Boza Pauper Expert
the following cards I want:
Defense Grid - 6$ for masterpiece?
Shield of Kaldra
Venser, the Sojourner
Please enable chat with me so we can go further.
January 20, 2017 3:34 a.m.
Alrighty, I'll check on everything later that evening and send you a list of my wants. :)
January 19, 2017 9:54 a.m.
We in germany mostly use this:
it's a "free" market, so it's not controlled by SCG and other big companies. Usually I look after the cheapest german price, same condition and language. Most of the time some italian guy is the cheapest, but you can never trust the italiens.
Are you looking for anything specific? I can set up my binder and see if you like something, so we can make trades as well as sells.
January 19, 2017 9:39 a.m.
I'll gladly look through your binder. Since you're in europe, should we use mkm-prices?
Also, where are you from?
January 19, 2017 9:20 a.m.
Hey, Boza, do you have any suggestions on Low Budget Pauper decks? Preferably with Black spells/perman.
January 18, 2017 1:09 p.m.
Hey Boza! Are you still the one publishing/pushing my articles out? If you are, Pattern Recognition #11 is ready to go.
January 6, 2017 7:38 p.m.
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January 19, 2017 1:08 p.m.
These seem like changes for the worst. What is the biggest creature in Standard right now that you want to use Array on? Ulamog, which is an awful thing to attack you. The next biggest thing is what, Heart of Kiran? No deck in standard needs a tap outlet, since there are no big creatures to tap. Giving vigilance with the shield to serpent or demon prevents just as much as Array.
January 19, 2017 12:58 p.m.
I am not really looking for anything specific, as I am not in the market for any new decks, I am kind of getting rid of my collection to get a place of my own to live.
I am open for trades as well, but prefer selling my last remnants.
January 19, 2017 9:46 a.m.
VEhicles are pretty much new-fangled Equipment with a different way to pay equip costs. Equipment upgrades weaker creatures. The inefficiency part of vehicles for me comes when you have to do it every turn.
Also, Heart of Kiran's crew cost is a bit high for just 2 elvish mystics. Also, if you had 2 elvish mystics, you could cast Archangel Avacyn Flip on turn 3 for pretty much the same 4/4 flying vigilance.
January 19, 2017 9:43 a.m.
I am in Bulgaria, quite close to you. I am down to use any site you want :)
January 19, 2017 9:23 a.m.
I do not know too many users from Europe like me, but I know you are one, so I'm going to make you an offer. I have a trade binder full of cards I want to get rid of, I am selling off my collection. The final bits and pieces are in my binder.
Additionally, I have a prerelease foil Tezzeret the Schemer and more aether revolt goodies from prerelease this weekend that are not listed.
Please take a look and tell me if you fancy something. Very Nice discounts available for TO users :)
January 19, 2017 9:13 a.m.
Most faeries lists I have seen add in a playset of Smuggler's Copter for faster clocks. You want 4 mistbind clique to be able to have more answers to your own Bitterblossom. Replace a fatal push and 1 snapcaster with 2 more cliques.
I am not convinced that Ancestral has a place in faeries. More control elements will probably be better.
January 19, 2017 2:37 a.m.
The fact that perfect mana exists, means you can play any 4-color goodstuff and not be punished 4 it. It means that there 0 need to go for a monocolored deck or even a two colored deck. The only 2 color in the meta link above is atarka red, but you can easily splash say Sram's Expertise in there if you feel the need to.
Perfect mana means that there is a sharper cut in the card quality - color requirements are lessened. Since you can play anything, that means you will play the best cards for your strategy. So, the tier 1 meta will be the best aggro deck, the best control deck and the best combo deck.
At the moment, Atarka Red, Rally COmbo and Dark Jeskai are dominating the meta.
Magic designers say that restrictions breed creativity. Playing whatever is best at all the time is the opposite of that.
January 18, 2017 11:10 a.m.
Well, it is not really a 2 deck format but the format is quite stale due to access to fetchlands and Zendikar lands. Having perfect means anything is possible, you get 0 penalty for playing a 4-color deck. I would consider playing the format if fetches were banned.
January 18, 2017 10:12 a.m.
January 18, 2017 7:37 a.m.
There is no such thing as separate stacks. There is only 1 zone known as the stack that all players share.
Players use what is known as priority to cast spells and activate abilities. When both players pass priority without doing anything, the next object on the stack resolves. If the stack is empty and both palyers pass, the current step or phase ends.
Also, remember that the stack resolves Last In, First Out, one object at a time.
Now that we know all that, Admonition Angel is cast and priority is passed to your opponent. He does nothing and angel resolves. You once again have priority. You play the land for your turn, triggering the ability of the angel.
The land play does not use the stack, but that does not matter - the ability of the angel is put on the stack.
Now, your opponent can respond to this by activating the ability of Trapper and after that resolves, but before the angel's ability does, activate the ability of Royal Assassin to destroy the angel.
Now that angel has been destroyed, its last ability triggers on top of the original ability, returning all exiled cards (0 at this point).
Only after everything above happens, does the original exile ability of the angel resolve. Royal Assassin will be exiled with no way to return.
January 18, 2017 7:30 a.m.
From gatherer for Metallic Mimic:
2/9/2017: If a creature entering the battlefield wont have the chosen type until another cards effect gives it that type after it has entered the battlefield, it wont enter with a +1/+1 counter. Creatures that have the chosen type due to their own abilities, such as a second Metallic Mimic with the same creature type chosen, will enter with a +1/+1 counter.
January 17, 2017 11:37 a.m.
Only the battlefield. Creatures in your hand are not actually creatures.
The game refers to "creatures" as cards on the battlefield that are creatures. On the stack, they will be referred to as "creature spells". In any other zone, they will be referred to as "creature cards".
January 17, 2017 9:57 a.m.
His first ability will also not interact with the artifact, as it is not a triggered ability.
January 17, 2017 9:55 a.m.
7 premium removal spells, really! I wouldn't want to be your opponent at prerelease with this kind of deck...
January 17, 2017 8:59 a.m.
There are a couple of problems with this list:
- it does not interact with the opponent, with exception of 2 cards.
- it does not provide a fast enough clock to negate the need for interaction.
The deck can use some streamlining - you have aggressive 1 drops that are complmented by 5 mana 3/3s and 12 come-into-play-tapped lands. You are trying to do too much at once. Focus on one deck archetype (these are aggro, combo, control, aggro-control and midrange) and stay within it.
January 17, 2017 8:27 a.m.
Dredge is a replacement mechanic that can replace any draw event with milling N cards and putting the dredged card from the graveyeard to your hand. So, when you play Sign in Blood with 2 Dakmor Salvage in your graveyard, you will have these options:
- draw 2 cards from your deck.
- dredge 2 and draw 1 card.
- dredge 2 and dredge 2.
January 17, 2017 8:09 a.m.
I think that tezz touch is a card that you want to play as a 4-of or none at all. Its applications are limited and having fewer of it means that you would draw it at an inopportune time more than it would be helpful. I would cut the remaining two touches for something else, maybe more early game counterspells or removal.
Also, I would play 4 Cathar's Shield instead of the 2/2 split you have right now. 0/3 and vigilance is much more useful when you have large creatures than +1/+0.
January 17, 2017 4:27 a.m.
Even with all the improvise in the world, I would still prefer to play actually decent artifacts over things like bone saw, cathar's shield, ornithopter, and hope of ghirapur. I do get what you are going for and it is worth the experiment.
However, I do not think tezzeret's touch is worth it - you can enchant an ornithopter or something hope of ghirapur to make the opponent take 5, but I do not think that is very good at all and returning an ornithopter to your hand is not really good.
I would up the number of tezzeret the schemer to 3, since he is that awesome, and one more battle at the bridge in the place of 2 hope of ghirapur. In place of the other 2 hope of ghirapur, I would add 2 Prophetic Prism.
Additionally, in place of tezzeret's touch, I would add a bit more artifact synergy. 1 Confirm Suspicions is great for later-game improvise. 2 Maverick Thopterist and 1 more Prophetic Prism should be able to give you even more improvisation.
January 17, 2017 4 a.m.
Rather than buying booster packs and hoping you get the rare you want for your deck, flesh it out with 4 copies of key commons and uncommons and cheap rares.
RB has a great artifact subtheme and you have a lot of it going on here. Start with acquiring 4 Unlicensed Disintegration, 4 Servo Schematic, 4 Ravenous Intruder, 4 Key to the City. These should cost about a booster pack for all 16 and give you a solid start to your deck.
Finally, add in 2 Sly Requisitioner, 1 Yahenni that you already have and the Quicksmith rebel. Scrapheap Scrounger is a very good tool for this type of deck, so you should add 2-3 of those as well. That will leave you with 22 lands to add (remeber to add the spire as well) and you have a quite functional deck.
For the low price of about 3 boosters.
January 17, 2017 3:34 a.m.
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|Avg. deck rating||13.27|
|Favorite formats||Pauper, Highlander|
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|Venues||Chimera Nottingham, Paladium Games|
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