Voidmage Apprentice

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra (DD2) Common
Legions (LGN) Common

Combos Browse all

Voidmage Apprentice

Creature — Human Wizard

Morph (2)(Blue)(Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.

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Voidmage Apprentice Discussion

RogueArtificer on School of the Dragon

2 months ago

Anticipate, Dragonlord's Perogative, Monastery Loremaster*, and Meditate are all thematic cards. They have decent/strong effects that aren't total garbage, but fit the theme of Taigam being a monk of the Ojutai order.

In a similar fashion are cards like Temple Bell, End Hostilities, Sensei's Divining Top, Humble, and Redirect. Almost all of these cards could be stronger versions of themselves, but I like the monastic feel of them.

*Monastery Loremaster deserves special notice because he serves a few different purposes. Since my deck isn't as heavily Instant/Sorcery focused, I will want cards back that just aren't Instants/Sorceries. Being able to get back my Artifacts or Enchantments is a good thing. In addition, it's another Morph. I really like Quicksilver Dragon, and sometimes the morph might come in handy, especially if I don't usually cast it for the morph, but cast the Loremaster for such, then get removal used on that... or if I ever want to toss in a Willbender, Voidmage Apprentice, or Stratus Dancer.

Ultimately, the primary wincon for the deck is Approach of the Second Sun so I don't mind the deck being weird. Though I'm more likely to win out of dragons or the off chance that Taigam goes in for Commander Damage, but they're ancillary modes so I don't have to run things like Mystical Tutor which would be super boring. Though, potentially getting a rebounded Enlightened Tutor could be fun and would be super thematic.

Xithon on Fun with morph

6 months ago

Thanks for your comments Doran_The_ButtFighter,

I like the idea of switching Voidmage Prodigy and Voidmage Apprentice with Stratus Dancer and Willbender it seems more cost effective overall. I find too often that I am one mana shy in one way or another when I really need my morphed creatures to counter something. For that reason I'm also strongly considering putting Swan Song back in the deck so I can counter those pesky boardwipes. Also, Cryptolith Rite could easily replace Commander's Sphere and I would gain a lot more value out of this deck's large creature base, another great suggestion!

Surrak Dragonclaw was in a previous version of this deck before I made it morph-focused. I don't really use alternate commanders and my meta is such that I am the one who is most often doing the counterspelling. I like this card, just not for my group at the moment.

Finally, we both agree that Hooded Hydra is awesome! Therefore it'll stay right where it is ;-)

Good luck building your own sneaky morph deck and have fun with it!

MEAT_TORNADO on Dominus - Dreamcrusher Edition

8 months ago

Silverf1sh, Krosan Grip totally is meta dependent. I agree with Epochalyptik it's usually not worth it. Especially in my meta where people love morph creatures, and Voidmage Apprentice can counter a split second card

SaberTech on Ertai likes Birds

9 months ago

Ok, so looking at your list there are two aspects that jump out at me as being possible issues with how the deck plays:

1) A restricted pool of efficient mana ramp options in combination with a bunch of the really cool spells being 5+ mana to cast. This is a general issue with playing esper colours unless you have access to money cards like Mana Vault, Mana Crypt, Mox Diamond, etc. You are already running a number of the cheaper options, but it might also be worth looking at Coalition Relic. It's pushing your card price limit, but the mana ramp and fixing that it offers is great, especially since you are running a few cards that cost three of a particular colour of mana. Some other ramp options are the myr creatures like Silver Myr. They are vulnerable to creature removal, but they can also be sac-fodder to Ertai if you draw them when you don't need them.

You can also look at trimming down your mana curve a bit so that you're not as reliant on mana ramp to be active early in the game. Your morph creatures don't have synergy with other parts of your deck, which means that with Voidmage Apprentice you are investing 7 mana to counter a spell. Sure, after it flips you can sac it, but that means an additional mana and getting Ertai on the board just for the payoff of countering two spells. I think that there are better ways to invest your mana.

Other cards to consider cutting are Lost Auramancers (likely to be killed before losing all its counters), Planar Bridge (again, likely to be destroyed before you can use it), and Ethersworn Adjudicator (I've tried it, and it either dies quick or demands too much mana to use when you have other cards you want to cast). Docent of Perfection  Flip is neat, but its ability being spell reliant can be an issue, so how about Bloodline Keeper  Flip instead?

You have also opted for a selection of expensive to cast counterspells, which would probably be more effective if you found cheaper alternatives instead. Ertai should be carrying a lot of the counter power, so other counterspells in the deck should be aimed at either helping to protect him or helping to make sure your big spells to slip past enemy counterspells. Either way, it's better if they are cheaper. Speaking of Ertai...

2) Ertai could use a bit more support for him to make him more effective. Thousand-Year Elixir is a good option, and gets better the more creature you have that tap to do something. Lightning Greaves is a must have for the protection and ability speed that it offers. And a monetarily expensive option, but useful, is Spellskite. It can draw away spot removal or be sacrificed to counter a wrath.

Regarding sac fodder, Bloodghast is a great option that helps offer redundancy alongside Reassembling Skeleton. Bitterblossom is an option, but you could prioritize getting Kjeldoran Outpost and/or Moorland Haunt since they cost less money and are searchable with Weathered Wayfarer. To go along with the additional token generation, Skullclamp gives you a card drawing engine.

Sorry that this comment has become so long. I'll leave it at that for now. There are a few other ideas I could offer, but it would be better to wait until you decide which way you would like to go with the deck. Anyway, I hope I've given you a few ideas to work with.

Enral on Bask in the Soul of Elements

1 year ago

Omega505: I used to run Tajuru Preserver when gravepact and eldrazi was persistent in the pod but eventually realized that those don't really matter when I play conservatively. Steal effects like Gilded Drake/Jeering Instigator are also great to steal the sacrifice offenders (like eldrazis) and turn it against them. Also, I have a whole list of protection package.. Cavern of Souls, Glen Elendra Archmage, Pact of Negation, Stratus Dancer, Venser, Shaper Savant, Voidmage Apprentice, Willbender, Temur Sabertooth, Crystal Shard, and Spellskite to proactively and reactively protect Animar. The key to success is threat assessment and always play conservatively. Prioritize deploying proactive creatures like a morphed Stratus Dancer is key to protecting from boardwipes or targeted bounce/removals. TBH, I'll take a bounce disruption over any other kind of removal as I have several ETB effects anyways. Hope that answers your questions!

Deragon16 on Primal Surge/Lab maniac

1 year ago

Thanks for the suggestions PartyJ.

Mind's Dilation would work really well, but Eldritch Moon wasn't even out when I initially built the deck, so I might find something I'm willing to take out for it.

After playing a few games with this deck, I am considering taking out Voidmage Apprentice, and I could add in Oracle of Mul Daya.

The other 2 cards you suggest won't work considering they are non-permanents, and it would ruin what the deck is built around which is Primal Surge

Raging_Squiggle on School of Witchcraft and Wizardry

1 year ago

Split second and uncounterable spells will destroy you because you have no responses to either.

more ways to get infinite mana/infinite draw is good:

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