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Dralnu, Lich Lord
Legendary Creature — Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
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Dralnu, Lich Lord Discussion
2 months ago
Based off Dralnu, Lich Lord , but for the madness deck EDH precon.
Dralnu, the Maniacal
Legendary Creature - Zombie Wizard
If damage would be dealt to Dralnu, Lich Lord, discard a card, if you can't, sacrifice that many permanents.
Whenever you cast a spell from exile, you may draw a card.
I feel like Dralnu originally being a flashback commander, and now madness, seems like a progression, also he gains red, both to include more madness, and for the feel of madness.
7 months ago
Alright, this is going to be a doozy.
First off, you have multiple ways of playing Varina. From what I've experienced playtesting her (your deck specifically), she seems really good as a draw engine/fill the graveyard with stuff. But your deck doesn't seem geared towards this specific ability. I would recommend a few cards that encourage more synergy with Varina's ability. The madness cards you use currently are great examples of what I'm suggesting. Other such cards are Big Game Hunter and Archfiend of Ifnir .
I also find you're not running enough graveyard shenanigans. I'd consider cards like Dimir Doppelganger , Body Double , Lazav, the Multifarious , and Dralnu, Lich Lord as ways to further increase graveyard abuse (if you start casting more from the graveyard, River Kelpie is a possibility too).
You're playing a lot of cards that damage your opponents when a zombie dies, but very few sac outlets. It makes your deck rely a little on your opponents killing your zombies for you. In order to circumvent this, I would recommend playing "free" sac outlets such as Carrion Feeder , Voracious Null , Nantuko Husk , Viscera Seer and Grimgrin, Corpse-Born .
8 months ago
I would play more cards that interact with the draw and discard abiliy of your commander such as Army of the Damned , Deep Analysis , Divine Reckoning , Dread Return , Increasing Ambition , Unburial Rites , Dralnu, Lich Lord and Big Game Hunter .
8 months ago
Hello! Nice deck. What do you think about Fleshbag Marauder ? You may cast him again and again from your graveyard. I also use Vengeful Pharaoh in my Zombie builds but you need Entomb to put him into your graveyard as soon as possible. Possessed Skaab - Dralnu, Lich Lord 's younger brother, strongly recommended. And planeswalkers. I tested Jace, Unraveler of Secrets in several multi-player matches and he looked impressive: card draw + control. I really like this card. Good luck in brewing!
8 months ago
See the commander specific piles for commanders which commonly play DD as a primary game plan.
But also here for reference I have seen Doomsday in:
Grenzo, Dungeon Warden - Alternative DD style
The Gitrog Monster - If you just want to over complicate your deck for no real benefit
Oona, Queen of the Fae - Not needed but heck it works
Dralnu, Lich Lord - Other UB commmander
Rip Leovold, Emissary of Trest ....
Yeah, it's rough my dude. A lot of these cards cost a pretty penny.
9 months ago
Seriously, you're telling me Alesha, Who Smiles at Death , who can only recur one creature on your turn that has to attack, and you have to pay 2 mana and attack with her, and Dralnu, Lich Lord , who's also 5 mana, comes with a huuuuuge drawback, and can only recur 1 instant or sorcery by default (and then it's gone), and friggin' Ambassador Laquatus are better than the commander that can draw cards, filter other people's draws, force everyone to discard, remove their graveyards, and so on on everyone else's turn? Give me a fucking break.
I swear, If your heads were any further up your elitist asses sometimes, you could almost tell your fucking vocal chords to hold priority.
9 months ago
I appreciate your fast responses :) you've been very helpful in my own list construction.
Mercurial Chemister is admittedly a pet card of mine, but he feels right at home here as extra card draw and burn/removal. I'm also running Dralnu, Lich Lord in my list, but I have a much higher density of instants and sorceries (namely tutors).
As for cards that Mill instead of discard to gain virtual advantage, Altar of Dementia might be worth it? You can sac creatures that you steal with theft effects, or put creatures into the yard to cage with Mairsil
10 months ago
I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.
I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes
I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all
Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.
Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.
Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.
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