Lightning Mauler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Lightning Mauler

Creature — Human Berserker

Soulbond As long as Lightning Mauler is paired with another creature, both creatures have haste.

Lightning Mauler Discussion

multimedia on Atla Commander

1 week ago

Hey, nice brew with new Atla.

Consider more haste?

With the expensive price manabase here with many Forest dual lands Nature's Lore is an upgrade for Farseek . Consider replacing Cultivate and Reach with two drop mana rocks: Talisman of Impulse , Talisman of Unity , Talisman of Conviction ? Consider Open the Armory or Stoneforge Mystic ? It's another tutor that can get one of Greaves, Skullclamp, Staff, Boots.

I think Regal Behemoth is a better Mirari's Wake or Zendikar Resurgent with Atla. In fact consider cutting both of these cards for Regal? It's a creature, gives you the monarch (draw) and it has the same land bonus ability. The +1/+1 that Wake gives all your creatures can be detrimental if you're trying to use Skullclamp to sac 0/1 Eggs which is an excellent source of both card draw and cheating creatures onto the battlefield. It's broken, anything that makes this interaction worse I wouldn't include.


Cards to consider cutting:

multimedia on Lovisa Coldeyes rushdown

3 months ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

Coward_Token on Giving narset, enlightened master haste

6 months ago

Some more or less obvious options that haven't been mentioned yet: Racecourse Fury , Ring of Valkas (if you don't care about creatures other than Narset, it's better than Swiftfoot Boots since she already has hexproof), Dragon Breath , Lightning Mauler , Fervor , Anger . (I personally prefer my haste sources to not cost additional mana.)

flapjackwars on Assassination for Dummies, a Black Rose Primer

7 months ago

Glad you found the suggestions helpful. My manabase is about the same as yours and supports Baleful Strix well. Some easy and cheap upgrades would be River of Tears , Foreboding Ruins , Choked Estuary , and Path of Ancestry . Also, if you're looking at other sac outlets, consider Greater Gargadon , Attrition , Mind Slash , and Thermopod . If I wanted a value sacrifice engine, Mind Slash would be my first inclusion, and it's been in and out of my build. I definitely understand your thought process behind certain omissions in favor of things that better suit your build. I'd just like to give a bit more reasoning behind a few of my favorites.

Sower of Temptation vs Zealous Conscripts is a debate that could go either way, and I've personally run Conscripts without Sower before so I get where you're coming from. Consider instead Sower as a replacement for Ravenous Chupacabra. The floor is roughly the same. Sometimes you don't have a sac outlet and the owner of the creature you steal kills Sower, but I think that's niche downside compared to the upside of Sower on 4 into Marchesa on 5, attack with Sower and stolen creature, recur them both. I think you can run Conscripts and Sower and cut Chupacabra.

Trinket Mage usually finds Sol Ring but can also find Skullclamp to pull you out of a pinch, and Imperial Recruiter on 3 can find Trinket Mage to get you an artifact land to hit the fourth land drop the next turn. I used to run it with just Sol Ring and Skullclamp but Heap Doll and Sparring Construct are stronger than they appear and a value creature that finds more value creatures has an exponential sort of effect. I slept on the Construct as well, until I tried it. The baseline is pretty close to equivalent with Siren Stormtamer - you play Marchesa, they play removal, you sac the Construct then sac the Marchesa with the counter on it. It doesn't get to do Graft loops but it does take a counter on the Marchesa turn and then pass that counter to the next creature you drop, letting you recur its ETB and protect it a turn earlier than usual. So basically it's doing what Lightning Mauler , etc, would do, but more reliably, and for only 1 mana (which is key when you're drawing a million off Graft loops/Rhystic/Necropotence/Remora).

Grenzo, Dungeon Warden : you have 34 creatures with power 3 or less, so the 1/3rd chance is perhaps less than optimal, but 6 mana flash a random creature in from your deck is not bad when it's attached to a creature that will come with counters. This one, like Construct and my next suggestion, is a lot better in actual games than on paper. Bringing things in at flash speed makes Grenzo a more resilient sort of army-assembler for situations where you're struggling to get a foothold on the board. It may be that just drawing a bunch of cards is better, and I wouldn't fault you for not trying out Grenzo, but if you do, he just might surprise you.

Demon of Dark Schemes - if the Massacre effect isn't strong in your games then I would understand avoiding this inclusion, but being strong on just the initial cast, then singlehandedly building a board of value creatures to recur, including Reclamation Sage effects to take care of things like Wheel of Sun and Moon, makes this guy practically a second commander. We're great at draining opponents' resources so this is more likely to stick and then untap with a ton of activations, and it's the perfect "last card" sort of finisher to turn things drastically in your favor. It does a lot of things and is almost always relevant which is why I prefer it to simpler haymakers like Living Death etc.

Spellseeker only has 4 targets in your deck currently but just finding Cyclonic Rift already makes it an enchantment removal creature. I understand you don't want to go too deep into tutors so I could see leaving this one out, same as Trinket Mage, but their restrictions make them more balanced and crafting the packages around them has made my experience with Marchesa more fun.

Anyway the list and primer looks solid and I'm glad you could get some use out of my suggestions.

Thephelddagrif on Budget Red/Green Aggro

1 year ago

Nice budget deck but a few cards seem weak in an aggro deck even on budget standards. Perhaps they are not but just in case I figured I could suggest some other budget alternatives. Hope these help.

Banefire seems weak/situational for an aggro deck

Lightning Mauler doesn't fit well because it is a nonbo with both Fanatic of Xenagos and Flinthoof Boar. Lightning Mauler is something that needs a follow up and the two cards which would be most impactful with haste already have haste. This results in soulbinding with a one drop (one of which is Experiment One which is better when it evolves over multiple turns and not just charging in as a 1/1 or 2/2). It could be good but seems awkward in the list.

Magma Jet seems too mana intensive for such little damage. Scry 2 doesn't seem to make up for it's lack of impact.

Other:

DjustGreat on Rakdos Aggro Help

1 year ago

Looking to make my super-budget red/black aggro a lot better now that I have some cash to invest in it. Where should i start?

Creatures: 4x Crimson Muckwader 2x Desecration Demon 4x Diregraf Ghoul 4x Hellhole Flailer 3x Hellrider 4x Lightning Mauler 4x Rakdos Cackler 4x Vampire Nighthawk

Land: 4x Bloodfell Caves 8x Mountain 10x Swamp

Instant/Sorcery: 2x Shamble Back 2x Doom Blade 1x Hideous End 4x Burst Lightning

Thanks for any/all suggestions!

Kaleo42 on What Glory Looks Like

1 year ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

thegigibeast on Wort Hermit Storm

1 year ago

So, Surrak, the Hunt Callerwould be a better haste enabler for HD than Hellraiser Goblin? It could be grabbed out of Natural Order at least, adding another line to the combo... and if we are grabbing it this way, it means we have enough power since the spells needs to be conspired...

The reason I was not including it at first was for the Hulk line... I mean, the pile would look like HD (2) + Dryad Arbor (0) + Mana Dork (1), so we still have 3 mana to play with... I needed the goblin (3) to give haste to everything since it would allow me to go off with no more mana than what is required to start the combo, but if we use one of the tutor to sacrifice Hulk, then we can afford to grab an additional creature, which could be Sylvan Safekeeper for protection.

Surrak would not allow me to start from anywhere, same thing for Lightning Mauler, and that was the reason they were not included... I will playtest without them, and then I will playtest them once we can "stabilize" this brew.

Does it sounds good sonnet666?

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