Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Power Sink Discussion

LoliDruid on Master Spellslinging | Mizzix EDH

6 months ago

Cool deck. You may want to give Reiterate some consideration. Plus I always thought the X counter spells would be very powerful in a controlling Mizzix list. Power Sink, Syncopate, and Condescend etc. Also I LOVE Spell Swindle in this list.

carpecanum on Zaxara got a phat X

8 months ago

There are many more blue counterspells with X in the cost. Power Sink is my favorite.

I'd ditch Gaze of Granite because it murders hydras automatically.

Cloudstone Curio allows you to return creatures to your hand and then recast then. You have a steady source of hydras then.

Snips500 on [PDH] Tatyova Combo

9 months ago

Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)

  1. Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.

  2. Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.

  3. I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.

  4. I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.

  5. Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.

Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.

Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.

DoomNoodle on

10 months ago

I can feel ya on that and kaya's would do great too! as you said because of the nature of this deck reactive plays have to be carefully planed out and a lot of restraint to not mana dump completely on those juicy spells haha and thanks Ive carried this moniker for many moons now!

also a swap out of Clash of Wills for a Power Sink might help. the forced tap out to prevent any further play is a nice 'get bent' scenario.

Vash13 on List of EDH counterspells

11 months ago

Power Sink, Spell Blast, Dovin's Veto, and if were throwing creatures in there Brine Seer, Diplomatic Escort, Disciple of the Ring, Disruptive Pitmage, Ertai, Wizard Adept, and Mundungu are just a couple not to mention the plethora of sac to counter creatures, this list is a good start but maybe 100 or so cards short, thank you for starting this list tho +1 from me

Hoobynobber7395 on Zaxara, the exemplary

1 year ago

so the land is balanced, however, the guildgates and temples are slowing you down a lot, instead of circuitous route you could run a different x spell, and add in Evolving Wilds or Fabled Passage or both to help ramp.

Also, you could run more cost spells to trigger Zaxara, the Exemplary's second ability. things like Spell Burst, Pull from Tomorrow, or Power Sink are great. Pull from Tomorrow is a wincon with infinite mana you can draw your whole deck then play it all and win.

Mind Grind is also a great win con an interesting one too. There are tons of ways to run Zaxara, the Exemplary

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