Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander Anthology (CM1)||Common|
|Tempest Remastered (TPR)||Uncommon|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Evincar's Justice Discussion
8 months ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
9 months ago
Clandestino22 it's an instant. you do it on your opponent's end step, and it's also not the main win condition, milling them with stream of thought is. Teachings decks play devious cover-up loops and still play both Capsize and Evincar's Justice (capsize as "card advantage" and evincar's justice as a wincon).
10 months ago
4 colors and no Arcum's Astrolabe ? That's really greedy of you.
I don't quite understand why your deck is only running one Mnemonic Wall when it's essential to the deck and you can't tutor it.
Your deck feels pretty weak to removal that exiles, such as Unmake or Ob Nixilis's Cruelty , to non-elf swarm tactics (namely, goblins and slivers) and to Thorn of the Black Rose and Palace Sentinels decks. I'm not sure how you fare against burn either, as it feels like you'll probably lose pre-board and your best shot at winning post board is getting Ephemerate + Hallow + Mnemonic Wall which is unlikely to happen twice in a row.
Overall, this feels like Teachings Tron that doesn't play the Urza lands in order to play Skred effectively but lacking the access to the Urza lands means you can't make good use of Mystical Teachings as you're not floating in a pool of mana. You do, however, get rid of the Crop Rotation + Expedition Map + Prophetic Prism package that is essential to playing Tron, which leaves more slots open but I'm a bit skeptical still.
11 months ago
I don't know if you're still updating this deck, but I'm also interested in playing Pauper Life and I was wondering how the deck has been performing for you and how a few of the cards have been doing. Specifically I want to know:
How good is Unearth?
What does your sideboard look like and what is your sideboarding strategy in most matchups?
Why no graveyard hate?
Have you considered Evincar's Justice ? If you've played it, how good is it compared to Pestilence?
11 months ago
Devious Cover-Up loop so that way you can keep shuffling cards back into your library until your opponent decks themselves.
Capsize to keep bouncing your opponent's permanents every turn until they can't play anything, essentially locking out of the game.
But most will just concede once it locks down the board and realize they can't win.
1 year ago
1 doom blade or agony warp out for one more Echoing Decay, cause of meta reasons. And 1-2 Evincar's Justice in 75? Maybe 1-1 main-side? Or semi flicker combo Crypt Rats + Mortuary Mire (and you need mnemonic wall instead of archeomancers)
Have you tried Augurs? They are so sweet in this deck. Yea, they don't hit creatures and lands... But most of the time we just want to catch spells, not permanents.
And about chainer's edict - no, this is just 2 mana kill+draw card. Diabolic is "fine", but chainer is card advantage.
1 year ago
1 year ago
PooperDix, one maindeck Curse has always been enough for me in game one. Evincar's Justice is the relevant wincon for game 1 80% of the time. And the other 20% of the time we wait until we have one or two Counterspells to back it up. I re-added the additional copy to the SB as it was removed by mistake.