This is my current build of Thrasios, Triton Hero and Tymna the Weaver. The main goal is to assemble one of our many combos in order to go off before any of our opponents can. I'll break down why I've included what I have in each section below.

The main star of our deck is Thrasios, Triton Hero. He enables so many combos to work in our deck and gives us great colors to utilize as well. His 2 CMC is fantastic for getting him out early and enables us to combo off really quickly. Tymna the Weaver may get overshadowed a lot, but if the game is going the long route and you need to draw cards she definitely comes in handy (not to mention her also quite low CMC). The biggest bonus she offers is that she gives us access to black and white. Black gives us fantastic tutors while white provides some great combo pieces and protection.
This section is to cover our build up in the early game. We have a lot of low cost artifacts and fetches in order to sculpt our mana to meet the needs of our hand. Including 0 cost artifacts like Mana Crypt, Chrome Mox, Lotus Petal, Sol Ring, and Mana Vault are all essential for getting a lot of mana out early and to get the colors we need to combo off. We also run Deathrite Shaman and Birds of Paradise in order to get some early ramp as well.
The deck really utilizes a lot of tutors to make sure we can get what we need to our hand. Instant tutors like Vampiric Tutor, Mystical Tutor, Enlightened Tutor, and Worldly Tutor fit perfectly in to find us exactly what we need for our combos. Other than these we run Demonic Tutor, the newly reprinted Grim Tutor, and Dark Petition (which may seem like a steep cost, but with as many instants we run, it shouldn't be hard to get that spell mastery online). Muddle the Mixture doubles as a counter spell and a tutor with it's Transmute ability. There are a number of key 2 CMC combo pieces in the deck that I feel it's worth running. Lim-Dul's Vault is fantastic for setting the top of your library exactly with the card(s) you need, and as it works at instant speed, essentially feels like another of the instant tutors. In addition, Dark Ritual and Cabal Ritual can be crucial for getting the black mana we need to combo off with things like Doomsday.
This deck works really well because of the number of ways you can go off for the win. Here I will break down each path to explain how they work.

Ad Nauseam on it's own is a power house of a card, allowing you to draw as many cards as you want as long as you've got the life to spare. The key combo here is to have Ad Nauseam on the stack, hold priority, and then cast Angel's Grace on top of it. Once these resolve you can draw your whole deck and cast Thassa's Oracle or Laboratory Maniac to win the game. With Lab Man you'll need to make yourself draw a card, but with all of our draw spells this won't be difficult because you've got your whole deck in your hand.
This combo uses the Dramatic Reversal + Isochron Scepter combo alongside mana rocks such as Basalt Monolith or Mana Vault to generate infinite colorless mana. Once you've got this in place, if you haven't already got Thrasios, Triton Hero out, cast him, then sink all of your infinite mana into his ability to draw your entire deck. You'll notice when you have your whole deck in hand, there are a lot of ways to go with this, but the way I like to go is cast an Aetherflux Reservoir and then use Isochron Scepter to cast Dramatic Reversal for the millionth time and then gain enough life to kill all of your opponents. Another direction you could go with this is to cast a Walking Ballista for whatever absurd amount of mana and then use it's ability to ping your opponents to death.
This route uses Basalt Monolith + Kinnan, Bonder Prodigy to generate infinite colorless mana. This works just by using Basalt Monolith to continuously untap itself and then retap for mana since it'll tap for 4 colorless off of Kinnan's ability. You can use that mana to sink directly into Thrasios, Triton Hero to get your whole deck in your hand and cast something like a Walking Ballista to kill the whole table.
This path utilizes Devoted Druid's untap ability to generate infinite green mana. What puts this combo ahead of something like Devoted Druid and Vizier of Remedies is that we can move much quicker by flashing in Swift Reconfiguration on top of our Devoted Druid, making the druid an artifact instead of a creature, and get infinite green mana a whole turn earlier than we otherwise would have. Not to mention the combo costs 1 mana less than the Vizier combo. Once we have infinite mana, we can sink it into Thrasios, Triton Hero or Walking Ballista to win the game.
By far the fastest and easiest combo to pull off in the deck. This combo only requires BUU to go off, which, with the right opening hand, can happen on turn 1. The two card combo should be played by casting Thassa's Oracle and while the ETB trigger is on the stack cast Demonic Consultation or Tainted Pact naming something you know isn't still in your library. Then once the Consultation resolves, the ETB will check for cards in your library, see there are none, and you'll win the game. This can also be done with Laboratory Maniac, however, you need to have the Lab Man on the battlefield and be able to draw another card after playing Demonic Consultation or Tainted Pact. This isn't too difficult to do, just cast a Brainstorm or Gitaxian Probe, but Thassa's Oracle is a safer bet because even if the Oracle gets removed, the ETB will still resolve.
This combo really just requires Doomsday and a draw spell to go off, but can get pretty complicated if you havent already got your piles planned out, so I'll break down a few of the piles possible in their own subsections.

Total Mana Cost (post Doomsday): 2 life + UU

This pile should be stacked as follows:

1.Gush

2.Pact of Negation

3.Thassa's Oracle

4.Anything

5.Anything

The way this one works is to open the pile with Gitaxian Probe (preferable as it just requires 2 life instead of U). You'll draw into Gush. Tap two islands to float UU, then bounce those two islands to your hand in order to cast Gush for free. You'll draw two cards from it, one of which is gonna be Thassa's Oracle. Cast the Oracle using that UU you just floated. The ETB will check and see you have 2 cards in your library, which meets the criteria to win off of the trigger thanks to Thassa's Oracle having UU in its mana cost.

Total Mana Cost (Post Doomsday): 2 life + UUB

This pile should be stacked as follows:

1.Laboratory Maniac

2.Gush

3.Unearth

4.Gitaxian Probe

5.Thassa's Oracle

To open this pile, cast Predict and name Laboratory Maniac. Lab Man will get pitched to your graveyard from the top of your library, and you'll draw two cards. Cast your newly drawn Gush by bouncing two islands to your hand (if you need to tap your island swamp early to float the B you'll need, do that first). After drawing two cards, you can use the B mana to cast Unearth to bring Laboratory Maniac back to the battlefield. After he hits, you can cast Gitaxian Probe for 2 life to draw and win. You can also swap the places of Thassa's Oracle and Laboratory Maniac in this pile. The Oracle always allows for less interaction which can be really nice.

Total Mana Cost (post Doomsday): 2 life + UU

This pile should be stacked as follows:

1.Gitaxian Probe

2.Pact of Negation

3.Thassa's Oracle

4.Anything

5.Anything

This pile is very similar to the Gitaxian Probe pile, except works if you have Gush in your hand instead. The redundancy really just shows how you can go off with a number of your draw spells in your hand. These were just the most efficient I came up with in terms of mana cost. To open this pile, float UU from two islands you control, then bounce them to your hand in order to cast Gush for free. Then you'll draw Gitaxian Probe which you cast cast for 2 life to draw Thassa's Oracle which you can then cast using that UU you floated earlier. The ETB will check your devotion and library and you'll win once it resolves completely.

Making sure our combos are able to actually resolve or stick are incredibly important. This deck runs pretty heavily on counter spells. In total we're running 10. There are a few free counter spells that are essential due to us having to use our mana to combo off early. Force of Will, Pact of Negation, and Mental Misstep are all extremely useful in a pinch, and the newly printed Fierce Guardianship really shines in this deck as many of our combos tie in with Thrasios at some point. Other counterspells include Counterspell, Dispel, Muddle the Mixture, Flusterstorm, Dovin's Veto, and Swan Song. I tried to keep these CMC's very low aside from those that could be cast for free. Having a counter spell that costs 3 CMC or more just didn't ever feel realistic during test games unless it could be cast for free instead.

Other ways we can protect our combos is by playing Grand Abolisher or on our turn casting a Silence so that our opponents don't get the choice to counter our combos.

This section feels pretty standard in terms of the types of removal I'm including. Toxic Deluge and Cyclonic Rift are just really good and were auto-includes for me. I chose Swords to Plowshares over Path to Exile because I'd much rather have my opponent gain a bit of life instead of get more land into play. Chain of Vapor feels good because it can hit any nonland permanent that can be targeted, and Abrupt Decay is similar but can't be countered which feels even better.
Luckily, this deck has quite a few different routes to take towards a win, so if you try one way and get stopped, the game isn't over. We run a lot of card draw spells, so casting stuff like Preordain, Gitaxian Probe, Brainstorm, and Windfall can really help us sort through or draw cards that can fuel us back up for a new strategy. In case you absolutely need your combo pieces back from your graveyard, we're also including Noxious Revival, Unearth, and Regrowth. I would run Yawgmoth's Will for an insanely good way to get your combos from your graveyard, however, once again Reserved List cards are Reserved List and are insanely expensive.
This deck is continuously evolving and is very open to change, so let me know your thoughts on if you like it and what you might think works better! There are already things I'm thinking about doing and would love to hear if you all have different ideas to make the deck faster or more effective. I hope you all enjoy the deck, thanks for checking it out!
Here is a link to the last deck list I've made for this deck. This last deck foregoes budget entirely, purely focusing on achieving the highest level of power possible. Check it out!

cEDH Jabu-Jabu’s Combos

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Casual

92% Competitive

Revision 1 See all

(2 years ago)

+1 Swift Reconfiguration main
-1 Vizier of Remedies main
Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.83
Tokens Bird 2/2 U
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Ignored suggestions
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