Evincar's Justice


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Tempest Remastered (TPR) Uncommon
MTG: Commander (CMD) Common
Tempest (TMP) Common

Combos Browse all

Evincar's Justice


Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Evincar's Justice Discussion

Degaine on Dimir Flicker Control (Paper Pauper)

1 month ago

1 doom blade or agony warp out for one more Echoing Decay, cause of meta reasons. And 1-2 Evincar's Justice in 75? Maybe 1-1 main-side? Or semi flicker combo Crypt Rats + Mortuary Mire (and you need mnemonic wall instead of archeomancers)

Have you tried Augurs? They are so sweet in this deck. Yea, they don't hit creatures and lands... But most of the time we just want to catch spells, not permanents.

And about chainer's edict - no, this is just 2 mana kill+draw card. Diabolic is "fine", but chainer is card advantage.

Flooremoji on Disciple of Deceit - Combos PDH

4 months ago

I think Pestermite can go. Not (too?) important inn your combos, and add maybe an Evincar's Justice ?

sceptikal on No Creatures, No Problems

5 months ago

PooperDix, one maindeck Curse has always been enough for me in game one. Evincar's Justice is the relevant wincon for game 1 80% of the time. And the other 20% of the time we wait until we have one or two Counterspells to back it up. I re-added the additional copy to the SB as it was removed by mistake.

DanowarElf on Rat Colony Pauper EDH

5 months ago

Flooremoji - I tried playtesting with Relentless Rats, but found that it's easier to swarm with 2cc rather than 3cc. A turn2 rat #1, turn3 commander, turn4 rats #2 & #3 is much better than simply turn3 commander, turn4 rat #1.

Yes, the +1 toughness is great, but hasn't proven to be too necessary in a format with such few wipes. I felt it was worth the risk of just straight losing to Pestilence and Evincar's Justice. I can rebuild from other, non-repeatable board wipes fairly easily. In reality, most pauper EDH decks get hosed from those repeatable board wipes anyways. Pestilence is so busted, lol! Thanks for the comment and upvote!

SynergyBuild on how much impact do people ...

5 months ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

Dete on PDH(RB) - You wanna block? Choose Wisely

6 months ago

You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.

Tormented Soul, Prickly Boggart, Mardu Skullhunter, Dread Warlock, Dauthi Horror, Alley Grifters, Chittering Rats, Liliana's Specter.

and probably add mass remuval and normal remuval.

Shrivel, Pestilence, Ashes to Ashes, Evincar's Justice, Cannibalize, Snuff Out, Crypt Rats.

sorry if all the cards i listed are black, im just more familiar with it.

Ruffigan on Wayward Zombies

7 months ago

Here are some things I think would make the deck better:

  • I know they are not Zombies, but I would add Crypt Rats and Dimir House Guard to the deck. The Rats cost less than Evincar's Justice and can be grabbed out of your graveyard and the Guard is a sac outlet as well as a tutor for Pestilence and some of your Zombies. They will allow your deck to boardwipe more consistently.

  • Vendetta and Snuff Out would both be good removal since you are gaining life.

  • Unearth and Tortured Existence would both be good additions.

  • Might consider a couple more draw cards.

  • I would go for less tap lands, and add Path of Ancestry.

Load more

No data for this card yet.