|Commander / EDH||Legal|
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|Commander 2019 (C19)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Human Assassin
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less that an opponent controls.
Silumgar Assassin Discussion
1 week ago
- Reason: This is for test purposes. Trade a morph for a steal effect. Probably a questionable swap, will see how it works out.
Gift of Doom --> Whisperwood Elemental - Reason: Even less morphs I know. Although for 'protection' I feel the Elemental is bettet and more impactful.
Sea Gate Wreckage --> Homeward Path - Reason: Sea Gate Wreckage feels too situational. Homeward Patch could help various spells like Perplexing Chimera or Sudden Substitution .
If I count correctly, this leaves us with 15 morphs only though which is not a lot.
2 weeks ago
I want to add Salt Road Ambushers as well but am not sure what to cut right now.
2 months ago
Staizer - Get ready for a long response:
I did look at the same list as you did, but as a longtime morph player, this deck is a disappointment. I've already made my thoughts on Kadena clear so I'll make that response short.
A bland Sultai value engine that brings nothing new to the table. She isn't a bad card by any means, but she doesn't address any of morph's biggest weaknesses. I'd still play Animar, Soul of Elements , Kruphix, God of Horizons , Muldrotha, the Gravetide , and maybe even the new Bant brawl commander over her.
The choice of morph/manifest related reprints
Some fine inclusions. Ixidron , Stratus Dancer , and Vesuvan Shapeshifter are nice, but they chose to exclude most of the best morph/manifest related cards: Dream Chisel , Ixidor, Reality Sculptor , Whisperwood Elemental , Riptide Entrancer , Voidmage Prodigy , Voidmage Apprentice , Aphetto Runecaster , Primordial Mist , Obscuring AEther , Unblinking Bleb , Weaver of Lies , Brine Elemental (though this one actually makes sense), and even Backslide . I would never expect all or even most of those to make it into the deck, but a couple would've been nice and would've made more sense than something like Deathmist Raptor or Silumgar Assassin .
Only Scroll of Fate and Kadena's Silencer are worth mentioning here. I know I sound like a broken record, but none of the new cards help address the issues facing morph: speed and the fact that morph is a value based mechanic that requires a massive mana investment. Morph will always be a casual mechanic, but it needs something that reduces the cost of triggering morph, or something that allows for multiple activations (my hope was for repeatable Backslide effects). Neither of those issues were addressed by the new cards in this deck. I would've been happy with just 1 card that helps in that way...1 card.
Is this a good pre-con for new players? Yes. Does it have value? Yes, though most of the value cards are only that way due to scarcity. I think many will end up tanking in price. Will it win games against the other pre-cons? Probably. Will it win games against even 60% decks? Unlikely.
So is it a good pre-con and I am being extra critical? Maybe, but this mechanic has had a special place in my heart for a very long time (Morph was first introduced when I was a little kid and just starting out playing Magic). I was excited to see morph finally get some needed reprints and support. Instead the new cards aren't that inspiring and the reprints honestly look like they just pulled up Gatherer, typed in "morph", and then picked some of the first things that they found.
9 months ago
I like the idea of assassin tribal. Nice job!
1 year ago
I'm really not sure if I'll need it. The idea of the deck is for me to be able to keep the board clear enough for my guys to sneak through and chip away at the opponents' health. Then again, guys like Silumgar Assassin and Xathrid Slyblade have their own way to get around being blocked, and my morphs will always carry a degree of threat of being a Ruthless Ripper, which might make my opponents more hesitant to block them.
Then again, this might serve as a way to sneak in a win in the case that I do get Vraska's ultimate off. I just might end up sideboarding it just for that.
2 years ago
I like this deck a lot. Only thing is your "feature card" could maybe be more on-flavor with something like Huntmaster of the Fells Flip (which as I am typing this I am just now realizing is in your maybeboard) or Grim Flayer. The only other thing is this deck is kind-of rare heavy compared to The African Wilds so maybe you drop a playset of Silumgar Assassins for Timberland Guides or Ruthless Rippers.
Lastly, duel decks tend to have some loosely strategy to them whether it is weenies, graveyard tactics, or counters. Idk how well you can work synergy in while keeping on-flavor but its just something to keep in mind.
2 years ago
Also, in terms of madness, Nightshade Assassin would work.
2 years ago
well, i'm looking at the deck and i'm sorry to say that there is no way to make this deck viable in legacy without extreme overhaul to the point that it would be unrecognizable.
however, there are only 6 cards in here that are not modern legal (3 Dark Ritual and 3 Malicious Affliction). I will attempt to give you advise for a scenario where you move this over to modern, and for if you intend to stick to legacy. so this post will be long.
first off modern because it will involve "less" alterations. first cut the 6 cards i mentioned as they wouldnt be legal. starting from the top Nefarox, Overlord of Grixis should be cut as he is too slow, and provides little value when he enters. for a six drop in modern you need extreme value. Ob Nixilis, Unshackled should be cut for the same reason. Haunting Echoes does absolutely nothing to help your goals in this deck. your opponent may have a creature or two that they blocked yours with or maybe some fetches and a removal spell, but likely they will only have 3-5 cards in the grave. this card will exile fetches mostly which will only serve to help them remove dead draws since at the point in the game where you play Haunting Echoes your opponent will have enough mana to do whatever they please. cut them. Archfiend of Depravity is a big flier with an effect that can really control the board, but i think there are a few other 5 drops you'd rather play (or not play and fill up on 4 drop threats which black is loaded with), so for those reasons i'd cut these as well.
Master of Cruelties: interesting card for sure. a very serious threat on offense or defense. sadly it's pretty high on the curve for a card that's usefulness is stopped by 1/1s. your deck will probably want to be more aggressive than this card lets you be. so for that reason i'd cut him.
time for 4 drops and lower. Exava, Rakdos Blood Witch is good when you have lots of creatures with +1/+1 counters the turn they enter (her ability is useless for Desecration Demon. currently you have 7 (10 if you count the megamorph option on Silumgar Assassin which would only count if you play it face down and flip it the same turn). all of these creatures are expected to come down much earlier than her, and wouldn't provide much value if played after her because of their small size, regardless of haste. so i'd cut her for a more efficient 4 drop.
Desecration Demon: decent card depending on the scenario, but you're leaving yourself open to tempo loss. if you opponent has a few disposable creatures then you probably spent 4 mana and a card to do nothing. however if you can control the board with well placed removal, your opponent will be forced to make some tough choices. basically i'd say this guy is bad in the current deck but will be much better with more removal (which will be discussed later).
Rakdos, Lord of Riots: great body with evasion and trample for when he can't evade blockers. great body. the mana cost is restrictive, but with a better mana base you will be able to cast him easier. the damage condition hopefully wont be terribly difficult for a deck that plays red. the second effect is something you shouldn't ever expect or rely on, but will be nice to have when it happens.
Hellhole Flailer isn't very good for it's mana cost. you could be playing cards with better stats for the same cost Ashenmoor Gouger. yes it can't be sacrificed, but it can't be Lightning Bolted either. or Shambling Remains which is basically Hellhole Flailer that can be brought back for another swing if needed. there are also other cards like Anathemancer which will enter and probably deal 3-4 damage to the opponent and still leave a 2/2 body. Olivia, Mobilized for War basically as a 3/3 flyer for 3 with an optional effect that can be relevant in some cases.
Spike Jester is an aggressive card for this aggressive deck. might be slightly outclassed by other 2 drops. keep at your own discretion.
Silumgar Assassin is a bad card for a bad scenario. it's ability is only relevant when your opponent has bigger creatures than you, in which case you swinging for 2 unblockable won't matter much when their Tarmogoyf hits back for 6. cut this.
Devour in Shadow: red and black are the two colors with the most removal in pretty much every format. this card is outclassed by its competitors like Terminate and Lightning Bolt and Grasp of Darkness and Dismember and Victim of Night (this one is more for mono-black but still possible), Ultimate Price...etc etc etc. cut this. it will be replaced with better removal.
Rakdos Cackler: aggressive 1 drop on a budget does exactly what it needs to do.
ok so thats 25 cards removed.
now what to add back in. you need more low drop threats to pressure your opponent. Monastery Swiftspear is good if we add more instants and sorceries, but i think this will end up as a creature heavy deck. you can play Zurgo Bellstriker as a 2 of. he is basically a better cackler. but only 2 since he is legendary. Bloodsoaked Champion is good if you plan on winning with many smaller attackers, but it looks like you'd prefer a more midrangy plan with bigger beaters. so i think for now you can just add 2 zurgos for 1 drops. but i don't think you need a lot of these.
for 2 drops you have lots of options. Battle Brawler is a 2 mana 3/2 first strike most of the time. Burning-Tree Emissary can help you with a going wide strategy, as it refunds itself. its a little hard to get the double red on turn 2. but it will refund a red and an extra to play any other red two drops you have. or it can be held for latter to basically play for free before you cast another creature. but it's much harder to optimally use without green. Eidolon of the Great Revel is a bit pricey, but is a great addition to your deck. especially since you will be able to grind out your opponent who will probably have more cards with cmc 3 or less compared to you. if you end up in heavy black Gatekeeper of Malakir is great (but usually held back until turn 3 for the kicker). Goblin Deathraiders is a good card that can replace Spike Jester if you want to try going over your opponents creatures. might be better with the midrange style of your deck (slightly slower and more big creatures). Scrapheap Scrounger is a new card that could have some potential here. Grixis Grimblade is good if other multicolored enchantments are added.
4 drops that warrant attention: Ashenmoor Liege is a great way to buff your entire team and it will cost your opponent 4 life to remove it which is decent value, Carnage Gladiator makes blocking decisions much harder, Mogis, God of Slaughter will be turned on fairly easily with lots of the creatures already mentioned that are highly saturated colorwise. theres also the cards that we didnt cut from the deck.
removal that you should consider: Lightning Bolt this card should go in. this one isnt really a suggestion. this is more of a necessity. Terminate is great and will really help you out. basically anything i mentioned earlier.
other supporting cards that could help you out would be a discard suite.
so to sum things up:
-3x Hellhole Flailer
-3x Dark Ritual
-3x Devour in Shadow
-2x Haunting Echoes
for the advice on legacy, i'll be blunt. there is no way to conceivably make this deck legacy viable and still have it look even remotely like the current deck. the only cards that i would keep in a legacy version of this deck would probably be 4 basic mountains and 3 basic swamps. at most.
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