Vow of Duty
Enchantment — Aura
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Price & Acquistion Set Price Alerts
Vow of Duty Discussion
19 hours ago
Some cards to dramatically increase the power and chaos to this deck is to make it even more so that Karona cannot attack you when another player has control over her. Easy ways to do this you have down, such as Ghostly Prison. The best and most powerful methods are the "vow" cards. Vow of Lightning, Vow of Wildness, Vow of Flight, Vow of Duty, and Vow of Malice. I would make room for at least three of these, as they are extremely impactful and quite fun in a Karona deck.
2 weeks ago
Phaetion Oh nice! Yeah the vigilance part makes him super dangerous. That's why something like Vow of Duty is so potent with Ojutai. He simultaneously becomes a 3 turn clock for commander damage, can't be targeted, and blocks a lot of decent sized beaters. I wish I had a Minamo, School at Water's Edge, but it's just too pricy. Thats what Fatestitcher is for.
3 weeks ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!
3 weeks ago
Sigil of the Nayan Gods could replace Pennon Blade cycling if you dont want or Eidolon of Countless Battles, Wheel of Sun and Moon recycle cards, Predatory Hunger could make him real big, Vow of Wildness or Vow of Duty is a good back up if you dont like the suit, Gift of Immortality Will have it never die, Followed Footsteps will let you copy the Stoneforge Mystic or other creatures, Drafna's Restoration for recover Frantic Salvage for instant speed, Umbra Mystic Will keep the buffed around longer.
1 month ago
I am usually not to fond of redundancy for cards, so angelic destiny is one id look into taking out. There are better things at that cost level, and I usually want something that gives sigarda or other things i have evasion at that cost. Maybe Holy Mantle or Unquestioned Authority could get a slot in? I have also found the aura's that won't let creatures attack you like Vow of Duty really do a lot of work. There's a green one too, but the flexibility is just bananas. I would also try and swap out Fertile Ground for Utopia Sprawl or Wild Growth
1 month ago
Brochl, that's part of it, but there's also the fact that I'm no threat, (the other players are all much more threatening). I have chump blockers for days, I run some good defensive abilities (Spirit of the Hearth, Crawlspace, and Ghostly Prison) I also have a few ways of preventing commander damage (Spectral Grasp and Vow of Duty) and then serious lifegain (Venser's Journal and Alhammarret's Archive)
All of these things combined make it to where attacking me requires complete commitment to it, which usually only occurs towards the end.
And if I somehow end up singled out at the beginning of the game by all the players?
I'm probably playing with the wrong people.
2 months ago
Renegade Map just came out, Walking Atlas is always good, you might like Reaper from the Abyss in your creatures, Yahenni's Expertise just came out, Liliana of the Dark Realms helps with grabbing swamps, Endless Horizons grabs plains, Thawing Glaciers is the only fetch land that goes back to your hand, Gilded Lotus is good despite the mana sink, Sorin Markov pings someone to ten, Tree of Perdition too, Hell's Caretaker, Champion of Stray Souls, and Debtors' Knell all grab creatures from your grave regularly, Dark Confidant is like phyrexian arena in a way, Vow of Duty and Vow of Malice could be nice on teysa, Entangler is ridiculous on her, Conqueror's Flail would be good too, and I will come up with more stuff later, that's enough for now.