Search for Tomorrow

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

Suspend 2— (Rather than cast this card from your hand, you may pay and exile this with two time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this card's mana cost.)

psionictemplar on Seasons' Approach: How the seasons go by...

1 month ago

Have you considered other color combinations in this? I'm looking at this and thinking it might be better suited as a bant deck where you can use Impulse style cards to get to your approaches quicker. I know you have tons of stall as it is with the Fog effects but that seems limiting and not a good use of Wilderness Reclamation. Wilderness really shines when you can be proactive during your turn, untap and then react to your opponent if you need to. What I'm picturing is early ramp with a mix of some fogs, counters, and draw/scry effects. This way you create a bigger board sooner and can really take advantage of wilderness.

Picture this, ramp early with things like Search for Tomorrow, Planar Genesis, or Rampant Growth until you get to 4 mana. Cast Wilderness Reclamation. Untap and wait for your opponent to try something that you Rewind/Unwind. End of their turn Impulse, Memory Deluge, or maybe a Gifts Ungiven finding 4 different Fog effects to crush their dreams of victory in combat. Back to your turn to do it all again. Six mana available, Seasons Past and watch their face drop as all their hard work is about to be pointless for the 2nd time this game.

I'm just theory crafting here but I feel like it would be a lot more fun and engaging than just draw for the turn, play a land, go. Play fog, my turn again. Up to you though. I'm not sure how you enjoy the game. But if this intrigues you, I can always help you explore the idea more.

SufferFromEDHD on Rapid Fire Spellshots

8 months ago

Search for Tomorrow > rampant growth

Eternal Scourge consistent trigger

Prismatic Strands powerful free tech + trigger

Sevinne's Reclamation returns over 50% of the deck

Blackerhawk on Doubling Walkers

1 year ago

Those are some great suggestions, I think I do have a Darksteel Forge somewhere, so I'm gonna be adding that. I do need some sideboard cards to find with Karn, the Great Creator, But I think I'll be needing an additional Karn, maybe two. Why the Rampant Growth instead of Search for Tomorrow though? I used the Search because of the 1 mana suspend, but maybe since I've got the Birds of Paradise there is no need for the 1 CMC drop?

Thanks a lot for the help, I'll get crafting with this.

Rhadamanthus on Strionic Resonator + Search tor …

2 years ago

Creative thought, but no, this doesn't work. To "cast" something is to move it from wherever it is to the stack, make all the necessary choices, pay all the costs etc. In this example the copy of the "when the last counter is removed, cast this" trigger will resolve first and will cast Search for Tomorrow. However, when the original trigger starts to resolve, the object it's trying to act on (the suspended card in exile) is gone and it won't be able to do anything.

CranberryCaptain on Temur Cascade Midrange (PRIMER)

3 years ago

Search for Tomorrow is something I've been messing with, but I wasn't even thinking about Rift Bolt! Thanks for the suggestion PauperOnly !

PauperOnly on Temur Cascade Midrange (PRIMER)

3 years ago

Cool deck! I could see suspend cards like Rift Bolt or maybe Search for Tomorrow working with this too potentially

27hp on Landfall Champions

3 years ago

Search for Tomorrow seems like a good fit. I've been pretty lucky pulling Arboreal Grazer most first turns so that always gives me immediate ramp but having more 1 mana options can't hurt.

Jaddi Offshoot is insane! I think I'm definitely adding that in asap. I feel like Courser of Kruphix is definitely a tighter strategy option than Gladeheart but I'm hesitant! In a couple of my games with this deck I've been doubling up life gain/damage with Vito, Thorn of the Dusk Rose + Sanguine Bond and gladehearts landfall effect have really been lifesavers. However ... I have top-carded with this deck a few times already and that sucks. Might toss out the 2 Chalice of Life  Flip for 2 of them and see how it goes!

Squee_Spirit_Guide on Landfall Champions

3 years ago

Cool idea! I love landfall builds :) I have a couple of thoughts as you're continuing to build and test. I would consider adding in Search for Tomorrow. Being able to suspend it turn 1 is nice, and the land enetering untapped can be a huge boost. Sakura-Tribe Elder is also fantastic for landfall. It can chump block and be sacrificed before damage to get a land.

On the flashier side, Lotus Cobra could get out of hand with Khalni Heart Expedition and Harrow and help fuel your Clay Champions even more.

For the sideboard, I would run Courser of Kruphix over Grazing Gladehart. They have the same CMC, but Courser lets you play lands from the top of your library and is out of bolt range. The extra in its cost shouldn't be a problem because you're so heavily into green already. Also, take a look at Jaddi Offshoot as a one-drop life gain option.

I hope you find some of that useful! Good luck with the build!

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