Back:Lone Wolf of the Natterknolls
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hermit of the Natterknolls
Creature — Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
10 months ago
You being thankful for my help is honestly good enough for me.
I like the process of tinkering and upgrading decks, and you happened to upvote my Zada deck at a time when I was getting a bit tired of working on my own. That gave me an excuse to come look at your decks and your main page said you are always looking for synergies so I took that as an invitation to offer some suggestions. I'm glad I could help a bit.
As for other cards you could potentially cut to make room:
The Wanderer Is kind of expensive and slow. It costing 5 mana but only being able to exile creatures with power 4 or greater also seems low value for the cost. I'm not sure if you face a lot of red board wipes in your meta, such as Blasphemous Act, but if you don't then its passive ability likely isn't going to do much for you.
Hermit of the Natterknolls Flip is really unreliable as a form of card draw. It can act as a deterrent against counterspells and instant speed removal but as a card draw engine it gives your opponents too much influence over your opportunities to draw cards. It seems like an easy swap for Beast Whisperer or even Harmonize to me.
I'm curious about how well Hunting Grounds has been working for you. It looks like the most common way you would reach threshold is if your creatures die since you only have a moderate amount of fetch lands, instants, and sorceries. But if you are playing out your creatures and they die, then how often do you still have creature cards in your hand to put down off Hunting Ground's trigger once you reach threshold? I don't know how it has worked out for you thus far, or how it will work out once you have more card draw in the deck, but I think that's a card to take note of to evaluate just how much work it is actually putting in for you during games.
Faith's Reward is a useful card when your deck has a bunch of permanents with ETB effects, but you don't have too many of those and it doesn't give you back any tokens that died. It does bring back other permanents too, but you don't really have too many of those in comparison to creatures. When you are producing a bunch of tokens you are better off just giving your creatures indestructible instead. You have already added in Unbreakable Formation, so a better replacement for Faith's Reward would be Akroma's Will since it can also potentially help you close out a game, but it's kind of pricy to buy. More budget options would be Make a Stand or Rootborn Defenses, and they don't require you to hold up as much mana open either.
11 months ago
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw Flip
- Geier Reach Bandit Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Village Messenger Flip
- Hermit of the Natterknolls Flip
- Reckless Waif Flip
- Lambholt Elder Flip
- Wolfbitten Captive Flip
Some of these could replace:
- Tormented Pariah Flip
- Tavern Ruffian Flip
- Tireless Hauler Flip
- Burly Breaker Flip
- Villagers of Estwald Flip
- Harvesttide Infiltrator Flip
- Bird Admirer Flip
- Spellrune Painter Flip
- Fangblade Brigand Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
1 year ago
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
2 years ago
Very interesting build! It's quite sad that Moonmist can't transform some of the werewolves in Eldritch Moon.
I've got a few suggestions for the sideboard, if you don't mind.
Howlpack Resurgence is good but I think there are better options even taking budget into account. One of those options is Rhythm of the Wild which can give a more permanent boost, thanks to the +1/+1 counter, or allow you to pressure your opponent with hasty werewolves while also giving your creatures some resilience as counterspell protection.
Cindervines would look amazing in this deck. Not only it provides enchantment and artifact spells, but also punishes your opponents for playing some spells, which is very good given the fact that you don't want them to do so because that could transform your creatures back to their regular forms.
Mondronen Shaman Flip is a similar case to Cindervines. It's a werewolf that's going to punish your opponents for casting a lot of spells, which,in theory, should allow you to have your werewolves transformed for longer.
These are just some suggestions. Let me hear what you think before giving any others.
2 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
3 years ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980