Boza Pauper Expert
hey man, just wanted to say thanks :) Stay frosty!
March 3, 2017 1:48 p.m.
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Mono Brogues is always a good under-the-radar option.
March 24, 2017 11:41 a.m.
MagicalHacker, while this is a feasible idea for some and easier to implement, it would go against the basic idea of the format - level the playing field by introducing an unknown meta.
Your idea would hardly limit players with vast collections and would not be a hindrance to many of the top decks. It would simply cause them to run less copies of certain cards, which is not that horrible, unless it is in conjuction with something else.
When you impose a limit on the quantity of rares (up to 8 total rares), you immediately elimate the top decks - Mardu Vehicles and 4C CopyCat - as the manabases become unfeasible for 3 and 4 color decks and additionally, only 1 copy of gideon and heart is not that oppressive, especially since you cannot run any other other mythics. Additionally, you have to strike a balance between mana fixing and multicolored rare/mythic bombs.
March 24, 2017 10:31 a.m.
Well, the idea is that it should be self-regulating more or less (still relies on trust) - people will note how they change their decks every week, but there won't actually be someone to check legality every week. Also, the rarity rules are only in place for the initial deck. After you get your first booster, the deck no longer has to comply with the rarity rules (although, you can add cards you only get in boosters).
I agree on the sideboards and imposing rarity rules on that as well will help regulate that. Good call!
The launch of Amonkhet does not necessarily have to coincide with the launch of the league. It could be a bit later to allow people to make Amonkhet decks.
I realise that it could be a problem, but my idea is to frontload all the deck-check - all rarities will be checked at the beginning of the league, when you first constrct your deck. Afterwards, after you open your first booster and open a mythic Herald of Anguish and a foil Herald of Anguish mythic (like a lucksack), you can add them both to your deck, without worrying about the rarity rule. It will simply be noted on your "cheat sheet".
If you have any more ideas on how to do SBing in this format, it will be great!
March 24, 2017 9:46 a.m.
The problem I see is two-fold:
Nearly impossible to draw cards - if you do not have your PiF + Grapeshot or Gifts in hand, it is impossible to win or draw into them.
Too much do nothing spells - all untap effects are necessary to win to get enough storm count and mana, but they do not help you get to your win, unless you already have the win condition in hand.
Bottom line - draw more cards. You need ways to draw more and less ways to untap lands. Here is a Heartbeat storm deck I built for a made-up format. Some cards are not modern legal, but should give you some ideas:
March 24, 2017 9:32 a.m.
The Gitrog Monster, but this is really taxing on your mana to do it, as you have to be 4+ colors. although you have to have several lands in hand when you cast it but I do not think the deck is good enough.
March 24, 2017 6:29 a.m.
The idea is to iron out wrinkles in the idea and launch it for the release of Amonkhet, so ideally, in a couple of weeks, with your ideas this will be perfected!
March 24, 2017 5:04 a.m.
Leagues are cool!
But leagues that begin with draft can be daunting for beginners because of difficulty; and leagues that are constructed can be daunting for beginners because of lack of a large collection. What is the solution? Combine them!
There was this very cool idea for a "starter Standard" League in my area:
"A 60 card Standard legal deck with no more than 2 mythics (only 1 copy each), no more than 8 rares (only 1 copy each), no more than 2 copies of each uncommon and any number of commons. Decks can have 15 card sideboard, but rarities in the decks must be maintained after sideboarding as well"
(I would consider the SB rule as an optional one, because it is very hard to enforce)
SCORE: 2 | 7 COMMENTS | 128 VIEWS
This to me feels like a very good format to explore, but not in a league environment, where the idea is that your deck changes every week.
So, I thought how incorporate boosters into it to modify your deck. Here is the idea:
You start the league with a deck constructed as per the rules above.
Every week, you can boost your deck by purchasing 1 booster from a standard-legal set.
You have a "cheat sheet", which is kept by TO or the LGS, on which you list your intial deck, as well as each card you get in the booster every week.
You also use the list to denote changes you will make to the decklist after the booster pack by putting little + and - signs besides the cards on the list.
You can add any card to your decklist from the booster and decklists after "boosting" do NOT have to follow the rarity rules.
I make the deck Tezzeret deck above.
If I open a new Tezzeret the Schemer from my week 1 Aether Revolt booster pack, I simply add it to my deck and remove 1 other card.
So, what do you think about the idea:
- Is it beginner-friendly enough?
- Should sideboards be a thing?
- Does it sound like a good idea to combine the league format with constructed?
And most importantly:
- Do you think this will be fun?
- Would you play this format?
March 24, 2017 4:57 a.m.
JUnd Hackblade is the key to successful gruul aggro. With the amount one-drops you have, I think you can run 2-3 Giantbaiting to a successful degree, possibly in place of chain lightining. Instead of Mauler, I would run Skarrgan Pit-Skulk, as the evasion is quite good and even better with 4 rancor.
For the sb, nature's claim is not ideal. While the CMC is nice, vs affinity and boggles you will get more mileageout of Gleeful Sabotage.
March 23, 2017 10:03 a.m.
Additionally, every LGS should have starter decks on hand - mono colored 40 card decks, available for play for free and designed to teach the game.
In terms of sealed product useful for teaching the game, I would recommend the new planeswalker decks.
March 23, 2017 4:56 a.m.
A bit of both. I have a couple of options in my affinity decks. I run Grixis for Bleak Coven Vampires, or white for Auriok Sunchaser and Ardent Recruit. If you want to break away from the mold, Kaladesh has some great options - Reckless Fireweaver, Salivating Gremlins and Cogworker's Puzzleknot for triggering all of those. They work great with Atog too.
March 23, 2017 3:29 a.m.
March 22, 2017 9:32 a.m.
That sounds plausible, but if that is really the reason, it is stupid. And still can be easily done via flashback.
March 22, 2017 9:07 a.m.
Yes, but is it so important to do that? Both halves are sorceries on this card.
Additionally, Maro himself stated that if the tech was there to do DFCs at the time of Kamigawa, they would have never done Kamigawa split cards that way. So, why do it now?
What is the reason?
March 22, 2017 8:49 a.m.
March 22, 2017 8:46 a.m.
Whenever you accumulate a larger batch of cards/mechanics for review, do tell me.
March 22, 2017 6:53 a.m.
Couldn't this be worded:
Dusk and Dawn
Sorcery - Rare
Destroy all creatures with power 3 or more. If this card was cast from a graveyard, return all creatures with power 2 or less to your hand instead.
You know, just borrow design from Increasing Confusion, but make it so you do not have to rotate the card.
March 22, 2017 6:29 a.m.
I can absolutely see the story of amonket now:
The Jacetice League goes to Amonkhet to chase Tezz, but find Bolas. By Hour of devastation, Bolas has assembled the League of Evil Walkers, feat. Tezzeret, Nahiri, Ob Nixilis, Garruk, Vraska.
Seriously, it is such a overload. Zendikar, innistrad and kaladesh have had a same-y story progression - the League of Extraordinary Planeswalkers gets a clue to go a plane, there is something nefarious going on, they get tangled in it despite being able to easily walk away from it, and they end up beating up the big baddy via the power of ex-machina mostly.
I dislike the story and have not been following it since Origins and the retcon of Nissa, particularly because of the extreme focus on uninteresting planeswalkers.
Where is the Squee, Gerrard and Ertai of this era? You know, characters with depth and progression and growth?
March 22, 2017 6:13 a.m.
OK, lets start from the beginning - an atog focused deck feat Disciple of the Vault (pretty cool name for a metal band actually).
17 lands should be plenty - all non-white artifact lands (16) + 1 Darksteel Citadel should set us up nicely. 13 cards left.
Affinity all-stars are next - 4 Frogmite for a free artifact, 4 Myr Enforcer for big free artifacts and 4 Carapace Forger for even more 4/4s for cheap. For the final slot, I have enjoyed running 1 Gearseeker Serpent.
March 22, 2017 5:22 a.m.
The problem with splicers is that other than Blade Splicer, everything else is too expensive. I would cut wing splicer, a venser, the 3 virtues for more blink effects (4 Cloudshift) and more removal 4 Path to Exile.
If you enjoy the UW blink archetype, do check out:
March 21, 2017 9:49 a.m.
Pretty good, but one suggestion - you would want to run 4 gravecrawler, as it is the only creature that is cast from the graveyard, making it pretty crucial for the vengevine. Mainboard, I would cut the watery grave (if you are casting the amalgams, the game is probably over by that point) for a non-pain-inducing land like Blooming Marsh. And I would move 1 Gnaw to the main, instead of 1 conflagrate or maybe even a land? Having mainboard access to the effect makes life much easier vs hyper aggro decks like say, Affinity or Burn, which are quite hard matchups.
March 21, 2017 9:39 a.m.
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