Hello World, I am Boza and I like deckbuilding! I am every color (but have a burning hatred for red) and I like every deck type (though I hate being simply aggressive). Pauper format is my main forte.

Every deck I build is generally unique and relies on the tried-and-true method of "I want to build around this so effing bad!!"

Please check my binder for trades (currently under construction). For trading purposes, keep in mind I am currently located in Bulgaria, Europe, so no trades with the USA for me :(

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Said on Necronaut...


isn't Necrotic Ooze most of this thing already? I feel like this is overdesigned - 3 keywords, 2 different exile+counter effects, activated abilities + can use any mana for those. A bit much.

Cut the keywords and the can use mana as though it was any color at least.

This will get you a combination of Ravenous Slime and Necrotic Ooze , which sounds really cool and BG might be the correct colors for this card.

February 19, 2019 5:48 a.m.

Congratulations on the Article number 100! Cheers to next 100!

February 18, 2019 12:04 p.m.

Well, does it have to be all colorless? Vintage shops plays Lodestone Golem on turn 1, legacy prison stompy clamps on mana denial harder with blood moon effects, modern eldrazi tron actually plays eldrazi cards because they are large and effective at what they do.

This is a weird mashup of prison and affinity that does not work well - neither part compliments the other very well. Steel overseer and vault skirge have 0 synergy with thorn and even less with Chalice.

But the biggest issue with this deck is Lodestone Golem - it taxes your non-artifact spells, so you are incentivized to break the parity. However, playing that card on anything later than turn 2 will be inneffective. And not playing non-artifact spells will hurt you a lot more than an opponent having to pay an extra mana on turn 4.

I would just look at the current Whir Prison lists for some ideas on where to go.

February 18, 2019 11:58 a.m.

You do not want the tron lands in that deck. There is nothing they help you cast better than regular lands, except the XX-cost creatures, and that is a miniscule upside.

February 18, 2019 8:59 a.m.

Incidentally, why do you not want to play map and sylvan scrying? And what is the deck you are talking about, as without a list conjecturing is getting pointless.

February 18, 2019 4:40 a.m.

The reason tron is powerful is that it can give you 7 mana on turn 3 or 4. Later than that, it is not worth it. If you hit turn 6 tron, you will have access to 10 mana (provided no other tron lands), which is not that much more than the 6 you normally would have. And 7 of that is colorless mana, which is not very good - it means you will have 10 mana, but play a total of 2 colored spells for the turn - hardly impactful on turn 6.

February 18, 2019 3:52 a.m.

Said on Why no Tasigur ......


Well, I think it is because of the stats - the difference between the two cards is trading 1 colorless mana for 1 extra power on angler. In a deck with super low land count like GDS, the ability on Tasigur is irrelevant.

Even with how popular humans is, it is still just 8-9% of the meta at best and most lists do not play the full set of mages. I would say that Reflector mage solely is not a good reason to eschew the extra power.

February 13, 2019 9:49 a.m.

Nothing too complicated here. The most likely outcome is that Players A and B will return all their creatures to hand.

Activating Ovinomancer requires you to tap it and put it back in your hand as part of the cost. Additionally, you have to select a target and if something targeted by the leaves the battlefield, the ability will fizzle and do nothing.

I assume the exchange of that went like that:

Player A: I activate Ovinomancer 1 targeting your ovinomancer 1!
Player B: In response, I activate my ovinomancer 1 to destroy your ovinomancer 2!

and so on.

This will continue until one of the two players has 1 ovinomancer left, at which point they can target it with its own ability to return it to their hand.

February 13, 2019 7:18 a.m.

How about this simplified version:

Tabula Rasa 2U (2U: This card becomes a copy of a card you own in exile. That card is placed in the graveyard. Activate only as a sorcery.)

This means that the creature or card will be able to transform itself once into any card in your exile and ensures no other card will be able to do the same. This gets rid of the pesky non-aura, non-equipment restrictions. Example:

Tapestry of the Forgotten 3U
Encantment (Rare)

At the beggining of your upkeep, you may exile the top card of your library.
Tabula Rasa 2U (2U: This card becomes a copy of a card you own in exile. That card is placed in the graveyard. Activate only as a sorcery.)

Separate the milling into exile from the ability and you will have a stronger ability for it.

On second thought, this is basically, the reverse version of Ingest mechanic of the eldrazi.

February 12, 2019 11:41 a.m.

Is this D&D campaign set in the Call of Chtulu universe? What is with those weird names?

I would lower the stats and/or remove flying, in addition to making some of the suggested changes.

February 12, 2019 8:30 a.m.

Said on The Dark One...


Indeed, players never receive priority during the untap step, thus they are unable to do anything, including activate mana abilities. Nor can they respond to the ability being put on the stack (unless they somehow activate an ability or play a spell without any mana).

I worded it specifically to make sure they have 0 opportunity to use the mana themselves. However, this is incredibly oppresive. Perhaps if we know a bit of story of this character in D&D we can translate him/her/it to magic better?

February 12, 2019 8:17 a.m. Edited.

Said on Aggro Gruul Pauper...


Seems a bit slow and - terrain elemental, hungry spriggan, young wolf (in this shell), mogg flunkies, seismic stomp, only 2 rancors - are all odd choices, . Now, first suggestions are a bit weird - add white. This will allow you access to two things - Wild Nacatl and since going three colors will necessitate fixing in the form of Evolving Wilds and Naya Panorama , you can include a landfall package as well in Plated Geopede , Steppe Lynx , Snapping Gnarlid , Makindi Sliderunner .

The blades are another option if you do not want to go 3 colors - Naya Hushblade , Jund Hackblade are some of the best creatures for this deck. To facilitate their multicolored-ness, add Wild Cantor instead of wolf for example. Another great GR addition is Giantbaiting .

February 12, 2019 4:29 a.m.

This really reads: 7 mana - target opponents life becomes 7, which is what Sorin Markov does already. The rest is just superflous. Planeswalkers are all about generating value by continuing to stay in play. This is reads more like an enchantment, not a planeswalker.

February 12, 2019 3:06 a.m.

Said on The Dark One...


In terms of power level, it is weak. The only thing the ability does is prevent a single opponent from interacting with you during your first main and beyond. As stated earlier, they can tap in response or earlier to use their mana.

If you want to do this properly, it will be lengthy - "At the beginning of your upkeep, target opponent activates a mana of each land they control, then empties their mana pool. You add mana equal to the mana emptied this way and it does not empty from your mana pool this turn as steps and phases pass. While this ability is on the stack, opponents cannot activate mana abilities.

This references the stack and prevents mana abilities, which no other card does, so it breaks a lot of unwritten rules.

February 12, 2019 3 a.m.

Said on How do I ......


Whenever you make changes to a deck and save, those are reflected in the abovementioned section. No idea if it is upgraded user-specific though.

February 11, 2019 9:38 a.m.

I would say to look at pauper and copy a few things - An UB control deck is very possible, but you need the right shell. Unearth + Phyrexian Rager , Undying Evil or Abnormal Endurance + Augur of Skulls or Mulldrifter to get ahead on cards.

February 11, 2019 7:12 a.m.

Said on Turn 3 Win ......


Is there a turn 3 win deck in standard or any format for that matter that does not require incredible luck?

RNA, aside from spectacle, does not have any cards that help you cheat on mana or draw cards cheaply, so there are very few fast combo enablers in that set.

February 8, 2019 11:26 a.m.

Said on Vannifar Kiki...


It is complicated, but it works. The only thing I see is that you cannot draw any of those cards or you break the chain and the win condition. And that is a lot of cards you do not want to draw.

February 8, 2019 10:21 a.m. Edited.

I think that side stories that are building a world we already know so much about arenot really going to be very prone to discussion, as they are just that - side fluff.

February 8, 2019 9:42 a.m.


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Boza — 3 years ago


Finished Decks 66
Prototype Decks 43
Drafts 0
Playing since Lorwyn
Points 3310
Avg. deck rating 12.62
T/O Rank 20
Helper Rank 99
Favorite formats Pauper, Highlander
Good Card Suggestions 1567
Last activity 4 days
Joined 5 years
MTGO Username Boza