|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Vow of Duty
Enchantment — Aura
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Price & Acquistion Set Price Alerts
Vow of Duty Discussion
1 week ago
Saw your comment in the deck advertiser. It did not fall on deaf ears.
This seems like a fun base. So here are a couple ways to make it fierce.
2) Curses- more misdirection could be Curse of Vitality or Curse of the Forsaken. Overwhelming Splendor might be an okay game ender, and a lot of other curses are fun and worth checking out, but I'm not gonna bother listing all of them here. Look them up on the gatherer.
Also a fun idea: Blazing Archon. Neither competitive nor hard to remove, but if your opponent doesn't have the stuff, it is the worst/best.
3 weeks ago
Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.
As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.
I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.
1 month ago
Okay. Now that I'm seeing this deck's vision a little more clearly may I suggest the vows (eg Vow of Duty)? They would be immensely helpful in prompting opponents to kill one another. Not only that, but how on earth do you go on without Ghostly Prison and Sphere of Safety? Yes, they draw hate, but what can your opponents do about it? Also maybe Curse of Vengeance would be fun?
1 month ago
Archangel of Tithes is good in pillow fort. Not very budget though.Isperia, Supreme Judge and Aurification are good at making opponents not want to attack youSilent Arbiter slows combat way down while you build your fort.The Vows Vow of Flight/Vow of Duty are good for politics
1 month ago
I built a Gwafa deck awhile back that was all about theme. It wasnt very good, lol but it had some strong cards and oozed with style and theme ;) You can take a look here: Mind tricks don't work on me. Only money.
These creatures are great for what they do in pillow fort style decks and are also great theme cards! Thada is good at taking a look through your opponents deck and exiling artifact combo cards (or just steal your opponents Sol Ring and whatnot). Arbiter and Archangel both slow the game down or keep pressure off you.
1 month ago
i'll do more thinkin after class
1 month ago
With Zedruu you could make a really fun group hug deck, or have a sneaky control deck with some harsh backbiting. For example, the C11 vows (eg Vow of Duty) are a really cool way to screw everyone else. Cumulative upkeep costs are an interesting way of abusing things as well.
Ruhan could also be interesting in group hug, or maybe... I have a vision for him. I want to make him a spellslinger voltron thing. With Monastery Mentors and Slip Through Spaces and maybe Zada, Hedron Grinder. Seems like it could be cool.
Exhibit C, however, is something no one has mentioned yet, not even you. It's a totally ridiculous idea. Ishai, Ojutai Dragonspeaker and Kraum, Ludevic's Opus. A deck that punishes opponents for casting spells.
2 months ago
Nice budget deck!
Daybreak Coronet. Easy to enable, low CMC, lots of upsides. Vigilance is very helpful. Along with the +3/+3 (Which is really +5/+5 with Uril's ability), first strike, AND lifelink, I think this card is a great include.
Some more budget suggestions I have include:
Vow of Duty. Again, vigilance is good because you'll have a massive attacker and blocker should you need him. Additionally, you don't want your opponents stealing your big Uril with Mob Rule or Insurrection or something. Keeping you protected from your own guy can be important.
An equipment, but Assault Suit can be good too. Sacrifice is one of the only ways to kill Uril since he has built-in hexproof. Giving Uril an Assault Suit can prevent him from being sacrificed by many things, including Celestial Flare, Wing Shards, Crackling Doom, and many others.
Hope these suggestions help! I like the low budget! Feel free to check out my budget Zurgo EDH deck: "Helmsmasher? I barely know her!"