Creature — Wolf Warrior
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.
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|Commander / EDH||Legal|
Latest Decks as Commander
Silverfur Partisan Discussion
1 month ago
This is truly a mishmash, but out of all your creatures the ones that jump out at me are the disproportionately high number of spiders. Spider tribal could be an interesting direction to move the deck in, although switching to Golgari or at least Jund would probably be necessary. Black gives you access to graveyard interaction that benefits cards like Hatchery Spider while also having a fair number of good spider cards. Some modern options for such a deck are Arasta of the Endless Web , Graverobber Spider , Ishkanah, Grafwidow , Nyx Weaver , Rotwidow Pack , Chainweb Aracnir , Twin-Silk Spider , Spider Spawning , Blex, Vexing Pest Flip, Renowned Weaver , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , and Coat of Arms .
If you are more interested in staying red, one option is to focus on your combat tricks with cards that like being targeted. Silverfur Partisan and Zada, Hedron Grinder are a great pair for such a deck. Cheap buffs with bonus effects like Confront the Unknown and Expedite work well in such a shell, as do cards that care about having many creatures like Might of the Masses .
2 months ago
Hey Jormngunder2053, +1 m8
Check out my Zada secret commander (w/ Tazri) for some random tech... 5c Zada/ Cantrips.
You might like Progenitor Mimic in there...
Silverfur Partisan is my favorite combo with Zada (lots of wolves)...
...The Zada/Ink-Treader package is very strong. Think of your cantrips as improved Ancestral Recall ...
When running a budget land base, avoid double pips unless they win big. Keep it mostly green and run all the 2 drop green ramp and you're good to go. I like the 2 drop ramp-bodies because they combo with Zada.
Cheers and gl.
2 months ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
2 months ago
Even with 6 mana dorks, I think I'd still want closer to 18-20 lands here. I'm a big fan of Silverfur Partisan , and to take better advantage of it, I like spells that can target multiple wolves. Strength of the Tajuru and Setessan Tactics are the two I've used the most.
4 months ago
From my own experience playing pure wolves in jank Howl of the Night Pack / Wolfbriar Elemental , Feed the Pack walls, golgari Kessig Cagebreakers , and my shaman kinship deck Size of the Fight in the Dog, I highly recommend Silverfur Partisan . He's good with friendly Giant Growth and enemy Doom Blade s flying around, and he's excellent with multitarget spells like Setessan Tactics and Strength of the Tajuru thrown in. If I had to cut something first, it'd probably be Brazen Wolves since a 3 mana (sometimes) 4/3 isn't as impactful as even a Spirit of the Hunt or Witchstalker . Interestingly, both of those wolves might make decent sideboard cards, the stalker especially. The new Sarulf's Packmate is a card I haven't tested but I think is worth looking into as well. Otherwise for the side, I'd start by adding some ways to stop removal from shutting down your creatures. Asceticism is a classic pick for slower metas.
8 months ago
I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?
Otherwise, just a couple general comments: I feel like Lambholt Elder Flip and Mondronen Shaman Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.
If you were to cut any of those (potentially up to 9), here's some possible additions:
As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.
For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.
Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.
Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.
And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.
Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.
Hope some of this helps! +1 from me.
1 year ago
BRG24 Thanks for giving the deck a look! So with Season of Growth I think there is some good value there for the scry trigger with all the tokens dropping, but unfortunately since copied spells are not technically "cast" I dont think it would trigger any card draw after the first. Silverfur Partisan is definitely an interesting route to explore since it would grow exponentially.If there are some efficient wolf token generators, that might be a good thing to explore. I love Giant Growth, I think depending on the matchup, the trample from Barge In might be more helpful? I could go either way on that one. But now Stony Strength is a whole new ballgame. The untap on that would make for a pretty huge swing if the opponent attacks into your tapped out board. I'll start looking at the wolf generating, and if I can find something efficient it might be worth splashing green just for stony strength. Really awesome suggestions Thanks!
1 year ago
Nice deck. Not sure if this is what you want to do with the deck, but perhaps considering a green splash might be a good idea? Season of Growth would be absurd with Zada, allowing you to draw tons of cards, while Silverfur Partisan potentially giving you massive boards. Also gives you access to great combat tricks that would just create oppressive boards, like Giant Growth or Stony Strength. As I said, not sure if this is where you want to go with the deck, but hopefully this is helpful.