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Return target creature to its owner's hand. Put X +1/+1 on another target creature you control, where X is the power of the creature that was bounced.
Unnatural strength via natural selection.
selysnia, boros, & Izzet left
June 26, 2019 8:27 a.m.
Destroy target blocking creature. The blocked creature gets +3/+3 and trample until end of turn.
Ilharg offers a simple choice - tremble or get trampled.
Migth as well continue this topic.
June 26, 2019 6:57 a.m.
Well, I think in your deck any 3 mana domri would be better than WN6. WN6 has a certain new card smell, but it is not particularly good.
June 26, 2019 3:48 a.m.
It can take some time. Alternatively, I can post the article for you, if you send the text to my email. Of course, it will be as a draft, and you can review it in the writer's forum. if you decide to do that, my email is "[email protected]".
June 25, 2019 10:05 a.m.
1 is the correct option. In sanctioned games, the sideboard is what you own outside the game. In a sealed game, anything you open, but do not play is your SB.
Here is a relevant quote from Karn, the Great Creator 's gatherer, which has the same ability (but for artifacts):
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
June 25, 2019 5:39 a.m.
Muldrotha is the best Sultai Commander for me. i recently asked a similar question in this forum not so long ago and it got me convinced to build a Yarok deck, in addition to Muldrotha deck I already have. Yarok, though is pretty spicy, and does things none of the others do and I think it is more versatile and less suscentible to hate, unlike Muldrotha.
Damia is a bit generic - her ability is not that special. The Mimeoplasm is a bit too linear - get ramp, bin big guys, "reanimate them". Personally, I do not like commanders which spell out your gameplan.
June 25, 2019 5:19 a.m.
To people discussing land cycles - you do understand that land cycles are the top starting point to determine which decks are viable? Literally, there are no better indicators to what is viable. The current standard has checklands and shocklands - it already has two of the best land cycles and 3 color decks are no issue. I think that most control/midrange decks in Standard will appreciate this land cycle, plus the cost of those lands will not be astronomical.
Additionally, these may be plants for the next set. It seems like devotion is going to be a mechanic for next next set and temples go well with that.
And for those saying that they only printed half the lands here - well, they did the same in Ixalan and finished the set of 10 in Dominaria. So, I expect the fall set will contain the other 5 lands.
June 24, 2019 12:25 p.m.
SynergyBuild, yes, they still can. The current sets allow for that to happen. Not really a legacy staple, but Goblin Ringleader just got reprinted in core set 2020. Force of will got 2 extra printings (not that it helped, since it was a mythic both times). Tarmogoyf is lower now than it has been in the past decade.
Force of Will - an alliance card. So, in order to get FOW in this type of product, you need Alliances Remastered. What are the cards people expect from there besides FOW. The next three cards in Alliances are Helm of Obedience , Thawing Glaciers and Lake of the Dead , Kjeldoran Outpost . All three are Reserved list, so a Paper Remastered set will not include them.
In fact, if you exclude FOW and all Reserved list cards, the most expensive card is Lim-Dul's Vault , which is a whooping 7 dollars. Hardly the pack mover. And it was reprinted in Commander 2013. Which means that they can do it again.
Overall, there is no need to remaster sets for a few cards than to simply reprint in existing products.
June 24, 2019 5:23 a.m.
@Dylan - how so? It has a similar trigger, a similar mana cost and it is a taxing ability. People are much less likely to pay for it - it costs more to negate and the effect of getting a Treasure is much less than drawing a card. By the time your turn comes around, you are a minimum of three treasures ahead.
Now, of course, the power level is not the same, but white does not get these kinds of effects often, especially at this efficient rate. It is a staple in almost any white deck.
June 24, 2019 5:07 a.m.
"There isn't anything stopping the next set from having the following card, aside from preconceived notions:
Red Cancel "
There is a difference between preconceived notions and what colors are allowed to do. Red counterspells or any other straight-up counters in other colors are not allowed mechanically. Countering is primary in blue and not present at all in the other colors. Here is the list of primary/secondary/tertiary evergreen abilities:
"I see "flying+vigilance" as primary in UW and WG, secondary in WR and GB, and not at all a GB ability."
Now, lets eximine that statement with the above list in mind. Both flying and vigilance are primary in white. If you had to design a multicolor creature that has both of them (which is the question), it cannot include white - MTG designers tend not to make multicolor creatures that can be done as a single color. Therefore, the only possibity out of those given is Black-green. Another possibility based on the list would be blue-green, but it is not listed as an option in the multiple choice.
I have to agree with cdkime that 3 color and above identities are muddy at best. Two colors are easily defined by their ideologies clashing and interacting. A three-way conflict is much more difficult to define.
For example - blue is about knowledge, green is about finding your place in the world. Thus, the easiest thing is to define UG as "nature vs nurture" conflict and go from there. This can be the Simic combine - engineering better beings - or something like Ixalan merfolk - a race of Warriors (green) and Sages (blue).
However, once you add red to make Temur from that, things get a little hard to define.
We have three different interactions - UR, UG, RG. Depending on which part of that you decide to play up, you get different flavors. For example:
An UR leaning Temur might be a race of Geomancers and Technomancers that try to improve the world through change through variously different means.
An UG leaning Temur can be about a tribe of researchers who have used technology to tame wild beasts to use in combat.
An RG leaning Temur can be fierce Warrior tribe very protective of their land, focusing on hunting and traditions to preserve their natural bounties. Or basically, the Temur clan on Tarkir.
There are many other ways, but the thing is - three colors are mostly defined by their main two colors.
Four colors are mostly defined by their lack of a color, but there is a reason why there are so few 4 color cards - it is very difficult to define something by what it is not. For example, Breya is non-green - she is a human artifact creature, that makes even more artifact creatures (so basically very blue) and her three abilities cover the other three colors. She is basically defined by how not-green she is, which is very difficult to do.
June 24, 2019 5:02 a.m.
Yes, indeed, yarok is every permanent. The list above is nice, some things like Rhystic Study is quite good with Yarok and I never thought of them triggering.
OK, I am convinced 100% to build Yarok fully loaded now. The above list got me to think in so many different directions. One card I just thought of that is really cool is Tireless Tracker - tracker gives you 2 clues per land with Yarok, while the clues sac to get you two cards.
I still have to see whether I have enough cards to make two decks, but still - I appreciate your help.
June 24, 2019 4:23 a.m.
Great! You should now have access to be able to write articles!
In the top right of the site, where there is a little bust-like icon, click on it. A drop down menu with your user name and a bunch of other stuff should appear.
One of those should be admin. Click on it.
That menu is where you write articles. Please take a while to familiarize yourself with the interface and ask if you have any questions on it.
Once you are familiar, write your article.
Make sure it will not post automatically (set the posting date for the far future).
Then, copy the article link and head to the forums.
Locate the new Article Writers forum and create a thread with your article link in it.
Other users including me will be able to read your draft and help.
Once ready, head back to the admin part and change the posting date. Article will auto-post at the specified time.
That will be all, but be sure to ask me in case you need any help. Good luck!
June 21, 2019 6:44 a.m.
Remastered works in MTGO for 2 reasons:
Some sets are not available on MTGO. With remastered sets WOTC gets the chance to code just a few cards that people will actually carre about and it is less work.
Most remastered sets have Reserved List cards in them.
Because of those two reasons, I do not think Remastered in Paper is a viable thing.
However, really, how many of those old cards are really necessary to be reprinted? I mean, sure a few commander staples would benefit from a reprint like this, but they can use the annual Commander product for that.
Even still, I would like Wizards to print more new stuff than old cardboard and keep the game moving forward.
June 21, 2019 3:53 a.m.
Well, I am pretty sure that the Yarok deck will also have Muldrotha in the 99 and vice versa. I guess it is nice to have an alternate commander.
June 21, 2019 3:48 a.m.
Hello! Nice to see this kind of initiative!
In terms of access, I am not the right person to ask. Perhaps yeaGO could help with getting access, but there maybe other users as well.
However, once you do get the access to be able to publish articles, I can help you guide you through the process of actually writing one :)
June 21, 2019 3:44 a.m.
Well ,there are a lot of options - affinity, Devoted Druid combo decks, Neoform Griselbrand, Scapeshift, Amulet Titan, Death's Shadow, Tron
June 20, 2019 12:37 p.m.
June 20, 2019 7 a.m.
Choose a non-creature rare card and turn it a commander creature.
June 20, 2019 6:43 a.m.
Schanppy, the Crocosaur
Legendary Creature - Dinosaur Crocodile
When ~ enters the battlefield, choose one:
Choose an opponent and look at their hand. Exile a non-land card from it until ~ leaves the battlefield. Each other opponent exiles a non-land card of their choice from their hand until ~ leaves the battlefield.
Exile target creature an opponent controls until ~ leaves the battlefield. Each other opponent chooses a creature they control and exile it until ~ leaves the battlefield.
June 20, 2019 6:42 a.m.
I set out 6 months ago to build a Muldrotha deck. I ended up having over 100 non-land cards that I wanted to cram into the deck. At the time, I cut it down to the best 65, added 35 lands and called it a day.
However, the question remained, what to do with the rest of the cards?
Well, Yarok, the Desecrated comes to the rescue. I think most of the ETB effects I have in Muldrotha, can easily slot into Yarok. Now I can basically make 2 Muldrotha decks, which is quite OK with me!
However, expensive staples like Doubling Season can only be in one of the decks.
So the questions is which of the two Dark Souls bosses is the better commander? Yarok or Muldrotha?
Or do you think there is an even better sultai commander?
June 20, 2019 5:33 a.m.
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