Shall Inherit the Game
5 months ago
Thank you Kizmetto, so 4x Mayor?
Testing the deck, with Collected Company, if I reveal Lightning Mauler with Voltaic Brawler (or Honored Crop-Captain), I attack for 6 damage. Instead, with Mayor I attack for 4 damage.
I'll try the Mayor, if the attack will be better I'll add! Thank you.
Have you play this deck?
6 months ago
Hi. I'll comment assuming this is not meant to be a standard legal deck.
Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.
The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)
If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.
Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.
You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.