Izzet Guildmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Related Questions

Izzet Guildmage

Creature — Human Wizard

( can be paid with either or .)

: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

Izzet Guildmage Discussion

Aiden_Phelps on The Locust God ~ Budget

1 month ago

Sure! My first order of business would be to add a few combo lines.

Ashnod's Altar is a great card alone as it can sacrifice the crap ton of locusts you have for a crap ton of mana. However, when paired with Skullclamp (which I know is already in the list), and your commander, you can skullclamp a locust, draw 2, get 2 bugs, then sac one bug to the altar for mana to get 2 mana. Use one of the mana to skullclamp the other bug. Repeat this process. Each time you do this, you draw 2 and get 1 colorless. You should now have enough draw triggers to win with Niv-Mizzet or Psychosis Crawler . Alternatively, you could discard all of those cards you just drew to a giant Firestorm to kill everyone at the table. If you have the budget, add a Phyrexian Altar because it works just like Ashnod's Altar in this scenario. Trophy Mage tutors up the altar.

Kindred Discovery naming "locusts". With your commander online, each locust that enters will draw you a card and make another locust. HOWEVER, be careful that you don't accidentally draw your whole deck with no way to terminate the loop. Luckily enough, Firestorm is an instant, so you might be able to win through that if everyone else is low enough. If they're not, cast a spell like Into the Roil or Blink of an Eye to return Kindred Discovery to your hand and stop the loop.Then you swing with 80 locusts to kill half the table or so and then Firestorm the rest.

ANY combo that produces infinite mana will let you win. you bank all of that mana into your commander's ability to loot through your whole deck and cast a Niv Mizzet or Psychosis Crawler along the way to ping your opponents to death. I've found that the best way to get around decking yourself in this situation is to discard an Eldrazi Titan like Ulamog, the Infinite Gyre to your commander's ability to shuffle your whole graveyard into the deck and letting you draw them all over again and make infinite locusts, but that might be too expensive and Elixir of Immortality often works, just not at instant speed, which is sometimes necessary. Infinite mana combos I'd play in this deck include Turnabout or Mana Geyser and Reiterate ; Izzet Guildmage and Mana Geyser .

Bident of Thassa / Coastal Piracy and Breath of Fury makes infinite tokens and combat steps with your commander and 2 or more locusts in play. (Seeing as you have Bident of Thassa and Breath of Fury in your deck, I'm guessing you know about that one but it's better to make sure.)

Side note: You have many ways to discard your hand and then draw that many, but not many ways of actually drawing cards. It seems like you'll be very low on cards most of the time with this deck if you don't get the right draws. Coastal Piracy would be great in this deck.

Do as you wish with all of this information. I personally would try to add as many of these as possible. Let me know if it helped you or you need an explanation for something it took a very long time to write all of this. Consider adding some of it to your description.

whalen147 on HERE WE GO (Oathbreaker)

3 months ago

Nasser_inside1 Thanks for the suggestion! I originally had it in the deck, but swapped it out for a Lava Spike for the Izzet Guildmage Combo. Ive been playtesting and have a few changes lined up, and i think Shock will end up finding its way back in.

enpc on Overlord Overkill

5 months ago

CyborgAeon: Cheers for the response. I had looked at using Freed from the Real , however my biggest concern with it an Bloom Tender is that you end up producing WBRG each loop (assuming you have your commander out). This in turn is not enough to loop Sliver Overlord and then means I can't combo via it. That's why I went for Umbral Mantle instead - it lets me produce WUBRG from both Bloom Tender and Selvala, Heart of the Wilds . I was also thinking of adding Gaea's Cradle so that I could put Umbral Mantle on Kiora's Follower as well.

The reason I was looking at Nivix Guildmage was that as well as producing infinite mana, he can act as a draw engine for Timetwister and Noxious Revival without the extra card requirements. Though Izzet Guildmage seems good too, I had kind of forgotten about him. Talking to a mate about it, he was actually recommending Riftsweeper instead, which does go all in on the Acidic Sliver line but technically provides redundancy on every pieces.

I'm on the fence about Copy Artifact - it's not bad but I don't think I need it here.

As for Overlord himself, I get that he's basically a dedicated combo piece. But the benefit of him is that he provides access to all five colours, provides a tutor for the deck win condition and can help get there faster by tutoring 2 mana BoPs in the form of Manaweft Sliver and Gemhide Sliver . He's also naturally a 7/7, which is nothing to scoff at. I did think about Hivestone but decided not to run it as it's only good for mana fixing, which I can get with Cryptolith Rite . I was thinking about Arcane Adaptation which gives Overlord deck-wide tutor, but for now am under the opinion that it's too mana inefficient. I might change my mind on this though.

CyborgAeon on Overlord Overkill

5 months ago

I'd recommend Freed from the Real to go with bloom tender. This also means that you can use land auras such as Wild Growth (furthermore - this on a blue producing land means that Arbor Elf & Kiora's Follower & Selvala, Heart of the Wilds combo with FFtR).

I could be wrong, but I believe Izzet Guildmage offers the same utility at a cheaper mana cost and also combos the same as nivix guildmage, though it can't loot (usually this downside is ignored, since you can just copy any cantrip to excess, or copy a tutor).

I feel like running Copy Artifact would enable further wins via dual-scepters.

Overall I believe that the sliver plan will be very slow, as the only benefit that's provided is occasional stealing of a creature. You have a 'build your own hatebear' in the cz that needs other cards to operate; maybe Hivestone will help you to achieve your goals better?

Catpocolypse on Catpocolypse

7 months ago

I finished up on 1 of my deck's I've been working on and made another by request. 1 is EDH, the other is Modern.

EDH: Ima KICK You In The Ass- this is a semi-aggressive R/G deck utilizing +1/+1 counters and the Kicker mechanic. My Commander is Hallar, the Firefletcher

Modern: This is a deck requested by my main man hungry000. hungry requested that I make a combo deck using Lava Spike , Izzet Guildmage and the Splice into Archane mechanic.

hungry000 on Faster Than Tron? Really?

7 months ago

Please make a Training Grounds / Biomancer's Familiar / Izzet Guildmage combo deck (uses Manamorphose or Desperate Ritual / Psychic Puppetry spliced onto Lava Spike or another arcane spell to win). I've tried to build a few versions of it myself but I'd like to see another person's take on it.

Also, you misspelled the word 'Supporters' in your update.

hungry000 on I need to find a ...

7 months ago

If you like janky combo decks, here you go:

Arcane Training Grounds Combo

Biomancer's Familiar Combo

The first one is a UR Training Grounds / Izzet Guildmage combo deck, and the other one is UG. I want to make a Temur version eventually but I'm working on other decks atm. (To get both decks down to $300, you just have to cut the fetches. Playing some non-shocks can also lower the price a lot.) Unfortunately idk if you can really 'upgrade' these decks without turning them into something completely different, since as far as I know there isn't a fully competitive version of Training Grounds combo, but the UR version has a lot of modern staples in it and you could probably branch out into Delver or something eventually.

Here's another deck you could try, it uses Waste Not to jank people out and is pretty fun to play in multiplayer (though that may depend on whether you find chaos/randomness fun): Waste Not + Wheels Most of the cost is from Surgical and Blood Moon btw, so if you cut those from the sb and cut fetches it's probably around 300.

Oh yeah, RNA released Electrodominance : https://www.mtggoldfish.com/articles/instant-deck-tech-electro-balance-modern

The deck basically uses Electrodominance and As Foretold to cheat out Restore Balance and make everybody sacrifice pretty much everything. Watch the deck tech for an explanation of how it works. To get the main deck to $300, I'd cut the fetches, Jace, Blood Moon, and replace some of the other expensive lands for budget ones. the $900 that's listed as the paper price is includes the sb, so I think cutting those in the main is enough to get it down to your budget. If that's not enough, it's probably fine to go down an Ancestral Vision and play Mana Leak instead of Remand. It seems this deck suits your needs the best since it hoses Tron lands, makes Bogles sac their creatures, is janky, and is also a combo deck.

Flooremoji on Arcane Training Grounds Combo

9 months ago

Hey, Desperate Ritual + Izzet Guildmage + Lava Spike is also infinite, but without Training Grounds. I want to see this become tier one. (I am a large supporter of rouge combo decks) :) +1

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