Boza Pauper Expert

Hello World, I am Boza and I like deckbuilding! I am every color (but have a burning hatred for red) and I like every deck type (though I hate being simply aggressive). Pauper format is my main forte.

Every deck I build is generally unique and relies on the tried-and-true method of "I want to build around this so effing bad!!"

Please check my binder for trades (currently under construction). For trading purposes, keep in mind I am currently located in Bulgaria, Europe, so no trades with the USA for me :(

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I have played every format available, from Old-schoold to Standard.

I mostly play Limited now - get a cube done, play limited forever for mostly free. And Drafts and Prereleases of new sets for sure.

Otherwise, I get the occassional game of EDH or Modern in.

Legacy is my favorite format, but where I live there are a total of 1-2 tournaments a year so it is no-go for me.

The most competitive thing I play now is Canadian Highlander - which is a cool mix of Cube and Constructed and right up my alley.

December 17, 2017 4:37 a.m.

Said on How many?...

#2

well, given that you play scavenge and monstrosity and generally have huge creatures with no evasion, I would say a total of none. You are better off playing protection spells against removal like Vines of Vastwood or the like, since unless you are playing against tokens, your opponent will run out of stuff to block with sooner or later.

December 17, 2017 2:47 a.m.

Said on Storm hate in ......

#3

The best option is Mindbreak Trap

December 17, 2017 1:26 a.m.

This is not really a rules question, but let me give it a shot. This card says 3 things:

  • No lifegain
  • No prevention
  • All wither, all the time.

For the first one, the easiest way to abuse it is by playing cards that gain the opponent life as a drawback. Think Alms Beast never having a drawback.

For the second one, it is a bit useless, since it depends on the opponents deck. If they run any prevention effects, they are useless, if they don't - that part of the text is useless.

For the third one, it is a very useful ability to have when you have lots of non-combat damage. Additionally, free creatures from things like Goblin Assault and tokens get a lot better for you.

December 16, 2017 2:26 a.m.

Said on I'll have an ......

#5

I too respectfully disagree, xyr0s.

  1. A single prowess trigger is not really a worthy thing for a 3 mana card - literally every card that is not a creature or a land will trigger prowess, but it does not mean it is a good fit.

  2. In your example, wouldn't attacking with the 7 power creature achieve the same result of 7 damage to the face? All Mastery is doing here is dividing up the sources of damage.

The point is that if you kill the opponent with prowess dudes that do not benefit from the combo, the combo is useless. If you assemble the combo, any damage done by previous creatures is meaningless.

The only points of interaction between the prowess cratures and the combo are:

  • The enchantments trigger prowess - but so does most everything else.
  • The creatures are needed for the combo - any creature can execute the combo if it has 1 power at least.
December 15, 2017 9:46 a.m.

Said on I'll have an ......

#6

Well, whiel I think this has some good ideas consider the following:

  • Prowess creatures are useless once you assemble the combo.
  • Any damage done with them is nullified once the combo is up, since the combo deals infinite damage.
  • The two strategies this deck has have 0 overlap

You have 6 dead cards once you do not have all the pieces of the combo, and more than 20 dead cards (creatures, bolt, slip through space).

The easiest solution is to drop one part of the deck - ither the delver and prowess aspect or the combo aspect has to go as they are clashing.

My suggestion is thus two-fold:

  • Drop the six cards that make up the combo. Include more copies of prowess cards, delver and cut the mana curve even lower.

  • Drop all creatures and include token generating spells instead(Krenko's Command). this will allow you to keep the combo but include another one for redundancy - Polymorph + Emrakul, the Aeons Torn (or Tidespout Tyrant or any other big dude if budget is a concern). Dig deeper with Faithless Looting and do not hesitate to include more Remand to give yourself time.

December 15, 2017 8:07 a.m.

The first would be correct.

When an effect instructs you to draw N cards, where n is more than 1, you do so one at a time. For that reason, if you cast Jace's Ingenuity when an opponent has Nekusar, the Mindrazer in play, it will create three separate triggers.

December 14, 2017 10:06 a.m.

Q1: From the FAQ: If I'm forced to discard, do I lose cards from my program?Yes. Your program is still your hand, and those cards can be discarded.

So, in theory, scroll rack works as normal, except when you draw cards, you have to put them in your program however you like.

Q2: Yes.

Q3: If the card is put into your hand by your own effect, you choose where it goes. If it goes there with someone else's effect (I am thinking X), you choose where it is put in their program. Also, from FAQ:

X and calcutron are fun! Show

Q4: From FAQ:

Title goes here Show

December 14, 2017 7:52 a.m.

I thought that undeathtouch works only on creatures in graveyards. After reading this card for the 6th time today, turns out undeathtouch works for any creature. Silver borders are weird for sure.

December 14, 2017 6:05 a.m.

By creatures that are alive, I meant actually creatures that are unaffected by Over my dead bodies. Undeathtouch does nothing to them.

December 14, 2017 3:04 a.m.

Welcome to silver borders! There are no black-bordered static abilities that work from your hand and no way to put cards you own into opponents hands. By that logic, nothing is compelling you to reveal your hand when X is put there with his own ability.

So, since his is a static ability, as long as the conditions are met, it will work.

December 14, 2017 3 a.m.

The mana in your pool stays in it and is simply transformed.

It is a replacement ability. Instead of mana emptying from your pool, it does not, but becomes colorless instead. there are no cards I can think of that this has any interaction with, but it does not count as new mana entering your mana pool.

December 13, 2017 10:40 a.m.

The first ability fizzles, but it does not affect any of the other abilities in any way.

December 13, 2017 10:15 a.m.

X

X's ability is a static one. So, no matter how it ended up in the opponent's hand, it will still work.

Q2: 120.4. A player who attempts to draw a card from a library with no cards in it loses the game the next time a player would receive priority.

December 13, 2017 7:49 a.m.

Q1: Augment interaction is undefined as of right now, but my guess is 0/0 for the augment creature and it can attack, but cannot deal damage.

Q2: For sure for Aquamorph Entity, is 0/0 outside the battlefield. It has a characteristic defining ability.

Q3: No, because you cannot target creatures in graveyards with its ability. Additionally, creatures that are on the battlefield (and alive) are not affected by undeathtouch. The only time you could kill creatres in graveyards is when they are declared as attackers blockers and you kill your own Gang of Devils to generate the trigger.

December 13, 2017 6:31 a.m.

Mana leak is still the best counterspell modern has access to even without a banlist. Sigh. No consideration for Ancestral Vision?

December 12, 2017 11:08 a.m.

Said on BR reanimator...

#17

Rather than ritual mana and focusing on a t1 hasty eldrazi that requires a minimum of 6 cards to be exactly what you need, instead focus on increasing consistency.
Bring a t2/t3 eldrazi every time. Cathartic Reunion and Stinkweed Imp.
More protection for the combo like Undying Evil and Apostle's Blessing are good additions.

December 12, 2017 7:16 a.m.

Said on State of Standard...

#18

So rivals kicks out kaladesh block?

I am overall very satisfied with this standard season. Energy is a very good mechanic and there are numerous other decks ready to take its spot.

Gogo gadget merfolk!

December 11, 2017 8:39 a.m.

Said on Azorius Control...

#19

You need to consolidate your control options. You are too spread out. Several things:

  1. Steel of the godhead - you have 3 copies of it vs 4 creatures it works with. Either remove godhead (better option) or change creatures to better accomodate it, like Spell Queller instead of topplegeist.

  2. 0 recursion - you will rarely need 4 copies of holy day main as well as 4 negates. Limit the numbers of copies of answers you play to tailor to the metagame. Include cards like Torrential Gearhulk or even mnemonic wall to recur your cards instead and give yourself additional copies.

  3. Holy day - just no. Fogs are not worth a slot.

  4. More ways to get ahead - you currently have the following cards that have the ability to not trade 1-for-1 - 2 supreme verdicts and 3 revelations. That is quite few and they come in a bit too late, especially the revelations (you do not wat to cast them without dumping at least 7 mana in them). They are also negated by the fact that Steel of the godhead can two-for-one you and holy day is card disadvantage. Have some more ways to get ahead permanently - planeswalkers, token generators, Isochron Scepter, Wall of Omens is a holy day without the card disadvantage, etc.

  5. General idea of a control deck - you want to take an advantage in cards, board state and/or tempo so that the opponent feels nable to do anything. I personally think of hard control decks as to be nearly devoid of win conditions - your main path to victory should be the opponent giving up when they see the mountain of advantage you stand on.

December 11, 2017 3:45 a.m.

Said on Unstable Lands...

#20

My Magc 8 ball says no.

We had amonket, zendikar, xclusive rebecca guay foil basics and more in the span of an year. People are kind of fed up on special basics.

For guidance, look at the previous unset prices for lands and multiply by two-thirds. That is my long term expectation.

December 11, 2017 3:25 a.m.

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+ 1

Boza — 2 years ago

SCORE 2 | COMMENTS 0 | VIEWS 307

Finished Decks 48
Prototype Decks 28
Drafts 0
Playing since Lorwyn
Points 2120
Avg. deck rating 13.06
T/O Rank 41
Helper Rank 20
Favorite formats Pauper, Highlander
Good Card Suggestions 1458
Last activity 16 minutes
Joined 4 years
MTGO Username Boza