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Experiment to craft a tempo deck to prey on my local cEDH meta. Somewhere between 4C-Rashmi and Blood Pod.
Main card elements
- pyroclasm effects with mostly 3+ toughness creatures to slow table - spot removal to stop fast combo & keep grind decks in check late game - recurring card advantage to grind midgame - tempo in the sense of continually setting opponents back on their turns, establishing recurring advantages for myself on my turns

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