Mogis, God of Slaughter

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Quest Magic Legal
Vintage Legal

Mogis, God of Slaughter

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn't a creature.

At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.

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TypicalTimmy on EDH - Kill 1 opponent …

5 days ago

For me, it depends on several factors.

One being what deck am I playing. I have (or rather, has) some decks that excelled at focused damage to drop a body asap. So all damage relentlessly went toward one opponent, who was chosen based on their Commander - e.g. the biggest potential of being a threat. Such as Edgar Markov. This is how my Lathliss, Dragon Queen deck would win.

Other decks, it makes more sense to literally "do nothing" and quietly piece out a winning combo and overrun the boardstate within a single turn. My old Ghired, Conclave Exile deck was able to do that quite effectively.

Other times, a deck played best via threat assessment; What was the most problematic boardstate, and how can I disrupt it? A prime example of this would have been my really old Mogis, God of Slaughter deck in which it was mostly just spot removal. Rakdos excels in creature removal, red has artifact and land removal, black has wraths and discarding. Then Mogis has indestructible and just sits there grinding down the game. A war of attrition, truly.

Then again sometimes the goal isn't to win but to just have fun. My Karametra, God of Harvests deck is a prime example. It was essentially Soul Sisters turned EDH and it's "wincon" was combat damage by overrunning the boardstate with a bagillion 1/1 tokens. But even if I had 647 power online ready to attack and 838 life, I wouldn't. Because at that point all three opponents would very obviously be seeing me as the biggest threat and it became a game of Archenemy. And the fun there is watching all three of them try to take me down, and fail. And when it finally did happen, we all had a blast.

Sometimes I build a deck just to let my inner Timmy take hold. That's my Miirym, Sentinel Wyrm deck. Can it win? Yes easily. Does it always win? No. Is it fun to play, even if I am losing? Absolutely.

So really, the "way" I play largely is determined by which deck I am currently using. That being said, sometimes there is a clear asshole player who needs to be put in their place. I've had experiences where I've been the sole focus for assault by a single player for several games in a row. So when I finally have the upper hand, I'll take what I can get and throw everything I've got at them. And of course, they'll bitch and moan and cry and throw a temper tantrum about it all, citing how it isn't fair that there are three opponents and I only attacked him. Well yeah, you have three opponents and I'm the only one you targeted for the past three games. So shut the fuck up, buttercup.

I would wager that while the way Command Zone / Game Knights plays is how most players would want it as their ideal, largely most players do not play this way. I am willing to bet that MOST tables don't play with politics in mind, making deals and crafting plans. I would wager MOST tables sit down with random players at an LGS or a college campus and take what they can get, which means you aren't all friends and don't know each other's experiences. And even if you do, Jimmy and James have decades of entertainment experience between them, whereas we do not. So the showboating and glamor and humor likely just isn't there. And with that, I highly doubt much focus is put on "OMG guys we REALLY need to get rid of XYZ! Okay, if someone lets me resolve this, then that can allow someone else to do this. I won't attack anyone for a turn but we need to stop XYZ or it's game over!"

No. Most of the time it's going to be: "Damn that sucks. Not my problem though. At most he can deal 13 damage and you're at 8 and I'm at 30. Good luck."

We may not actively want to see other players lose, but I bet we also don't actively try to stop it, either.


TLDR - Depends on the deck and if someone has been an outstanding asshole or not.

ENZU on Deck Archetypes in EDH

6 months ago

Yeah i would say aggro doesnt exist in commander like it does in 60 card formats. Aggro decks in 20 life like RDW rely on their 7+4 to 5 cards they draw in a game to be played on curve to be enough resources to deal lethal. Obviously thats never going to happen in 4 player commander. I think you need at least a source of card draw even in the lowest to the ground cmc aggro decks. Most of the time these decks have it in the command zone ie Edric, Spymaster of Trest. The closest things ive seen to the playstyle are decks like Mogis, God of Slaughter that use universal burn like Harsh Mentor to put people in range of their combat damage via myriad or Tectonic Giant etc.

Stardragon on I'm Gonna Didgeridoo You in the Ass

6 months ago

Love this deck it's interesting to compare to my minotaur tribal deck and im curious as to why Mogis, God of Slaughter isn't in here? he's minotaur in all but typing has great utility a 7/5 BEEFstick "wink" with indestructible or hell just a enchantment that forces your opponents to choose life loss (which they will pick almost always) or sacing a creature. Both which benefits you as life loss is life loss and it ticks them ever closer to death and than your beefcakes attack putting more life loss and pressure on them, and if the for whatever reason sac a creature it one less defender to block your Angry steaks from trampling over them. Hammer of Purphoros and Fervor are other haste givers in case you dont have warcaller out and Goblin War Drums also give menace, Cover of Darkness and Intimidation both give you more evasion and Rage Reflection and Berserkers' Onslaught give you double strike. Wound Reflection also helps end things faster. Whip of Erebos can help you survive with lifelink if your finding yourself tight on life and can help bring a minotaur back for a turn.

Pls give me you thoughts on my minotaur tribal it's meant to be played differently than yours (a mid range aggro deck) and if you have any ideas let me know link: Slough of Slaughter

TypicalTimmy on Card creation challenge

9 months ago

:O

:)


Zarturok, Bred for Slaughter


The way the Demigod naming convention works is the creature's name eludes toward what domain their respective God presides over. For example, Daxos, Blessed by the Sun and Heliod, God of the Sun.

Hence, Zarturok, Bred for Slaughter because of Mogis, God of Slaughter.

Taking that, make a Demigod for another 2-color God and use the same naming convention.

Also, note that on all Demigods, either their Power or their Toughness are equal to their devotion, but not both.

And yes, Demigods are UNCOMMON in rarity. So either keep their power level low, or have a serious drawback like mine does. :)

Drellino on Cult of the Forgotten Gods

9 months ago

i don't know if are good advices but have you think about Spawn of Mayhem or Mogis, God of Slaughter or Rakdos, Lord of Riots? I Spawn is good, maybe only 1 or 2 copies of Mogis or Rakdos. Malfegor maybe it's too much, but i'll put it in, as a finisher.

Flagellum on Need help deciding on a …

10 months ago

I'm stuck between two different strategies and for each of them I'm stuck between mono color or dual color commanders. Im looking at a pain/punisher deck or a lifegain matters deck. What I need is advice on which of the two commanders you think would fair better for each strategy and why. Which of the two to go with I will have to figure out myself. Budget generally is less than $10-15 a card but cheaper is always better :) I do have most of the more expensive staples (think Craterhoof Behemoth, Wheel of Fortune, Demonic Tutor ect.) however.

Pain:

Torbran, Thane of Red Fell vs Mogis, God of Slaughter: this is a pain/burn/punisher deck. My question is, is the addition of black with admittedly more pain options and tutors/draw worth Torbran's ability to break parity? They'd run the same gambit of cards for the most part but Spellshock is much more damming with Torbran out and readily available. Mogis would run Torbran in the 99 though.

Lifegain Matters:

Dina, Soul Steeper vs Vito, Thorn of the Dusk Rose: again both like lifegain but Dina prefers quantity over quality whereas Vito is the opposite. I do not own Exquisite Blood (my idiot self traded it away years ago) so that combo probably isn't going to be included. However I am aware of Dina's combo with Witherbloom Apprentice and Chain of Smog which I can pull together. Vito with Blood Tribute will one shot an opponent. You could also run a lifelink creature and pump it with +1/+1 counters through Unspeakable Symbol to gain a ton of life and dome someone with Vito. I also own Aetherflux Reservoir so I can death star someone down with either commander. Crypt Rats with lifelink could also cause some huge shenanigans with Vito.

I've built and play tested some preliminary decks (on tappedout) and I'm leaning towards Torbran/Vito. Just need a slap of reality if I'm wrong :)

plakjekaas on Questioning the Iona Banning

10 months ago

You didn't specify which deck you were playing when you bashed Mindbreak Trap. You were arguing that Iona would help the situation in the same paragraph, I assumed you were playing white. Rule of Law wouldn't prevent the Trap from being cast, it would prevent your plays being "countered for free, because, you know, blue" because 4 spells in a turn under Rule of Law is kinda hard to realize. Red Elemental Blast breaks the Mindbreak Trap in mono red.

Of course the blue player could play many artifacts to get out under Iona. If it's right to play Wurmcoil Engine in your deck, 40% of your deck will likely be colorless cards and you will shrug about Iona the way Ardenn, Intrepid Archaeologist shrugs about Null Rod. Just because you're not effected doesn't mean the card is not breaking something.

I once had a Heliod, Sun-Crowned mono white +1/+1 counter deck that really relied heavily on the Commander's ability to generate those counters. Then the Mogis, God of Slaughter player ramped out an Erebos, God of the Dead on turn 3, and got mana screwed after, never gathering enough devotion for my Swords to Plowshares to solve this Indestructible enchantment that was blocking out the very tactic I built my deck around. Now I know there's a few cards in white that could exile enchantments, but I'm not playing Forsake the Worldly when Shinewend has a similar function with a lot more synergy with my deck. My opponents wouldn't touch the player with Erebos, because it seemed to be completely immobilizing me. Yet I got by with a Mother of Runes, a True Conviction and my commander for player removal and went on to win that game after the Mogis player died.

My Juri, Master of the Revue deck got Leyline of the Voided, rendering all my Nether Traitor clones and Blood Artist variants useless for what they were supposed to do. Yet Ophiomancer, Goblin Bombardment and Impact Tremors made for a fast enough clock to make the leyline player regretting making themselves a target.

So yes, I think you're a bit of a drama queen for complaining this much about single card counterplays for your main strategy and how they shouldn't exist because you want to be able to do unimpeded what your deck is supposed to do.

Especially because at the same time, you started this topic to argue bringing back a card that does exactly that to others in a different deck you play.

You've said in this topic that Rest in Peace shouldn't exist in the format because specifically your archetype can't deal with it. At the same time you said Iona, Shield of Emeria being unbanned would "help the situation". You're both salty about being locked and advocating you should be able to lock others. And yet you don't see what's wrong with that, despite your superior reading comprehension.

Gleeock on Who are the Commanders you …

11 months ago

I enjoy playing against commanders that aren't on EDHrecs top 50 most popular of the last year because I like a shot at seeing something different.

I dislike overly built or popular commanders for a laundry list of reasons.

I dislike easymode commanders that are do-everything stapled on one card - In part because I like relying more on the 99, more luck of the draw. So, I am not a fan of alot of the commanders that are hard-stop solve-now or lose cards. To me this would be: The First Sliver, legal golos, Urza, Lord High Artificer, Korvold, Fae-Cursed King, Chulane, Teller of Tales

I have enjoyed commander games against commanders that don't instantly up the ante to win-now mode when they hit the battlefield. I've loved some: Queen Marchesa, Liesa, Shroud of Dusk, Mogis, God of Slaughter, Thantis, the Warweaver

Any group slug decks always contribute a bunch to the game IMO. 2+ group slug players is awesome.

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