|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Vow of Duty
Enchantment — Aura
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Vow of Duty Discussion
2 months ago
Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.
Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.
Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.
Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.
Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.
Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.
Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.
Cards to consider cutting:
- Baird, Steward of Argive
- Vow of Duty
- Vow of Lightning
- Crown of Doom
- Curse of Opulence
- Disrupt Decorum
- Sorin, Grim Nemesis
- Duelist's Heritage
- Archetype of Courage
- Disciple of Bolas
- Protector of the Crown
- Hammer of Nazahn
- Thaumatic Compass Flip
- Torment of Hailfire
- Shinka, the Bloodsoaked Keep
- Teysa, Envoy of Ghosts
If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.
3 months ago
7 months ago
Vow of Duty If I enchant an opponent's creature, can it not attack me or is it that it can't attack my opponent?
8 months ago
Hmm when I think of politics I usually just think of insurance that those politics don't backfire, Vow of Duty and Vow of Malice buff opponent's creatures, but keep them from attacking you, Mystic Barrier essentially keeps 2 opponents from attacking you while also doing the same for each of them, you can then use politics to save one opponent from another's large board for favors
Now I do admit I don't know why you have Paradox Engine, the value of your tap effects are not too strong and the engine is too well known that you could probably cast an Armageddon instead and draw about the same heat.
One last suggestion would be to think about Angelic Renewal, it's an awfully neat save a guy enchantment that works really well with Sun Titan and it was just reprinted making it extra easy to find, might even find it foil. (I did say last suggestion, but ran into Helm of Possession when reviewing the comment, what better political way to kill a creature than to simply steal it at instant speed)
9 months ago
Hey, long time no see!
Back with a few suggestions for you.
Why not Nevermore to block the already low-enough cards that could deny you a victory with Sigarda? Name either their commander, or, if they play those colors...
...or any combo piece if you know enough of the mtg possibilities.
Nylea's Colossus is a big beater with enchantment upsides.
Hope you find something you like in those!
1 year ago
Here's some suggestions based on my own experience with Voltron Karona:
Vow of Duty is pretty useless on Karona as she doesn't really benefit from Vigilence. Run Vow of Wildness instead--Trample is fantastic when you're trying to force through commander damage, and that extra +1/+1 makes a difference.
Howling Mine is an incredibly mediocre card. For card draw, I would recommend running enchantresses--Argothian Enchantress, Eidolon of Blossoms, Mesa Enchantress, and Verduran Enchantress are all strong options.
Canopy Cover is an interesting little card. Unlike most enchantments, it does not give the creature hexproof. As such, your opponents cannot target Karona when she is under their control, but you can still enchant her. That it adds evasion is just a nice extra touch.
Armadillo Cloak gives a nice boost to power, the invaluable trample, and lets you heal whenever Karona attacks.
Ethereal Armor is an explosive card, capable of quickly ending games.
If you are curious, here is my Voltron Karona deck. It might provide some other ideas:
Commander / EDH
SCORE: 17 | 31 COMMENTS | 1579 VIEWS | IN 3 FOLDERS
1 year ago
Quick question--are you looking for suggestions, or is it your intent to just play with your favourite cards?
One minor change I'd highly recommend--cutting Vow of Duty and Vow of Malice. Both provide little benefit when attached to Karona, and there are plenty of more fun cards to take their place. One I'd highly recommend is Armadillo Cloak--you get to gain life whenever Karona attacks, and can even place it on an enemy threat to encourage attacks elsewhere.
1 year ago
I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:
Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.
Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.
Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.
Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.
Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.
I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.
For some cards I would cut:
Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.
Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.
Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.
Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.
Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.
Vow of Duty occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%