Vildin-Pack Alpha

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Geier Reach Bandit  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this.

wallisface on Will Vildin-Pack Alpha + Maskwood …

1 year ago

This works, but its even easier than you've described.

Having Maskwood Nexus + Vildin-Pack Alpha and then playing Jin-Gitaxias  Flip would have Jin-Gitaxias flip immediately, but the saga will enter with 1 counter on it (as all sagas do).

This means you'd only need 3 mana on Umbral Mantle to complete the saga with Satsuki, the Living Lore, as you'll only need to untap Satsuki once (Jin-Gitaxias flips and starts on 1 counter, Satsuki ticks it up to 2, Mantle lets you untap Satsuki which can then tick your saga up to 3 and complete it).

As soon as the Saga is completed, it will flip back to Jin-Gitaxias, and then immediately flip back to its saga side with 1 counter on it again.

nahdog on Will Vildin-Pack Alpha + Maskwood …

1 year ago

Jin-Gitaxias  Flip is an example of the new cards with sagas on the back. Maskwood Nexus + Vildin-Pack Alpha should let it enter then transform it so it would have no saga counters. Satsuki, the Living Lore should let me add saga counters, then using something to untap it Umbral Mantle and nine mana would let it complete the saga and then flicker back as Jin-Gitaxias  Flip and flip again. is there any reason this would not work?

Coward_Token on Innistrad: Midnight Hunt and Crimson …

3 years ago

Hi_diddly_ho_neighbor @oldwolves: I think it kinda depends on what amount of day->night cards there'll be, otherwise I don't think it's going to be super noticeable even if other people's spells counting will hurt a bit. Vildin-Pack Alpha is sad that she can't make new friends tho.

Rhadamanthus on Innistrad werewolves

3 years ago

The ability that checks for the number of spells cast last turn triggers at the beginning of every upkeep, not just yours. If you're Player 1 and no one (including you) cast a spell during your turn, then Geier Reach Bandit  Flip will transform at the beginning of Player 2's upkeep. If any particular player casts two or more spells during Player 2's turn, then Vildin-Pack Alpha will transform at the beginning of Player 3's upkeep, etc.

Elijia on Winota Werewolves

4 years ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

Elijia on Winota Werewolves

4 years ago

Hey, Metropolis39, thanks for messaging and giving me your opinion. I appreciate it!

I, quite clearly, disagree on this matter, cause why else would I make the deck? Haha.

While I agree the low would be low, the high is very high. With cards like Moonmist and Geier Reach Bandit  Flip forcing the flip, and Immerwolf enforcing it, you have your bases covered for cards flipping with some measure of consistency.

Winota, Joiner of Forces combos very well into Geier Reach Bandit  Flip After it has successfully flipped, because you can choose any unflipped werewolf, and immediately flip him as he comes in for an indestructible swing.

Imagine the Nut? In my mind, that looks like Vildin-Pack Alpha swinging to Trigger Winota, Joiner of Forces, Huntmaster of the Fells  Flip coming in, triggering his own ETB, flipping off of Vildin-Pack Alpha's trigger, and all while swinging.

In this case, Winota does not serve to give you access to mana efficiency, but tempo.

Neotrup on Flickering a Flip Card

5 years ago

If you controlled Arcane Adaptation naming Werewolf and Vildin-Pack Alpha , then cast Flicker on your Abolisher of Bloodlines , it would reenter as Voldaren Pariah  Flip, then trigger Vildin-Pack Alpha 's ability and transform into Abolisher of Bloodlines , triggering it's own ability.

If you control Abolisher of Bloodlines enchanted with Metamorphic Alteration choosing Jace, Vryn's Prodigy  Flip and tap it to draw a card and discard a card while you have enough cards in your graveyard, you will exile Abolisher of Bloodlines then return it to the battlefield transformed as Abolisher of Bloodlines (causing Metamorphic Alteration to be put into the graveyard, as the object it was enchanting left the battlefield). As it entered as Abolisher of Bloodlines instead of transforming into it, it would not cause it's ability to trigger.

Akromathia on Flipping tokens?

5 years ago

This is me again, the same old stubborn girl trying to make Werewolves work in modern.

So while looking for new strategies, I got into a weird interaction between cards, and I really need some enlightenment.

So I had Helm of the Host attached to a Werewolf for the first time in my life, specifically on Instigator Gang  Flip. At the same time I had Vildin-Pack Alpha .

So my question is this. Combat phase, the Helm resolves, makes a copy of the Gang, being an Werewolf that has not yet flipped, the Alpha should make it do so, but since it is a toke, would it "token flip"?

Thank you very much!

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