Search for Tomorrow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters (MMA) Common
Planechase (HOP) Common
Time Spiral (TSP) Common

Combos Browse all

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it into play. Then shuffle your library.

Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Search for Tomorrow Discussion

blfngl on Tasigur ctrl

17 hours ago

Dispel and Delay are great budget counterspells. I'd consider playing them over Mana Leak and Arcane Denial , although Delay hinges on your deck's ability to win in the next few turns.

Additionally, perhaps try out Necromancy instead of Dance of the Dead . I've found that consistently paying to untap a bomb is fairly annoying and leaves you susceptible to removal. I'd also include a much larger threat than Nezahal, how about something like Void Winnower ?

Finally, Burgeoning seems on the weak side due to your low land count; you probably won't have that many lands in your hand to really abuse it. Maybe Search for Tomorrow (if you're still wanting to have a turn one ramp spell in green), Nature's Lore , Farseek or Rampant Growth . Trying one of these over Commander's Sphere might be good too.

Darth_Savage on Butt deck

4 days ago

I'm not really sure what your trying to do here. You have a lot of singleton cards and none of the traditional ramp like Arbor Elf + Utopia Sprawl / Birds of Paradise / Search for Tomorrow not even the budget friendly Llanowar Elves / Elvish Mystic or Fertile Ground

Your deck simply doesn't have the foundation to play your more expensive spells and the odds of you being able to firstly cast and then transform Nicol Bolas, the Ravager  Flip seem fairly low. Then there is a card like Sporecap Spider, this might (just) see play in draft, but in a constructed deck it doesn't really have a place.

I realise these might be the cards you have, but there is no coherent plan on display within your card choices. This isn't a ramp deck, it also isn't a lifegain deck, nor does it have a way to "cheat-out" the big creatures. The best decks are focussed, they have a plan and every card helps move the deck in a direction which executes it.

Rekram on Better bring bugspray for this one

4 days ago

Sorin_Markov_1947 thanks for the suggestions! I just realised that Nature's Lore isnt even modern legal :P yea Kodama's Reach is a nice ramp and I also swapped Search for Tomorrow for Utopia Sprawl as its faster. As for Doubling Season I think Parallel Lives is better due to lower mana cost and it does what it needs to do :)

Enral on Advertise your deck!

4 days ago

I've been tinkering around this list since Fae of Wishes and Fires of Invention was spoiled. This is my first draft and is looking for feedback and suggestions.

The basic idea behind the deck is to get Emrakul, the Aeons Torn / Urabrask the Hidden out via Tooth and Nail and attack the same turn. TnN is wished for with Fae of Wishes . With Fires of Invention and 7 mana in play, I can essentially cast Fae and TnN (with entwine) on the same turn to win. Growth Spiral , Hour of Promise , Oracle of Mul Daya , and Search for Tomorrow can get me to 7 mana fairly quickly.

The secondary plan is to take over the game with Oko, Thief of Crowns or zombie token swarm via Field of the Dead . Witching Well / Kefnet the Mindful works very well with Fires of Invention .



dingusdingo on Blood Moon in Four-Color Mana ...

2 weeks ago

Astrolabe is surprisingly good. Its worth running if you have enough snow basics. Compare it to Chromatic Star which sees play, and you'll like it. It gives 8 in hand starting turn 2 after dropping turn 1, while Chromatics give 7 in hand starting turn 2. If you aren't getting value from recurring the Chromatics to draw, then Astrolabe is worlds ahead.

The spirit guides are real nice, and they give some turn 1 or 2 explosiveness

Highly recommend the wild growths. They're like turn 1 dorks without summoning sickness who are removed by far fewer things than regular turn 1 dorks.

Search for Tomorrow is similar to Rampant Growth in that you will have 4 mana on turn 3 assuming land drops. It has the unfortunate drawback of being susceptible to taxing stax effects, so pass this over if you're running cost enhancers or expecting to play decks that do.

Karametra's Acolyte is pretty rad, but not helpful early. Swallow your pride and get Priest of Titania for $5, it plays in many cEDH builds so its a cheap worthwhile staple. Acolyte is helpful if your deck wants to hit infinite mana with an untapper and big dorks, but those lists will already recommend running Acolyte anyways. Not going to help you against Trinisphere and friends as much as you're picturing.

I also agree that if you have a Chromatic Lantern you should run it. While a 3 rock isn't ideal, the colorfixing that happens even after BM is fantastic. Not as many keepable hands as 2 rocks but there's trade offs to everything I suppose.

Blue_Flame on They Will Fall

2 weeks ago

Looks good, I like the Zendikar-esque style of this deck. If I may make one suggestion, I'd swap out Whisperer of the Wilds with 4 Search for Tomorrow , since your deck is more centered around making land drops.

ZendikariWol on Blood Moon in Four-Color Mana ...

2 weeks ago

dingusdingo, Search for Tomorrow could probably get added to that low-cost land fetching list, no?

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Search for Tomorrow occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.02%