Hey, I've been trying to find the ability challenge so I can reply to it as I believe it's been a week. Maybe longer?
I can't find it literally anywhere? Did it get deleted?
If you have access to it, would you please tag me so I can get back in? I don't think I became unsubscribed, but even if I did it should be in the Challenges and Articles forum, right?
It's not. :/
February 7, 2020 7:30 a.m.
I forgot to mention this in my post on your deckpage, so I figured I'd just do it here instead. Do you wanna join our Brian fanclub, lol? XD
February 2, 2020 10:32 p.m.
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121.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws.
121.2c If an effect instructs more than one player to draw cards, the active player performs all of their draws first, then each other player in turn order does the same.
121.6b If an effect replaces a draw within a sequence of card draws, the replacement effect is completed before resuming the sequence.
Combining these rules, you will see that players will discard their hand, first the active player will draw a hand, than every other player in turn order. If player A casts Wheel and player B activates Words, all players between player A and Player B, including player A, will discard one of the seven cards they have drawn. Player B will draw 6 cards. Players after player B will be unaffected, as they do not have cards in hand.
If player B controls both Wheel and Words and activates Words once, Player B will draw 6 cards, while all other players will draw 7 and have to discard nothing. This is because the discard is done simultaneously, while the drawing is in turn order.
February 25, 2020 12:22 p.m.
Is there a way to remove notifications for when other users like your posts? I have not found those notifications to be particularly helpful, and I would like to disable them if possible.
February 25, 2020 3:58 a.m.
The most timmy feels in EDH in blue would be connected to the Sphinxes - large overcosted beasts of flight that generated card advantage.
Non-sphinx Timmy commanders:
February 24, 2020 12:23 p.m.
ZendikariWol, I really like the ongoing process you described - a couple of words ago, when Affiliate was the word, I had 4 different concepts I went through before settling on one, so that journey of creation is very appealing and really encapsulates this challenge - rarely the first thing that comes to mind is the ability that is finally submitted.
With regards to Lorwyn mechanic, I think that some game-state trigger similar to City's blessing would be best (eg. when you control 7 or more creatures from "Lorwyn 5" set, though referring to the set is probably silver-border only now).
Also, I think the words have recently been very challenging, which is good - they tend to produce the most "out there" mechanics :P
February 24, 2020 11:56 a.m.
In terms of epicness, nothing beats the highlight art of last alara set, Conflux - where bolas casually grabs the whole plane's power for himself.
February 24, 2020 9:12 a.m.
i suppose Contamination is Contaminated Ground, right? Otherwise, interesting build - I cannot afford the oubliettes, but would not miss them as Victim of Night and I have reservations on undying evil, as you want the opponent to kill of your creatures, which is not something super good to hold up. It is better to be proactive (and selective), rather than reactive with things like the new Omen of the Dead or the Return from Extinction - you have three creature types in your deck so that is almost always giving you a 2-for-1 return.
February 21, 2020 8:09 a.m.
I would have to agree - omen > undying evil if you cannot self sacrifice the creature.
That fog of gnats is really bad, it should probably be better off as more copies of cuombajj. I would go -2 pestillence + 2 Chainers, especially if you have no aggro decks in your meta.
February 21, 2020 8:03 a.m.
I had the correct rule the first time, but I had to go and be a Smart Ass...
February 21, 2020 4:04 a.m.
I love the name-dropping of the ability challenge thread :)
Korvold, Reformed King
Legendary Creature - Human Noble
Whenever a token enters the battlefield under your control, you may sacrifice it. If you do, each opponent loses 1 life, you gain 1 life and put a +1/+1 counter on ~.
Grandeur - Discard another card named ~: Create 3 food tokens.
Another Grandeur card?
February 20, 2020 11:45 a.m.
Yes, there is a window of opportunity to activate abilities and cast spells before the triggered ability of the god-eternal resolves.
Though rules questions are best to be placed in the Rules Q&A section of the top bar.
February 20, 2020 11:12 a.m.
The exact Undying example is in the rules. The reason is the permanent dies from an earlier SBA and the SBA that cancels the counters out does not have a chance to do its thing, since the permanent is no more:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
704.5q If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
In short, F is before Q.
February 20, 2020 10:51 a.m.
704.7. If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.
Example: You control Young Wolf, a 1/1 creature with undying, and it has a +1/+1 counter on it. A spell puts three -1/-1 counters on Young Wolf. Before state-based actions are performed, Young Wolf has one +1/+1 counter and three -1/-1 counters on it. After state-based actions are performed, Young Wolf is in the graveyard. When it was last on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.
February 20, 2020 10:44 a.m. Edited.
Split mechanic Show
Split N - ~ enters the battlefield with N split counters. At the beginning of your upkeep, remove a split counter from this permanent and create a token copy of it, except it loses this ability.
This is a weird twist on vanishing that can go on any permanent. The idea is that only the original permanent can generate copies of itself, but can work well with proliferate abilities.
Split cards Show
Split 2 (~ enters the battlefield with 2 split counters. At the beginning of your upkeep, remove a split counter from this permanent and create a token copy of it, except it loses this ability.)
When another card with the same name enters the battlefield, ~ gains flying until end of turn.
When a card named ~ enters the battlefield, discard up to 3 cards, then draw that many. Each opponent loses life equal to the number of cards you discarded this turn.
Legendary Enchantment (Mythic)
Split copies of this card are not legendary.
-: Create an X/X Ooze token where X is the number of cards named Replicating Menace you control.
February 20, 2020 9:37 a.m.
I have added a list of used words up to today in the opener of the thread in a spoiler tag. I probably won't update it every time, but still, it will be useful.
February 20, 2020 9:08 a.m.
The bonus of the LD spells are that they ramp you and thin the deck. So, playing big dudes as wincons is a good idea. -4 demolish + 4 Thermokarst - 3 Shock and -1 Rampant Growth + 4 Aurochs Herd as a big dude of choice.
February 20, 2020 5:27 a.m.
Weirdly enough, red and black, in pauper, are not the best land destruction colors. Green takes the crown, with Mwonvuli Acid-Moss, Thermokarst, Drain the Well and Reap and Sow. I really recommend that you play green as your main color. You can then play mono-green and use the ramp your land destruction generates to play big dudes that finish the game; or pair green with red and win with Roiling Terrain to stay on theme; or pair with black for even more land destruction and efficient creatures like Putrid Leech and recursion.
February 19, 2020 7:44 a.m.
The maindeck is close to perfection, I would trim 2 victim of night (or 1 disfigure and 1 victim) for 2 Dusk Legion Zealot, but other than that it is fine.
The sideboard has some weird choices though. Reaping the graves is very old and the newer Death Denied surpasses it in every way. Choking sands is a card that you run 4 copies of or none of - your Tron matchup should already be good, so cut them for 1 Spinning Darkness, 1-2 victim of night that were cut from the main and 0-1 extra copies of tendrils, depending on how many victims you want to add.
February 19, 2020 7:35 a.m.
ZendikariWol, just a reminder that more than 10 days have passed since the original post. A judging should be in order soon.
February 19, 2020 6:24 a.m.
How is this site not structured the same way? Although the hubs are not separated in any way (colors, archetypes, etc.), these "themes" are there.
There are 5 cards that realistically do something when you cycle a card. All of them have the text "when you cycle or discard a card". Thus, just use the discard hub.
Bounce theme has nothing to do with bounce - Yuriko, Niv-Mizzet and Golos are the top bounce commanders. The cards are generic enters-the-battlefield cards. So, a more correct hub would be "Enters the Battlefield", but that is so generic it means next to nothing. Perhaps "Flicker" or "Blink" would be most appropriate, but certainly not "Bounce".
Card Draw is equally generic. If your deck has a few cantrip cards, is it a Card Draw deck? Or if your deck features 4 Overwhelming Intellect, is it a Card Draw deck? If an EDH deck of yours uses card draw, it is likely either a group hug deck or a group slug deck. Maybe with Thassa's Oracle and Jace, Wielder of Mysteries, a new deck hub could be made to reflect decking yourself as a win condition.
Other sites may have generic, nonsensical categories. However, hubs tend to be more evocative of the archetypes they represent. Eg. Cruel Control is a control deck featuring Cruel Ultimatum.
TLDR: You have to be able to clearly define a new hub and how it differs from existing ones.
February 18, 2020 12:49 p.m.
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