Target player takes two extra turns after this one.
Combos Browse all
|Commander / EDH||Legal|
Time Stretch occurrence in decks from the last year
Latest Decks as Commander
Time Stretch Discussion
3 weeks ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?
2 months ago
Seriously, Lighthouse Chronologist is broken. A card designed for Modern, it becomes a cheaper Time Stretch, both in mana cost and monetarily, with one of the most ridiculous ceiling in EDH. I've taken more then 8 turns with this card. It's one of the best cards in my Derevi Deck. It should see so much more play then about 1,024 decks (taken from EDHREC). And yes, I know it dies to removal, but so does almost every creature. Does anyone have any ideas?
3 months ago
Hi KrenkoSobBoss. Many thanks for your compliments. I feel very honored and am happy to see that someone is taking note of my deck and is inspired by it. Feel free to upload your deck to tappedout and I will take my time and comment on it if you so wish. I strongly believe that it is a fuck deck to play and worth investing money in :)
First off, you have a very keen eye and, indeed, I discarded Isochron Scepter and put it back in just recently along with Temporal Manipulation, which by the way is the reason for that. I will update the primer in due time (probably in a week or so when I have my vacations). For now I'll give you the short answers to your questions.
Targets for Isochron Scepter:
With these cards you can go infinite with Temporal Manipulation, except with Mystical Tutor. With Narset's Reversal and Mystical Tutor you can go infinite with Nexus of Fate. Outside the combo I would put in any counterspell as you can bounce Isochron Scepter later on to put any of the above mentioned cards in to combo off. As for Time Stretch, I wouldn't play it. Too high CMC. That's also why I cut Enter the Infinite.
What were the latest changes....
3 months ago
Hey Dark_Danda I'm a big fan of your list and after playing Rashmi starting from a $25 budget deck, to my ~$1000 current build, I think its time to give your list a go.
A few questions, I see in the primer Isochron Scepter was removed, however it appears it's now in the list. Is this correct? And if so what are your go-to targets for imprinting?
I have been keeping an eye on this list for awhile and I see that Temporal Manipulation was recently added as well. What was removed to add this? Would you consider Time Stretch, or was this selected as the most mana efficient extra turn spell?
Looking forward to seeing how this list plays and evolves!
4 months ago
Rafiq + Mark of Sakiko works wonders.
My finisher/combo usually consists of Rafiq with Mark of Sakiko, then finishing with Time Stretch or similar cards to cut down all enemies. If that does not finish them, I usually add Regrowth or Recollect to recast extra turn spells as needed.
6 months ago
For more extra turns guaranteed:
- Beacon of Tomorrows
- Stitch in Time
- Temporal Manipulation
- Temporal Trespass
- Time Stretch
- Time Warp
- Part the Waterveil
For more combat:
For mana fixing and protection:
For added wincons:
6 months ago
Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.
Solemn Simulacrum: 5 basics in the deck. Finds them.
Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.
Bloom Tender: Mana dork.
Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.
Faeburrow Elder: Mana dork.
Laboratory Maniac: One somewhat win con. Self-mill.
Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.
Reclamation Sage: Destroys those pesky signets.
Resolute Archangel: See Deadeye.
Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.
Seedborn Muse: Activate Golos on everyone's turn.
Soulherder: EOT bounce.
Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.
Wayward Swordtooth: Extra land dork.
Nyxbloom Ancient: Mana dork with trample.
Ramos, Dragon Engine: Golos activation adds a few counters to this.
Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.
Keruga, the Macrosage: Draws a bunch of cards.
Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.
Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.
Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.
Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.
Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.
Thassa, Deep-Dwelling: EOT bounce.
Greater Good: Draw engine.
Guardian Project: Another little draw engine. Awesome with ETB triggers.
Mirari's Wake: Mana doubler.
Mystic Remora: Draw.
Omniscience: Let's start a new game.
Rhystic Study: Draw.
Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".
Soothsaying: Fixes the top of your deck.
Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.
Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.
Conjurer's Closet: EOT bounce.
Sensei's Divining Top: Fixes top of the deck.
Only have removal in the deck. Removed all counter spells.
Aminatou's Augury: Play a bunch of free cards.
Demonic Tutor: Find a card.
Genesis Ultimatum: Play permanents, put the rest in your hand.
In Garruk's Wake: Destroy all creatures and PW you don't control.
Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.
7 months ago
I like the goblins theme you've got here. From what I can tell, your deck doesn't need Feldon to function correctly. But rather, Feldon is there to return things that get killed off. So I'll be thinking about your deck like that when I make suggestions for it.
There's a new Krenko you can use. Krenko, Tin Street Kingpin. And with Feldon, you can attack more recklessly. He's not super good, though, so you'll know if he's good enough for your deck or not.