Keranos, God of Storms

Keranos, God of Storms

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Quest Magic Legal
Quest Magic RPG Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Keranos, God of Storms occurrence in decks from the last year

Keranos, God of Storms Discussion

legendofa on Modern Leylines

1 month ago

Interesting concept. I have a couple of thoughts. First, I would switch out the Leyline of the Meek for Sphere of Safety . That Leyline is only useful for CMC redundancy, and adding Sphere on top of Leyline of Sanctity and Suppression Field would give you a very solid defense. If you want to go even further with that, take out a Leyline of Vitality or two for Privileged Position .

Second, if you want a backup win condition, think about Keranos, God of Storms or Phenax, God of Deception . Their p/t drops slightly under Starfield of Nyx , but that shouldn't affect this deck too much.

TriusMalarky on Is Grixis Control Weak/Bad in …

1 month ago

If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.

Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.

Terminate is fine, too.

On wraths, Anger is great. But if you want anything bigger, Languish or Ritual of Soot are what you should run.

On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.

I'd recommend a couple Keranos and a couple Silumgar, actually.

StopShot on I tried building a lockdown …

2 months ago

The deck: https://tappedout.net/mtg-decks/modern-mogis-lockdown/

I wrote how the deck is intended to work in the deck description while also putting down my reasoning for each the card inclusions there.

I read most lockdown-control decks should dedicate very little card slots to the win condition and dedicate everything else to control, which is the principle I used here. Despite this, As I worked on fleshing out my concept for this deck it started to grow underwhelming with time and that it’s power level is mediocre given it has no real way of gaining card advantage to ensure key removal spells aren’t spread too thinly when facing any given deck.

I was going to delete this like I do with most of my deck concepts, but I thought maybe there might be some value in sharing this with others to get feedback. I’ll likely delete the deck as I think it’s fundamentally unworkable at its core, but I’ll keep it around for the duration of this thread’s lifespan.

Oh, and on a further note, I’ve put all my financial investments in the color scheme. Trying to purchase expensive lands and spells outside that color scheme isn’t feasible otherwise I might have considered Keranos, God of Storms instead. Even so, I feel like the deck would still need more ways to accrue card advantage than just that.

Neotrup on When you have to loot …

3 months ago

It's because the triggered ability is nested in the static ability. The part that triggers is "When you reveal this card this way..." similar to delayed or reflexive triggered abilities. For another triggered ability nested inside a static ability like this, see Keranos, God of Storms who has two triggered abilities hidden in one static ability.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

5 months ago

Pandora314:

Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.

My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.

As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.

Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.

Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.

As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.

In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.

Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.

Vale,

Oloro

bjgivesbj on Ramp to Progenitus, What About …

6 months ago

Ramp, Curse, Treasure, Ultimatum, PROGENITUS

Hello. This is my first post on the first commander deck I have ever built.

After peeping the nigh-immovable Progenitus, I knew right away I wanted it as a commander. I'm sure many of you have thought the same. Of course, I did not want to break the bank, so I kept the deck under 60 dollars. Some of the cards I already own, such as Keranos, God of Storms and Chromatic Lantern, so that reduces the deck cost significantly.

Basically, I did some research on EDHREC and Youtube to see what other people were doing with Progenitus on a budget. There were control decks that fog away damage into board wipe then Progenitus. I also found a deck that used curses as well. Many had overlapping cards such as Jodah, Archmage Eternal. I ended up with a deck that has a little of everything. Ramp with treasure tokens and land-fetch into curses and creature-wipe. Of course, I have creatures of my own, but they are sparse. I also make use of about five different Ultimatums in the late game to spice things up a bit and turbo ahead of my opponents. Lastly, two Vraska planeswalkers help out by chipping away at the opponent.

In essence it is a chip-damage control deck. I have played seven or so test hands with the deck and they all seemed too good to be true. It begs the question, does it need to be more stream-lined than it is? Should it focus solely on curses and enchantment synergy? Also, is Niv-Mizzet Reborn pointless since I hardly use any color pairs? If so, how could I enhance Niv-Mizzet's utility by adding cards?

I was so excited i just threw alot of things in here, and it is surprisingly balanced color-wise. Finally do you see any glaringly obvious weaknesses in this deck?

Peoni on Dalakos War of Machines

6 months ago

To answer your question about Helm of the Host I wouldn't swap it out for Keranos, God of Storms. I also wouldn't run Helm if you don't have a way of winning with it though. You could run Godo, Bandit Warlord to combo with it, but unless you actually have a wincon involving it, I would just swap it out for something else.

5colourchaos on Riku of two reflections commander

7 months ago

Hello,

I've recently gotten into commander. I've built a deck with the cards available to me with Riku of Two Reflections as the commander. Other staple cards I have for this deck are:

Domri Rade

Keranos, God of Storms

Kruphix, God of Horizons

Xenagos, God of Revels

What sort of strategies should I use with Riku being a commander. Should I be focusing more so on duplicating creatures or other spells? Do the other cards I've listed work well with Riku, or should I focus on solely building around Riku's ability? What are some cards I should look into for a red green blue EDH deck with Riku as the commander?

All comments thoughts and suggestions are more than welcome, thank you all very much.

5CC

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