Artifact Creature — Scarecrow
Whenever Scaretiller becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
2 weeks ago
Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.
Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.
Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.
I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.
Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:
2 weeks ago
2 months ago
Also, because you have the good fetch lands in most of your decks, I think Scaretiller is going to have to be on your "Maybe Board" for your decks. It is such a value engine.
2 months ago
I would swap Mana Vault for Strip Mine . It may not be a clear cut decision like I'm going to make it sound, but I can only think of 4 Land cards to target with the Strip Mine . The two that we've encountered the most are Glacial Chasm and Cabal Coffers , leaving Maze of Ith and Gaea's Cradle for the other two targets. In all of the games that we've played, seldom have you activated Strip Mine to blow anyone's land up. That being said, its main utility is kind of irrelevant. One colorless mana is still one colorless mana, so there's that, but I honestly don't think you'll miss it too much. One more thing that I could say to advocate for Strip Mine are the times (which are more frequent than any of the land cards listed above) when a useful value/combo piece is shut down by Imprisoned in the Moon . This is a pretty cheeky way to get it back without a Naturalize or similar card, due to Tassigur's recursive nature. The last thought is if you were to run Strip Mine , get ready to run a Scaretiller to get it really running and to help thin your graveyard.
Sylvan Library is maybe more important than the Mana Vault . Ramp is valuable, but card advantage is invaluable. You can preview your first Tassigur interaction for that rotation, and maybe it makes sense to reorder your top two cards if you have a draw spell to either force a land into the graveyard, or grab one so you don't miss a drop. I haven't encountered a game where Shadow of Doubt has made an impact, but I think that is a similar casting cost card with a much less desirable or lasting effect. Shadow of Doubt has that sweet fetch land swat if you want to put someone behind.
Lastly, Exsanguinate needs to be in here as an alternative wincon. Recently, we played a game where you had the ability to make infinite mana, but not an effective means to use it other than Tassigur activations, and due to the board state, that wasn't exactly desirable. Exsanguinate is less flashy, but just as an effective means to close out a game. Maybe get rid of Ob Nixilis's Cruelty or Capsize to make room. You'll basically be running two of them if you can Muddle the Mixture and grab it.
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