Hada Spy Patrol

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hada Spy Patrol

Creature — Human Rogue

Level up {{2,U}} ({{2,U}}: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 1-2 Hada Spy Patrol is unblockable. [2/2]

Level 3+ Shroud, Hada Spy Patrol is unblockable. [3/3]

ClockworkSwordfish on High-cost abilities

3 years ago

I always liked using Training Grounds and similar effects with the level up creatures - good candidates include Brimstone Mage, Hada Spy Patrol and Kabira Vindicator. I also felt it really put Dark Impostor over the top!

If you were willing to make room for a toolbox, it also pairs perfectly with the rebels (Lin Sivvi, Defiant Hero et al.) and other creature-fetchers like Skyshroud Poacher, Moggcatcher and Seahunter.

Austin_Smith_of_Cards on It’s a Bird Wizard

6 years ago

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

Yesterday on Official missing/incorrect card/token thread

6 years ago

I was updating my inventory and there seem to be an awful lot of cards that are missing their Commander Anthology printings here.

Printings not found: Anger (CMT), Arcane Denial (CMT), Bathe in Light (CMT), Boros Guildmage (CMT), Borrowing 100,000 Arrows (CMT), Cleansing Beam (CMT), Congregate (CMT), Control Magic (CMT), Curse of Inertia (CMT), Curse of Predation (CMT), Curse of the Forsaken (CMT), Darksteel Mutation (CMT), Death by Dragons (CMT), Deceiver Exarch (CMT), Diabolic Tutor (CMT), Diviner Spirit (CMT), Dragon Whelp (CMT), Duergar Hedge-Mage (CMT), Evincar's Justice (CMT), Furnace Whelp (CMT), Gwyllion Hedge-Mage (CMT), Hada Spy Patrol (CMT), Krosan Grip (CMT), Leafdrake Roost (CMT), Leonin Bladetrap (CMT), Lightkeeper of Emeria (CMT), Mortify (CMT), Mother of Runes (CMT), Oni of Wild Places (CMT), Orim's Thunder (CMT), Orzhov Guildmage (CMT), Path to Exile (CMT), Pilgrim's Eye (CMT), Presence of Gond (CMT), Pyrohemia (CMT), Razorjaw Oni (CMT), Restore (CMT), Return to Dust (CMT), Selesnya Charm (CMT), Selesnya Guildmage (CMT), Serra Angel (CMT), Shattered Angel (CMT), Skyward Eye Prophets (CMT), Soul Snare (CMT), Stonecloaker (CMT), Sulfurous Blast (CMT), Swiftfoot Boots (CMT), Sylvan Reclamation (CMT), Syphon Flesh (CMT), Syphon Mind (CMT), Terminate (CMT), Thornwind Faeries (CMT), Thunderstaff (CMT), Vow of Duty (CMT), Vow of Lightning (CMT), Vow of Malice (CMT), Wash Out (CMT), Winged Coatl (CMT), Wonder (CMT), Wrecking Ball (CMT).

sonnet666 on How does The Scarab God …

6 years ago

colton815, The rules Q&A is not for discussing what card interactions work best. It's simply for discussing how cards and game rules work.

You can tell Yesterday that Invisible Stalker works better if you want to, but the point is to answer the question about The Scarab God and Hada Spy Patrol, and saying "Invisible Stalker is better" doesn't do that.

Yesterday, If your question is answered (and I really hope it is at this point...) you should select answer so that this will be removed from the active questions queue.

Tyrant-Thanatos on How does The Scarab God …

6 years ago

@colton815 it does matter though. Hada Spy Patrol is far from the only Leveler, and The Scarab God is far from the only thing that copies a creature and modifies its P/T. Knowing how the interaction works is far more significant to overall game knowledge than knowing a better synergy is.

colton815 on How does The Scarab God …

6 years ago

i really can't help but find all this arguing over the interaction between The Scarab God and Hada Spy Patrol hilarious considering the fact that Invisible Stalker is a far superior target. 4/4 with hexproof is strictly better than a 3/3 with shroud.

sonnet666 on How does The Scarab God …

6 years ago

Alright, nevermind, I've got it sorted:

I was incorrect in my interpretation of rule 613.6a. The gather ruling makes it clear that the timestamp of the leveler static ability doesn't change as it levels.

However, that doesn't matter, because the Copy effect of The Scarab God changes the P/T of the card to 4/4 back in layer 1 when it changes the copiable values of the token.

Rules:

613.1. The values of an objects characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:

613.1a Layer 1: Copy effects are applied. See rule 706, Copying Objects.

706.2. When copying an object, the copy acquires the copiable values of the original objects characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by as . . . enters the battlefield and as . . . is turned face up abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.

706.9c Some copy effects modify a characteristic as part of the copying process. The final value(s) for that characteristic becomes part of the copiable values for the copy.

Because The Scarab God makes 4/4 into "what is printed" on the token copy of Hada Spy Patrol, it ALWAYS gets overwritten by the level ability, since that is a static effect applying in layer 7b.

I need some Advil now...

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