Creature — Human Warrior
Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.
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Dragon Hunter Discussion
3 months ago
Weirdly I have been playing mono-white soldiers against much more competitive decks, and the key I originally thought was the synergy of Preeminent Captain and Captain of the Watch, and swinging as fast as possible.
I used creatures like Brimaz, King of Oreskos and Field Marshal, along with Dryad Militants and Soldier of the Pantheon for added bonus. The issue was that Captain of the Watch was a dead card, so I added Windbrisk Heights in the deck, but the deck was too cluttered and failed.
I built a tempo deck requiring hard mulligans, using a 1-2-3 play set up that was simple.
Turn One: Plains, (Whatever, a Soldier of the Pantheon, I don't care)
Turn Two: Plains, Lightning Greaves
This deck was the best I could get with that synergy, it was consistent enough and it killed about as well as I could get, but it still had a 38% win rate against top tier modern decks, and that was on average, some decks I couldn't ever beat, others couldn't really beat me. It wasn't great, nor was it fun.
I thought about my strategy more, and decided to drop the idea that I have to win in that method, look at How an Army Wins! for my thought process, just ran two Captain of the Watch, and played aggro to win. It worked for a while, getting closer to 40%, which might not sound like a lot better, but it felt better, since I was much more interactive, I had to respond to the board state, not just hope my pieces aligned.
I ended up stumbling upon Thalia's Lieutenant and Champion of the Parish, thought, meh, Preeminent Captain, Dryad Militant, Raise the Alarm all don't get benefits, but then looked at all of the things it did get, and thought about their power level, I tested a version of the deck based around them, Human Soldiers and was like... dang.
The deck performed great in play testing. Tested it in person, and got closer to a 45% win-rate, not great, but for mono-white soldiers to go nearly toe to toe against Death's Shadow Aggro, Zoo, Jeskai Control, and Tron, I felt good.
I went more into the aggro human tribal versions, around the time Five color humans became a deck, where I wasn't thinking colors were the issue, but mana in a different sense, I built my best version of mono-white soldier tribal, which wasn't even soldier tribal, nor human-soldier tribal, it was human-soldier-ally. Human Ally Soldier Tribal?
This was fun, but I was like... four tribes? I mean warriors have Mardu Woe-Reaper and Dragon Hunter... No. People told me I needed to stop, before I went human-soldier-ally-warrior-kithin-kor-shapeshifter-angel-dragon-demon tribal.
I finalized the deck, I was done (up to now at least). I went as far as I could go combo (Captain of the Watch), then tribal, and finally, aggro. Mana Curve White is the best I have. I can't do better now.
5 months ago
5 months ago
7 months ago
I think your current draft is an improvement over the previous draft, in that it looks more consistent in terms of adhering to clear strategies (wipes/Angel-tribe/voltron). There are still some cards however, I would really consider replacing:
- Crovax, Ascendant Hero: you are regularly wiping boards AND you have creatures who are already strong by themselves. That makes adding this card a bit moot, really.
- Dragon Hunter: a wall against a single dragon or a creature that is unblockable in a deck that just uses dragon creatures. That seems like waaaay too specific a card to use.
- Guardian of the Guildpact: has the same problem as Dragon Hunter, though it is slightly more powerful. In the end, this is just a wall against mono-colored creatures/spells or an unblockable creature against opponents who only use mono-colored creatures. The variation you come across in EDH is just too diverse to make such cards very useful. If you made this creature part of a deck that is specifically made to benefit from unblockable creatures, it would be another matter. But in this deck, I think it just takes up valuable space.
- Odric, Master Tactician: Odric's ability does not seem all that useful to me in a deck that wipes the board every few turns (or even every turn).
- Tundra Wolves: why is this in here? Just as a cheap creature to summon in the early stages of a game? In that case, I would really recommend something more powerful like Mother of Runes or, if affordable to you, something like Serra Ascendant or Weathered Wayfarer.
- Wakening Sun's Avatar: As this deck is about wipes, I understand why you would add this. Considering the current popularity of Ixalan though, I would not recommend it. Players using dinosaurs will not be affected by this wipe. I think Magus of the Disk would make more sense.
- Axis of Mortality : Am I correct in assuming this has been added as an insurance policy of some sort? Since your main strategy consists of wiping the board of creatures, the only consistent way other players will be able to whittle down your life total, is by using (targeted) spells. Considering that, I think it would be more useful to add Aegis of the Gods or Leyline of Sanctity instead of this card. Combined with Avacyn and your wiping abilities, this make you very difficult to defeat.
- Black Ward: did you not just remove all wards/scarabs/circles and stuff? :)
- Pacifism: in a deck that often wipes multiple creatures, I question the use of a card that puts only one creature out of action (Swords to Plowshares seems more useful in this regard; just remove the thing that is bothering you permanently).
- Approach of the Second Sun: adding this card to an EDH deck (in which you are only allowed one of these) without tutors and/or ways to draw lots of cards every turn seems extremely inefficient to me.
- Act of Heroism: I see a tendency in your deck to try and stop single opposing creatures in their tracks by giving one of your own creatures an edge (like protection or a buff to strength/toughness) over the thing it is trying to stop. Act of Heroism is one of the cards you do this with. My advice is to try and incorporate more cards that will allow you to stop all (or most of the) opposing creatures simultaneously. Even better would be to incorporate permanents that can do this all the time, because Avacyn protects those from destruction. This is why I advised you earlier on using stuff like Ghostly Prison and Norn's Annex.
That's it. I hope my comments are useful to you. Please let me know in case you would post a third draft.
With kind regards,
7 months ago
As an agro deck you should be careful about what kinds of lands and early plays you put into your deck. Playing a card like Despise means you're not playing a 1CMC creature which could take you off an aggressive path. Same goes for Scoured Barrens, since you want to play a 1CMC creature a lot more than you want to gain 1 life on turn one. Fairly cheap upgrades to the mana to ensure you are playing untapped lands are cards like Concealed Courtyard and Caves of Koilos.
Solemn Offering is a sideboard card at best and should not be in the mainboard.
Chief of the Scale is too defensive, Hateblade, Hordechief, Skullhunter, Pain Seer, Herald, and Hordemate are all fairly mediocre and certainly not worth putting you over the 60 card minimum and decreasing your efficiency.
Subtracting the Despise, Offering, and cards mentioned above leaves room for about 25-30 or so slots that can be used to help make the deck more aggressive and cohesive. Cards like-
8 months ago
Dragon Hunter might be a one of sideboard card against dragon decks.
Assemble the Legion is probably my favorite human/soldier tribal card, and it quickly gets ridiculous.
Agrus Kos, Wojek Veteran is a random card I happen to own and may be good here.
Riders of Gavony for use against tribal.
I have a blue black white red humans deck that relies on Angel of Glory's Rise, and it's a little crazy and it has most of these cards.
8 months ago
OK, So here are some of my initial reactions:
Consider replacing the Gilded Lotus with a Worn Powerstone.
Also, the Traitorous Blood is kinda cute if Brion Stoutarm is in play, but you don't have enough other 'borrow' or sacrifice effects to really make it effective. Maybe replace that with a Conquering Manticore instead. The 5/5 body doesn't suck.
However that leads me to one of bigger problems. Your mana curve is pretty high. You don't really start hitting until you get to the 4-5 mana range. I know this is EDH, but still, might want to bring that down a bit. Let consider some helper cards.
Consider the following: Weathered Wayfarer, Figure of Destiny, Slumbering Dragon, Dragon Hunter, Mother of Runes are all fetchable with a Ranger of Eos.
Boros Guildmage, Victory's Herald, and Hellrider seem a bit weak in this deck.
Let me know what you think.
8 months ago
So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.
I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.
Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!
Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.
An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.
The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.
In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.
If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.