Creature — Human Berserker
SoulbondAs long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Mauler Discussion
1 week ago
To help you out the best I would say you need to focus the deck more. In a nutshell, as I see it, you have 3 ways to play in MTG; You make your opponent answer what your doing, You answer your opponent and you answer you opponent till your ready to play. "You make your opponent answer what your doing" aggro and burn are your prime exp. here (some times combo falls in here too like strom). Both of those deck archetypes don't care what your doing, they are all in game plan and for the most part don't run a plan B. "You answer your opponent" is every ones love to hate decks control decks and fog like decks (combo offent falls in here). Going in shields up, answer every threat their opponent plays till they play their Door to Nothingness(i win card). Midrange is "You answer your opponent and you answer you opponent till your ready to play", the typical game plan is to pave the way for you bigger creature by either Thoughtseize way their answers your your threats and/or ramping to get them out.
What I want to get at with out sounding pretentious ass, stream line the focus. From the sound of things you like the synergy of Champion of the Parish and Thalia's Lieutenant. Running with that I would drop Brion Stoutarm (4 drop with low board Impact and we were over how fling is just more win), Gather the Townsfolk(W/out a champ or Lieutenant on the field it feels like a dead card) and 2 Thatcher Revolt (same as towns folk but, does have chance at crazy output with the nut draw). Add in 3 Lightning Berserker (casting it with dash) and 3 Norin the Wary also, add 4 Lightning Helix. Kari Zev's Expertise has to go (cute combo with fling but, really you don't want to answer their creatures right?) along with Soulfire Grand Master (doesn't do much in this deck) and 2 flings for, 4Burning-Tree Emissary and 4 Lightning Mauler. In short Naya Humans w/out green, for more deck ideals thiers Stake Sisters looks fun as well and Burn is also, a thing.
1 week ago
I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.
Here are my suggestions for your deck, cut the following:
- Bomat Courier
- Chandra, Fire of Kaladesh
- Countryside Crusher
- Grenzo Havoc Raiser
- Hazorent the Fervent
- Jaya Ballard Task Mage
- Legion Loyalist
- Sin Proder
- Dangerous Wager
- Faithless Looting
- Kari-Zev's Expertise
- Lava Spike
- Molten Rain
- Wheel of Fortune
Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).
What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.
Here is what I would add to the deck:
- Lightning Mauler
- Mardu Scout
- Mudbrawler Cohort
- Speedway Fanatic
- Valley Dasher
- War-Name Aspirant
- Thriving Grubs
- Hellspark Elemental
- Eidolon of the Great Revel
The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker
Next lets add a little beef to your threats:
Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.
Instants and sorceries you should add:
These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.
Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).
In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.
Best of luck!
2 weeks ago
It's a decent enough synergy, Darsul, but it doesn't really seem necessary; Champion and Lieutenant are powerful enough just be being in a deck full of Humans without trying to find extra ways to trigger them. I feel like the advantage of would be Burning-Tree Emissary/Lightning Mauler, which can can result in some really explosive starts, plus the access to burn spells but I can't really risk having many non-creature spells in my deck because Ancient Ziggurat makes up a big part of my mana-base for budget reasons.
1 month ago
robbnoble you make some good points and I do believe Lightning Mauler will be a great addition, even with my creatures that pull tokens out as well. I don't really undervalue Lightning Bolt, I just over value Deflecting Palm because of how strong it is in another deck that I have but I just need to remember that this deck runs completely different. But I have finally decided to make the change.
Can I ask your opinion on Iroas, God of Victory? With how many creatures I have I feel like it will be devastating but at the same time I'm curious if he is needed.
1 month ago
I used to run a deck similar to this one, and I feel you are undervaluing lightning bolt. The number of games I won by punching through as much damage as possible before my opponent could stabilize and then punching through that last bit of damage with a boros charm + lightning bolt combination is astounding. I have a few more suggestions as well.
Lightning Mauler is a huge benefit to you when you're dropping preminent captain turn 3. Pair him with lightning mauler and drop in your captain of the watch.
You could use more one-drops in the deck. I would complete the playset of champion of the parish and toss in some Boros Elite as well. I would take the Deflecting Palm out of the main board and put it into the sideboard in favor of lightning bolts. Preeminent captain down to 3, field marshal down to 3, and captain of the watch down to 1. These changes should speed up your deck while keeping it explosive, while allowing you some strong burn potential to finish off opponents when you lose field advantage due to an untimely Anger of the Gods or other board wipes.
2 months ago
xyr0s I think Aegis of the Gods will not help me too much in this deck. It dies to pretty much everything and doesn't produce a high enough threat to substitute other 2-drops such as Burning-Tree Emissary combined with Lightning Mauler or Mayor of Avabruck Flip. I really have hard times against removal-heavy decks, strategies targeting myself are usually not that big of a problem. For that matter Leyline of Sanctity is too costly with CMCs of four and to use its first ability I'd have to board a playset which would disrupt my game plan too much.
I might really try a 2-of Collected Company since after turn four the additional two creatures could seal the deal. Sometimes I got my opponent down to 2-3 life but was not able to go for the fatal swing. CoCo might actually help me with that.
3 months ago
Nice looking deck.
Have you considered adding sorceries such as Return to the Ranks or Proclamation of Rebirth? You have Boros Charm to protect against sweepers, which is great, but if one gets through--or if you're on the receiving end of spot removal after spot removal--the aforementioned cards can help you refuel.
If that insurance policy takes away from the all-in aggro plan too much for your liking, perhaps consider a Lightning Mauler or two to crank up the speed, perhaps at the expense of a couple three-drops.
Check out my evolving brew ( Boros Bean Counters (Human Tribal) ) if you're interested in a different take on a very similar archetype. +1, and good luck to you.
Bo5dey on Revolt Zoo
3 months ago
Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.
As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.
Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.