Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Ashmouth Blade Discussion
4 years ago
I just sleeved up my deck for the final FNM of AKH Standard:
SCORE: 5 | 4 COMMENTS | 48 VIEWS
After some playtesting, I decided to pass on the opportunity for one last game with 40+ 2/2 Wolf tokens from ZadaFur ... Turn 3 Moonrise Intruder Flip + Ashmouth Blade Flip is almost as fun, and much more reliable.
Best of luck (and skill) to anyone playing Wolves on Friday!
4 years ago
Thanks, and I'm frankly leaning that way too ... even though the occasional 40+ 2/2 Wolf tokens from ZadaFur fills me with joy, I think a more reliable Turn 3 Moonrise Intruder Flip + Ashmouth Blade Flip may be even better :-)
Thanks much! I missed out on original Innistrad, so tried my best to make up for in in Shadows. My LGS is really conpetitive, so idk about Werewolves in Modern. Though I have a buddy who plays Slivers, so I keep threatening to borrow some combination of his Cavern of Souls, Collected Company, and Aether Vial sometime, just to try! In the meantime, I get by with Kessig Wolf Run (always) and Huntmaster of the Fells Flip (occaisionally) in Ponza.
chosenone124 on None
4 years ago
Funkydiscogod, shroud is not functionally undistinguishable from protection.
In the same scenario, if I were to equip Lightning Greaves, the Blade would not fall off.
Also, blocking and damage are different.
4 years ago
Triton he didnt ask if it would stay flipped, he asked if it would stay equipped.
the equipment would not stay equipped if the equipped creature becomes melded, because the creature must be exiled and thus leaves the battlefield. melding would also not cause Neglected Heirloom Flip to flip, because meld and transform are 2 different mechanics. however, after 2 cards become melded, the new creature can still be equipped. once Neglected Heirloom Flip becomes flipped, it stays that way. so if it has already been flipped, then Ashmouth Blade Flip could still be equipped onto the new Brisela, Voice of Nightmares
4 years ago
now I like your suggestions. however the Sigardian Priest is good to have in standard with people running shota's deck. Sigardian allows you to tap the thing in the ice while you attack with another creature. As for the Skeleton Key in-place of Ashmouth Blade Flip. I find ashmouth blade to be better simply because of the use of Lone Rider Flip. That being said if you feel that you want to run this deck and change something then by all means be my guest. Thats the beauty of magic no one deck need be exactly similar. also I plan to change some things right here so hope you find them okay.
4 years ago
FNM Results 10/14
(3-1) 3rd Place
Round 1 vs. UG Marvel (2-0)
My opponent was very experienced, and I looked forward to a first round loss. This deck however is a joke against aggro. Had he been able to cast Aetherworks Marvel, he may have had a chance, but even Ulamog can't stop wide aggro.
Round 2 vs. UB Aethercrush (2-0)
Another experienced player, but slow decks can only hope to prolong their deaths. He kept getting Crush of Tentacles and casting cost artifacts to gain with Aetherflux Reservoir. That would buy him a turn or two til I knocked him right back down.
Round 3 vs. BG Delirium (1-2)
I beat him quick the first game. The second game I kept a slow hand and paid for it as he got all the removal he needed, and I got more swamps. Game 3 was close, but I only had 3 Vampire Cutthroats for the first 7 turns. He got out Kalitas, Traitor of Ghet out and gained some life/zombies. Eventually I killed the treasonous cunt with a double Ashmouth Blade Flip/Heir to the Night Flip, but by that time he had Ishkanah, Grafwidow with delirium and three zombies.
Round 4 vs. WUBRG Value (2-1)
He played a bunch of ETB guys with Panharmonicon. 1st game I leveled him off with Drana, Liberator of Malakir by the 5th turn. Second game I got flooded with swamps and he had Arborback Stomper and Verdurous Gearhulk. 3rd game I flipped 2 Voldaren Pariah Flips. He couldn't keep up with my fliers.
I found that Smuggler's Copter was decent if I got them out turn 2 with a few 1 drops to crew them. Hand filtering didnt seem as good as I thought especially if I didn't get any madness cards, or if I needed to tap out to play cards from my hand before looting. Usually the first card to get cut to sideboard.
Surprisingly, I didn't go to sideboard very often, so apparently the build is decent.
Vamps are back baby! Concede or be completely drained!
5 years ago
I think the Heirlooms are just too slow to work properly. The only card I can think of that would work really well with Heirloom is Heir of Falkenrath Flip, which does not belong in this deck. May be worth testing though. Turn one Heirloom, turn two Pacifist, turn three equip and you get yourself a 7/7 -Creature with first strike when your opponents turn starts. Wastes up to two Mana on turn three, without being able to attack immediately though. The cost is propably too high, especially if your opponent is able to transform her back. But on second thought, she will be now able to attack even in human form, since the weapon does not transform back, right? Getting a 6/6 with first strike on turn four seems ok. I am not sure if this scenario is rewarding enough to warrant four copies of the equipment though, since it is obviously way worse if your earlygame consists of Ulvenwald Captives, Duskwatch Recruiters or Prowlers instead of Pacifists.
I personally like Shrill Howler Flip and think he is a great creature to use with the +4/+4 buff of Ulrich of the Krallenhorde Flip, especially if he is already a Howling Chorus Flip. Should be good with the Ashmouth Blade Flip as well, even if the first strike becomes irrelevant. Producing tokens to chumpblock or to put on more pressure is really valuable in my opinion.
Tangleclaw Werewolf Flip found a place in the Sideboard of my Werewolf-Deck. In my opinion he is a bit too defensive to justify a spot in the Maindeck, but is great against decks that try to overwhelm you early, such as White weenie.
If you are looking for a deck that does focus on transforming your Werewolves early I would suggest taking a look at DownTheyFalls How many wolves flipped? ALL OF THEM, which I based my own deck on. It does a great job at doing exactly that: Flipping the Werewolves. Especially the addition of Shreds of Sanity has been really valuable, since it basically functions as an extra copy of Waxing Moon.
Semos on Esper Rider
5 years ago
Cool man, I absolutely advocate trying that out. Ojutai's Command feels like Lone Rider Flip's most graceful synergy atm. Especially when they play a plains-walker to an empty board. And I do agree that card can be very suited for an aggressive deck. Though it's lifelink becomes somewhat redundant, I feel life gain belongs in control. I would considering things like Ashmouth Blade Flip and Strength of Arms. Often I'm not a fan of cards like that, but I'll consider anything. Hell, even Shamble Back despite the setup required.