|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Tempest Remastered (TPR)||Uncommon|
|MTG: Commander (CMD)||Common|
Combos Browse all
Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Evincar's Justice Discussion
1 month ago
1 doom blade or agony warp out for one more Echoing Decay, cause of meta reasons. And 1-2 Evincar's Justice in 75? Maybe 1-1 main-side? Or semi flicker combo Crypt Rats + Mortuary Mire (and you need mnemonic wall instead of archeomancers)
Have you tried Augurs? They are so sweet in this deck. Yea, they don't hit creatures and lands... But most of the time we just want to catch spells, not permanents.
And about chainer's edict - no, this is just 2 mana kill+draw card. Diabolic is "fine", but chainer is card advantage.
4 months ago
5 months ago
PooperDix, one maindeck Curse has always been enough for me in game one. Evincar's Justice is the relevant wincon for game 1 80% of the time. And the other 20% of the time we wait until we have one or two Counterspells to back it up. I re-added the additional copy to the SB as it was removed by mistake.
5 months ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
5 months ago
Flooremoji - I tried playtesting with Relentless Rats, but found that it's easier to swarm with 2cc rather than 3cc. A turn2 rat #1, turn3 commander, turn4 rats #2 & #3 is much better than simply turn3 commander, turn4 rat #1.
Yes, the +1 toughness is great, but hasn't proven to be too necessary in a format with such few wipes. I felt it was worth the risk of just straight losing to Pestilence and Evincar's Justice. I can rebuild from other, non-repeatable board wipes fairly easily. In reality, most pauper EDH decks get hosed from those repeatable board wipes anyways. Pestilence is so busted, lol! Thanks for the comment and upvote!
5 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
6 months ago
You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.
and probably add mass remuval and normal remuval.
sorry if all the cards i listed are black, im just more familiar with it.
7 months ago
Here are some things I think would make the deck better:
I know they are not Zombies, but I would add Crypt Rats and Dimir House Guard to the deck. The Rats cost less than Evincar's Justice and can be grabbed out of your graveyard and the Guard is a sac outlet as well as a tutor for Pestilence and some of your Zombies. They will allow your deck to boardwipe more consistently.
Might consider a couple more draw cards.
I would go for less tap lands, and add Path of Ancestry.
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