Mogis, God of Slaughter
Legendary Enchantment Creature — God
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.
|Have (2)||, gildan_bladeborn|
|Want (2)||Lthedragon , Kingwewet|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Mogis, God of Slaughter Discussion
2 weeks ago
Archfiend of Depravity Archfiend of Despair Charmbreaker Devils Defiler of Souls Dread Cacodemon It That Betrays Mogis, God of Slaughter Reaper from the Abyss Rune-Scarred Demon Sheoldred, Whispering One Sin Prodder Skirsdag High Priest Sower of Discord Woebringer Demon Liliana's Contract Angrath, the Flame-Chained Liliana of the Dark Realms Ob Nixilis Reignited Dreadbore Commander's Sphere Elbrus, the Binding Blade Flip Rakdos Signet Sol Ring Bedevil
2 months ago
are you trying to play this as an aggro deck, or a midrange build? The number of killspells indicates you might be wanting to play a slower game? In any case, Lightning Bolt should probably be here over either of these killspells (if you want to be running 8 disruptions cards, I'd personally opt for a mix of 3x Lightning Bolt , 3x Terminate , and 2x Angrath's Rampage )
21 lands feels really low when you pretty-much need to get 3 lands down asap to be doing much of anything. Feels like you want 23 at a minimum?
I'm not convinced Mogis, God of Slaughter helps you at all here. He's slow, hard to cast, and probably won't have a huge impact on the board (he's either a dead card in hand, or a "win more" card).
With this many creatures, have you considered Aether Vial ?? I know the cost might be a big prohibitive, but it would certainly help your tempo.
Your sideboard appears to just mainly be more of the same killspell & creature-hate stuff you're running mainboard. You should instead be gearing your sideboard to deal with decks that are likely going to be causing you issues. I'd recommend your first priorities should be graveyard hate (i.e. anything that can exile the graveyard. Leyline of the Void would do well here), and combo hate (stuff like Damping Sphere , and Inquisition of Kozilek ), with the rest of the cards geared towards any common matchups you struggle with (there's no point having more creature removal when you've got so much mainboard). If you have the money, Torpor Orb could be an amazing sideboard card for you.
3 months ago
My opponent has Mogis, God of Slaughter with enough devotion for Mogis to be a creature. I gain control of Mogis using Willow Satyr 's ability. I do not have 7 B/R devotion. Do I retain control of Mogis or not?
4 months ago
So... as long as Mogis is purposefully kept a non-creature, you can sac-wipe (next best to exile wipe) the board for 6 mana indefinitely? That doesn't seem like a very balanced card.
It does not have the punisher mechanic of the previous Mogis, God of Slaughter .
Perhaps it would be better to keep it a punisher mechanic:
: Each player may sacrifice a creature. Mogis deals 3 damage to each player (/opponent?) who doesn't.
5 months ago
OK this is a pretty cool concept, but very costly if it flops. I guess in your play-testing, how quickly did you get to the Tree popping? Maybe something like Mana Reflection could help, I dunno.
Some of those Gods seem pretty bad... I wonder if subbing them out for mana dorks would leave you be better off. I guess you need certain colors to meet devotion requirements, but Mogis, God of Slaughter seems like he should definitely be in there. Big body, indestructible, affordable (both mana and $$$), great trigger. I think the Phenax + Purphoros (plus random Gods) will be your most often win condition, just dump a bunch of Gods and mill someone down. If you have Prophet out, its almost a guaranteed win.
Mirridon's Core seems like a cheap substitute for a better land... Heck you could almost just replace it with Evolving Wilds , but w/e you think works better.
As for weaknesses, Land Destruct obviously is a problem for a deck like this. And then you'd have to watch out for Rick's Exile All Creatures BS, but I think those are both just random match-up issues.
With all that said, I'd have to think about what you could use for early game protection. Maybe some of those 0/4 walls (there a white and a green one) that lets you draw a card on etb. It serves as a blocker, survives a lighting bolt, provides card draw, and gives a mill 4 with Phenax out. There's always the Deadly Recluse , it stops a lot of early game stuff, and you're very light on removal in this deck... Other than the 3 counter-spells, you got nothing until your Gods show up to block things. Or what might work for you are Fertilid - 3 mana, 2/2 creature that you can fetch lands with (or help your partner if they are land hosed).
The mana dork + cultivate is a good combo, but you only have 1 cultivate, so is probably not worth it, and you don't wanna be Rick for 4 turns. Plus with that you'd want to run more green than what you have.
Lastly, That Hullbreacher is hella expensive $$$ wise, is it really worth what it does?
SlushyJones on None
6 months ago
I would say Minotaurs are pretty red. There's examples of them being black/red with Angrath, Minotaur Pirate and Mogis, God of Slaughter , or white/red with Boros Battleshaper or Ordruun Veteran . But the red identity for them sticks around
6 months ago
Nice deck, I very much like the concept.
I just wondered how does the group slut card like Mogis, God of Slaughter or Court of Ambition fared, because I don't see much card to pressure life total (I guess Kroxa and Torment does a bit but from my understanding it is not their primary purpose) or to gain back the monarch. Is it just to pressure ad naus deck?
6 months ago
Very cool. I like all the free spells and I especially like how you included the old-school Nightscape Familiar .
I'm curious about why Sakashima is in here. What does it do? Just be a blue partner or another copy of Vial Smasher?
With all the free spells, you might run out of cards to play. Something like Day's Undoing would help to play at the end of the turn, letting you refresh your hand with instants to play on opponents' turns.
Cards to remove for these: